WWE 2K14 Attributes Thread

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  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21554

    #31
    Re: WWE 2K14 Attributes Thread

    I am planning on doing the same style of wrestler re-rates which I performed last year with WWE 13.

    There may be one or two of you who remember what I did, but for those who don't: I basically abandoned the default ratings entirely and re-rated every wrestler by assigning him what I felt were the defining traits of the style of his in-ring character. Each trait then corresponded to a particular set of attribute increases, which were applied to base ratings generated from weight class to generate new attributes for each wrestler. The idea was to spread the ratings and make the differences between the wrestlers in the game more pronounced; the median rating for any given category was around 75, with values ranging from 95 (self-imposed cap) to the low 20s in some extreme cases.

    If anyone is interested, I can happily share that again once I've got it in a state I'm happy with (and with more explanation as to how it works, as well; I sort of posted it and forgot about it last year as I didn't spend much time with last year's game, and unfortunately left a few curious people in the cold; sorry about that!).

    Comment

    • SmashMan
      All Star
      • Dec 2004
      • 9699

      #32
      Re: WWE 2K14 Attributes Thread

      I'd be interested, CM Hooe.

      Comment

      • SoundTheAlarm
        Rookie
        • Dec 2004
        • 1541

        #33
        Re: WWE 2K14 Attributes Thread

        Originally posted by CM Hooe
        I sort of posted it and forgot about it last year as I didn't spend much time with last year's game, and unfortunately left a few curious people in the cold; sorry about that!).
        Yes, CM Hooe... I'm still shivering over here!! good to see you back again this year. Hope it holds your interest a little longer this time.




        Sent from my iPhone using Tapatalk

        Comment

        • NYBorn81
          Pro
          • Aug 2007
          • 502

          #34
          Re: WWE 2K14 Attributes Thread

          Looking forward to it CM Hooe.

          Comment

          • Ice_Cold345
            MVP
            • Nov 2012
            • 2109

            #35
            Re: WWE 2K14 Attributes Thread

            Originally posted by CM Hooe
            I am planning on doing the same style of wrestler re-rates which I performed last year with WWE 13.

            There may be one or two of you who remember what I did, but for those who don't: I basically abandoned the default ratings entirely and re-rated every wrestler by assigning him what I felt were the defining traits of the style of his in-ring character. Each trait then corresponded to a particular set of attribute increases, which were applied to base ratings generated from weight class to generate new attributes for each wrestler. The idea was to spread the ratings and make the differences between the wrestlers in the game more pronounced; the median rating for any given category was around 75, with values ranging from 95 (self-imposed cap) to the low 20s in some extreme cases.

            If anyone is interested, I can happily share that again once I've got it in a state I'm happy with (and with more explanation as to how it works, as well; I sort of posted it and forgot about it last year as I didn't spend much time with last year's game, and unfortunately left a few curious people in the cold; sorry about that!).
            I loved your rosters because of that "class" system each wrestler got, it at least tried to make WWE 13 more playable than it was at many points.
            NFL: Houston Texans / Carolina Panthers
            NBA: Indiana Pacers
            MLB: Cleveland Indians
            NCAA: Purdue Boilermakers
            NASCAR: Ryan Newman

            One day, Purdue Men's Basketball and Football will become relevant again.

            Comment

            • Buckeyed
              Rookie
              • Feb 2012
              • 433

              #36
              Re: WWE 2K14 Attributes Thread

              Does this year's game have the same issue as last year? I recall no matter how low you dropped the rating they could only have as low as 500 "hit points". This created no real seep ratio from the top tier guys because the max was only 750 or so.

              Comment

              • cedwebb
                MVP
                • Oct 2005
                • 1159

                #37
                Re: WWE 2K14 Attributes Thread

                Ok guys, here is what I am seeing after watching more cpu v cpu matches using the attribute drops I posted earlier plus now taking down the defensive attributes in the same manner and speed in a different manner.

                Dropping the defensive attributes is causing the wrestlers to sell more of the moves and act more hurt causing better overall match build up in my opinion. The speed I have dropped all super heavy weights down to under 5, heavy weights to 5-10 based on their initial speed. Cruiser weights to 10-15 and the smallest guys to 15 - 20. To me the lower the speed the better the pace of the match. It just slows things down and that was really my major. Goal with the re ratings. I have yet to see anyone beat anyone that is out of the ordinary.

                My last match was a good example of what I am seeing. Taker v Santino. The match went 5 1/2 minutes ending when Taker decided enough was enough. Thus match featured Santino dishing out as much as he could, even cutting open the dead man. Santino gave him everything he had, even hitting his signature and finisher within the short match (was on normal btw). As soon as Taker kicked out of Santino finisher he made real shirt work of him. Taker hit a side suplex followed by his flip clothesline which got a near fall. Right after he dramatic 2 count Taker put him into the tombstone and it was lights out.

