Is there a slider that adjusts the damage the CPU takes vs. human? I have the Finisher damage all the way up, and that still hasn't helped. Ezekiel Jackson is kicking out of 2 Cross Rhodes in a match, and Brock Lesnar can't get a win because the F5 won't keep anyone down.
I'm really tired of the AI kicking out of finishers
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I'm really tired of the AI kicking out of finishers
This happens way too frequently. I go through a match against someone, beat them down pretty heavily, hit them with a finisher, only for them to kick out.
Is there a slider that adjusts the damage the CPU takes vs. human? I have the Finisher damage all the way up, and that still hasn't helped. Ezekiel Jackson is kicking out of 2 Cross Rhodes in a match, and Brock Lesnar can't get a win because the F5 won't keep anyone down.Tags: None -
This happens way too frequently. I go through a match against someone, beat them down pretty heavily, hit them with a finisher, only for them to kick out.
Is there a slider that adjusts the damage the CPU takes vs. human? I have the Finisher damage all the way up, and that still hasn't helped. Ezekiel Jackson is kicking out of 2 Cross Rhodes in a match, and Brock Lesnar can't get a win because the F5 won't keep anyone down.
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Re: I'm really tired of the AI kicking out of finishers
But it is frustrating to be dominate an entire match, hit 2 finishers through the course of the match, the AI continues to kick out, and then picks up a cheap victory off one move, or a finisher they got because they countered yours.Comment
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That's true, last year I didn't even need to hit a finisher.
But it is frustrating to be dominate an entire match, hit 2 finishers through the course of the match, the AI continues to kick out, and then picks up a cheap victory off one move, or a finisher they got because they countered yours.
Sent from my myTouch_4G_Slide using Tapatalk 2Because I live in van down by the river...Comment
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Re: I'm really tired of the AI kicking out of finishers
I dunno, I'm not talking about Yoshi Tatsu beating Undertaker.
I get your point, but when I'm Brock Lesnar, or Triple H, and it's late in a match, I expect my finisher to be just that - a finisher. It makes it real hard to be able to push guys that I wanna push when I can get my finisher off 2, sometimes even 3 times in a match, and that's still not enough. Meanwhile, all it takes from the CPU end is to do a finisher and a couple moves and I'm done.Comment
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I dunno, I'm not talking about Yoshi Tatsu beating Undertaker.
I get your point, but when I'm Brock Lesnar, or Triple H, and it's late in a match, I expect my finisher to be just that - a finisher. It makes it real hard to be able to push guys that I wanna push when I can get my finisher off 2, sometimes even 3 times in a match, and that's still not enough. Meanwhile, all it takes from the CPU end is to do a finisher and a couple moves and I'm done.
Sent from my myTouch_4G_Slide using Tapatalk 2Because I live in van down by the river...Comment
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Re: I'm really tired of the AI kicking out of finishers
I dunno, I'm not talking about Yoshi Tatsu beating Undertaker.
I get your point, but when I'm Brock Lesnar, or Triple H, and it's late in a match, I expect my finisher to be just that - a finisher. It makes it real hard to be able to push guys that I wanna push when I can get my finisher off 2, sometimes even 3 times in a match, and that's still not enough. Meanwhile, all it takes from the CPU end is to do a finisher and a couple moves and I'm done.Comment
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Re: I'm really tired of the AI kicking out of finishers
It's a lack in balance in damage done, which I don't want, and there is no slider for damage taken by AI v. damage taken by the player. I only play on damage because I like how aggressive the CPU is on Legend compared to the other difficulty levels, but there is a lack of balance in the damage output.
And really, that's why I have a problem with the AI kicking out of so many finishers, is that it's nothing more than the AI being able to take more damage.
Yea, there are a lot of people kicking out of finishers, but it's typically only main event, and it's typical finishers that are early in the match. When the match has been going on for some time, I have been pretty dominate, I get my finisher, and it's finishers like the F5 or the Pedigree, I expect that to end the match. People aren't kicking out of the Pedigree unless it's Undertaker at Wrestlemania.
But they kick out of a finisher, do like 2 moves, somehow that gives them their finisher (I've seen it, and I'm just like WTF???) and then they put me out for the count.
I feel that if I put Finisher Damage all the way up, a finisher should end the match. Otherwise, what's the point of that slider?Comment
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Re: I'm really tired of the AI kicking out of finishers
One thing I've done to make finishers more significant and also to make the game more enjoyable for myself is, in addition to increasing finisher damage, I also reduced the momentum charge rate. I think I have it set to its lowest possible value. This results in more moves and taunts needed to earn a signature + super finisher / stored finisher, but also results results in longer matches overall.
