WWE 12 Retail Early Impressions

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • RocketTMac1
    MVP
    • Sep 2006
    • 1864

    #151
    Originally posted by jrider99
    The United Kingdom tron and theme are included. There are actually quite a few older trons/themes here, like ShowMiz, Rated RKO, Miz and Morrison and Legacy.
    So Rated RKO has its own theme and entrance this year?
    The Buzz is Back in the Queen City. Cho........I have no idea what you are going to do in this draft man.

    Comment

    • jrider99
      Rookie
      • Jul 2002
      • 389

      #152
      Re: WWE 12 Retail Impressions

      Originally posted by RocketTMac1
      So Rated RKO has its own theme and entrance this year?
      Rated RKO has a Titantron video, but no music.

      Comment

      • Seymour Scagnetti
        Banned
        • Oct 2006
        • 2489

        #153
        Re: WWE 12 Retail Impressions

        Thanx Jrider, I know how difficult it is to try and answer everyone's questions. I got a TW game early a couple of years ago and trying to answer everyone's queries is time consuming especially when you want to sit back and enjoy the game.

        Whenever you get a chance, can you mess around with sliders and the AI higher skill levels and see if any bugs are present in the actual gameplay like last year's early pin bug that was never fixed because the THQ track record in fixing gameplay bugs is pretty non-existent.

        I know everyone is excited about the Universe changes but if the gameplay is lacking once again then everyone after a week will say the game sucks and they never should have bought it because the AI is too easy and predictable and they win in 2 minutes on the hardest level or there's a big bug in it etc... If the game isn't more enjoyable this year to play then all the bells and whistles ain'tt gonna matter once the newness of it is gone. I don't wanna waste $60 if it plays like Streetfighter again.

        Comment

        • Jukeman
          Showtime
          • Aug 2005
          • 10955

          #154
          Originally posted by dochalladay32
          And I'd find it annoying having to turn it off every single exhibition match I played. Now it's not even a problem. They are separate modes, as they should be. Universe is like a modern day GM mode of sorts. Exhibition should have nothing to do with that.
          I dont remember having to turn it off every single time you went into exhibition...

          But the modes being its own now is besides the point I was making of keeping the edit options we had inside of universe mode (vacating non major titles)


          jrider, is there an option to turn off the effects for finishers?

          Sent from my HumancentiPad using Tapatalk
          Last edited by Jukeman; 11-14-2011, 02:36 PM.

          Comment

          • jrider99
            Rookie
            • Jul 2002
            • 389

            #155
            Re: WWE 12 Retail Impressions

            Originally posted by Seymour Scagnetti
            Thanx Jrider, I know how difficult it is to try and answer everyone's questions. I got a TW game early a couple of years ago and trying to answer everyone's queries is time consuming especially when you want to sit back and enjoy the game.

            Whenever you get a chance, can you mess around with sliders and the AI higher skill levels and see if any bugs are present in the actual gameplay like last year's early pin bug that was never fixed because the THQ track record in fixing gameplay bugs is pretty non-existent.

            I know everyone is excited about the Universe changes but if the gameplay is lacking once again then everyone after a week will say the game sucks and they never should have bought it because the AI is too easy and predictable and they win in 2 minutes on the hardest level or there's a big bug in it etc... If the game isn't more enjoyable this year to play then all the bells and whistles ain'tt gonna matter once the newness of it is gone. I don't wanna waste $60 if it plays like Streetfighter again.
            OK, I just bumped up the difficulty to Legend and used Cena to take on Tyson Kidd. Match lasted about 8 minutes, with Kidd winning using a small package. Some observations after one match: the window for reversals is smaller, momentum builds slower, the kickout bar fills slower, and the AI seems more deliberate in their attack. Kidd hit his finisher relatively early in the match, but didn't attempt a cover, choosing instead to keep working me over. I battled back and got my comeback moment, but Kidd escaped to the outside before I could trigger it. I did make a bit of a rally without it, but he countered my running clothesline into a small package for the win.

