SuperStar Attribute Edit Thread

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  • Steven547
    MVP
    • May 2004
    • 3796

    #1

    SuperStar Attribute Edit Thread

    How about a thread on editing the Superstar attributes? Sorry for making these, I just we need to stay organized (kind of like the Football section, etc)...

    I know that this year, the attributes can be raised / lowered in increments of (1). This gives us good variety. I also think with the added attributes (recovery, strike defense, etc), this will affect gameplay time (length of matches). A rule of thumb I follow, is like we did last year... Main eventers, mid carders, jobbers.

    Also, rate them according to how they would fair against the highest rated wrestler. So the Santinos would be lowered by about 20 pts (example) in each category. He might beat the Undertaker on a RARE occasion, but for the most part, he's not going to win much at all. Basically you're creating a hierarchy of wrestlers and basing the attributes off that. I did this last year, and it worked really well.

    Don't be afraid to drastically change a wrestler's ratings. You'd be surprised how "realistic" it can be.

    Just thoughts for now.

    ATTRIBUTE DEFINITIONS:


    Strike Power (STP) Determines the level of damage caused by strike attacks. Higher equals more damage.

    Grapple Power (GRP) Determines the level of damage caused by grapple attacks. Higher equals more damage.

    Submission (SUB) Determines the level of damage caused by the offensive application of Breaking Point submission moves.

    Strike Defense (STD) Determines the level of difficulty for reversing strike attacks. The higher equals easier to reverse.

    Grapple Defense (GRD) Determines the level of difficulty for reversing grapple attacks. The higher equals easier to reverse.

    Speed (SPD) Determines the quickness of a Superstar's movement.

    Charisma (CHA) Determines the amount of momentum a Superstar earns for attacking successfully and performing taunts uninterrupted. Charisma also determines the maximum number of finishing move icons that a Superstar can store. Superstars with a high rating (90-100) can store a maximum of 3 finishers.

    Adrenaline (ADR) Determines the length of time that a Superstar can run wihtout interruption. The higher equals the longer the Superstar can run.

    Recovery (RCV) Determines the speed in which a Superstar is able to recover from an incapacitated state. The higher equals quicker recovery time.

    Durability (DUR) Determines the level of difficulty for participating in Royal Rumble mini-games and escaping out of Breaking Point Submission moves. The higher equals less likely to be elminated from the Rumble or submitted.

    Agility (AGL) Determines the Superstars srange for performing attacks off the turnbuckle as well as the speed in which the Superstar is able to mount the turnbuckle. The higher equals more distance the Superstar is able to cover and mount the turnbuckle.

    Tag Team (TAG) Determines the level of damage caused by double team grapple moves. The higher equals more damaging your double team moves will be.
    Last edited by Steven547; 11-25-2011, 08:45 PM.
  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #2
    Re: SuperStar Attribute Edit Thread

    Can you post some of your edits? I want to do this but no idea how to start it.
    https://www.youtube.com/DarthRambo

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    • Steven547
      MVP
      • May 2004
      • 3796

      #3
      Re: SuperStar Attribute Edit Thread

      I'll probably work on them this weekend. At work now, so hard to make any assumptions. Plus, I want to get the feel for how the "new" attributes work. Right now, Zach Ryder is my guinea pig. I'm raising / lowering his stats to see what happens. Then i'll have a feel for things.

      UPDATE:

      Okay..so Grapple Defense and Strike Defense are going to be the two big attribute adjustments. They are the "reversal" ability of the CPU. The higher, the more they reverse. From testing, anything 60+ will reverse quite a bit. I lowered Zach Ryder's down to 1 for each. He reversed very few. So it's good to know it works. The "Main Eventers" will probably have ratings of 80+...mid carders below that, etc.

      Also note, I have ALL the AI Reversal sliders at 0. With Zach Ryder's "default" attribute settings, he still reversed. My thinking is to put all the sliders at 0, and let the reversals be based on the wrestler and not the "CPU" (make sense?).
      Last edited by Steven547; 11-23-2011, 06:55 PM.

