Jrider when you get a chance can you play an exhibition match with damage at the lowest setting (and all other settings at defualt with maybe reversal damage toggled off) and see if it noticebly increases the match length.
WWE 12 Retail Early Impressions
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Re: WWE 12 Retail Impressions
Jrider when you get a chance can you play an exhibition match with damage at the lowest setting (and all other settings at defualt with maybe reversal damage toggled off) and see if it noticebly increases the match length. -
Re: WWE 12 Retail Impressions
ah, see now THAT is kind of an annoyance because I want to use everybody in my universe. but I don't want all of those belts in there mucking things up, and it's weird that CAWs will still pop up even if they're put on a dead brand but other people stay away when placed on a dead brand.Comment
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Re: WWE 12 Retail Impressions
I know this is a big deal for a lot of people, but I personally am not concerned with match length as much as I am pacing. Having 20 minute matches doesn't concern me. As long as the pacing and flow to a match is good, I can live with a faster game speed for video game purposes. There are naturally going to be less restholds and downtime after big spots in a video game, but as long as the down time is appropriate in comparison to smaller moves, that's all that matters to me. From everything jrider has said in his impressions and I have seen in videos, this appears to be spot on.Comment
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Re: WWE 12 Retail Impressions
OK, instead of lowering the damage for finishers and weapons, I lowered the momentum bars. Wow what a difference that made!
I took Kofi against R-Truth and had what is probably my favorite match so far with WWE 12. With the momentum turned down, it took longer for each guy to reach his finisher. This led to more wear-down moves and a better pacing overall. The match was back and forth for the first 5 minutes or so, then as soon as I got a signature move, Truth rolled out of the ring to halt my momentum.
I went out after him and hit him with the SOS on the floor, thinking I could win by countout. But he got up at 7 and slid back into the ring. Having used my finisher, my momentum was completely empty, whereas his was almost full. He countered a grapple and next thing I know, I'm getting hit with his finisher and it was all over.
I don't know if I've mentioned this or not, but you can't see the CPU's momentum bar, so you never know how close they are to getting a finisher until it's too late. Personally I like it this way as I never know when that match-ending moment could occur. It keeps me on my toes at all times.
Anyway, I think lowering momentum might be the way to go, both if you want longer matches and matches with a better natural flow. I'll some more matches like this tomorrow and see if this trend continues.Comment
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They only show up for one angle once you place them in your Universe (or at least that's what I've seen the 3 or 4 times I've introduced one). That angle only lasts a couple of weeks, so it's easy enough to skip past their storyline and then they are never heard from again.Comment
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Re: WWE 12 Retail Impressions
Here's a vid on universe mode
BTW those asking about AI vs AI, this guy has tons of footage of it (legend mode) and it still sucks imo...
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OK, instead of lowering the damage for finishers and weapons, I lowered the momentum bars. Wow what a difference that made!
I took Kofi against R-Truth and had what is probably my favorite match so far with WWE 12. With the momentum turned down, it took longer for each guy to reach his finisher. This led to more wear-down moves and a better pacing overall. The match was back and forth for the first 5 minutes or so, then as soon as I got a signature move, Truth rolled out of the ring to halt my momentum.
I went out after him and hit him with the SOS on the floor, thinking I could win by countout. But he got up at 7 and slid back into the ring. Having used my finisher, my momentum was completely empty, whereas his was almost full. He countered a grapple and next thing I know, I'm getting hit with his finisher and it was all over.
I don't know if I've mentioned this or not, but you can't see the CPU's momentum bar, so you never know how close they are to getting a finisher until it's too late. Personally I like it this way as I never know when that match-ending moment could occur. It keeps me on my toes at all times.
Anyway, I think lowering momentum might be the way to go, both if you want longer matches and matches with a better natural flow. I'll some more matches like this tomorrow and see if this trend continues.Comment
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Re: WWE 12 Retail Impressions
You can edit the wrestlers attributes. Not only the CAWs but the SUPERSTARS in the game. I love that they finally allow us to do this. I made major adjustments last year and got "realistic" matches.Comment
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Re: WWE 12 Retail Impressions
OK, instead of lowering the damage for finishers and weapons, I lowered the momentum bars. Wow what a difference that made!
I took Kofi against R-Truth and had what is probably my favorite match so far with WWE 12. With the momentum turned down, it took longer for each guy to reach his finisher. This led to more wear-down moves and a better pacing overall. The match was back and forth for the first 5 minutes or so, then as soon as I got a signature move, Truth rolled out of the ring to halt my momentum.
I went out after him and hit him with the SOS on the floor, thinking I could win by countout. But he got up at 7 and slid back into the ring. Having used my finisher, my momentum was completely empty, whereas his was almost full. He countered a grapple and next thing I know, I'm getting hit with his finisher and it was all over.
I don't know if I've mentioned this or not, but you can't see the CPU's momentum bar, so you never know how close they are to getting a finisher until it's too late. Personally I like it this way as I never know when that match-ending moment could occur. It keeps me on my toes at all times.
Anyway, I think lowering momentum might be the way to go, both if you want longer matches and matches with a better natural flow. I'll some more matches like this tomorrow and see if this trend continues.Prototype Supreme
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Re: WWE 12 Retail Impressions
My only concern is the AI in the match I will be playing. They few vids I have seen of that have looked pretty good. So we'll see.Comment
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Re: WWE 12 Retail Impressions
I did this in SvR 2011. The only thing that sucked was that the game made you keep at least one guy from the regular roster on each brand (1 on Raw and 1 on Smackdown). So I made those two guys from the roster horrible, like Santino. However, they were almost always in the main events and were almost always considered the #1 contender. I know you can change the cards, it just got a little annoying.NHL REVAMPED ROSTERS - CO-CREATORComment
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Re: WWE 12 Retail Impressions
Man, that's really good news, IMO.
I'm so torn on what to do about this game. I like the idea of Universe Mode and also, just setting up my own Federation and doing CPU-CPU matches (I write down shows in notebooks. I'll make up promos as well. I did this with Legends of Wrestemania and it was a blast).
Speaking of LOW, that was the last wrestling game I truly enjoyed. That game, to me, was pretty balanced and I liked the QTE for finishers and other chain moves.
Are you still enjoying the matches against the CPU? Also, how responsive are the sliders?Comment
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Re: WWE 12 Retail Impressions
Just a quick ? can you get the Rock even if you dont pre order? im not a Gamestop fan.Comment
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