            I'm going to do another match on Legend, Punk (me) vs. Nash (AI).

            Comment

            • Jukeman
              Showtime
              • Aug 2005
              • 10955

              #156
              Originally posted by jrider99
              OK, I just bumped up the difficulty to Legend and used Cena to take on Tyson Kidd. Match lasted about 8 minutes, with Kidd winning using a small package. Some observations after one match: the window for reversals is smaller, momentum builds slower, the kickout bar fills slower, and the AI seems more deliberate in their attack. Kidd hit his finisher relatively early in the match, but didn't attempt a cover, choosing instead to keep working me over. I battled back and got my comeback moment, but Kidd escaped to the outside before I could trigger it. I did make a bit of a rally without it, but he countered my running clothesline into a small package for the win.

              I'm going to do another match on Legend, Punk (me) vs. Nash (AI).
              When Kidd hit his finisher and kept fighting after, was this with your slider for finisher up from default?

              Looks like I may have to move the finisher slider up to 8-10 again, I expect finishers for low card superstars to have low damage again as usual.


              Sent from my HumancentiPad using Tapatalk

              Comment

              • jrider99
                Rookie
                • Jul 2002
                • 389

                #157
                Re: WWE 12 Retail Impressions

                Originally posted by Jukeman
                When Kidd hit his finisher and kept fighting after, was this with your slider for finisher up from default?

                Looks like I may have to move the finisher slider up to 8-10 again, I expect finishers for low card superstars to have low damage again as usual.


                Sent from my HumancentiPad using Tapatalk

                Yeah, the finisher slider was bumped up but it was early in the match and he hadn't done much to really hurt me. I'm hoping it was a case of the AI recognizing that I would have kicked out of the pin, so it opted to keep fighting. I hope that's what it was...

                Comment

                • jrider99
                  Rookie
                  • Jul 2002
                  • 389

                  #158
                  Re: WWE 12 Retail Impressions

                  OK, second match on legend ended with Nash pinning me after a sidewalk slam. I was actually in control for much of the match, but screwed up and went for Anaconda Vise instead of the GTS. I hadn't done anything to soften up Nash's head/arms, so he easily powered out of the Vise. That gave him a momentum boost and killed mine. He hit a suplex and another smaller move or two, then nailed the jacknife power bomb. One of Punk's traits is resiliency, so I was able to increase the size of the sweet spot on the kickout meter and beat the three count. However, Nash then countered my grapple into the sidewalk slam and it was all over. Match lasted about 6 minutes.

                  Comment

                  • Jukeman
                    Showtime
                    • Aug 2005
                    • 10955

                    #159
                    Originally posted by jrider99
                    Yeah, the finisher slider was bumped up but it was early in the match and he hadn't done much to really hurt me. I'm hoping it was a case of the AI recognizing that I would have kicked out of the pin, so it opted to keep fighting. I hope that's what it was...
                    Yea, I doubt it did any real damage to Cena when you compare attributes between the two.

                    I play with the momentum meter at its slowest anyways or with a high rate for finisher reversals (less succesful at reversing when damaged) Thats usually the remedy


                    Sent from my HumancentiPad using Tapatalk

                    Comment

                    • RocketTMac1
                      MVP
                      • Sep 2006
                      • 1864

                      #160
                      Originally posted by jrider99
                      OK, second match on legend ended with Nash pinning me after a sidewalk slam. I was actually in control for much of the match, but screwed up and went for Anaconda Vise instead of the GTS. I hadn't done anything to soften up Nash's head/arms, so he easily powered out of the Vise. That gave him a momentum boost and killed mine. He hit a suplex and another smaller move or two, then nailed the jacknife power bomb. One of Punk's traits is resiliency, so I was able to increase the size of the sweet spot on the kickout meter and beat the three count. However, Nash then countered my grapple into the sidewalk slam and it was all over. Match lasted about 6 minutes.
                      Wow looks like the higher the difficulty the less time you have for the match. Or maybe you need more time to get used to the gameplay. How is the rivalry/allies setting going? Do allies help the other in a match like the Rumble or battle royal?
                      The Buzz is Back in the Queen City. Cho........I have no idea what you are going to do in this draft man.

