WWE 2K14 Attributes Thread

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Colts18
    MVP
    • Feb 2010
    • 1959

    #46
    Re: WWE 2K14 Attributes Thread

    I am working on my WWE 2K14 roster edits. I am looking to make sure all of the Undertakers in the game are different.

    How do they differ? In ring style. I know Bad *** used strikes and submissions more. Other than that, I am stuck

    Current Taker
    Bad *** Taker
    Lord Of Darkness Taker
    Purple Gloves Taker when he wrestled the fake Taker

    Comment

    • SmashMan
      All Star
      • Dec 2004
      • 9712

      #47
      Re: WWE 2K14 Attributes Thread

      Originally posted by dman08
      Ok I gotta ask how did u come up w Daniel Bryan and cm punk's attributes? In particular their submission att. I'm looking at Alberto del Rio and he still has his 95 submission. Daniel Bryan should be on par w him since they are the 2 best at submissions. Punk shouldn't be far behind either.
      You could also make the case that if these ratings are based on current WWE (while also not ignoring a wrestler's entire body of work), Daniel Bryan is more of a striker than a submission-style wrestler. He's even phasing out the Yes Lock in favor of the flying knee. We know he's great at submissions, but he's not really utilizing it right now - same with Punk. By comparison, Del Rio's offense as of now is very heavy on attacking the arm to set up the submission.

      I guess it depends if you're looking at this more as what the wrestler has the potential to do vs. how he's currently competing.

      That being said, the disparity between the two (Bryan & Del Rio) does stand out in terms of pure numbers, but I'd have to play the game and see how the numbers apply to really judge if it's off or not.

      Comment

      • Yung AJ24
        Rookie
        • Dec 2012
        • 190

        #48
        Re: WWE 2K14 Attributes Thread

        I've updated my attributes to be realistic but idk if ya'll would want em, ya'll might have better ones

        Comment

        • Steven547
          MVP
          • May 2004
          • 3796

          #49
          Re: WWE 2K14 Attributes Thread

          Originally posted by Yung AJ24
          I've updated my attributes to be realistic but idk if ya'll would want em, ya'll might have better ones
          I'd like to take a look at them if you don't mind.

          Comment

          • TheBleedingRed21
            Game Dev
            • Oct 2010
            • 5071

            #50
            Re: WWE 2K14 Attributes Thread

            Originally posted by CM Hooe
            None taken!

            I way I saw Daniel Bryan (from a kayfabe perspective) was that he was an incredibly popular and undersized but durable underdog in WWE first, technical wrestler second. He's not going to win tests of strength against the vast majority of the roster. I didn't see technical as necessarily referring to only submissions, but also those well-versed at more complex suplexes and slams. Bryan was one of the harder guys to really get anywhere close to acceptable in the confines of this system, to be honest.

            With Punk (again looking from a kayfabe perspective), I was targeting popularity, ability to endure long matches, and a well-rounded skill set. Punk used to use the Anaconda Vise as his finisher, yes, but he's more known in WWE now for his striking, if you were to ask me.
            On the topic of submission, Kurt Angle 85 seem low? I feel he should be maybe 90 since he was known for his ankle lock. Maybe I am giving too much credit since he was one of my favorite guys.

            Just curious what you think man, cannot wait to try your edits.
            PSN: TheBleedingRed21
            Twitch: http://www.twitch.tv/TheBleedingRED21_OS

            Comment

            • Steven547
              MVP
              • May 2004
              • 3796

              #51
              Re: WWE 2K14 Attributes Thread

              Originally posted by CM Hooe
              Upon request, here's a link to my WWE 2K14 re-rates. It includes ratings for every wrestler on-disc, every DLC wrestler, and a few created wrestlers I've downloaded from Community Creations.

              How it works is behind spoilers below:

              Spoiler


              These ratings are intended for playing the game against AI opponents. I'm currently playing on Legend difficulty; I don't remember my exact sliders at the moment, but I do know I reduced reversal frequency and momentum charge rate and also increased finisher damage. I'll modify this post to include exact slider values the next time I boot the game up.

