WWE 2k15 Attributes Thread

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  • Steven547
    MVP
    • May 2004
    • 3796

    #46
    Re: WWE 2k15 Attributes Thread

    Originally posted by vtcrb
    I have most of the Smaller guys Low, but i will look at it for Big Show. I just felt as a Giant, he and a few others should be Alot more Powerful.
    Exactly. Which is why I'm thinking of lowering everyone's stats, then readjusting the more powerful guys. This allows for more distribution of power. You can have Big Show at 85 and Santino at 30. More room for adjustments, yet longer matches. Again, just my theory for now. I'm looking at the current stats and see way too many guys with the same power ratings. Barrett, Big E, Rusev, Undertaker, Sheamus, etc all have 85 for arm power. Only 15 below Big Show, which isn't much.

    Doing what you are, but starting at lower stats.

    Comment

    • vtcrb
      Hall Of Fame
      • Nov 2006
      • 10289

      #47
      Re: WWE 2k15 Attributes Thread

      Originally posted by Steven547
      Exactly. Which is why I'm thinking of lowering everyone's stats, then readjusting the more powerful guys. This allows for more distribution of power. You can have Big Show at 85 and Santino at 30. More room for adjustments, yet longer matches. Again, just my theory for now. I'm looking at the current stats and see way too many guys with the same power ratings. Barrett, Big E, Rusev, Undertaker, Sheamus, etc all have 85 for arm power. Only 15 below Big Show, which isn't much.

      Doing what you are, but starting at lower stats.
      Sounds good. As i say mine is just a working Theory. With the Big Guys, Most dont really have Long matches, which is why I have them Higher. I look forward to seeing what you find in your testing.
      NBA 2k18 Roster:
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      Roster Editing for Over a Decade

      Comment

      • Steven547
        MVP
        • May 2004
        • 3796

        #48
        Re: WWE 2k15 Attributes Thread

        Finally home from work for New Years. I'll run a couple matches (CPU vs CPU) Bray Wyatt vs Dean Ambrose.

        Default settings:
        Match 1: Wyatt wins 4:24
        Match 2: Wyatt wins 5:16
        Match 3: Wyatt wins 3:25

        Reducing Arm/Leg power by 20 each. Raised Damage Recover +10.
        Match 1: Wyatt wins 5:09
        Match 2: Ambrose (finally) 6:32
        Match 3: Ambrowse 5:43

        One thing I definitely noticed, was because there were more moves due to the lower power...they were more realistically "tired". More moves = more stamina used. So to me, it appeared more realistic.

        I definitely see the increase in match time. I think I'll start my "re-attributing" by lowering everyone's Arm/Leg power by 20 to start, and raising damage recovery on a few wrestlers. Then adjust those from there to get better results.

        I think this is a good start!

        Comment

        • bigbob
          MVP
          • Sep 2007
          • 10471

          #49
          Re: WWE 2k15 Attributes Thread

          Originally posted by vtcrb
          I wanted to give you guys a Sample. This is still a WORK IN PROGRESS, but let me know how this works for you guys.

          Big Show

          Arm Power 96
          Leg Power 92
          Head Durability 86
          Body Durability 86
          Arm Durability 84
          Leg Durability 75
          Movement Speed 51
          Strike Speed 61
          Grapple Speed 55
          Agility 59
          Strength 98
          Stamina 61
          Stamina Recovery 64
          Damage Recovery 83
          Momentum 80
          Strike Reversal 63
          Grapple Reversal 70
          Aerial Reversals 40
          Chain Wrestling 55
          Grapple Offense 95
          Running Offense 65
          Power Submission Offense 87
          Technical Submission Offense 41
          Aerial Offense 15
          Aerial Range 15
          Environmental Offense 90
          Foreign Object Offense 82
          Power Submission Defense 96
          Technical Submission Defense 55

          God, that's an OCDers nightmare.
          --

          Have you ever wanted to coach or play basketball at the next level, but something prevented you from achieving that dream? Fret no more. Ask me about SimWorld Hoops to see how you can create your virtual self, and follow your path from the prep-level to the pros.

          #SeeTheGameBeTheGame

          Comment

          • RyanLaFalce
            MVP
            • Apr 2009
            • 2337

            #50
            Re: WWE 2k15 Attributes Thread

            Does anyone know why AI Wrestlers save their finishers until they have 3?

