Cezar Bononi is missing from nxt also
Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)
Just an update. I started my Universe about a week ago after doing all the edits. Been having a blast so far. Only thing so far is that I've had to bump up the special moves strength to about 18. I think a recent patch affected that. Currently I'm going through making the changes to grapple speed and arm/leg power for technicians/luchadors that you implemented recently. I'm sure I'll eventually get around to doing the ground attack edits too. Great work guys.
PS: I don't want to bombard you with requests but I've got a few in mind if you're looking for suggestions.
Sent from my SM-G935T using TapatalkNBA 2K17 SimWorld MyLEAGUE: So Much Drama in the DMV - A Baltimore Bullets Expansion MyLEAGUE
WWE 2K17 Universe: Revisionist History - A WWE 2K17 UniverseComment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
Has anyone on pc done all these edits? im not sure if files can be shared that are from steam games.
Would be great if this was achievable to help the guys who dont have the free time to do all the edits.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
ive edited about 15 wrestlers only. been having awesome matches.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)
I'm on close to 36 hours of editing between home and my job (where i do overnights by myself and bring my ps4). I'm close to the end....but man my brain is a wreck.
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
These edits are fantastic, but I am noticing some pretty big strength issues. I just played a match as Meng vs Road Warrior Animal(both caws obviously) with your ratings. Meng literally couldn't lift Animal for any moves. I edited his moves and he primarily has pretty basic stuff. No vertical suplexes, etc. So I tried a few other guys where they had low strength ratings as per your ratings and they all had the same issue. I had to edit Meng to increase his strength to get him to lift Animal, and nearly any heavyweight.
I'm not sure the strength ratings should be so low, but I don't want to screw up everything either. I'm not sure what to do.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
DCAllAmerican and Hyperballer,
I am very interested in your formula for developing attributes. I have noticed not only do this attributes and personality styles affect simulation but make gameplay so much more fun.
In reading the history of your WWE 2k Attribute project, I realize a lot of time an effort has gone into this project, and you may not want to give trade secrets.
Last year I stumbled upon you WWE 2k17 Attribute project. I decided to utilize it to create custom attributes for my 75 CAWS for my WWE 2k universe. I spent approximately 3 weeks in a spreadsheet averaging the stats of wrestlers on your list to create original attributes. Because of the number of CAW’s understanding your formula and using it would be preferable to reinventing the wheel.
I would love to use your method to create not only attributes for my CAWs, but also help in developing a custom starting point for each of your fighting styles and weight classes. I think this would be beneficial for creators and e-feds who want to have realistic simulations.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)
Cesaro and Shamus destroy everyone. Haha especially shamus. OK see some rhyme and reason as I've been plugging these in the past week....but shamus is a beast.
Capped off a fued with Seth and Dean in a HIAC match and it was a squash.
Lead me right into a new story the next night....LOVE these... DREAD spending 40+ hours plugging them in.
Also would like to come up with a system to push guys up and down, or when an upper card act goes from NXT to being mid card on RAW or SDL.....
either way, I'm having a blast. It's actually (almost) making the glitches humorous instead of detrimental.
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
I noticed that there are templates for CAWs on the list such as "Male: Orthodox, Male: Technician, Female: Valet", etc.. I also noticed that all the Male templates are Cruiserweight, and I was wondering if that really means anything and if so I was wondering what the point differential is like FW -> CW -> LHW -> HW -> SHW ?
If that is something y'all are working on, I am sorry for sounding impatient or anything like that, I truly admire y'all's work, I just would like to have a system for weight adjustments and stuff like that. Also, I didn't see any version of "CM Punk" on the list, so I thought I might throw that out there. Thanks for y'all's time and hard work!
Also, I think Rezar was misspelled to Rezer.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
I noticed that there are templates for CAWs on the list such as "Male: Orthodox, Male: Technician, Female: Valet", etc.. I also noticed that all the Male templates are Cruiserweight, and I was wondering if that really means anything and if so I was wondering what the point differential is like FW -> CW -> LHW -> HW -> SHW ?
If that is something y'all are working on, I am sorry for sounding impatient or anything like that, I truly admire y'all's work, I just would like to have a system for weight adjustments and stuff like that. Also, I didn't see any version of "CM Punk" on the list, so I thought I might throw that out there. Thanks for y'all's time and hard work!
Also, I think Rezar was misspelled to Rezer.
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
After copying and pasting the entire spreadsheet into individual pages and autofiltering it on an A-Z basis, I found 3 CM Punks, my bad.. still don't see Austin Aries. (Not sure if we are allowed to do that, the copying/pasting)Comment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
I noticed that there are templates for CAWs on the list such as "Male: Orthodox, Male: Technician, Female: Valet", etc.. I also noticed that all the Male templates are Cruiserweight, and I was wondering if that really means anything and if so I was wondering what the point differential is like FW -> CW -> LHW -> HW -> SHW ?
I also made a copy of the sheet in order to play with the input, I was attempting to make custom attributes for my CAW Michael Maverick. As I have said before I would love to discuss or help in adapting this philosophy into a way to build custom attributes for CAWS.Comment
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