                      Comment

                      • Jukeman
                        Showtime
                        • Aug 2005
                        • 10955

                        #161
                        How exactly does interference work?

                        Is it sometime random (the universe determind) or is it only triggered from the universe menu when starting a match?

                        Also, is interferences only happening soon as the match starts or is it random event within the match?

                        I seen a vid of a interference as soon as the match started with the little cut scene.

                        Also, are there more than one cut scene for interferences?


                        Sent from my HumancentiPad using Tapatalk

                        Comment

                        • jrider99
                          Rookie
                          • Jul 2002
                          • 389

                          #162
                          Re: WWE 12 Retail Impressions

                          Originally posted by RocketTMac1
                          Wow looks like the higher the difficulty the less time you have for the match. Or maybe you need more time to get used to the gameplay. How is the rivalry/allies setting going? Do allies help the other in a match like the Rumble or battle royal?
                          I wouldn't say the matches are shorter necessarily. I've only done two, and yes, I am still getting used to the gameplay. It's way to early to make any kind of judgments yet.

                          As far as rivalries and allies, they seem to be slow in forming or dissolving in Universe. Cena and Ryder formed a tag team, but that's the only one I've seen so far in the first year of simming.

                          I have noticed rivals coming down to interfere in matches, though, and allies coming to my aid, so that's cool. But usually the guy just runs down and stops before actually getting involved in the match. I've seen a couple instances of guys distracting the ref during a count.

                          Comment

                          • jrider99
                            Rookie
                            • Jul 2002
                            • 389

                            #163
                            Re: WWE 12 Retail Impressions

                            Originally posted by Jukeman
                            How exactly does interference work?

                            Is it sometime random (the universe determind) or is it only triggered from the universe menu when starting a match?

                            Also, is interferences only happening soon as the match starts or is it random event within the match?

                            I seen a vid of a interference as soon as the match started with the little cut scene.

                            Also, are there more than one cut scene for interferences?
                            Sent from my HumancentiPad using Tapatalk
                            From what I've seen, interference works a couple of ways. First, you can select to interfere in any given match, and you get to choose who you want to use to interfere.

                            When the AI interferes, it's random from what I can tell. I've seen R-Truth come out to help Miz early in a match, but I've seen ADR come to the aid of Christian after 4-5 minutes. Like I said in an earlier post though, the interference rarely involves a guy actually getting in the ring.

                            As far as cutscenes, I've seen guys run down the ramp and come out of the crowd. Don't know if there are more than those two.

                            To be honest, though, I've been doing more simming than playing, so I haven't actually seen that many cutscenes in Universe. In fact, I wish there was a way to reset Universe because I think I've missed most of the cool moments by simming through them. I never see any of those remarkable moments that were so frequent in the first couple of months.

                            Comment

                            • RocketTMac1
                              MVP
                              • Sep 2006
                              • 1864

                              #164
                              Ok thats sounds cool. If you put all the tag team titles on the tag champs do they come out with the offical tag team titles or do they carry two titles during the entrances?
                              The Buzz is Back in the Queen City. Cho........I have no idea what you are going to do in this draft man.

                              Comment

                              • jrider99
                                Rookie
                                • Jul 2002
                                • 389

                                #165
                                Re: WWE 12 Retail Impressions

                                Originally posted by RocketTMac1
                                Ok thats sounds cool. If you put all the tag team titles on the tag champs do they come out with the offical tag team titles or do they carry two titles during the entrances?
                                I put all three tag titles on Air Boom and they only come out with the unified belts and are introduced only as unified tag team champions

                                Comment

                                Working...