WWE 2k15 Attributes Thread

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • monkstar
    Rookie
    • Feb 2008
    • 44

    #496
    Re: WWE 2k15 Attributes Thread

    Finished updating the legends for steves new re rates so give them a try if u wont.
    Attached Files

    Comment

    • monkstar
      Rookie
      • Feb 2008
      • 44

      #497
      Re: WWE 2k15 Attributes Thread

      Also steve in the sliders under my name that 1 should be a 2 for chain wrestling and fOS is 15 if you can change them that would be great.

      Comment

      • Steven547
        MVP
        • May 2004
        • 3796

        #498
        Re: WWE 2k15 Attributes Thread

        Originally posted by monkstar
        Finished updating the legends for steves new re rates so give them a try if u wont.
        Cool. Ill try and add these to the sheet when i get home. Ill have a separate tab so it's easier to update if needed...along with the divas.

        Originally posted by monkstar
        Also steve in the sliders under my name that 1 should be a 2 for chain wrestling and fOS is 15 if you can change them that would be great.
        Ok. I'll make change.


        Question for everyone...

        What is everyones thought on reducing every wrestlers arm power, leg power, and grapple offense by 10 each? I say this because I feel we are slowly crawling back to the default ratings. And reducing each one might prolong matches but still keep the separation between the different "classes". I think 50 should be the max rating (give or take a few points ) for each category.

        Thoughts?
        Last edited by Steven547; 03-23-2015, 12:17 PM.

        Comment

        • Steven547
          MVP
          • May 2004
          • 3796

          #499
          Re: WWE 2k15 Attributes Thread

          Originally posted by mlom
          I tried this with HBK vs Brock and HBK vs Hulk Hogan a couple of nights ago and it seemed to work fairly well. I would have liked to have tried a handful of matches but it was late and I needed to turn in for work the next day. HBK lost to Lesnar after a good back and forth match that went 10+ minutes; HBK beat Hogan after a mostly one-sided match in HBK's favor in a match that went somewhere around 8 minutes. Hogan would have more than likely won that match had the (stupid) AI hit the Legdrop the two occasions it tried (Hogan kept getting hung up on HBK's prone body when trying to get in position for it.) I might even say drop it by 15-20 for every offensive stat. -10 didn't make a huge difference from what I could tell, a very slight increase in the length of the match, but maybe a larger subtraction would do wonders?

          As a side note, I subtracted 4 notches from the Finisher Strength in your "MINE" sliders and it also seemed to help alot with finisher kickouts. Whereas 1 finisher seemed to always end the match, now main event guys seem to get out of 1 to 2 finishers before they're done if you're "working" the match and pay attention to how much damage you've done to them. Once they hit red levels of damage according to the limb damage icon, that typically seems to be the match after a finisher (not always, mind you.) Jobbers and such still get taken down by 1 provided they've had enough damage dealt to them beforehand, which isn't hard to do with their low defensive and durability stats.
          So finisher strength will go to 12 on the sliders.

          And we're looking at reducing arm and leg power, grapple off, running off, power sub off, tech sub off, aerial off, env off, and foreign obj off by 15 then?
          Last edited by Steven547; 03-23-2015, 02:19 PM.

          Comment

          • Millennium
            Franchise Streamer
            • Aug 2002
            • 9889

            #500
            Re: WWE 2k15 Attributes Thread

            If I didn't want to have to go through roster editing, what would be the best set of sliders for me to start with?
            Franchise > All Y'all

            My Twitter
            My Twitch Channel!

            Comment

            • Steven547
              MVP
              • May 2004
              • 3796

              #501
              Re: WWE 2k15 Attributes Thread

              Originally posted by Millennium
              If I didn't want to have to go through roster editing, what would be the best set of sliders for me to start with?
              It's a personal preference really. For longer matches, i think we established to lower finisher strength in the sliders. Also, the reversal sliders control the wrestlers ability to reverse moves when he is CPU controlled. If you're controlling, then the ratings affect this.

              When you look at the average slider column, it seems the trend is to lower the AI strike and grapple reversals For cpu and hum.

              Comment

              • Steven547
                MVP
                • May 2004
                • 3796

                #502
                Re: WWE 2k15 Attributes Thread

                Originally posted by mlom
                Sorry, scratch what I said. Finisher strength I have set at 6. I've changed things around so much that I lose track. But yeah, 6 seems to be working pretty well for me in getting better matches.

                And yeah, anything that has to do with a wrestler's attacking power/attributes dropping 15-20 across the board. I left all submission attributes where they were at. I didn't have an opportunity to mess with them because I wasn't using a guy with a sub finisher so that might be worth testing before taking that leap; I just didn't want a guy like Sting not being able to finish matches with the Death Lock.
                We probably should take the leap with sub ratings. In the matches on TV, guys take awhile to submit...this might help.

