CPU vs CPU - attributes don't matter?

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  • Steven547
    MVP
    • May 2004
    • 3797

    #1

    CPU vs CPU - attributes don't matter?

    Anyone else notice that during CPU vs CPU matches, the attributes don't seem to matter? I have Big Show vs Paul Heyman. Heyman is a 45 overall. You would think the match would be over in 5 mins or so, with victory to the Big Show.

    However, it's been 10+ mins. Heyman seems to be dominating a lot. It's as if the attributes aren't used during CPU vs CPU matches. Could it be the sliders??

    Anyone else notice this?

    UPDATE: I put all of Paul Heyman's attributes at 1. Saw no difference in speed or anything. He was just as dominating.
    Last edited by Steven547; 11-04-2012, 09:10 PM.
  • lknpk16
    Rookie
    • Aug 2005
    • 52

    #2
    Re: CPU vs CPU - attributes don't matter?

    I think it has something to do with the match speed setting. I usually perform "Epic" matches and the CPU is able to kick out of finishers instantly. I tried lowering the durability of wrestlers and kept the match speed at Epic and the result is the same. So I think match speed is a big factor in how a match plays out.

    Comment

    • Steven547
      MVP
      • May 2004
      • 3797

      #3
      Re: CPU vs CPU - attributes don't matter?

      Originally posted by lknpk16
      I think it has something to do with the match speed setting. I usually perform "Epic" matches and the CPU is able to kick out of finishers instantly. I tried lowering the durability of wrestlers and kept the match speed at Epic and the result is the same. So I think match speed is a big factor in how a match plays out.
      Right now, I have mine set at "NORMAL". I have Santino set at 65 overall...playing against the Undertaker (94). Santino is dominating. I even had Santino at a (1) overall to test. The match went 10 mins with Santino amazingly dominating most the match.

      Last year, a wrestler with anything less than a 30 facing a 90+ overall, and the match would be over fairly quick (and realistically).

      So if anyone else is seeing something different, please let me know what you're doing.

      Comment

      • lknpk16
        Rookie
        • Aug 2005
        • 52

        #4
        Re: CPU vs CPU - attributes don't matter?

        Originally posted by Steven547
        Right now, I have mine set at "NORMAL". I have Santino set at 65 overall...playing against the Undertaker (94). Santino is dominating. I even had Santino at a (1) overall to test. The match went 10 mins with Santino amazingly dominating most the match.

        Last year, a wrestler with anything less than a 30 facing a 90+ overall, and the match would be over fairly quick (and realistically).

        So if anyone else is seeing something different, please let me know what you're doing.
        Yeah it's definitely the match speed. I played Undertaker vs. Santino on all three match speeds and got three different results. On QUICK, Undertaker (me) beat Santino in about 2 minutes. On NORMAL Undertaker (still me) beat Santino in around 6-7 minutes. On EPIC Undertaker (me one more time) beat Santino in around 11 minutes because match speed affects how much you and your opponent's damage will deal as well as affect the durability of the wrestlers. If you want to expect a realistic result between a main event caliber or even a mid-card wrestler against a jobber you should put the match speed to QUICK.

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        • Steven547
          MVP
          • May 2004
          • 3797

          #5
          Re: CPU vs CPU - attributes don't matter?

          Funny thing is, I did that. Now, this was a CPU vs CPU match. Put the game on QUICK. It was Santino (40 overall) vs Undertaker (98 overall). Santino dominated the match and caused Undertaker to bleed. Eventually, Santino pinned for the win with no problem. Now, maybe this year when there is a CPU vs CPU match, the game no longer looks or maybe puts less emphasis on the attributes.

          I have no problem beating Santino if it's HUM vs CPU. But some of us do enjoy the "booking" and watching and do like "realism". I did this last year, and there were no problems with the attributes. This year, different story.

          Comment

          • lknpk16
            Rookie
            • Aug 2005
            • 52

            #6
            Re: CPU vs CPU - attributes don't matter?

