Another thing I noticed along these lines is that once the AI performs their 'signature', they go for the pin, rather than trying to do their finisher. Quite frustrating that the dev team couldn't get this piece on point considering in Here Comes The Pain, you would have the likes of Goldberg (CPU-controlled) 'store' 2 finishers to perform the spear and then proceed to do his jackknife. Then go for the pin. I have seen on multiple streams that the CPU-controlled wrestler will go for the pin on a body slam or clothesline. This is really causing me to not take the wrapper off the game and give it a go...
WWE 2k15 Attributes Thread
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Re: WWE 2k15 Attributes Thread
Another thing I noticed along these lines is that once the AI performs their 'signature', they go for the pin, rather than trying to do their finisher. Quite frustrating that the dev team couldn't get this piece on point considering in Here Comes The Pain, you would have the likes of Goldberg (CPU-controlled) 'store' 2 finishers to perform the spear and then proceed to do his jackknife. Then go for the pin. I have seen on multiple streams that the CPU-controlled wrestler will go for the pin on a body slam or clothesline. This is really causing me to not take the wrapper off the game and give it a go... -
Re: WWE 2k15 Attributes Thread
I am still on the PS3 version of 2k15, looking over the spreadsheet that was posted what columns would be best for me to use since the old gen doesnt have all the extra attributes?Comment
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Re: WWE 2k15 Attributes Thread
Honestly, I wouldn't know. I only have the PS4 version now. Use the colored columns, unless there is no value there. As far as PS3, maybe try and use the columns that match what the PS3 has?Comment
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Re: WWE 2k15 Attributes Thread
You might have just use the spreadsheet as a basis for the PS3.
After the initial changes, it's all personal preference and "logic".
Raise damage rec of the superstars to make them last longer.
Lower momentum for "lower" card guys.
Lower Arm / Leg power for longer matches and to help create more separation.
Raise Damage Rec of the "good" wrestlers and lower it for the mid card to lower wrestlers.
I've updated the first post with my changes as of tonight. I lowered Strike and Grapple reversal for the mid carders and jobbers, raised for the superstars. Matches were definitely shorter when you had a wider range of ratings between two wrestlers.
The colored columns are the changes. If no values, then use the default.
Not sure the weight detection is working as intended anymore. Santino (strength of 45) suplexed Mark Henry twice in this match (CPU vs CPU).
Let me know thoughts / suggestions, etc.Comment
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Re: WWE 2k15 Attributes Thread
I been tinkering with All the Attributes and it can change up alot of how thing play out. I am still trying to get a Happy Medium on everything. I turn ALOT of the Aerial Stuff down for the Big Guys who Dont use Aerial Moves. Once I get things like I want, i will be posting Attributes and Skills for ALL of My wrestlers.
Really awesome to see you on the WWE boards! You are one of the legends over on the NBA 2K forums, so really lookin' forward to seeing what you have done ratings wise to the WWE universe. Was wanting to see if it would be possible for you to share/post the attributes and skills for the wrestlers you have done up to this point? I believe that there is alot of potential with this game and I honestly believe this community can get the gameplay to reach the heights of Here Comes The Pain...As you can see from my previous posts that I'm a Here Comes The Pain fanboy! LOL!
Anyways, really hope to hear from you man...Thanks!Comment
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Re: WWE 2k15 Attributes Thread
Has anyone worked on a good set of sliders?
Sent From My Galaxy S7Comment
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Re: WWE 2k15 Attributes Thread
Some info here
http://www.operationsports.com/forum...er-thread.html
Here is something i forgot about, which would explain Santinos ability to go toe to toe still with Big Show even after the attribute changes....the OFF attributes.
