WWE 12 Retail Early Impressions

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  • woody2goody
    MVP
    • Mar 2009
    • 2097

    #16
    Re: **WWE 12 (360/PS3) Impressions Thread**

    Originally posted by jrider99
    Yeah, I didn't even think to check if the button-mashing option was there. I thought I saw a slider for adjusting the speed of the bar, but I'll check on that.

    I'll also check about the downloads and adjusting ratings when I get home tonight. For the record, my estimate of 4-8 minute matches was just an estimate. I know I've had matches go longer, but I've also had some end early when I missed the kickout or something unusual like that.
    He did say he was playing on Normal difficulty though, which is a good sign for the higher levels
    Supporting Leeds United, Colorado Rockies, Detroit Lions and the Colorado Avalanche!

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    Comment

    • goh
      Banned
      • Aug 2003
      • 20755

      #17
      Re: **WWE 12 (360/PS3) Impressions Thread**

      Originally posted by dochalladay32
      Aren't you likely to end up with the same results? If you knock everyone down, then you are essentially matching the same offense against the
      same defense again in terms of abilities.
      Nah you keep the defense stuff high.

      Like these are Ziggler's ratings...

      Strike Power 75
      Grapple Power 75
      Submission 85
      Strike Defense 80
      Grapple Defense 85
      Speed 90
      Agility 85
      Adrenaline 95
      Recovery 85
      Toughness 70
      Charisma 80
      Tag Team 70

      These are JoMo's....

      Strike Power 80
      Grapple Power 70
      Submission 60
      Strike Defense 85
      Grapple Defense 85
      Speed 90
      Agility 85
      Adrenaline 95
      Recovery 90
      Toughness 70
      Charisma 80
      Tag Team 85

      but if they were changed to...

      Strike Power 55
      Grapple Power 55
      Submission 65
      Strike Defense 75
      Grapple Defense 80
      Speed 90
      Agility 85
      Adrenaline 95
      Recovery 85
      Toughness 75
      Charisma 60
      Tag Team 70

      and...

      Strike Power 65
      Grapple Power 60
      Submission 50
      Strike Defense 85
      Grapple Defense 85
      Speed 90
      Agility 85
      Adrenaline 95
      Recovery 90
      Toughness 75
      Charisma 60
      Tag Team 85

      ...it should result in a longer match.

      Originally posted by jrider99
      Yeah, I didn't even think to check if the button-mashing option was there. I thought I saw a slider for adjusting the speed of the bar, but I'll check on that.

      I'll also check about the downloads and adjusting ratings when I get home tonight. For the record, my estimate of 4-8 minute matches was just an estimate. I know I've had matches go longer, but I've also had some end early when I missed the kickout or something unusual like that.
      Intresting. That brings up another question,does the slower bar result in a slower count?

      Alright thanks!

      Comment

      • jrider99
        Rookie
        • Jul 2002
        • 389

        #18
        Re: **WWE 12 (360/PS3) Impressions Thread**

        OK, so this isn't so much an impression as it is an overall feeling about the game, but the fact is I've been sitting at work for the past five hours and haven't stopped thinking about WWE 12. It's not quite a Skyrim-esque level of obsession, but I'm actually surprised by how enamored I am with this game right now -- especially considering my take-it-or-leave-it feelings toward the Smackdown series in general.

        Time will tell if this feeling wears off -- I'm sure some god-awful booking in Universe Mode would cause that to happen in a hurry -- but right now I'm all in.

        Comment

        • Seymour Scagnetti
          Banned
          • Oct 2006
          • 2489

          #19
          Re: **WWE 12 (360/PS3) Impressions Thread**

          Originally posted by goh
          You should be able to switch to the button mashing control scheme.

          I've got 2 questions.

          1. Can silver members download creations?

          2. Can you please test out knocking everyone's ratings down by 10-20 to see if you can get longer than 4-8 minute matches?
          Originally posted by jrider99
          OK, so this isn't so much an impression as it is an overall feeling about the game, but the fact is I've been sitting at work for the past five hours and haven't stopped thinking about WWE 12. It's not quite a Skyrim-esque level of obsession, but I'm actually surprised by how enamored I am with this game right now -- especially considering my take-it-or-leave-it feelings toward the Smackdown series in general.

