WWE 13 Slider Thread

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • lere2001
    Pro
    • Jun 2010
    • 555

    #16
    Re: WWE 13 Slider Thread

    Do you guys mind sharing your current sliders with all of us here at OS?

    Comment

    • BenGerman
      No Place Better
      • Sep 2008
      • 2752

      #17
      Re: WWE 13 Slider Thread

      Originally posted by lere2001
      Do you guys mind sharing your current sliders with all of us here at OS?
      We'll I'm still kind of messing around with them. I like the feel of Hard little more, but it also requires a few more house rules. Right now, I'm testing Legend with zero on all human reversals (except Finisher Reversals) and all CPU reversals at 2 (except for Finisher Reversals). The only house rules I use are:

      (1) Reversal text/help -- Off
      (2) Only let yourself attempt a reversal one time per grapple sequence.
      Writer for Operation Sports

      Gamertag (Xbox One): Bengerman 1031
      PSN Name: BadNewsBen

      Twitter: @BadNewsBenV
      Twitch: www.Twitch.TV/Bengerman10

      Comment

      • style24
        Rookie
        • May 2008
        • 67

        #18
        Re: WWE 13 Slider Thread

        been using denizen svr 11 sliders ...and having good ...and sometimes great matches. great flow

        Comment

        • lere2001
          Pro
          • Jun 2010
          • 555

          #19
          Re: WWE 13 Slider Thread

          Originally posted by BenGerman
          We'll I'm still kind of messing around with them. I like the feel of Hard little more, but it also requires a few more house rules. Right now, I'm testing Legend with zero on all human reversals (except Finisher Reversals) and all CPU reversals at 2 (except for Finisher Reversals). The only house rules I use are:

          (1) Reversal text/help -- Off
          (2) Only let yourself attempt a reversal one time per grapple sequence.
          What are the finisher reversal settings you are using? Do you mind releasing your sliders?

          and will your sliders work with re-ratings?

          Comment

          • BenGerman
            No Place Better
            • Sep 2008
            • 2752

            #20
            Re: WWE 13 Slider Thread

            Originally posted by lere2001
            What are the finisher reversal settings you are using? Do you mind releasing your sliders?

            and will your sliders work with re-ratings?
            They should, and yeah, I'm planning on releasing a set some point soon. I'm still not completely set with the ones I'm using.
            Writer for Operation Sports

            Gamertag (Xbox One): Bengerman 1031
            PSN Name: BadNewsBen

            Twitter: @BadNewsBenV
            Twitch: www.Twitch.TV/Bengerman10

            Comment

            • FunkDockta27
              MVP
              • Feb 2007
              • 1079

              #21
              Re: WWE 13 Slider Thread

              Here's what I'm using: (Suggestions and/or changes welcomed.) Definitely a work still in progress

              Difficulty: Hard
              Reversal Indicators: Off

              AI Reversals
              Standing Strike 1
              Standing Grapple 1
              Ground Strike 1
              Ground Grapple 1
              Finisher Reversal 2
              Foreign Attack Reversal 2

              Damage
              Finisher Strength 12
              Foreign Object Strength 11

              General
              Standing Strike 1
              Standing Grapple 1
              Ground Strike 1
              Ground Grapple 1
              Finisher Reversal 2
              Foreign Object Reversal 2
              Momentum Rate Attacks 5
              Momentum Rate Taunts 5
              Adrenaline Rate 5

              I'm having fun with these...but anything to make it better will be welcomed
              NCAA BBALL10 PS3
              Cal Poly 3X Big West Conf. Champs ('11, '12, & '13)


              FIFA12 PS3
              St Pats 44 pts; 2nd place


              NCAA14 PS3
              Career W-L: 50-39
              NoTex 2013 CUSA Champs

              Comment

              • bigbob
                MVP
                • Sep 2007
                • 10471

                #22
                Re: WWE 13 Slider Thread

                I thought that was a pretty good set.

                I used them and had a pretty good Gabriel/Ryder match.
                --

                Have you ever wanted to coach or play basketball at the next level, but something prevented you from achieving that dream? Fret no more. Ask me about SimWorld Hoops to see how you can create your virtual self, and follow your path from the prep-level to the pros.