                This match is a for sure win for Taker in real life and in this match it seemed just the same but also showcased what Santino can do in the ring which is what I am looking for. To be honest it is my opinion that this game is a very good game and it would be harder to mess it up than to not. It is so much improved over last years game in the cpu v cpu matches, it is night and day. I am really pleased with what I have been seeing. No weird cpu antics, no constant throwing guys out to try to hit the OMG moment, none of that stuff. So far just really good A.I. and really great matches.

                Comment

                • Steven547
                  MVP
                  • May 2004
                  • 3796

                  #38
                  Re: WWE 2K14 Attributes Thread

                  Originally posted by cedwebb
                  Ok guys, here is what I am seeing after watching more cpu v cpu matches using the attribute drops I posted earlier plus now taking down the defensive attributes in the same manner and speed in a different manner.

                  Dropping the defensive attributes is causing the wrestlers to sell more of the moves and act more hurt causing better overall match build up in my opinion. The speed I have dropped all super heavy weights down to under 5, heavy weights to 5-10 based on their initial speed. Cruiser weights to 10-15 and the smallest guys to 15 - 20. To me the lower the speed the better the pace of the match. It just slows things down and that was really my major. Goal with the re ratings. I have yet to see anyone beat anyone that is out of the ordinary.

                  My last match was a good example of what I am seeing. Taker v Santino. The match went 5 1/2 minutes ending when Taker decided enough was enough. Thus match featured Santino dishing out as much as he could, even cutting open the dead man. Santino gave him everything he had, even hitting his signature and finisher within the short match (was on normal btw). As soon as Taker kicked out of Santino finisher he made real shirt work of him. Taker hit a side suplex followed by his flip clothesline which got a near fall. Right after he dramatic 2 count Taker put him into the tombstone and it was lights out.

                  This match is a for sure win for Taker in real life and in this match it seemed just the same but also showcased what Santino can do in the ring which is what I am looking for. To be honest it is my opinion that this game is a very good game and it would be harder to mess it up than to not. It is so much improved over last years game in the cpu v cpu matches, it is night and day. I am really pleased with what I have been seeing. No weird cpu antics, no constant throwing guys out to try to hit the OMG moment, none of that stuff. So far just really good A.I. and really great matches.
                  Did you use the same re-rating method for the speed and defense attributes?

                  Comment

                  • cedwebb
                    MVP
                    • Oct 2005
                    • 1159

                    #39
                    Re: WWE 2K14 Attributes Thread

                    Originally posted by Steven547
                    Did you use the same re-rating method for the speed and defense attributes?
                    Defense yes, speed I did 1-5 for Super heavy, 5-10 for heavy, 10-15 for cruiser, 15-20 for smaller. For instance HHH speed is a 80/85 so I put him at 8.

                    Comment

                    • cedwebb
                      MVP
                      • Oct 2005
                      • 1159

                      #40
                      Re: WWE 2K14 Attributes Thread

                      Had 3 matches which were awesome and maybe tell you all where this game is at. So I put Bundy v Hart, Hart is rated 67 overall and Bundy a 59. Hart looks better ratings wise but he could not handle the power of Bundy. Hart kicked out on Bundy probably 8 times in this match but Bundy just kept on him and eventual all got the 3 count after 10 min of punishing Brett. Was cool to see the fight in Hart as he just would stay down. The way Bundy had to beat on hart fir 10 min to get the win made this believable for me which is why I thought it was pretty cool. Interesting fact is Bundy has a hit point ratio of 650 to Harts 600.

                      So the next match I out HHH up against Bundy. This match was HHH taking it to Bundy. He was able to keep Bundy off him and HHH was able to pull off power moves like slamming Bundy where Hart just couldn't do that. HHH gets the win after a great performance. Saw lots of power moves and watching Bundy get slammed by HHH was pretty cool. HHH has a hit point ratio of 650 as well.

                      Here is the great point for me as it shows that certain match-ups regardless of ratings just in favor of one versus another which really makes match making fun. HHH v Hart - Hart against HHH looked like a different guy and looked way more in his comfort zone than he did v Bundy. Hart was out wrestling HHH for mist if the match really taking the fight to HHH. When HHH was getting beat for the majority of the match he tried to take it outside the ring which just backfired when Hart decided to follow him. Hart went outside and continued to take the fight to HHH and then pile drives him onto the floor. Shortly after re entering the ring HHH put Hart into the pedigree only for Brett to reverse it. Was awesome to see that and shortly after Brett gets the pin.

