WWE 12 Retail Early Impressions

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  • jrider99
    Rookie
    • Jul 2002
    • 389

    #211
    Re: WWE 12 Retail Impressions

    Originally posted by d10
    DO the matches in this years version last longer than 3-5 minutes?
    They have for me, but everybody plays the game and approaches matches differently. I try to play as "sim" as possible so that might drag out my matches. Plus from what I have seen it takes longer to build momentum, which in turn means it takes longer to get your finisher.

    Comment

    • econoodle
      MVP
      • Sep 2009
      • 4884

      #212
      Re: WWE 12 Retail Impressions

      Originally posted by jrider99
      The AI will definitely try to you wear you down. They take full advantage of the new limb targeting system and use transitions constantly. And once you wear down a particular body part, the effects are noticable.
      Great news, thanks for the reply!
      Enjoy the game!

      Comment

      • Jukeman
        Showtime
        • Aug 2005
        • 10955

        #213
        Re: WWE 12 Retail Impressions

        Finally a User vs AI match on Legend difficulty.

        Dude has a lot of vids btw. Check them out for more User vs AI

        <object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/ji1FHvJmq48?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ji1FHvJmq48?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
        Last edited by Jukeman; 11-15-2011, 03:45 PM.

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        • Tweeg
          MVP
          • Jul 2008
          • 1414

          #214
          Re: WWE 12 Retail Impressions

          Originally posted by jrider99
          No, no alt attire for Kane.
          times a thousand. Masked Kane needs to make a comeback in games and real life.
          Prototype Supreme

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          • PVarck31
            Moderator
            • Jan 2003
            • 16869

            #215
            Re: WWE 12 Retail Impressions

            They really need to work on the pin system. No way Big Show should be pinning Mark Henry after he pulls his legs out from under him. They need to give you more leeway to kick out after moves like that. The CPU would at least have to use a high impact move or preferably their finisher to get the pin.

            Comment

            • Jukeman
              Showtime
              • Aug 2005
              • 10955

              #216
              Re: WWE 12 Retail Impressions

              Originally posted by PVarck31
              They really need to work on the pin system. No way Big Show should be pinning Mark Henry after he pulls his legs out from under him. They need to give you more leeway to kick out after moves like that. The CPU would at least have to use a high impact move or preferably their finisher to get the pin.

              Agreed,

              The leg trip dramatically reduced the blue bar from the previous pin attempt a minute before lol

              How you go from this much --> [___] to [ ] <-- that much with a move as simple as a leg trip

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              • jrider99
                Rookie
                • Jul 2002
                • 389

                #217
                Re: WWE 12 Retail Impressions

                Originally posted by PVarck31
                They really need to work on the pin system. No way Big Show should be pinning Mark Henry after he pulls his legs out from under him. They need to give you more leeway to kick out after moves like that. The CPU would at least have to use a high impact move or preferably their finisher to get the pin.
                I haven't watched the video, but I haven't seen many cheap pins at all and I'm playing on Legend. Kickouts for users are definitely tougher this year with the new meter. And there doesn't appear to be any way to switch back to the old button-mashing method. At least if it's there, I still haven't found it.

                Comment

                • Jukeman
                  Showtime
                  • Aug 2005
                  • 10955

                  #218
                  Re: WWE 12 Retail Impressions

                  Originally posted by jrider99
                  I haven't watched the video, but I haven't seen many cheap pins at all and I'm playing on Legend. Kickouts for users are definitely tougher this year with the new meter. And there doesn't appear to be any way to switch back to the old button-mashing method. At least if it's there, I still haven't found it.
                  Yea it was user error as the bar was too small.

                  The problem with that is, a move like a normal leg trip (I say normal because someone could actually use that as a finisher irl lol) shouldn't reduce the bar especially since the bar was much larger a minute ago.

                  I personally don't like the concept of having damage determine who's "winning" the match.

                  Momentum should have that job.

                  If it was up to me, I would just use damage as a tool to slow down superstars by limiting their recovery, mobility and maybe the ability to pull off certain moves.
                  Last edited by Jukeman; 11-15-2011, 04:16 PM.

                  Comment

                  • jrider99
                    Rookie
                    • Jul 2002
                    • 389

                    #219
                    Re: WWE 12 Retail Impressions

                    Originally posted by Jukeman
                    Yea it was user error as the bar was too small.

                    The problem with that is, a move like a normal leg trip (I say normal because someone could actually use that as a finisher irl lol) shouldn't reduce the bar especially since the bar was much larger a minute ago.

                    I personally don't like the concept of having damage determine who's "winning" the match.

                    Momentum should have that job.