                #SeeTheGameBeTheGame

                Comment

                • UMhester04
                  MVP
                  • Nov 2006
                  • 1384

                  #23
                  Re: WWE 13 Slider Thread

                  Ok guys I have tested these out and I really think they are what I am going to use from now on. I just played as Kofi vs Miz and it was by far the best match the AI has had against me...ever (I lost). I know people are saying the attributes don't work CPU vs CPU, but it sure seems they work for me - but I play AGAINST the CPU. When I played as Gabriel vs Taker he had me holding my head in no time flat with his lower durability.


                  Legend Difficulty with reversal damage ON. I used Hard before but I still feel Legend gives the greatest challenge.

                  AI Reversals
                  Standing strike reversal - 3
                  Standing grapple reversal - 3
                  Ground Strike Reversal - 2
                  Ground grapple reversal - 2
                  Finisher reversal - 15 (may up this to MAX)
                  Foreign attack reversal - 15

                  Damage
                  Both MAX

                  General
                  Standing strike reversal - 0
                  Standing grapple reversal - 0
                  Ground strike reversal - 2
                  Ground grapple reversal - 1
                  Finisher reversal - 15 (may up this to MAX)
                  Foreign object reversal - 5
                  Momentum rate attacks - 7
                  Momentum taunts - 3 (anything under 5 is really OK)
                  Adrenaline rate - Normal


                  Couple that with my attribute settings and you should be golden for some really tough match ups. Ignore the yellow highlights, those are just the ones I have unlocked in the game so far. Also ignore the ratings scale that you see because I had to make some changes and those scales are a bit out of date now.


                  Now if they can only fix the pin system
                  Attached Files
                  Last edited by UMhester04; 11-05-2012, 04:18 PM.

                  Comment

                  • Steven547
                    MVP
                    • May 2004
                    • 3797

                    #24
                    Re: WWE 13 Slider Thread

                    Originally posted by UMhester04
                    Ok guys I have tested these out and I really think they are what I am going to use from now on. I just played as Kofi vs Miz and it was by far the best match the AI has had against me...ever (I lost). I know people are saying the attributes don't work CPU vs CPU, but it sure seems they work for me - but I play AGAINST the CPU. When I played as Gabriel vs Taker he had me holding my head in no time flat with his lower durability.


                    Legend Difficulty with reversal damage ON. I used Hard before but I still feel Legend gives the greatest challenge.

                    AI Reversals
                    Standing strike reversal - 3
                    Standing grapple reversal - 3
                    Ground Strike Reversal - 2
                    Ground grapple reversal - 2
                    Finisher reversal - 15 (may up this to MAX)
                    Foreign attack reversal - 15

                    Damage
                    Both MAX

                    General
                    Standing strike reversal - 0
                    Standing grapple reversal - 0
                    Ground strike reversal - 2
                    Ground grapple reversal - 1
                    Finisher reversal - 15 (may up this to MAX)
                    Foreign object reversal - 5
                    Momentum rate attacks - 7
                    Momentum taunts - 3 (anything under 5 is really OK)
                    Adrenaline rate - Normal


                    Couple that with my attribute settings and you should be golden for some really tough match ups. Ignore the yellow highlights, those are just the ones I have unlocked in the game so far. Also ignore the ratings scale that you see because I had to make some changes and those scales are a bit out of date now.


                    Now if they can only fix the pin system
                    Did you make attribute adjustments and with those changes, had a CPU vs CPU match? Oh..and what is your adrenaline set to? You have "normal"...do you mean default? (10)
                    Last edited by Steven547; 11-05-2012, 06:45 PM.

                    Comment

                    • Ice_Cold345
                      MVP
                      • Nov 2012
                      • 2109

                      #25
                      Re: WWE 13 Slider Thread

                      Originally posted by UMhester04
                      Ok guys I have tested these out and I really think they are what I am going to use from now on. I just played as Kofi vs Miz and it was by far the best match the AI has had against me...ever (I lost). I know people are saying the attributes don't work CPU vs CPU, but it sure seems they work for me - but I play AGAINST the CPU. When I played as Gabriel vs Taker he had me holding my head in no time flat with his lower durability.


