Finished updating the legends for steves new re rates so give them a try if u wont.
WWE 2k15 Attributes Thread
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Re: WWE 2k15 Attributes Thread
Question for everyone...
What is everyones thought on reducing every wrestlers arm power, leg power, and grapple offense by 10 each? I say this because I feel we are slowly crawling back to the default ratings. And reducing each one might prolong matches but still keep the separation between the different "classes". I think 50 should be the max rating (give or take a few points ) for each category.
Thoughts?Last edited by Steven547; 03-23-2015, 12:17 PM.Comment
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Re: WWE 2k15 Attributes Thread
Originally posted by mlomI tried this with HBK vs Brock and HBK vs Hulk Hogan a couple of nights ago and it seemed to work fairly well. I would have liked to have tried a handful of matches but it was late and I needed to turn in for work the next day. HBK lost to Lesnar after a good back and forth match that went 10+ minutes; HBK beat Hogan after a mostly one-sided match in HBK's favor in a match that went somewhere around 8 minutes. Hogan would have more than likely won that match had the (stupid) AI hit the Legdrop the two occasions it tried (Hogan kept getting hung up on HBK's prone body when trying to get in position for it.) I might even say drop it by 15-20 for every offensive stat. -10 didn't make a huge difference from what I could tell, a very slight increase in the length of the match, but maybe a larger subtraction would do wonders?
As a side note, I subtracted 4 notches from the Finisher Strength in your "MINE" sliders and it also seemed to help alot with finisher kickouts. Whereas 1 finisher seemed to always end the match, now main event guys seem to get out of 1 to 2 finishers before they're done if you're "working" the match and pay attention to how much damage you've done to them. Once they hit red levels of damage according to the limb damage icon, that typically seems to be the match after a finisher (not always, mind you.) Jobbers and such still get taken down by 1 provided they've had enough damage dealt to them beforehand, which isn't hard to do with their low defensive and durability stats.
And we're looking at reducing arm and leg power, grapple off, running off, power sub off, tech sub off, aerial off, env off, and foreign obj off by 15 then?Last edited by Steven547; 03-23-2015, 02:19 PM.Comment
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Re: WWE 2k15 Attributes Thread
If I didn't want to have to go through roster editing, what would be the best set of sliders for me to start with?Comment
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Re: WWE 2k15 Attributes Thread
When you look at the average slider column, it seems the trend is to lower the AI strike and grapple reversals For cpu and hum.Comment
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Re: WWE 2k15 Attributes Thread
Originally posted by mlomSorry, scratch what I said. Finisher strength I have set at 6. I've changed things around so much that I lose track. But yeah, 6 seems to be working pretty well for me in getting better matches.
And yeah, anything that has to do with a wrestler's attacking power/attributes dropping 15-20 across the board. I left all submission attributes where they were at. I didn't have an opportunity to mess with them because I wasn't using a guy with a sub finisher so that might be worth testing before taking that leap; I just didn't want a guy like Sting not being able to finish matches with the Death Lock.Comment
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Re: WWE 2k15 Attributes Thread
It's a personal preference really. For longer matches, i think we established to lower finisher strength in the sliders. Also, the reversal sliders control the wrestlers ability to reverse moves when he is CPU controlled. If you're controlling, then the ratings affect this.
When you look at the average slider column, it seems the trend is to lower the AI strike and grapple reversals For cpu and hum.
I'm interested in longer matches (already play on legend). Feel like they can be over very quickly at times.
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Re: WWE 2k15 Attributes Thread
I have had 9 min CPU vs CPU matches...and 15 min hum vs cpu matches. I had a hum vs cpu ladder match lastnight where 4 out of 6 wrestlers were bleeding a lot, and match was at least a half hour.Comment
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Re: WWE 2k15 Attributes Thread
For longer matches, the sliders will help a bit (lower finisher strength...increase stamina etc), but in the long run, the ratings will definitely help. For example, I look at the arm power as a "hit point" damage rating. The higher rating means more damage delivered to the opponent, which can mean faster matches.
I have had 9 min CPU vs CPU matches...and 15 min hum vs cpu matches. I had a hum vs cpu ladder match lastnight where 4 out of 6 wrestlers were bleeding a lot, and match was at least a half hour.
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Re: WWE 2k15 Attributes Thread
I added sting 99 to the updates he is as close to triple h. Ric Flair actually 78 overall.Attached FilesLast edited by monkstar; 03-23-2015, 10:17 PM.Comment
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Re: WWE 2k15 Attributes Thread
Just added ultimate Warrior And the ones in green are readjustments. That will be it for now untill steve does his new ratings.Attached FilesLast edited by monkstar; 03-23-2015, 10:44 PM.Comment
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Re: WWE 2k15 Attributes Thread
Arm Power, Leg Power, and Grapple Offense reduced by 15.
Wyatt vs Ambrose..using "Mine" sliders.
Wyatt won...it was back and forth and lasted 9 mins.Comment
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