            I think there could be a possibility that the game tries to make it so that someone "works" the match and Santino was picked to work your matches because it's either weaker or he's heel. While it may sound farfetched I just had a 25 minute EPIC fight CPU vs. CPU (with UMhester's sliders) between my custom character (OVR 1 for the purposes of this experiment) and Stone Cold. I analyzed how the match went and it worked like a main event match usually goes, so yeah the game may throw the attributes out the window and focus more on the sliders from what you're telling me.

            Comment

            • Steven547
              MVP
              • May 2004
              • 3797

              #7
              Re: CPU vs CPU - attributes don't matter?

              Originally posted by lknpk16
              I think there could be a possibility that the game tries to make it so that someone "works" the match and Santino was picked to work your matches because it's either weaker or he's heel. While it may sound farfetched I just had a 25 minute EPIC fight CPU vs. CPU (with UMhester's sliders) between my custom character (OVR 1 for the purposes of this experiment) and Stone Cold. I analyzed how the match went and it worked like a main event match usually goes, so yeah the game may throw the attributes out the window and focus more on the sliders from what you're telling me.
              That's disappointing if that's true, because what's the point of attributes. Probably should have kept WWE 12!

              Comment

              • pdandy
                Rookie
                • Dec 2009
                • 343

                #8
                Re: CPU vs CPU - attributes don't matter?

                +1 to the match speed. Did a king of the ring with an easy first round for all the top stars. Whenever I put the match on Quick Speed for AI vs. AI, the winner was always the underdog (Ted beat Stone Cold, Brodus beat Sheamus).

                Comment

                • Steven547
                  MVP
                  • May 2004
                  • 3797

                  #9
                  Re: CPU vs CPU - attributes don't matter?

                  Originally posted by pdandy
                  +1 to the match speed. Did a king of the ring with an easy first round for all the top stars. Whenever I put the match on Quick Speed for AI vs. AI, the winner was always the underdog (Ted beat Stone Cold, Brodus beat Sheamus).
                  I had an underdog dominate in a "QUICK" setting. I'm wondering if QUICK benefits the underdog. I haven't tried the EPIC setting yet.

                  Comment

                  • Union Carbine
                    Rookie
                    • Jan 2006
                    • 171

                    #10
                    Re: CPU vs CPU - attributes don't matter?

                    I've got a jobber rated at 19 and while he almost always loses (eventually), he's sometimes way more competitive than he has any right to be. That said, he's pretty much the loser I set him up to be.
                    "It's all in the reflexes." - Jack Burton

                    Comment

                    • Steven547
                      MVP
                      • May 2004
                      • 3797

                      #11
                      Re: CPU vs CPU - attributes don't matter?

                      Originally posted by Union Carbine
                      I've got a jobber rated at 19 and while he almost always loses (eventually), he's sometimes way more competitive than he has any right to be. That said, he's pretty much the loser I set him up to be.
                      Are you getting good CPU vs CPU matches? What sliders are you using?

                      Comment

                      • Union Carbine
                        Rookie
                        • Jan 2006
                        • 171

                        #12
                        Re: CPU vs CPU - attributes don't matter?

                        I'm dialing them in still. I'm using my own setup. They're definitely a very rough work in progress.

                        Basically, for the AI reversals, I stair-step the values: strike reversals - 10 clicks, grapple reversals - 8 clicks, ground strike - 6 clicks, ground grapples - 4 clicks, finishers - 2 clicks, foreign attacks - 3 clicks.

                        Finisher damage set to max, foreign object damage set four clicks from max.

                        In the general ratings: standing strike, standing grapple, ground strike, and ground grapple reversals all set to ten clicks. Finisher reversal set to three clicks. Foreign reversal set to seven clicks. Momentum rate attacks set five clicks from full. Momentum rate taunts set to two clicks from full. Adrenaline rate set to six clicks.
                        "It's all in the reflexes." - Jack Burton

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