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      • vtcrb
        Hall Of Fame
        • Nov 2006
        • 10289

        #4
        Re: SuperStar Attribute Edit Thread

        Once you get done testing are you going to do this for Every wrestler? I know it is alot of work.
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        • Steven547
          MVP
          • May 2004
          • 3796

          #5
          Re: SuperStar Attribute Edit Thread

          Originally posted by vtcrb
          Once you get done testing are you going to do this for Every wrestler? I know it is alot of work.
          I've done edits for all CURRENT wrestlers so far. But I'm still tweaking the attributes to get a "realistic" match. (I.e, Santino shouldn't really beat Undertaker)

          One thing I'm noticing, is SPEED plays a HUGE role in the match. If you have high speed vs low speed, yet the opponent has a much higher Striking attribute, you can still win no problem because you can run circles around them. What I'm looking into is lowering the speed rating. THQ "sped" up the game this year, so underrating the speed attribute isn't a bad thing to do. IMO

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          • goh
            Banned
            • Aug 2003
            • 20755

            #6
            Re: SuperStar Attribute Edit Thread

            I tried this already and it didn't go over well.
            In ring ability doesn't count for much anymore I suppose.

            Comment

            • Steven547
              MVP
              • May 2004
              • 3796

              #7
              Re: SuperStar Attribute Edit Thread

              Originally posted by goh
              I tried this already and it didn't go over well.
              In ring ability doesn't count for much anymore I suppose.
              I do think there is a difference between USER vs CPU and CPU vs CPU.

              With USER vs CPU, I was able to dominate. CPU vs CPU seems to portray better matches. I haven't full experimented yet with it. What exactly did you do? What did you change?

              Comment

              • ronyell
                SimWorld Sports Inc - CEO
                • Dec 2005
                • 5932

                #8
                Re: SuperStar Attribute Edit Thread

                i have them ALL updated in the google doc now... i know ours are different steven but im getting VERY good results. there are some rating limitations based on size but ima adjust those & post my sliders tonight
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                • Steven547
                  MVP
                  • May 2004
                  • 3796

                  #9
                  Re: SuperStar Attribute Edit Thread

                  Your changes are up ? If so, I'll have to check them out...

                  Comment

                  • Ironic
                    Rookie
                    • May 2003
                    • 162

                    #10
                    Re: SuperStar Attribute Edit Thread

                    I was able to edit Alberto Del Rio once but now when I try and edit Alex Riley it will not save anyone else have this problem trying to edit superstars ?

                    NM I think I figured it out
                    Last edited by Ironic; 11-30-2011, 12:46 PM.

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                    • Steven547
                      MVP
                      • May 2004
                      • 3796

                      #11
                      Re: SuperStar Attribute Edit Thread

                      Originally posted by Ironic
                      I was able to edit Alberto Del Rio once but now when I try and edit Alex Riley it will not save anyone else have this problem trying to edit superstars ?

                      NM I think I figured it out
                      After you edit, be sure to click on DECISION. Then SAVE it.

                      Comment

                      • Jukeman
                        Showtime
                        • Aug 2005
                        • 10955

                        #12
                        Re: SuperStar Attribute Edit Thread

                        Originally posted by Steven547
                        I do think there is a difference between USER vs CPU and CPU vs CPU.

                        With USER vs CPU, I was able to dominate. CPU vs CPU seems to portray better matches. I haven't full experimented yet with it. What exactly did you do? What did you change?
                        CPU vs CPU is different than User vs AI

                        For example, the 0 reversal sliders work good in AI vs AI but I tried them in User vs AI and the cpu haven't reversed one move.

                        Comment

                        • Steven547
                          MVP
                          • May 2004
                          • 3796

                          #13
                          Re: SuperStar Attribute Edit Thread

                          Originally posted by Jukeman
                          CPU vs CPU is different than User vs AI

                          For example, the 0 reversal sliders work good in AI vs AI but I tried them in User vs AI and the cpu haven't reversed one move.
                          I did see a ton more reversals on AI vs AI when the sliders were set at default. I'm trying to find that balance for good AI vs AI matches...

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                          • Fiddy
                            Twitch/YouTube: Fiddy14
                            • Jul 2002
                            • 12659

                            #14
                            Re: SuperStar Attribute Edit Thread

                            should we edit guys like JR,Cole, etc ratings all down to 0? even Valets like Vickie?
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                            • Steven547
                              MVP
                              • May 2004
                              • 3796

                              #15
                              Re: SuperStar Attribute Edit Thread

                              Originally posted by Fiddy
                              should we edit guys like JR,Cole, etc ratings all down to 0? even Valets like Vickie?
                              That's about what I'm doing. If they aren't "true" wrestlers, they should have no real affect in a match except distraction. When did you ever see Cole knock out a pro wrestler? So I would lower the "non" wrestlers (Vicki, Cole, even Lawler, and other sidekicks) drastically. Strike / grapple power would probably be under 30. Strk / Grp def the same. They're managers, etc..not wrestlers. But, that's what I would IMO.

                              As I mentioned in the Slider Settings thread, I've made adjustments to CURRENT wrestlers. I'll try and post that tonight.

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