WWE 2k15 Attributes Thread

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  • MLB Bob
    MVP
    • Jan 2011
    • 1008

    #271
    Re: WWE 2k15 Attributes Thread

    Im trying a few theories myself. I want main eventers to dominate lower level wrestlers, resilient types to take a beating but able to get a flurry off to get a win and have good back and forth matches with similar level guys.

    Im testing and charting how many moves it takes to deplete the health meter all the way (and time) the durability ratings as well as the opponents grapple ratings are what effect this.

    By knowing these numbers I can scale each wrestler better. Example: A jobber with 0 for durability ratings and an opponent with 50 attack ratings (grapple etc) takes 17 grapple attacks to wipe him out. 9 if he is a 90 grapple offense.

    Also when momentum is at 90, while the opponent is in his first power bar gets 9%, in the second bar it increases (12.5% or something)

    Finding out a lot of stuff and its not all pieced together yet but it will be.
    Last edited by MLB Bob; 02-11-2015, 02:57 AM.

    Comment

    • RyanLaFalce
      MVP
      • Apr 2009
      • 2337

      #272
      Re: WWE 2k15 Attributes Thread

      I would like someone to do a re-rate of HBK when they get the chance.

      Sent From My Galaxy S7

      Comment

      • Steven547
        MVP
        • May 2004
        • 3796

        #273
        Re: WWE 2k15 Attributes Thread

        Originally posted by monkstar
        Ive been testing a bit and i have a theory to reduce reversals you need to raise the offensive attributes a bit more i raised lesnar arm power, leg power, grapple off, running off +5. I have been testing it against bo with the same edits and brock dominates bo cames back sametimes but is always defeated.

        Brock also has 85+ for stamina, stamina rec, and dur rec like the rest of my 5 top overall superstars (cena, punk, byran and classic taker) also they have lvl 3 technician skill.

        My theory is if you are not doing enough damage they can reversal more also i think it depends what difficult you play on.

        I also have deleted technician for the low guys except for a couple.

        So steve give it a try if you wont i have been using your great re rates.

        I fogot i have lesnar speed at 75 and attack speed 72
        The problem with raising them, is that the matches becomes shorter. Our whole idea behind this was to make matches longer and get more realistic results. I feel like we've hit that "wall". We don't want to lower the stats anymore then they are, and if we raise them, matches become shorter again. There is only so much we can do if the AI gameplay is no where it should be.

        If you watch a live match, the one reason why it lasts so long, is because the wrestlers take little "breaks" in between moves. While the opponent is outside, the wrestler in ring will "rest up". In this game, it's a constant cat and mouse chase. You go outside, he follows. They marketed how this years game would resemble the match pace you see on TV. I guess they left that piece out as well.

        Regardless, there has to be some "middle ground"...whether it be the sliders or attribute ratings.

        Comment

        • Steven547
          MVP
          • May 2004
          • 3796

          #274
          Re: WWE 2k15 Attributes Thread

          Originally posted by MLB Bob
          Im trying a few theories myself. I want main eventers to dominate lower level wrestlers, resilient types to take a beating but able to get a flurry off to get a win and have good back and forth matches with similar level guys.

          Im testing and charting how many moves it takes to deplete the health meter all the way (and time) the durability ratings as well as the opponents grapple ratings are what effect this.

          By knowing these numbers I can scale each wrestler better. Example: A jobber with 0 for durability ratings and an opponent with 50 attack ratings (grapple etc) takes 17 grapple attacks to wipe him out. 9 if he is a 90 grapple offense.

          Also when momentum is at 90, while the opponent is in his first power bar gets 9%, in the second bar it increases (12.5% or something)

          Finding out a lot of stuff and its not all pieced together yet but it will be.
          Curious as to your findings.