          Time will tell if this feeling wears off -- I'm sure some god-awful booking in Universe Mode would cause that to happen in a hurry -- but right now I'm all in.
          Obviously you are no longer productive at work, :wink: so I think it may be time call it a day and go home and crack open the universe mode because I wanna hear some more.

          Comment

          • jrider99
            Rookie
            • Jul 2002
            • 389

            #20
            Re: **WWE 12 (360/PS3) Impressions Thread**

            Originally posted by Seymour Scagnetti
            Obviously you are no longer productive at work, :wink: so I think it may be time call it a day and go home and crack open the universe mode because I wanna hear some more.
            LOL...I hear ya. I'm thinking about just updating all the title holders, alliances, feuds, etc. and simming a couple months in Universe Mode to see what happens. Any interest in hearing about that?

            Comment

            • Jukeman
              Showtime
              • Aug 2005
              • 10955

              #21
              Re: **WWE 12 (360/PS3) Impressions Thread**

              Originally posted by jrider99
              Got in a few matches this morning, including a Royal Rumble and a ladder match. Still haven't touched Universe Mode or the Road to Wrestlemania...

              Playing on Normal difficulty, I'm getting good matches that are lasting anywhere from 4-8 minutes. I'm liking the back-and-forth flow of the matches, too. It's a small sample size, but the momentum seems to be very well done. It's easy to get on a roll and pull off several moves in a row, yet one timely counter can stop your momentum cold.

              I haven't quite figured out the Comeback Moments. I've executed one successfully, but had 3 or 4 that I couldn't get started. I'm not sure if I have to grapple to begin the moment or strike or what the circumstances may be. I'm thinking of going through the tutorial tonight to get a crash course in all that's new here. On a side note, I have had the AI counter my Comeback Moment attempt.

              The new kickout meter definitely takes some getting used to. It's hard enough to stop the sliding bar in the colored area under normal circumstances, but when you hear the ref counting and you know you only have one chance, it really adds to the pressure of the moment.

              Also, the same meter is used to get up in a Last Man Standing match. As the Miz, I lost to Alex Riley in a LMS match that ended when A-Ry reversed a clothesline into a back-body drop that sent me through the announce table. Before that, we had traded finishers with both of us getting to our feet at the count of 9.

              I think I've said this before, but I'm really impressed with how both moves and mistakes are sold in WWE 12. I missed an elbow drop off the top and it was agonizing waiting to see which competitor would get to their feet first. And the new limb targeting system works really well, too, and the results are tangible.

              I have seen a few graphical glitches/clipping. Most of the glitches involved the turnbuckle area, with guys sort of floating in mid-air away from the corner instead of actually being on the top rope. It hasn't happened often, but it definitely sticks with you when you see it.

              I'm back at the office now so I don't have the game in front of me, but if anyone has questions I will try to answer what I can.

              At this early stage, I have to say I'm impressed with WWE 12. It's a lot of fun, and that's what matters most to me. I'm looking forward to becoming more comfortable with the controls, though, and diving into Universe Mode. I think the gameplay is solid, and if there are no weird issues with Universe Mode this could be a really special game.

              This is sounding good!

              All of my matches in LMS ended in a less dramatic fashion not to mention I never lost one in last year's game.

              Comment

              • jrider99
                Rookie
                • Jul 2002
                • 389

                #22
                Re: **WWE 12 (360/PS3) Impressions Thread**

                Originally posted by Jukeman
                This is sounding good!

                All of my matches in LMS ended in a less dramatic fashion not to mention I never lost one in last year's game.
                Yeah, the Last Man Standing match was probably my favorite so far, just because of so many near finishes and momentum swings. And the back drop through the announce table was crazy! I've seen the announce table break when guys climb on top of it and what not, but never anything like this. I was jumping out of my seat in disbelief, then I had to compose myself and try to stop the meter on what was by that time a microscopic sliver of a sweet spot. I thought I nailed it a couple of times, but as the ref's count got closer to 10 I started to panic and completely messed it up.

