WWE 12 Retail Early Impressions
Collapse
Recommended Videos
Collapse
This topic is closed.
X
X
-
Supporting Leeds United, Colorado Rockies, Detroit Lions and the Colorado Avalanche!
Now Playing FIFA, UFC 4, PGA Tour 2k23, WWE, MLB The Show and Dirt Rally 2.0 -
Re: **WWE 12 (360/PS3) Impressions Thread**
Like these are Ziggler's ratings...
Strike Power 75
Grapple Power 75
Submission 85
Strike Defense 80
Grapple Defense 85
Speed 90
Agility 85
Adrenaline 95
Recovery 85
Toughness 70
Charisma 80
Tag Team 70
These are JoMo's....
Strike Power 80
Grapple Power 70
Submission 60
Strike Defense 85
Grapple Defense 85
Speed 90
Agility 85
Adrenaline 95
Recovery 90
Toughness 70
Charisma 80
Tag Team 85
but if they were changed to...
Strike Power 55
Grapple Power 55
Submission 65
Strike Defense 75
Grapple Defense 80
Speed 90
Agility 85
Adrenaline 95
Recovery 85
Toughness 75
Charisma 60
Tag Team 70
and...
Strike Power 65
Grapple Power 60
Submission 50
Strike Defense 85
Grapple Defense 85
Speed 90
Agility 85
Adrenaline 95
Recovery 90
Toughness 75
Charisma 60
Tag Team 85
...it should result in a longer match.
Yeah, I didn't even think to check if the button-mashing option was there. I thought I saw a slider for adjusting the speed of the bar, but I'll check on that.
I'll also check about the downloads and adjusting ratings when I get home tonight. For the record, my estimate of 4-8 minute matches was just an estimate. I know I've had matches go longer, but I've also had some end early when I missed the kickout or something unusual like that.
Alright thanks!Comment
-
Re: **WWE 12 (360/PS3) Impressions Thread**
OK, so this isn't so much an impression as it is an overall feeling about the game, but the fact is I've been sitting at work for the past five hours and haven't stopped thinking about WWE 12. It's not quite a Skyrim-esque level of obsession, but I'm actually surprised by how enamored I am with this game right now -- especially considering my take-it-or-leave-it feelings toward the Smackdown series in general.
Time will tell if this feeling wears off -- I'm sure some god-awful booking in Universe Mode would cause that to happen in a hurry -- but right now I'm all in.Comment
-
Re: **WWE 12 (360/PS3) Impressions Thread**
OK, so this isn't so much an impression as it is an overall feeling about the game, but the fact is I've been sitting at work for the past five hours and haven't stopped thinking about WWE 12. It's not quite a Skyrim-esque level of obsession, but I'm actually surprised by how enamored I am with this game right now -- especially considering my take-it-or-leave-it feelings toward the Smackdown series in general.
Time will tell if this feeling wears off -- I'm sure some god-awful booking in Universe Mode would cause that to happen in a hurry -- but right now I'm all in.Comment
-
Re: **WWE 12 (360/PS3) Impressions Thread**
LOL...I hear ya. I'm thinking about just updating all the title holders, alliances, feuds, etc. and simming a couple months in Universe Mode to see what happens. Any interest in hearing about that?Comment
-
Re: **WWE 12 (360/PS3) Impressions Thread**
Got in a few matches this morning, including a Royal Rumble and a ladder match. Still haven't touched Universe Mode or the Road to Wrestlemania...
Playing on Normal difficulty, I'm getting good matches that are lasting anywhere from 4-8 minutes. I'm liking the back-and-forth flow of the matches, too. It's a small sample size, but the momentum seems to be very well done. It's easy to get on a roll and pull off several moves in a row, yet one timely counter can stop your momentum cold.
I haven't quite figured out the Comeback Moments. I've executed one successfully, but had 3 or 4 that I couldn't get started. I'm not sure if I have to grapple to begin the moment or strike or what the circumstances may be. I'm thinking of going through the tutorial tonight to get a crash course in all that's new here. On a side note, I have had the AI counter my Comeback Moment attempt.
The new kickout meter definitely takes some getting used to. It's hard enough to stop the sliding bar in the colored area under normal circumstances, but when you hear the ref counting and you know you only have one chance, it really adds to the pressure of the moment.
Also, the same meter is used to get up in a Last Man Standing match. As the Miz, I lost to Alex Riley in a LMS match that ended when A-Ry reversed a clothesline into a back-body drop that sent me through the announce table. Before that, we had traded finishers with both of us getting to our feet at the count of 9.
I think I've said this before, but I'm really impressed with how both moves and mistakes are sold in WWE 12. I missed an elbow drop off the top and it was agonizing waiting to see which competitor would get to their feet first. And the new limb targeting system works really well, too, and the results are tangible.
I have seen a few graphical glitches/clipping. Most of the glitches involved the turnbuckle area, with guys sort of floating in mid-air away from the corner instead of actually being on the top rope. It hasn't happened often, but it definitely sticks with you when you see it.
I'm back at the office now so I don't have the game in front of me, but if anyone has questions I will try to answer what I can.
At this early stage, I have to say I'm impressed with WWE 12. It's a lot of fun, and that's what matters most to me. I'm looking forward to becoming more comfortable with the controls, though, and diving into Universe Mode. I think the gameplay is solid, and if there are no weird issues with Universe Mode this could be a really special game.
This is sounding good!