Grapple Off
Running Off
Power Sub Off
Tech Sub Off
Aerial Off
For grapple and Running, Santino has a 70 and 75. Might not seem like a lot, but the movement speed of the wrestler will make up for it. The quicker = more damage he can inflict over the course of a match. Santino being a 75 vs Big Show at 50, is a considerable difference.Last edited by Steven547; 01-06-2015, 05:37 PM.Comment
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Re: WWE 2k15 Attributes Thread
Really awesome to see you on the WWE boards! You are one of the legends over on the NBA 2K forums, so really lookin' forward to seeing what you have done ratings wise to the WWE universe. Was wanting to see if it would be possible for you to share/post the attributes and skills for the wrestlers you have done up to this point? I believe that there is alot of potential with this game and I honestly believe this community can get the gameplay to reach the heights of Here Comes The Pain...As you can see from my previous posts that I'm a Here Comes The Pain fanboy! LOL!
Anyways, really hope to hear from you man...Thanks!
I will try to get some INFO posted in Next few hours.
EDIT: I Updated My Signature with LINK to My Attribute Edits. I am Updating them Throughout the night.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: WWE 2k15 Attributes Thread
*Cue Daniel Bryan chant*
YES! YES! YES! YES! Thanks @vtcrb! Will definitely check this out my friend. I think the decision to open the game (rather than returning it) has been made....
I really believe that with particular edits this game can really put it to the next level. B/c seeing from the work that you and the other 2K editing gurus have done with NBA, I have no doubt that the WWE universe will receive the necessary 'treatment' to bring us some great wrasslin' action!
EDIT:
Just looked over the stats...From a quick glance, they look good. The one piece I'm wondering about is in regards to the 'momentum' stat. I recall it was mentioned previously (or I may be wrong) that if this stat is lowered for the mid level carders and jobbers, that the mega stars and superstars will stand out based on the fact that the mega and superstars will get their signature and finishers quicker. Wondering about your thoughts on that...
For your reference as well...Check out this youtube video (a matchup between Cody and Dolph):
Check out how momentum is gained. It takes a good bit of time and is 'believable'. I'm thinkin' if we can get matches to play out like that, we will definitely be on to something!Last edited by PhiPsi1; 01-06-2015, 09:53 PM.Comment
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Re: WWE 2k15 Attributes Thread
Sent From My Galaxy S7Comment
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Re: WWE 2k15 Attributes Thread
*Cue Daniel Bryan chant*
YES! YES! YES! YES! Thanks @vtcrb! Will definitely check this out my friend. I think the decision to open the game (rather than returning it) has been made....
I really believe that with particular edits this game can really put it to the next level. B/c seeing from the work that you and the other 2K editing gurus have done with NBA, I have no doubt that the WWE universe will receive the necessary 'treatment' to bring us some great wrasslin' action!
Also feel free to leave comments in the Attribute thread. Positive AND Negative Feedback are welcomed. The GOAL is to make it better so Dont worry about offending me.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: WWE 2k15 Attributes Thread
I will be posting the sliders I use shortly on EditorsCorner. Please feel free to edit them to what feels right along with VT's Attribute edits.
Edit: The sliders are posted!
Sent From My Galaxy S7Last edited by RyanLaFalce; 01-06-2015, 10:25 PM.Comment
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Re: WWE 2k15 Attributes Thread
Could you please post the URL to where we can find these sliders....Thanks!Comment
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Re: WWE 2k15 Attributes Thread
I hope we all can work together to make the game better. I am making all of the Edits on DEFAULT Sliders, so be sure to take that into account when testing.
Also feel free to leave comments in the Attribute thread. Positive AND Negative Feedback are welcomed. The GOAL is to make it better so Dont worry about offending me.
Honestly, I prefer to do testing on default. I feel that if values are too far from default, some programming/coding on the background may be too negatively impacted. But heck...I'm no slider guru...so I may totally be off on that assumption.
What I plan on doing when I get a chance to put in some gaming time is: 1) Post gameplay via twitch so the community can see the match play out (although by no means am I some sort of gaming guru, LOL!) and 2) provide some general feedback.
By the way @vtcrb, do you ever do twitch streams? Let me know cuz I would really like to see some gameplay that you are experiencing.Comment
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