The pin system should be revamped, completely. As a WWF/E fan of the last 20 years, i have watched a lot of wrestling and the current system is heavily flawed. It does not represent what you see from a real match, but instead what you would expect from a standard fighting game.
What i suggest is a system that is not based on damage, but one that is based on moves and some momentum. I don't care how much damage i dished to my opponent, I should not be able to win a match using a weak grapple arm-wrench elbow. This system gives the probability out of 100 of which you can kick out of a certain move:
Weak strike: 95
Ground strike: 95
Ground grapple: 75
Chain grapple: 75
Irish whip rebound weak:75
Irish whip rebound hold: 50
Groogy grapple: 50
Top turnbuckle grapple: 50
Ariel attack: 50
Leverage/momentum roll up pins: 25
Foreign object strike/grapple: 25
Signature: 25
Finisher: 5
-Weak and ground strikes shouldn't end a match
-Ground grapples and chain/weak Irish whip grapples shouldn't end the match either, but should have a greater effect than the weak strikes
-High impact moves that are not signatures or finishers should stun an opponent. But like on TV, these moves generally do not put their opponent away.
-Signatures, foreign objects, and momentum roll ups should be fairly difficult to recover from, but not impossible
-Finishers should finish off the match under most circumstances. Those wrestlers that have resiliency and high durability can get a boost to kick out, but most should be out for the count after doing a finisher to them.
I would also like to see the crowd involvement increase in the 3 count as the impact of the move increases. This would make the matches experience more engaging.
Lastly, I would like to see the AI use pins more frequently throughout the match, just like you see on TV. maybe having pins tied into the momentum system will give the cpu and ai and incentive to use them.
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