          Comment

          • ItsJock
            Just started!
            • Dec 2014
            • 2

            #275
            Re: WWE 2k15 Attributes Thread

            What's up guys! I was requested by one of your guys in this community to post some sliders and attributes. I do a livestream of WWE Universe daily he had checked out my stream and said I had some excellent matches. First off I do play player vs cpu so I think that should say a lot for my universe. But anyways see y'all have a lot of attributes and sliders being posted so not even sure if my setup would help y'all out I've done even more editing as well with move sets to make matches more diverse as well which helps matches be more exciting. I'll let y'all be the judge and check out my stuff that way y'all help me out by spreading the word about my content as well as me helping this community achieve a better game through joint editing. You can check my stuff out on YouTube my channel is ItsJockLive or you can catch my streams between 1-2 times daily. Hope to hear from y'all.

            Comment

            • MLB Bob
              MVP
              • Jan 2011
              • 1008

              #276
              Re: WWE 2k15 Attributes Thread

              Originally posted by mlom
              So then, taking your findings into account as far as durability goes, would it be feasible to just drop all jobbers' durability ratings to 0 that way they just don't last very long against main eventers but they are still competitive with other jobbers? Or am I thinking about this wrong?
              Yes, what Im looking for is the scale to still have attack (offense) and durability ratings arranged so that main eventers can have longer matches, main eventers can have quick squash matches with jobbers and resilient wreslters like ambrose, ziggler and shawn micheals can get beat about all match and land a a bunch of moves in a flurry and pull a win out. then to make epic PPV matches you can just lower finisher strength slider for PPV and have that crazy epic match.

              Comment

              • RyanLaFalce
                MVP
                • Apr 2009
                • 2337

                #277
                Re: WWE 2k15 Attributes Thread

                Curious as to how The Great Khali will be re-rated in the upcoming DLC Tuesday. I'd like to see him rated as his 2007-08 self when he was a monster.

                Sent From My Galaxy S7

                Comment

                • monkstar
                  Rookie
                  • Feb 2008
                  • 44

                  #278
                  Re: WWE 2k15 Attributes Thread

                  ok steve your right. yeah if they had the right pace like on tv it would be great but they dont. But same times i do get longer matches i had one the other brock vs neville went for 10min and another for 4min to 5min. I think it random same time. Also i think it depends which wrestler it is cause bo still gets dominated in like below 4min.

                  Just a theory you might lower there momentum lower but not to low maybe -5 for all. I did it with the divas and there matches go longer.

                  I will give it a test with couple wrestlers to see if matches go longer and matches are finished with a finsher.

                  Also which diffucults you guys play on cause on normal you dont see that much reversing. I will be testing on legend though.
                  Last edited by monkstar; 02-11-2015, 09:56 PM.

                  Comment

                  • MLB Bob
                    MVP
                    • Jan 2011
                    • 1008

                    #279
                    Re: WWE 2k15 Attributes Thread

                    Im testing on legend. Stamina is a big factor with both match length and pace. Having low stamina makes the pace slow and wrestlers gas out and take breaks, but if a gassed opponent gets hit hard and pinned its next to impossible to kick out making the match end on non finishers. Double edged sword. If you concentrate on stamina and not gas out, you have to pace your own matches.

                    My suggestion is if you increase momentum, lower finisher strength. that way youre not getting quick finishers and doing all your damage with finishers. I know Im taking awhile to get results posted but they are coming and I'll have a post explaining everything I find

                    Comment

                    • monkstar
                      Rookie
                      • Feb 2008
                      • 44

                      #280
                      Re: WWE 2k15 Attributes Thread

                      I just tested a couple matches. On legend CPU VS CPU.

                      Frist 3 matches with brock vs Bo.
                      Match 1 bo reveresed 3 times and a finsher brock won with sub - 4.40m.
                      Match 2 Bo Reveresed 3 times and brock won with his sig - 2.30m.
                      Match 3 Bo reversed 3 times brock won with sub - 4.55m.

                      Second 3 matches with Brock vs Neville.
                      Match 1 Neville reversed 5 times brock won with F5 - 4.26m.
                      Match 2 Neville reversed 4 times brock won with sig - 3.51m.
                      Match 3 Neville reversed 7 times brock won with sig - 3.05m

                      Third 3 Matches with brock and cena
                      Match 1 Cena reversed 8 times and won with FU - 5.55m.
                      Match 2 Cena reversed 6 times and brock won with F5 - 5.40m.
                      Match 3 Cena reversed 5 times and won with FU - 6.51m.