                    If it was up to me, I would just use damage as a tool to slow down superstars.
                    OK, I see what you're saying. Momentum does seem to be more tangible this year -- I can feel when I have it and when it's shifted as reversals are less likely and guys stay groggy longer. Or at least that's the way it seems to me. Could be a placebo effect, I guess. I'm going to mess around with some of the sliders tonight and see if I can better determine how much momentum really plays into the equation.

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                    • Bellsprout
                      Hard Times.
                      • Oct 2009
                      • 25652

                      #220
                      Re: WWE 12 Retail Impressions

                      Just spitballing here, but this is how I would do the momentum stuff:

                      Give each dude a momentum bar, and eventually when the other guy's gets low enough things called Match Ending Moves become available to you. Basically these would be finishers, or if the ref is knocked out or something a shot with a weapon. Pinning after one of these match ending moves would have a much, much greater chance of getting the 3 than pinning after a standard move (In fact, I would even consider making it impossible to win a match on a standard move, but getting a 2 count off of one could take a little more momentum away from the other guy). Because matches IRL never end without a finisher or a spot of some kind.

                      The guy would still have a chance to kick out of these, but the thing on the kickout meter would be much smaller than it is after a normal move. If he does manage to kick out, he gets a big boost of momentum, replenishing his bar a little and causing both dudes to have to go back to using normal moves to try to weaken the other guy again.
                      Member: OS Uni Snob Association | Twitter: @MyNameIsJesseG | #WT4M | #WatchTheWorldBurn
                      Originally posted by l3ulvl
                      A lot of you guys seem pretty cool, but you have wieners.

                      Comment

                      • Jukeman
                        Showtime
                        • Aug 2005
                        • 10955

                        #221
                        Originally posted by jrider99
                        OK, I see what you're saying. Momentum does seem to be more tangible this year -- I can feel when I have it and when it's shifted as reversals are less likely and guys stay groggy longer. Or at least that's the way it seems to me. Could be a placebo effect, I guess. I'm going to mess around with some of the sliders tonight and see if I can better determine how much momentum really plays into the equation.
                        I stand corrected,

                        He used resiliency so his bar went up.

                        The bar was already a fraction low before the leg trip.

                        I still stand by my view on damage and momentum tho lol

                        Until then, I'll just have to do some edits.

                        Also I dont think its placebo if your seeing momentum having a effect because @stephensonmc (community manager) said it had an effect last year but I and im sure many others didnt notice it because the game was super easy on legend.

                        Sent from my HumancentiPad using Tapatalk
                        Last edited by Jukeman; 11-15-2011, 04:32 PM.

                        Comment

                        • Qb
                          All Star
                          • Mar 2003
                          • 8797

                          #222
                          Re: WWE 12 Retail Impressions

                          Originally posted by Jukeman
                          If it was up to me, I would just use damage as a tool to slow down superstars by limiting their recovery, mobility and maybe the ability to pull off certain moves.
                          Perhaps I'm misremembering since it's been years since I played the N64 games, but in those games didn't more powerful moves require some "softening up" of the opponent first? Is there something comparable in WWE12?

                          I that vein, I'd rather have a more layered approach to move accessibility, even at the expense of freedom of choice. I remember some scuttlebutt about this topic coming out of the early info and community day feedback from EG. Any feedback on this from the full version, jrider?

                          Comment

                          • Basketball GURU
                            MVP
                            • Jul 2010
                            • 1287

                            #223
                            Re: WWE 12 Retail Impressions

                            Originally posted by jrider99
                            Well so much for finding a work around for the tag titles. Unlike every other minor belt, those can only be assigned to someone from Raw or Smackdown. And since they can't be vacated...well, you get the picture.

                            I think I'm just going to go ahead and manually move them to the unified champs whenever those titles change hands.
                            Wait, so you can't get rid of the unified straps?

                            Comment

                            • bscott14
                              Rookie
                              • Nov 2011
                              • 118

                              #224
                              Please please PLEASE answer this one lol (if you already have I'm sorry Ive searched everywhere) how editable is Thursday Night in Unverse?? Can you change the superstars logo to something else I was told before by either marcus or another thq guy we could but someone on caws said we couldnt. I know their is no roster or titles associated with it but I want to change it to either nxt or fcw and I wanted it to show up that way on the calendar. Can we do this or not??

                              Comment

                              • bscott14
                                Rookie
                                • Nov 2011
                                • 118

                                #225
                                Originally posted by Basketball GURU
                                Wait, so you can't get rid of the unified straps?
                                Yes you can change the unified tag titles to the WWE or world tag titles someone on caws confirmed this. You have to have either the unified for both or one on each of Monday and Friday. This is how he described it.

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