                I forgot to mention that my boys and I did a Royal Rumble. Don't know if this was in last year's SvR, but now you can pick what spot you want to enter as once your initial guy gets tossed out. You don't see the person's name, just the number. Also, tossing people over the top rope now involves hitting a series of buttons before your opponent, which is especially hectic when it's another person you're competing against.

                Comment

                • Jukeman
                  Showtime
                  • Aug 2005
                  • 10955

                  #23
                  Originally posted by Basketball GURU
                  Found some cool gameplay, didn't want open a new thread so I'll post here:
                  <iframe width="560" height="315" src="http://www.youtube.com/embed/XmFlb63to3Y?rel=0" frameborder="0" allowfullscreen></iframe>
                  Loving the amount of pin attempts

                  AI still look confused at times but thats not a suprise as older THQ WWE games never been that good at AI vs AI matches (mainly any match involving more than 2 wrestlers)


                  The guy has more vids


                  BTW I think this may be the first year I will turn "play by play" off lol (sadly Madden has took the crown of bad play by play this year tho)
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                  Sent from my HumancentiPad using Tapatalk
                  Last edited by Jukeman; 11-12-2011, 10:39 PM.

                  Comment

                  • Seymour Scagnetti
                    Banned
                    • Oct 2006
                    • 2489

                    #24
                    Re: **WWE 12 (360/PS3) Impressions Thread**

                    Originally posted by jrider99
                    LOL...I hear ya. I'm thinking about just updating all the title holders, alliances, feuds, etc. and simming a couple months in Universe Mode to see what happens. Any interest in hearing about that?
                    Yeah I would like that.......I would like that alot. I'll be up late tonite, but don't be afraid to wake me up if I do nod off.

                    If you could try a match or two on the higher skill levels just to see what the AI is like there would be much appreciated as well.
                    Last edited by Seymour Scagnetti; 11-12-2011, 10:47 PM.

                    Comment

                    • jrider99
                      Rookie
                      • Jul 2002
                      • 389

                      #25
                      Re: **WWE 12 (360/PS3) Impressions Thread**

                      Originally posted by Seymour Scagnetti
                      Yeah I would like that.......I would like that alot. I'll be up late tonite, but don't be afraid to wake me up if I do nod off.

                      If you could try a match or two on the higher skill levels just to see what the AI is like there would be much appreciated as well.
                      I stayed up until 4 a.m. playing this last night/this morning, so I'll definitely be around late.

                      Comment

                      • Rone
                        Rookie
                        • Feb 2007
                        • 2

                        #26
                        Thanks jrider for all the info. I would like to know more about the Universe mode also.

                        Comment

                        • Seymour Scagnetti
                          Banned
                          • Oct 2006
                          • 2489

                          #27
                          Re: **WWE 12 (360/PS3) Impressions Thread**

                          Originally posted by jrider99
                          I stayed up until 4 a.m. playing this last night/this morning, so I'll definitely be around late.
                          Love the dedication but geez I hope you're not working tomorrow. You don't happen to work at a nuclear power plant anywhere around the eastern seaboard do ya?

                          Comment

                          • board_op_gamer
                            Rookie
                            • Nov 2011
                            • 3

                            #28
                            Hey man, thanks for the work that you're doing here. I've asked this on another forum, but figured I'd ask here as well in case there are people who don't browse said other forum so that the issue can be cleared up. Is the invisible wall back in ladder matches? Last year, when the ladder was pushed over, the wrestlers on the ladder would either fall out of the ring or onto the ropes, depending on the positioning of the ladder. However, it appears that the invisible wall(where you just fall down inside the ring) might be back, but I've also heard reports that it could just be the positioning of the ladder. So if you get a chance to play a ladder match and find out for sure, it'd be much appreciated.