                      This game to me is playing an amazing game of cpu v cpu and it is even better when depending on the matchup, guys perform better or worse. This makes the game for me.

                      Comment

                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21554

                        #41
                        Re: WWE 2K14 Attributes Thread

                        Upon request, attached to this post is a file containing my WWE 2K14 re-rates. It includes ratings for every current and legend Superstar and Diva on-disc, every DLC Superstar and Diva, every NXT Superstar and Diva, and a large number of Superstars and Divas not included on the game, some of which may be found in Community Creations.

                        How it works is behind spoilers below:

                        Spoiler


                        These ratings are intended for playing the game as a user against AI-controlled opponents; presumably it will also work fine for user-vs-user, but it is untested for AI-vs-AI. Current sliders and settings included behind next spoiler:

                        Spoiler


                        Also, don't take these as gospel; if you feel I've rated someone incorrectly, please send me a PM with how you think that Superstar's ratings should be changed. A few of these guys - example, Big John Studd - I've never seen in a wrestling ring, ever; I was brought up on The New Generation and The Attitude Era, haha. Do note that all recent wrestlers are rated with respect to how they currently perform / most recently performed; for example, Edge was indeed part of great tag team with Christian, but his Rated-R Superstar character was not known for tag team wrestling excellence, so I chose to focus on other attributes instead when assigning him traits.

                        Finally, if you want to see a Superstar or Diva added to the file, PM me about that as well; if it's a TNA / ROH / indie / hasn't-been-in-WWE-or-WCW guy, you may have to also shoot me some details about how that wrestler performs and what his signature moves are.

                        As always, constructive feedback is welcome and appreciated, and if you choose to use this I hope you enjoy it!
                        Attached Files
                        Last edited by Hooe; 08-19-2014, 02:35 AM. Reason: roster update 8/19/2014

                        Comment

                        • dman08
                          Pro
                          • Jan 2008
                          • 754

                          #42
                          Re: WWE 2K14 Attributes Thread

                          Ok I gotta ask how did u come up w Daniel Bryan and cm punk's attributes? In particular their submission att. I'm looking at Alberto del Rio and he still has his 95 submission. Daniel Bryan should be on par w him since they are the 2 best at submissions. Punk shouldn't be far behind either. Also Daniel Bryan doesn't shine anywhere outside of charisma. That doesn't translate since he arguably is the best technical wrestler in the company today. Not tryna come off offensive or anything just giving my input
                          Watch me at twitch.tv/dmanchi

                          Comment

                          • Hooe
                            Hall Of Fame
                            • Aug 2002
                            • 21554

                            #43
                            Re: WWE 2K14 Attributes Thread

                            Originally posted by dman08
                            Ok I gotta ask how did u come up w Daniel Bryan and cm punk's attributes? In particular their submission att. I'm looking at Alberto del Rio and he still has his 95 submission. Daniel Bryan should be on par w him since they are the 2 best at submissions. Punk shouldn't be far behind either. Also Daniel Bryan doesn't shine anywhere outside of charisma. That doesn't translate since he arguably is the best technical wrestler in the company today. Not tryna come off offensive or anything just giving my input
                            None taken!

                            I way I saw Daniel Bryan (from a kayfabe perspective) was that he was an incredibly popular and undersized but durable underdog in WWE first, technical wrestler second. He's not going to win tests of strength against the vast majority of the roster. I didn't see technical as necessarily referring to only submissions, but also those well-versed at more complex suplexes and slams. Bryan was one of the harder guys to really get anywhere close to acceptable in the confines of this system, to be honest.

                            With Punk (again looking from a kayfabe perspective), I was targeting popularity, ability to endure long matches, and a well-rounded skill set. Punk used to use the Anaconda Vise as his finisher, yes, but he's more known in WWE now for his striking, if you were to ask me.

                            Comment

                            • dman08
                              Pro
                              • Jan 2008
                              • 754

                              #44
                              Re: WWE 2K14 Attributes Thread

                              Ok fair enough. I can see where ur coming from. I think d Bryan should be at least a lil bit higher in submissions just so that he stands out at something besides charisma. He is the best wrestler in the company
                              Watch me at twitch.tv/dmanchi

                              Comment

                              • dman08
                                Pro
                                • Jan 2008
                                • 754

                                #45
                                Re: WWE 2K14 Attributes Thread

                                Ok fair enough. I can see where ur coming from. I think d Bryan should be at least a lil bit higher in submissions just so that he stands out at something besides charisma. He is the best wrestler in the company
                                Watch me at twitch.tv/dmanchi

                                Comment

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