              Also, don't take these as gospel; if you feel I've rated someone incorrectly, please send me a PM with how you think that Superstar's ratings should be changed. A few of these guys - example, Big John Studd - I've never seen in a wrestling ring, ever; I was brought up on The New Generation and The Attitude Era, haha. Do note that all recent wrestlers are rated with respect to how they currently perform / most recently performed; for example, Edge was indeed part of great tag team with Christian, but his Rated-R Superstar character was not known for tag team wrestling excellence, so I chose to focus on other attributes instead when assigning him traits.

              Finally, if you want to see a custom wrestler added to the sheet, PM me about that as well; if it's a TNA / ROH / indie / hasn't-been-in-WWE-or-WCW guy, you may have to also shoot me some details about how that wrestler performs and what his signature moves are.

              Unfortunately, the functionality I had last year allowing for public modification of the custom wrestler slots is broken, but I'm working on fixing that and will open that up as soon as I can for you all to play around with if you'd like.

              As always, constructive feedback is welcome and appreciated, and if you choose to use this I hope you enjoy it!
              Now that I've had a chance to play this game again, here are my thoughts on these re-ratings.
              I did a test with Undertaker and Santino, using the sliders on the first page of the slider thread.
              I watched 5 matches (CPU vs CPU) with Undertaker vs Santino. The good is that Undertaker won all 5. Flow was pretty good as well.

              One thing I would suggest, is to create more separation between the "main eventers" and the "jobbers". I also noticed that the REC attribute of Undertaker was in the 60's and Santino's was in the 80's. I think with Undertaker being as tough as he is, those ratings should basically be reversed.

              I'm thinking that STRK, GRP, REC, DUR should also be based on the if the wrestler is a main eventer, mid carder, or jobber. This would help with the separation. Santino reverses quite a lot and because of that, if we leave the DEF attributes as is, then should maybe turn off the Reversal Damage option. I don't want a wrestler winning because he caused damage from reversing so much.

              Comment

              • theCP
                Rookie
                • Jan 2013
                • 187

                #52
                Re: WWE 2K14 Attributes Thread

                Tried using the spreadsheet. It opens perfectly fine in Google Docs, but whenever I download it (either as .xlsx to open in Office 2010 or as .ods to open in OpenOffice) I get formula errors. Office gives me the error message "Excel found unreadable content in "WWE 2K14 Superstar Re-Ratings (OS).xlsx". Do you want to recover the contents of this workbook? If you trust the source of this workbook, click Yes."

                Clicking Yes gives me "Excel was able to open the file by repairing or removing the unreadable content." This then opens the file with most of the cells showing properly, but the entire % column as well as rows for select superstars show "#N/A".

                Anybody have any suggestions on how to fix this? I got the same error message when looking at the file from '13 a few months ago, but gave up.

                Comment

                • ILiveForThis
                  MVP
                  • Mar 2011
                  • 1247

                  #53
                  Re: WWE 2K14 Attributes Thread

                  don't understand why you'd ever not have reversal damage on. not to bash anyone or the option, but it logically doesn't make sense.

                  you were to suplex me and that would do (x) amount of damage yet if I counter you, you'd want to take 0 damage? can someone sell this to me?

                  Sent from my HTC One V using Tapatalk
                  Brewers | Golden Eagles | Packers | Bucks | Badgers | Fulham FC
                  PSN: ILFTrev
                  Ambition. Motivation. Dedication.
                  www.twitch.tv/ILiveForThis

                  Comment

                  • Steven547
                    MVP
                    • May 2004
                    • 3796

                    #54
                    Re: WWE 2K14 Attributes Thread

                    Originally posted by ILiveForThis
                    don't understand why you'd ever not have reversal damage on. not to bash anyone or the option, but it logically doesn't make sense.

                    you were to suplex me and that would do (x) amount of damage yet if I counter you, you'd want to take 0 damage? can someone sell this to me?

                    Sent from my HTC One V using Tapatalk
                    IMO, the damage should be relative to the move, not if you block a move. Using your example, if I was to suplex you, yes, I should inflict damage. However, if all you do is "block" the move, basically just stopping me from doing it, why should I suffer any damage? The damage should come from the move, not blocking.

                    In this game, I think the issue is that while it sounds good on paper, just like the limb damage, it's not implemented correctly. It's not like the person reversing the move is now suplexing the other person twice as hard. They are just performing a move.

                    Now, we're never going to get anyone from 2K to come in here and answer our questions, so of course this is all speculation. But this is the issue I saw from last year as year.