                            Comment

                            • Jukeman
                              Showtime
                              • Aug 2005
                              • 10955

                              #29
                              Re: **WWE 12 (360/PS3) Impressions Thread**

                              Originally posted by goh
                              Nah you keep the defense stuff high.

                              Like these are Ziggler's ratings...

                              Strike Power 75
                              Grapple Power 75
                              Submission 85
                              Strike Defense 80
                              Grapple Defense 85
                              Speed 90
                              Agility 85
                              Adrenaline 95
                              Recovery 85
                              Toughness 70
                              Charisma 80
                              Tag Team 70

                              These are JoMo's....

                              Strike Power 80
                              Grapple Power 70
                              Submission 60
                              Strike Defense 85
                              Grapple Defense 85
                              Speed 90
                              Agility 85
                              Adrenaline 95
                              Recovery 90
                              Toughness 70
                              Charisma 80
                              Tag Team 85

                              but if they were changed to...

                              Strike Power 55
                              Grapple Power 55
                              Submission 65
                              Strike Defense 75
                              Grapple Defense 80
                              Speed 90
                              Agility 85
                              Adrenaline 95
                              Recovery 85
                              Toughness 75
                              Charisma 60
                              Tag Team 70

                              and...

                              Strike Power 65
                              Grapple Power 60
                              Submission 50
                              Strike Defense 85
                              Grapple Defense 85
                              Speed 90
                              Agility 85
                              Adrenaline 95
                              Recovery 90
                              Toughness 75
                              Charisma 60
                              Tag Team 85

                              ...it should result in a longer match.



                              Intresting. That brings up another question,does the slower bar result in a slower count?

                              Alright thanks!
                              I can't wait to mess with the attribute and sliders.

                              I just want the AI to be more aggressive and also less of a pushover, so far from what I read and seen it looks like that is the case.

                              I hope they use momentum as the engine behind who is winning and losing (like the N64 days) in the future and ONLY use damage as a tool to slow down ur opponent.

                              This will fix some of the "house rules" the user has to apply and lame match endings.

                              They also need to address the commentary.

                              and matches involving a lot of wrestlers, its just too crowded and hectic...I don't know what it is...Maybe the ring is small?

                              Its probably the fact that the AI rarely takes the fight outside.
                              Last edited by Jukeman; 11-13-2011, 12:52 AM.

                              Comment

                              • jrider99
                                Rookie
                                • Jul 2002
                                • 389

                                #30
                                Re: WWE 12 Retail Impressions

                                Originally posted by board_op_gamer
                                Hey man, thanks for the work that you're doing here. I've asked this on another forum, but figured I'd ask here as well in case there are people who don't browse said other forum so that the issue can be cleared up. Is the invisible wall back in ladder matches? Last year, when the ladder was pushed over, the wrestlers on the ladder would either fall out of the ring or onto the ropes, depending on the positioning of the ladder. However, it appears that the invisible wall(where you just fall down inside the ring) might be back, but I've also heard reports that it could just be the positioning of the ladder. So if you get a chance to play a ladder match and find out for sure, it'd be much appreciated.
                                Dude I just tested this out and it led to my first true Holy **** moment with WWE 12! I set up a PvP ladder match with Randy Orton and Justin Gabriel and just tried moving the ladder around and climbing it, then pushing it over. I set up the ladder in the middle of the ring facing the announce table and climbed it with Orton. Gabriel pushed over the ladder and Orton spilled out of the ring onto the floor closest to the camera.

                                But the ladder came to rest on the top rope. For the hell of it, I bounced Gabriel off the opposite ropes and toward the ladder to see what would happen. Instead of stopping when he reached the ladder, he ran up the ladder that was leaning against the top rope, leaped off and hit Orton with a hurricanrana on the outside. If this was in SvR last year, I certainly never saw it. It was one of the coolest things I've ever seen in a wrestling game.

                                Anyway to answer your question, no there are no invisible walls with the ladders. You just have to have them positioned the right way.

                                Comment

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