All of my matches in LMS ended in a less dramatic fashion not to mention I never lost one in last year's game.Comment
-
Re: **WWE 12 (360/PS3) Impressions Thread**
I forgot to mention that my boys and I did a Royal Rumble. Don't know if this was in last year's SvR, but now you can pick what spot you want to enter as once your initial guy gets tossed out. You don't see the person's name, just the number. Also, tossing people over the top rope now involves hitting a series of buttons before your opponent, which is especially hectic when it's another person you're competing against.Comment
-
AI still look confused at times but thats not a suprise as older THQ WWE games never been that good at AI vs AI matches (mainly any match involving more than 2 wrestlers)
The guy has more vids
BTW I think this may be the first year I will turn "play by play" off lol (sadly Madden has took the crown of bad play by play this year tho)
<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/2AL7RjutMow?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2AL7RjutMow?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/3CewbetRJ6s?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3CewbetRJ6s?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/aHESpw2ZheA?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/aHESpw2ZheA?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/olIzzKa24SM?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/olIzzKa24SM?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/fac2OLyYdXs?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/fac2OLyYdXs?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/bJTjRcihnwY?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bJTjRcihnwY?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/IW24lSUyyy8?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IW24lSUyyy8?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/cIKCVMWDiA4?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cIKCVMWDiA4?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/m_0rIe5kXSE?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/m_0rIe5kXSE?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/XVJe3VK4Wxk?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XVJe3VK4Wxk?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/9-yJc_WEGlw?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9-yJc_WEGlw?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Sent from my HumancentiPad using TapatalkLast edited by Jukeman; 11-12-2011, 10:39 PM.Comment
-
Re: **WWE 12 (360/PS3) Impressions Thread**
If you could try a match or two on the higher skill levels just to see what the AI is like there would be much appreciated as well.Last edited by Seymour Scagnetti; 11-12-2011, 10:47 PM.Comment
-
Re: **WWE 12 (360/PS3) Impressions Thread**
I stayed up until 4 a.m. playing this last night/this morning, so I'll definitely be around late.Comment
-
Re: **WWE 12 (360/PS3) Impressions Thread**
Comment
-
Hey man, thanks for the work that you're doing here. I've asked this on another forum, but figured I'd ask here as well in case there are people who don't browse said other forum so that the issue can be cleared up. Is the invisible wall back in ladder matches? Last year, when the ladder was pushed over, the wrestlers on the ladder would either fall out of the ring or onto the ropes, depending on the positioning of the ladder. However, it appears that the invisible wall(where you just fall down inside the ring) might be back, but I've also heard reports that it could just be the positioning of the ladder. So if you get a chance to play a ladder match and find out for sure, it'd be much appreciated.Comment
-
Re: **WWE 12 (360/PS3) Impressions Thread**
Nah you keep the defense stuff high.
Like these are Ziggler's ratings...
Strike Power 75
Grapple Power 75
Submission 85
Strike Defense 80
Grapple Defense 85
Speed 90
Agility 85
Adrenaline 95
Recovery 85
Toughness 70
Charisma 80
Tag Team 70
These are JoMo's....
Strike Power 80
Grapple Power 70
Submission 60
Strike Defense 85
Grapple Defense 85
Speed 90
Agility 85
Adrenaline 95
Recovery 90
Toughness 70
Charisma 80
Tag Team 85
but if they were changed to...
Strike Power 55
Grapple Power 55
Submission 65
Strike Defense 75
Grapple Defense 80
Speed 90
Agility 85
Adrenaline 95
Recovery 85
Toughness 75
Charisma 60
Tag Team 70
and...
Strike Power 65
Grapple Power 60
Submission 50
Strike Defense 85
Grapple Defense 85
Speed 90
Agility 85
Adrenaline 95
Recovery 90
Toughness 75
Charisma 60
Tag Team 85
...it should result in a longer match.
Intresting. That brings up another question,does the slower bar result in a slower count?
Alright thanks!
I just want the AI to be more aggressive and also less of a pushover, so far from what I read and seen it looks like that is the case.
I hope they use momentum as the engine behind who is winning and losing (like the N64 days) in the future and ONLY use damage as a tool to slow down ur opponent.
This will fix some of the "house rules" the user has to apply and lame match endings.
They also need to address the commentary.
and matches involving a lot of wrestlers, its just too crowded and hectic...I don't know what it is...Maybe the ring is small?
Its probably the fact that the AI rarely takes the fight outside.Last edited by Jukeman; 11-13-2011, 12:52 AM.Comment
-
Re: WWE 12 Retail Impressions
Hey man, thanks for the work that you're doing here. I've asked this on another forum, but figured I'd ask here as well in case there are people who don't browse said other forum so that the issue can be cleared up. Is the invisible wall back in ladder matches? Last year, when the ladder was pushed over, the wrestlers on the ladder would either fall out of the ring or onto the ropes, depending on the positioning of the ladder. However, it appears that the invisible wall(where you just fall down inside the ring) might be back, but I've also heard reports that it could just be the positioning of the ladder. So if you get a chance to play a ladder match and find out for sure, it'd be much appreciated.
But the ladder came to rest on the top rope. For the hell of it, I bounced Gabriel off the opposite ropes and toward the ladder to see what would happen. Instead of stopping when he reached the ladder, he ran up the ladder that was leaning against the top rope, leaped off and hit Orton with a hurricanrana on the outside. If this was in SvR last year, I certainly never saw it. It was one of the coolest things I've ever seen in a wrestling game.
Anyway to answer your question, no there are no invisible walls with the ladders. You just have to have them positioned the right way.Comment
Comment