                      I tested Same matches with Steve re rates except with momentum - 5. But not the rating your testing.

                      First 3 matches Brock and Cena
                      Match 1 Cena reversed 10 times and hit a FU but was to tied to pin and couple moves later used a normal move to win. - 6.14m.
                      Match 2 Cena reversed 9 times and brock won with F5 - 6.20m.
                      Match 3 Cena reversed 14 times and hit brock with a FU but brock kicked out and later cena used comeback and afer pinned brock for the win. - 8.00m.

                      Second 3 Matches Brock and Bo.
                      Match 1 Bo reveseed 5times brock won with FU - 3.00m
                      Match 2 Bo reversed 4 times brock won with FU - 2.48m.
                      Match 3 Bo Reversed 3 times brock won with FU - 3.13m.

                      Cant wait until what you have found bob. Also but i mostly just watch matches and sometimes play them. what do you do.
                      Last edited by monkstar; 02-12-2015, 12:00 AM.

                      Comment

                      • monkstar
                        Rookie
                        • Feb 2008
                        • 44

                        #281
                        Re: WWE 2k15 Attributes Thread

                        I have a rating for HBK they are based on steves ratings and a bit on my ratings.
                        40,50,80,80,85,80,85,80,75,90,52,80,75,80,65,80,85 ,80,90,50,90,40,70,90,85,
                        EO70
                        FO70
                        PSD65
                        TSD - Default.

                        Check this out this is an upper card Michaels.

                        Comment

                        • RyanLaFalce
                          MVP
                          • Apr 2009
                          • 2337

                          #282
                          Re: WWE 2k15 Attributes Thread

                          Originally posted by monkstar
                          I have a rating for HBK they are based on steves ratings and a bit on my ratings.
                          40,50,80,80,85,80,85,80,75,90,52,80,75,80,65,80,85 ,80,90,50,90,40,70,90,85,
                          EO70
                          FO70
                          PSD65
                          TSD - Default.

                          Check this out this is an upper card Michaels.
                          I'll try these out tomorrow. Thanks.

                          Sent From My Galaxy S7

                          Comment

                          • monkstar
                            Rookie
                            • Feb 2008
                            • 44

                            #283
                            Re: WWE 2k15 Attributes Thread

                            Originally posted by RyanLaFalce
                            I'll try these out tomorrow. Thanks.

                            Sent From My Galaxy S7
                            I made to changes to Stamina rec 80 and running off 85 his overall is 83.

                            Comment

                            • monkstar
                              Rookie
                              • Feb 2008
                              • 44

                              #284
                              Re: WWE 2k15 Attributes Thread

                              Just watched a match between Brock and Goldberg

                              It went back and forth both used there sigs twice but Brock won with an f5 - 7.14m.

                              Using steve ratings for brock and goldbergs ratings are close to the same as brock.

                              Just tried a another match with them again with momentum at -5 for both

                              This match for 8.15 with brock winning with a normal move. Goldberg was starting to get tied after hitting his sig.

                              Comment

                              • PhilliesFan13
                                Banned
                                • May 2009
                                • 15651

                                #285
                                Re: WWE 2k15 Attributes Thread

                                Originally posted by Steven547
                                New file added. Any changes are in GREEN.

                                I adjusted the Stamina, Stamina Rec, Strike Rev, Grapple Rev, and Aerial Rev ratings.

                                Added the slider set that RyanLaFalce is using. This is the last column on the sliders tab (not the average column).

                                Increased Lesner Stamina and Stamina Recovery.

                                I removed all "Technician" abilities from the lower card guys as well.

                                Running a match with Lesner vs Santino (CPU vs CPU). And, I don't get it. Santino, even after the changes I made, keeps kicking out of pins. Lesner delivered his F5 and finally pinned a bloody Santino.

                                I believe our issue is the attack speeds. If they can attack faster, they'll get more hits in. Problem is, you don't want to lower the Santinos, or it won't look "realistic". What I do know, is that I agree with what was said on here...that after the last patch, the gameplay is different. Previously, with ratings like these, Santino would lose in 3 mins or less. No longer the case.
                                Would you mind emailing me the latest update? Thanks.

                                Comment

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