TNA Impact Video Game Update

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  • mgoblue
    Go Wings!
    • Jul 2002
    • 25477

    #16
    Re: TNA Impact Video Game Update

    Originally posted by TimmeH
    Here's the news so far from the BFG TNA Impact preview:



    Kinda disappointed about the "Smackdown pace."
    Really concerning to me that they're only now "working on great Wii controls". Kinda seems like that should be something you define before getting this far on a project, so most likely the Wii controls won't be all that great. All the great wii control games were designed around the control aspect, you know?
    Nintendo Switch Friend Code: SW-7009-7102-8818

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    • TimmeH
      Cult of Personality
      • Jun 2003
      • 4588

      #17
      Re: TNA Impact Video Game Update

      Here's some random questions that fans asked and teh developers answered from the event:

      Matt Parker here coming at you LIVE from the TNA EVENT IN ATLANTA! I had a chance to sit down with the developer, rather one of the developers of TNA Impact The Video Game to get YOUR questions answered. Below are the answers and some extra info!

      As of now there are 25 wrestlers in the game

      Each system WILL have exclusives but they have not been determined as of yet

      Season mode will be based fully on the created wrestlers, there will be no season for the standard roster. It starts with the player waking up after plastic surgery in Mexico and then deciding to enter wrestling….

      You can defend titles in exhibition mode.

      A demo will be available in spring.

      You WILL be able to put your music into entrances

      There will not be create a entrance. There will be the regular roster’s intros and 10 or so generic to choose from.

      Downloadable content is in the planning stages. Something Midway would like to do but are not sure if it will make it.

      The “cut off” for the roster and attire is January. They shouldn’t have problem adding people until then.

      You cannot fight on the stage or leave the ring area.

      Tables are in. Ladders are questionable. I wouldn’t count on flaming tables either.

      Commentary is in. It is still very early with only a few phrases hard to tell the final outcome.

      Each profile will have 16 CAW spots.

      Six sides of steel match is in.

      Unlockable content is a yes. Money will be used to unlock things. Not sure what will be unlockable move sets are almost certain.

      The game WILL NOT feature any type of ref.

      The game will have around 2500 moves.

      The game will only feature four wrestlers on the screen period. Four wrestlers online period.

      Weight detection will be in. Midway promises game play like no other. I can’t comment on this with the build I played. I will explain this in greater detail later this evening.

      Wrestlers will carry belts to the ring around their waists; this is planned as of now.

      Area specific damage is in and should play a major role in game play.

      The facial expressions WILL CHANGE based on what is happening to the wrestler.

      Wrestlers should have two attires in multi colors.

      There will be around eight arenas which will be unlocked as you play through story mode.

      UPDATE: YOU CANNOT MODIFY WRESTLERS. HOWEVER, YOU SHOULD BE ABLE TO COPY THEM IN CAW THEN MOD THEM.

      The only online mod planned is exhibition.

      According to Midway CAWS should look just as real as the preloaded wrestlers.

      King of the Mountain is in. How it will work exactly is on the table.

      Run-Ins will enter the ring for thity seconds or so then exit or remain ringside they will only help for thirty seconds.

      The DPad on the Xbox (this will vary based on each system) controls run-ins. It will also allow you to have a “second wind” and further more perform “dirty moves.” However these will only be able to be done once a match each.

      AJ and Samoa have been to at least five game design meetings. As well as Christopher Daniels.

      Tag Team Moves are in, 3D is in.

      You should be able to do wrestler vs. wrestler. IE Kurt Angle vs. Kurt Angle.

      Wii will be online, PS2 will be online.

      Credit: wrestlinggamers.com
      Also, I dunno if anyone really cares, but here's the controller layout:

      Co-Commish of the OS Vets I & II
      Vets I | Green Bay Packers(11-6)
      | Last Game: L 31-6 @ CAR (Wild Card Round)
      Vets II | Washington Redskins(13-6) | Last Game: L 37-34 OT @ ATL (NFC Conference Championship)

      Vets Bowl I Champion | Vets Bowl II Runner-Up

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      • babythug23
        MVP
        • Oct 2005
        • 1987

        #18
        Re: TNA Impact Video Game Update

        Gameplay looks good

        GameTag Babythug24

        PSN Brandon26ms

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