                Comment

                • Millennium
                  Franchise Streamer
                  • Aug 2002
                  • 9889

                  #503
                  Re: WWE 2k15 Attributes Thread

                  Originally posted by Steven547
                  It's a personal preference really. For longer matches, i think we established to lower finisher strength in the sliders. Also, the reversal sliders control the wrestlers ability to reverse moves when he is CPU controlled. If you're controlling, then the ratings affect this.

                  When you look at the average slider column, it seems the trend is to lower the AI strike and grapple reversals For cpu and hum.
                  So in the picture above, for longer matches you suggest the Average column?

                  I'm interested in longer matches (already play on legend). Feel like they can be over very quickly at times.

                  Sent from my Samsung Galaxy Note 3
                  Franchise > All Y'all

                  My Twitter
                  My Twitch Channel!

                  Comment

                  • Steven547
                    MVP
                    • May 2004
                    • 3796

                    #504
                    Re: WWE 2k15 Attributes Thread

                    Originally posted by Millennium
                    So in the picture above, for longer matches you suggest the Average column?

                    I'm interested in longer matches (already play on legend). Feel like they can be over very quickly at times.

                    Sent from my Samsung Galaxy Note 3
                    For longer matches, the sliders will help a bit (lower finisher strength...increase stamina etc), but in the long run, the ratings will definitely help. For example, I look at the arm power as a "hit point" damage rating. The higher rating means more damage delivered to the opponent, which can mean faster matches.

                    I have had 9 min CPU vs CPU matches...and 15 min hum vs cpu matches. I had a hum vs cpu ladder match lastnight where 4 out of 6 wrestlers were bleeding a lot, and match was at least a half hour.

                    Comment

                    • Millennium
                      Franchise Streamer
                      • Aug 2002
                      • 9889

                      #505
                      Re: WWE 2k15 Attributes Thread

                      Originally posted by Steven547
                      For longer matches, the sliders will help a bit (lower finisher strength...increase stamina etc), but in the long run, the ratings will definitely help. For example, I look at the arm power as a "hit point" damage rating. The higher rating means more damage delivered to the opponent, which can mean faster matches.

                      I have had 9 min CPU vs CPU matches...and 15 min hum vs cpu matches. I had a hum vs cpu ladder match lastnight where 4 out of 6 wrestlers were bleeding a lot, and match was at least a half hour.
                      I'm also supposing you or momentum on slow?

                      Sent from my Samsung Galaxy Note 3
                      Franchise > All Y'all

                      My Twitter
                      My Twitch Channel!

                      Comment

                      • Steven547
                        MVP
                        • May 2004
                        • 3796

                        #506
                        Re: WWE 2k15 Attributes Thread

                        Originally posted by Millennium
                        I'm also supposing you or momentum on slow?

                        Sent from my Samsung Galaxy Note 3
                        I've kept mine on normal.

                        Comment

                        • monkstar
                          Rookie
                          • Feb 2008
                          • 44

                          #507
                          Re: WWE 2k15 Attributes Thread

                          I added sting 99 to the updates he is as close to triple h. Ric Flair actually 78 overall.
                          Attached Files
                          Last edited by monkstar; 03-23-2015, 10:17 PM.

                          Comment

                          • Steven547
                            MVP
                            • May 2004
                            • 3796

                            #508
                            Re: WWE 2k15 Attributes Thread

                            Only changes I've made is to lower the Arm Power, Leg Power, and Grapple Offense by 15. Testing that for now to see if it's worth reducing the other attack ratings.

                            Comment

                            • monkstar
                              Rookie
                              • Feb 2008
                              • 44

                              #509
                              Re: WWE 2k15 Attributes Thread

                              Just added ultimate Warrior And the ones in green are readjustments. That will be it for now untill steve does his new ratings.
                              Attached Files
                              Last edited by monkstar; 03-23-2015, 10:44 PM.

                              Comment

                              • Steven547
                                MVP
                                • May 2004
                                • 3796

                                #510
                                Re: WWE 2k15 Attributes Thread

                                Originally posted by monkstar
                                Just added ultimate Warrior And the ones in green are readjustments. That will be it for now untill steve does his new ratings.
                                First match after new ratings:

                                Arm Power, Leg Power, and Grapple Offense reduced by 15.

                                Wyatt vs Ambrose..using "Mine" sliders.
                                Wyatt won...it was back and forth and lasted 9 mins.

                                Comment

                                Working...