                      Legend Difficulty with reversal damage ON. I used Hard before but I still feel Legend gives the greatest challenge.

                      AI Reversals
                      Standing strike reversal - 3
                      Standing grapple reversal - 3
                      Ground Strike Reversal - 2
                      Ground grapple reversal - 2
                      Finisher reversal - 15 (may up this to MAX)
                      Foreign attack reversal - 15

                      Damage
                      Both MAX

                      General
                      Standing strike reversal - 0
                      Standing grapple reversal - 0
                      Ground strike reversal - 2
                      Ground grapple reversal - 1
                      Finisher reversal - 15 (may up this to MAX)
                      Foreign object reversal - 5
                      Momentum rate attacks - 7
                      Momentum taunts - 3 (anything under 5 is really OK)
                      Adrenaline rate - Normal


                      Couple that with my attribute settings and you should be golden for some really tough match ups. Ignore the yellow highlights, those are just the ones I have unlocked in the game so far. Also ignore the ratings scale that you see because I had to make some changes an those scales are a bit out of date now.


                      Now if they can only fix the pin system
                      As soon as I applied these DiBiase and Hunico was a main event and Hunico attacked Dibiase before the match. Sheamus vs. Orton vs. Del Rio was the match before. Which I won with Hunico in about five minutes, but that pre match assualt gave me a sig and a finisher which I hit. After the match, Hunico attacked Ted with a chair. It was a fun back forth match.
                      NFL: Houston Texans / Carolina Panthers
                      NBA: Indiana Pacers
                      MLB: Cleveland Indians
                      NCAA: Purdue Boilermakers
                      NASCAR: Ryan Newman

                      One day, Purdue Men's Basketball and Football will become relevant again.

                      Comment

                      • Sevensign
                        Rookie
                        • Oct 2012
                        • 82

                        #26
                        Re: WWE 13 Slider Thread

                        Sorry I don't understand I will like to use these slider. Do you start the slide at 0 and click up. For example move right 3 times? Thanks

                        Comment

                        • UMhester04
                          MVP
                          • Nov 2006
                          • 1384

                          #27
                          Re: WWE 13 Slider Thread

                          Originally posted by Sevensign
                          Sorry I don't understand I will like to use these slider. Do you start the slide at 0 and click up. For example move right 3 times? Thanks
                          Yes, basically 0 is all the way to the left, 10 is in the middle (default), and 20 is MAXIMUM, or all the way to the right. The sliders are on a 0-20 scale.



                          Originally posted by Steven547
                          Did you make attribute adjustments and with those changes, had a CPU vs CPU match? Oh..and what is your adrenaline set to? You have "normal"...do you mean default? (10)
                          Adrenaline is default yeah my bad. I haven't tried CPU vs CPU though, I usually never do that but I honestly may give it a try this year. The only reason I don't want to yet is because I believe the 1 count issue is making those AI vs AI matches look worse than they should.

                          Comment

                          • lere2001
                            Pro
                            • Jun 2010
                            • 555

                            #28
                            Re: WWE 13 Slider Thread

                            Originally posted by UMhester04
                            Ok guys I have tested these out and I really think they are what I am going to use from now on. I just played as Kofi vs Miz and it was by far the best match the AI has had against me...ever (I lost). I know people are saying the attributes don't work CPU vs CPU, but it sure seems they work for me - but I play AGAINST the CPU. When I played as Gabriel vs Taker he had me holding my head in no time flat with his lower durability.


                            Legend Difficulty with reversal damage ON. I used Hard before but I still feel Legend gives the greatest challenge.