                    Comment

                    • Mercury112491
                      All Star
                      • Mar 2007
                      • 7426

                      #55
                      Re: WWE 2K14 Attributes Thread

                      But most of the reversals this year flow right into moves. If you set reversal damage to 0 does that mean the Russian leg sweep performs as part of the counter does no damage?

                      Comment

                      • Steven547
                        MVP
                        • May 2004
                        • 3796

                        #56
                        Re: WWE 2K14 Attributes Thread

                        Originally posted by Mercury112491
                        But most of the reversals this year flow right into moves. If you set reversal damage to 0 does that mean the Russian leg sweep performs as part of the counter does no damage?
                        Not sure. From what I saw, some of the reversals are basically just blocks until you perform the move....there is a two step process basically. Reverse (block) then do the move.

                        I'm not a DEV so I can't confirm, etc...but that's just what I've seen so far.

                        Comment

                        • dman08
                          Pro
                          • Jan 2008
                          • 754

                          #57
                          Re: WWE 2K14 Attributes Thread

                          Ok these are starting to not make sense to me. I thought the point was to accurately separate wrestlers in this game. I'm looking at cm punk vs Santino and ur telling me that Santino recovers better than a main eventer and has equal charisma as punk? Maybe I'm not understanding ur formula or something.can you explain it using this example and maybe I'll understand if better. Explain cm punk vs Santino according to ur charts. I'm just tryna understand why Santino isn't lower than punk pretty much across the board
                          Watch me at twitch.tv/dmanchi

                          Comment

                          • Runne130
                            Pro
                            • Sep 2012
                            • 542

                            #58
                            Re: WWE 2K14 Attributes Thread

                            I was wondering with these attribute updates what sliders to u use

                            Comment

                            • Hooe
                              Hall Of Fame
                              • Aug 2002
                              • 21554

                              #59
                              Re: WWE 2K14 Attributes Thread

                              Originally posted by dman08
                              Ok these are starting to not make sense to me. I thought the point was to accurately separate wrestlers in this game. I'm looking at cm punk vs Santino and ur telling me that Santino recovers better than a main eventer and has equal charisma as punk? Maybe I'm not understanding ur formula or something.can you explain it using this example and maybe I'll understand if better. Explain cm punk vs Santino according to ur charts. I'm just tryna understand why Santino isn't lower than punk pretty much across the board
                              Punk is better than Santino pretty much across the board; he has better attacking power across the board, reverses better, can take more damage, and has equal charisma; they gain momentum meter at the same rate, but proceeding in a match this way isn't going to work out as well for Santino because he can't do as much damage, he's going to have to appeal to the crowd more to build the meter up to do his biggest moves, his signature and finisher. The only significant advantages Santino has are in the Adrenaline stat - he can run for a longer period of time, which means he could sustain a faster pace for a longer time - and in tag team maneuver damage, which I applied because Santino, while not necessarily a renowned tag wrestler, is used in tag matches far more extensively than Punk recently.

                              My biggest goal for the sheet is to differentiate guys to give different characters more significantly pronounced gameplay feels than the default roster provides, where most of the attributes are 85 or higher for every character.

                              Originally posted by TheBleedingRed21
                              On the topic of submission, Kurt Angle 85 seem low? I feel he should be maybe 90 since he was known for his ankle lock. Maybe I am giving too much credit since he was one of my favorite guys.

                              Just curious what you think man, cannot wait to try your edits.
                              I wanted to make sure Angle's grappling ability was well-represented, given that he was a former Olympic wrestler and also was well-known for his various suplexes (belly-to-belly, German, Angle Slam, to call out a few). If I give someone elite submission attacking power, a trade-off has to be made somewhere else; examples, Bret Hart and Alberto Del Rio, both are slower wrestlers with weaker grapple and striking power, so you'll really have to work the submissions to get the best use out of these guys.

                              ---

                              I've updated the original post to include the sliders I'm currently using. Adjust to match your gameplay style, but the basic idea is to reduce reversal frequency and make adrenaline matter as much as possible.

                              Comment

                              • dokoham
                                Rookie
                                • Sep 2006
                                • 44

                                #60
                                Re: WWE 2K14 Attributes Thread

                                Steven547
                                will you do a excel file for 2k14 like 13

                                thanks.

                                Comment

                                Working...