I am playing in universe so keep this in mind. Like I said previously I am pretty pleased with how these ratings are.
However I did also notice the a little bit of the "no selling" that was talked about, and also I haven't seen the CPU really try to go to the top rope yet when they have the chance for a finisher (although they rarely ever did before so that is what it is). I may lower some of the main guys damage recover ratings a touch.
Also, and this is more just preference, I may make the gap between the low card and upper card ratings a touch smaller, simply because I'm in universe, and want it to at least be possible that a lower card guy could get on a roll and work his way up. But I'm still debating on this, because I do like the way it is now.
I rated the legends myself, and I think they are mostly consistent with the current roster, maybe slightly higher (but I hold a lot of those guys in higher regard than today's crop, and even at that it still pains me that I have to make some of them midcarders but I want to include everyone in my roster).
Lastly, I'm not the best at the game or anything, but I think I need to up to one of the legend sliders. I used the "hard" sliders on the spreadsheet, and while if the CPU reverses a finisher the matches can be somewhat close, or if I'm a much lower rated guy it is hard to win, but I pretty much win every time and the match is not that close if my ratings are close to or higher than the CPU wrestler. How much more difficult is Legend than Hard?
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