In my experience it also specifically makes taking on the Big Show very difficult, lol.Comment
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Re: I'm really tired of the AI kicking out of finishers
I think we can also all agree that it's ridiculous that 4 Last Rides and 5 Tombstone Piledrivers to Brodus Clay from Undertaker aren't enough to keep Clay down long enough for Undertaker to escape a steel cage...Comment
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I just played a match. It was me Randy Orton vs John Cena. I played with one hand and Cena went down after 2 RKO's. Legend difficulty with custom sliders. I have finisher damage set one click before maximum. I do have a problem with Steel Cage matches as well. Its really hard to climb those and ladder matches as well. I feel like guys should stay down longer by default in gimmick matches (HIAC, ladder, Cage etc.) MITB matches are brutal to play and not in a good way.
Sent from my myTouch_4G_Slide using Tapatalk 2Because I live in van down by the river...Comment
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Re: I'm really tired of the AI kicking out of finishers
Hey guys I read on IGN (I think) that the pin meter is now effected by damage as well as the move that was made before the pin for WWE 13. Hopefully this means that the player will also stay down longer after a finisher.Comment
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Re: I'm really tired of the AI kicking out of finishers
I have cpu vs cpu sliders that work. The first finisher gets the pin!
No abilities.
Match Creator
Under match creator make sure momentum bar charge speed is at slow.
In Game Options
Difficulty – Legend
Reversal Damage – off
Adrenaline – off
AI Reversals
Standing Strike Reversal Rate – 0
Standing Grapple Reversal Rate – 20
Ground Strike Reversal Rate – 0
Ground Grapple Reversal Rate – 20
Finisher Reversal Rate – 0
Foreign Attack Reversal Rate – 0
Damage
Finisher Strength – 20
Foreign Object Strength – 0
General
Standing Strike Reversal – 0
Standing Grapple Reversal – 0
Ground Strike Reversal – 0
Ground Grapple Reversal – 0
Finisher Reversal – 0
Foreign Object Reversal – 0
Momentum Rate Attacks – 0
Momentum Rate Taunts – 0
Adrenaline Rate – 0
Attributes
Strike Power – 1
Grapple Power – 1
Submission – 1
Strike Defense – 1
Grapple Defense – 1
Speed – 75
Agility – 75
Adrenaline – 1
Recovery – 1
Durability – 60
Charisma – 1
Tag Team - 1
Here they are in action:
<iframe width="640" height="360" src="http://www.youtube.com/embed/tebDSarDUWo" frameborder="0" allowfullscreen></iframe>Comment
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Re: I'm really tired of the AI kicking out of finishers
The main thing about stamina that they need to fix is that everything about the game is harder with more damage taken.
The AIs reversal rate is the exact same when they're 100% red or the match just started.
They should do something like this:
Head,body,arms,legs equal 400% damage total. Divide it all up, and each one counts for 25%. So lets say you take 25% damage to all 4 target zones. That'll total 100%/400% meaning you're 25% hurt.
If your opponent has 50% damage to each zone, that'll total 200/400 which means they've taken 50% damage.
So 50-25=25, meaning you're 25% more likely to be able to hit moves on an opponent, as well as counter moves too.
Hopefully they do change this stuff, cause it's annoying hitting someone with a finisher, and not only do they kick out, but then if you try to hit another move on them, they counter it and start acting like the match just started.
The main thing that could fix this might be to completely change the pinning engine. I've lost matches despite taking maybe 10-20%/400% damage all because of that kickout meter(in a 3 count,you get 1-2 chances to kick out).
Make the pinning system like a minigame or something.Like how UFC has their submission system where it's like a wheel. You could do same thing too for WWE. That way, the more damage someone takes, the harder it'll be to dodge the opponent on that wheel.Last edited by Majingir; 07-06-2012, 03:25 PM.Comment
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Re: I'm really tired of the AI kicking out of finishers
In my experience the kick out meter being infrequent seems to be on purpose, it shows after after the count of 1 if your being pinned after a finisher because its just that and therefore the character would be initially groggy or dazed from said finisher so you have less time to try and kick out BUT the kick out meter shows up right away say after a suplex or piledriver or a non finisher move because the character is not nearly as dazed from the move. I think its intentional by the programers to do that.Comment
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