It just seems the game plays cheap as hell the more and more I continue to play it.
The More I play Undisputed, the More Frustrating
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The More I play Undisputed, the More Frustrating
I'm playing on advanced, and nothing about this game seems legit the more I play. Simulation energy, or is it me or does the CPU not feel the effects the way I do. They continually throw haymaker after haymaker, and when i throw jabs I still get beaten to the punch by haymaker haymaker. I block return a couple of punches and haymakers and my guy sees a stamina decrease. It seems like nothing that affects me affects the CPU the same way. Why the hell am I getting outpunched with haymakers and I'm throwing a jab or block the first haymaker? And why at the end of the match are my stamina lower than the CPU's when I've thrown less punches. It seems like the CPU does dramatically more damage than my punches.
It just seems the game plays cheap as hell the more and more I continue to play it.Tags: None -
advanced difficulty seems pretty fair to me. probably the CPU is landing more strikes to the body than you. I also would say that the stamina should permanently decrease when somebody is throwing a lot of strikes, right now it seems to me that the max possible stamina even on sim only goes down when you work the body. I might be wrong tho.
Sent from my GT-I9100 using TapatalkLast edited by geisterhome; 03-28-2012, 05:00 AM.Spending time with Jesus!
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Re: The More I play Undisputed, the More Frustrating
I couldn't wait for this game to come out, but I haven't touched it in about a month and a half now for similar reasons.
I'd like my punches to have the same sort of impact as my opponents. I don't care about a game being difficult, I would rather lose fairly and competitively than win cheaply or in blowout fashion.
My issue, quite simply, is stamina on higher levels of difficulty. The OP is absolutely spot on, if you really pay attention to it and take a minute to read stats after the game, you'll be surprised.
I have a habit of doing multiple fights in a row whenever I do exhibition/quick matches. I had Palhares vs. Grove so I could work the new submission system and try to take a leg or two. What I actually did was stopped playing immediately these matches were completed.
The first match, I was gassed early in round 2, figuring I had thrown a lot more strikes, I was very cautious in the third round before winning a UD. I looked at the strikes after and here's how it looked.
Palhares(me) stats on the left, Grove(cpu, advanced) on the right.
Strikes Thrown/Landed: 62/119 (52%) 64/189 (33%)
It gets better.
Punches Thrown/Landed: 42/88 (47%) 28/91 (30)%
Kicks Thrown/Landed: 20/31 (64%) 36/98 (36%)
Takedown Attempts: 3/6 (50%) 1/19 (5%)
Even better...
Head Damage: 34% 62%
Body Damage: 17% 55%
Which some-f%#^#^-how leads to this conclusion.
Stamina remaining: 29% 69%
Are you effing kidding me?? That's what I was thinking. Then I realized, ohhh I've never rolled with Palhares before, he's gotta have really crappy stamina. I exit out to fighter select and...
Palhares - 75 Cardio
Grove? - 63 Cardio
I then did the fight a couple dozen more times, and it never got much better. So I honestly haven't played since, and am hoping they patch it, but am severely tempering my expectations of that ever happening for that particular "issue".
Last year when you had stamina on, you could see that on the two easiest difficulty levels, any hit from you to the CPU did a certain amount of damage, and the same for them hitting you. When you bumped it up to the middle difficulty level, it felt as though it was legitimately even as far as damage went. You realized you had a significant advantage in the striking damage on the two easier levels. Once you bumped it up to the two hardest, your hits did substantially less damage than the computer, you lost much more stamina per strike absorbed than on any of the other levels, and also lost more stamina per strike you threw regardless of whether or where it landed.
This year it's a lot of the same, I'm all for the computer being a challenge, but having substantial advantages for no apparent reason, on the middle (advanced) difficulty is just absurd. I honestly haven't even tried the hardest difficulties this year because I haven't played the game long enough to even want to try. I had fun with the game, and probably will again, but being subject to that much of a competitive disadvantage is just ridiculous.
And that's before getting into the quick strikes working perfectly for the CPU and interrupting nearly 100% of your moves, which is exactly how it should be anyway. But your quick strikes wind up missing completely and you get booted in the face. Or my favorite, nailing him with a quick strike as he winds up to hit you, which is UFC3's literal definition of one of the two ways to counter-strike, and again according to the game itself, the most powerful of the two counter strikes to boot; only to have him complete his strong strike that you countered and obliterate you with it. When the opposite happens, very often you'll be planted with a jab because of the timing on the counter, which I agree with, again, that's exactly how it should be.
It should be that way for both, no matter the difficulty. I hope they fix it, but I'm guessing they won't. I'll keep low expectations and be cautiously optimistic, I'm just glad I'm not the only one that sees it.
Great post OP, thank you for bringing it up.Last edited by tcrews; 03-29-2012, 10:18 AM.Comment
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Re: The More I play Undisputed, the More Frustrating
I find advanced too easy and the next level up starts to feel a little cheap with the AI predicting things a little too well at times.
For me, I love the ground aspect of MMA and in 3 games, THQ has totally failed to capture it. Their ground system is a completely failure, and it frustrates me to no end.
I try to make a BJJ styled fighter, but then when I play I just get frustrated with how unfun they've managed to make the grappling and submissions.Comment
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Re: The More I play Undisputed, the More Frustrating
it seems to me the difficulty in title mode is a different one compared to exhibition.
assuming i chose advanced, then the first around 5 fights you make are extremely easy, usually simple knock outs, no challange at all! then when you are 1 or maybe 2 fights away from your first title shot the difficulty increases dramatically and all that independetly from the oponents ratings!
guys that i usually beat in exhibition are becoming strong challengers and sometimes nearly invincable.
i find that extremely annoying and game breaking, no fun if the first fights are just boring and no challange and then the last 2 on the way to the title are nearly impossible to win for me. of course you may say im just not skilled enough but why do i win against those guys in exhibition and especially why are the first fights so easy.
did somebody else recognize this?Spending time with Jesus!
-Glad to be an Operation Sports Member!-Comment
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Re: The More I play Undisputed, the More Frustrating
yes i have i mentioned the sliding scale a few times before in the impressions thread, but that thing is so big and disorganized now.Comment
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