                            AI Reversals
                            Standing strike reversal - 3
                            Standing grapple reversal - 3
                            Ground Strike Reversal - 2
                            Ground grapple reversal - 2
                            Finisher reversal - 15 (may up this to MAX)
                            Foreign attack reversal - 15

                            Damage
                            Both MAX

                            General
                            Standing strike reversal - 0
                            Standing grapple reversal - 0
                            Ground strike reversal - 2
                            Ground grapple reversal - 1
                            Finisher reversal - 15 (may up this to MAX)
                            Foreign object reversal - 5
                            Momentum rate attacks - 7
                            Momentum taunts - 3 (anything under 5 is really OK)
                            Adrenaline rate - Normal


                            Couple that with my attribute settings and you should be golden for some really tough match ups. Ignore the yellow highlights, those are just the ones I have unlocked in the game so far. Also ignore the ratings scale that you see because I had to make some changes and those scales are a bit out of date now.


                            Now if they can only fix the pin system
                            I am going to re-rate my entire roster tonight with these attributes and use your sliders for my universe. My only question is: In your attributes, you leave recovery and toughness blank. Does that mean I should leave those at default?

                            Comment

                            • lknpk16
                              Rookie
                              • Aug 2005
                              • 52

                              #29
                              Re: WWE 13 Slider Thread

                              Originally posted by UMhester04
                              Ok guys I have tested these out and I really think they are what I am going to use from now on. I just played as Kofi vs Miz and it was by far the best match the AI has had against me...ever (I lost). I know people are saying the attributes don't work CPU vs CPU, but it sure seems they work for me - but I play AGAINST the CPU. When I played as Gabriel vs Taker he had me holding my head in no time flat with his lower durability.


                              Legend Difficulty with reversal damage ON. I used Hard before but I still feel Legend gives the greatest challenge.

                              AI Reversals
                              Standing strike reversal - 3
                              Standing grapple reversal - 3
                              Ground Strike Reversal - 2
                              Ground grapple reversal - 2
                              Finisher reversal - 15 (may up this to MAX)
                              Foreign attack reversal - 15

                              Damage
                              Both MAX

                              General
                              Standing strike reversal - 0
                              Standing grapple reversal - 0
                              Ground strike reversal - 2
                              Ground grapple reversal - 1
                              Finisher reversal - 15 (may up this to MAX)
                              Foreign object reversal - 5
                              Momentum rate attacks - 7
                              Momentum taunts - 3 (anything under 5 is really OK)
                              Adrenaline rate - Normal


                              Couple that with my attribute settings and you should be golden for some really tough match ups. Ignore the yellow highlights, those are just the ones I have unlocked in the game so far. Also ignore the ratings scale that you see because I had to make some changes and those scales are a bit out of date now.


                              Now if they can only fix the pin system
                              I looked at your attribute edits and I noticed that you have two Strike Defense categories and they all have the same corresponding numbers. I'm just wondering if that's correct or is a copy error.

                              Comment

                              • UMhester04
                                MVP
                                • Nov 2006
                                • 1384

                                #30
                                Re: WWE 13 Slider Thread

                                Originally posted by lere2001
                                I am going to re-rate my entire roster tonight with these attributes and use your sliders for my universe. My only question is: In your attributes, you leave recovery and toughness blank. Does that mean I should leave those at default?
                                Before you re rate the WHOLE roster, I would just do a few people and have some matches with them - coupled with the slider edits, just incase you don't like it...better to be safe than sorry. But yes I just left those at default for now because if I want to change them I have to test them out a lot more than I have now. Thanks for trying them out though I appreciate it.


                                Originally posted by lknpk16
                                I looked at your attribute edits and I noticed that you have two Strike Defense categories and they all have the same corresponding numbers. I'm just wondering if that's correct or is a copy error.

                                Yes Strike Defense and Grapple Defense are supposed to be the same number.



                                Id also like to say that even though it is extremely tough to reverse on these, I still only go for one reversal attempt per grapple and if they reverse a move I try not to spam the reversal button on that either. The easiest ways to reverse is the time in between they grab you (ex: a headlock) and the time they actually perform a move - so I usually try to reverse the actual grab itself, and if I don't get that then I will let him do the move on me. We have to set some kind of restrictions on ourselves.


                                I really urge you guys to put in the attribute edits along with the sliders and try being Justin Gabriel and taking on Mark Henry in a one on one match. Enjoy getting your *** kicked.
                                Last edited by UMhester04; 11-05-2012, 11:34 PM.

                                Comment

                                Working...