            Comment

            • bigbob
              MVP
              • Sep 2007
              • 10471

              #51
              Re: WWE 2k15 Attributes Thread

              Originally posted by RyanLaFalce
              Does anyone know why AI Wrestlers save their finishers until they have 3?
              Never had that happen. Any AI wrestler I go against attempts their finisher immediately after their signature.
              --

              Have you ever wanted to coach or play basketball at the next level, but something prevented you from achieving that dream? Fret no more. Ask me about SimWorld Hoops to see how you can create your virtual self, and follow your path from the prep-level to the pros.

              #SeeTheGameBeTheGame

              Comment

              • Steven547
                MVP
                • May 2004
                • 3796

                #52
                Re: WWE 2k15 Attributes Thread

                So far, I've lowered the following:

                -Arm Power (-20) - All Wrestlers.
                -Leg Power (-20) - All Wrestlers.
                -The Arm and Leg power will then be adjusted to create further separation between wrestlers.
                -Strength adjusted per 2ksports finding to accommodate weight detection.
                -Stamina adjusted to increase match time for the "better" wrestlers (and decrease for mid carders and lower.)
                -Damage Recovery was adjusted per specific wrestlers to increase match time and allow for the "better" wrestlers to win.

                This is still a work in progress. Curious as to what everyone is doing with theirs.
                Attached Files

                Comment

                • awffltony77
                  MVP
                  • Mar 2014
                  • 1005

                  #53
                  Re: WWE 2k15 Attributes Thread

                  Originally posted by Steven547
                  So far, I've lowered the following:

                  -Arm Power (-20) - All Wrestlers.
                  -Leg Power (-20) - All Wrestlers.
                  -The Arm and Leg power will then be adjusted to create further separation between wrestlers.
                  -Strength adjusted per 2ksports finding to accommodate weight detection.
                  -Stamina adjusted to increase match time for the "better" wrestlers (and decrease for mid carders and lower.)
                  -Damage Recovery was adjusted per specific wrestlers to increase match time and allow for the "better" wrestlers to win.

                  This is still a work in progress. Curious as to what everyone is doing with theirs.
                  Your on to something here, thank you. May I inquire as to the balance sliders you use?

                  Comment

                  • Steven547
                    MVP
                    • May 2004
                    • 3796

                    #54
                    Re: WWE 2k15 Attributes Thread

                    Originally posted by awffltony77
                    Your on to something here, thank you. May I inquire as to the balance sliders you use?
                    Thanks. I'm just using the ideas of everyone here...***nne130 with the damage recovery idea...2ksports weight detection etc.

                    Slider wise, haven't really messed with those yet. Speaking of those, I'll probably adjust the reversal attribures as well. Right now, Santino reverses a quite a lot. Lowering the strike and grapple reversals should increase the probability that the mid carders/jobbers will lose to the "superstars. (Can't reverse means more damage taken).

                    Same effect, raising it should create more back and forth matches with the superstars. Don't get me wrong, Santino still loses, but he puts up a heck of a fight with Big Show. Almost too much.

                    In theory, If you lessen the window of reversals, the more damage that wrestler will take.

                    Also, anyone tinker with movement speed. While i appreciate this attribute, lowering it too much is like watching a slo-mo action scene. I think Big Show is a 50. When he punches, its too slow, so he always gets countered.

                    Comment

                    • Runne130
                      Pro
                      • Sep 2012
                      • 542

                      #55
                      Re: WWE 2k15 Attributes Thread

                      Originally posted by Steven547
                      Thanks. I'm just using the ideas of everyone here...***nne130 with the damage recovery idea...2ksports weight detection etc.

                      Slider wise, haven't really messed with those yet. Speaking of those, I'll probably adjust the reversal attribures as well. Right now, Santino reverses a quite a lot. Lowering the strike and grapple reversals should increase the probability that the mid carders/jobbers will lose to the "superstars. (Can't reverse means more damage taken).

                      Same effect, raising it should create more back and forth matches with the superstars. Don't get me wrong, Santino still loses, but he puts up a heck of a fight with Big Show. Almost too much.

                      In theory, If you lessen the window of reversals, the more damage that wrestler will take.

                      Also, anyone tinker with movement speed. While i appreciate this attribute, lowering it too much is like watching a slo-mo action scene. I think Big Show is a 50. When he punches, its too slow, so he always gets countered.
                      yeah i was thinking the same thing with the reversals, r-truth reverses way to much also, ive seen him beat guys like sheamus and cesaro altely, he won my us title the other day

                      Comment

                      • Steven547
                        MVP
                        • May 2004
                        • 3796

                        #56
                        Re: WWE 2k15 Attributes Thread

                        Originally posted by Runne130
                        yeah i was thinking the same thing with the reversals, r-truth reverses way to much also, ive seen him beat guys like sheamus and cesaro altely, he won my us title the other day
                        I'll have to try this when i get home from work. So far, it makes sense to do that.

                        Looking at my spreadsheet, the top 19 wrestlers are 80, 85, or 90. Santino and R-Truth are 80. Sheamus and Cesaro are a 70. I bet if you reversed those you would see a difference.

                        Updated the first post of this thread with the excel file for attribute changes. Take a look. I added the wrestlers card status which will determine some ratings. If any changes/suggestions, let me know.
                        Last edited by Steven547; 01-05-2015, 03:23 PM.

                        Comment

                        • Runne130
                          Pro
                          • Sep 2012
                          • 542

                          #57
                          Re: WWE 2k15 Attributes Thread

                          Originally posted by Steven547
                          I'll have to try this when i get home from work. So far, it makes sense to do that.

                          Looking at my spreadsheet, the top 19 wrestlers are 80, 85, or 90. Santino and R-Truth are 80. Sheamus and Cesaro are a 70. I bet if you reversed those you would see a difference.

                          Updated the first post of this thread with the excel file for attribute changes. Take a look. I added the wrestlers card status which will determine some ratings. If any changes/suggestions, let me know.
                          Im curious to see what it brings, im going to have some time tonight i think to play around with it, hopefully ill be able to give it an hour or two

                          Comment

                          • PhiPsi1
                            MVP
                            • Feb 2003
                            • 1039

                            #58
                            Re: WWE 2k15 Attributes Thread

                            @All -


                            It is great to see a thread like this....The one big issue I'm seeing with the game (via streams), is that even on Legendary level you will see the wins by the likes of Fandango (Hum-user) beat Rollins (CPU) or Batista (CPU). The last WWE game that I bought was actually Smackdown:Here Comes the Pain. The biggest aspect that I appreciated about this game was that you would rarely (if ever) see these kind of unrealistic wins. Let the user be Hurricane and put him up against Christian (CPU) or Edge (CPU) in HTCP and it would be truly an uphill battle to even get enough 'momentum' to get a Finisher or even fill up the meter 1/4th.

                            And that is what I think could possibly be achieved with the ideas that have been proposed in the thread. And I think with the vast amount of attributes editing that can be done (just as in other 2K games) and the knowledge of our OS fam, maybe we can all collaborate and make this game even more sim-like. By no means am I any editing guru, but I know this game has alot of potential. The match pacing is really awesome from what I have seen in streams.

                            For some reference, I found this youtube video below:



                            Would be awesome if the person that uploaded this youtube video was a member of the OS crew. The ebb and flow of the match was awesome. And the amount of time to lead up to a signature/finisher is pretty good. Basically, I hope there is a way we could get the superstars to 'build up' to their signatures & finisher in more of the way that HTCP did in that superstars have a clear 'advantage' over the mid-card level talent. And have some epic matches for the likes of Cena vs. Brock, etc....

                            Comment

                            • Runne130
                              Pro
                              • Sep 2012
                              • 542

                              #59
                              Re: WWE 2k15 Attributes Thread

                              i also changed the momentums to lower rates, guys like bryan cena lesnar hogan top guys are in the 60's n jobbers are in the 20's it takes alot longer to build up a finisher this way, only problem is alot of matches are ending after regular moves then, but i ahvent changed arm or leg power yet either

                              Comment

                              • Steven547
                                MVP
                                • May 2004
                                • 3796

                                #60
                                Re: WWE 2k15 Attributes Thread

                                Originally posted by Runne130
                                i also changed the momentums to lower rates, guys like bryan cena lesnar hogan top guys are in the 60's n jobbers are in the 20's it takes alot longer to build up a finisher this way, only problem is alot of matches are ending after regular moves then, but i ahvent changed arm or leg power yet either
                                The problem is that the AI is programmed to win any way possible. So if the AI feels a bodyslam will finish off it's opponent, it will do it. It would be nice to have them finish by using a finisher, though.

                                Comment

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