Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
Cool mate, love the work done so far! Would love to help you guys out with the TNA guys at some point since I watch that more than WWE these days, You might have that covered already though.Last edited by Jamster26; 10-20-2017, 02:43 PM.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
Just a few of my suggestions:
Ambrose Reversals is only 30, I think this should be higher?
Also think Mark Henry should have the "ring breaker" skill
I think Roman Reigns could do with abit of a boost, seeing as he is a main guy.
Rollins is listed with "hammer throw", don't think he should have this personally
Titus O'Neil Damage Recovery seems rather higher for someone in his position.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
Following RETRO wrestlers are available
Alundra Blayze ('95 WWF)
Andre the Giant ('73 WWWF)
Bam Bam Bigelow ('94 WWF)
Big Boss Man ('90 WWF) (Face)
Big Boss Man ('99 Coporation)
Big Show ('00)
Booker T ('02 Invasion)
Bradshaw (JBL) ('08)
Bret Hart ('97 WWF) (Heel)
Bret Hart ('98 WCW)
British Bulldog ('97 WWF) (Heel)
Brutus Beefcake ('87 Barber)
Butch Miller (Bushwacker)
Chris Jericho ('00)
Christian ('12)
Daniel Bryan ('13)
Diamond Dallas Page ('92)
Diamond Dallas Page ('98)
Dusty Rhodes ('91 WWF)
Earthquake (Natural Disaster)
Eddie Guerrero ('04)
Edge (Rated-R)
Fab. Freebird - Buddy Roberts
Fab. Freebird - Jimmy Garvin
Fab. Freebird - Michael Hayes
Godfather
Goldberg ('97)
Greg Valentine
Ivory
Jacqueline
Jake Roberts ('91 Heel)
Jim Neidhart ('97 Hart Foundation)Concrete evidence/videos pleaseComment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)
I know somebody asked this question but I didn't see an answer. Would it be ok to just use the slider set and keep the base rosters as they are? My Universe is on hold at the moment so I wanted to get you guys' opinion before I decide to edit these things.
Sent from my SM-G920P using TapatalkReed is comin' atcha!
Check out the YouTube channel!
www.youtube.com/BRonSports
Reed's WWE 2k23 Universe: Youtube Edition
https://forums.operationsports.com/f...e-edition.htmlComment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)
I know somebody asked this question but I didn't see an answer. Would it be ok to just use the slider set and keep the base rosters as they are? My Universe is on hold at the moment so I wanted to get you guys' opinion before I decide to edit these things.
Sent from my SM-G920P using Tapatalk
I would suggest testing them out with the default rosters. Honestly, we started editing as soon as we got the game since our sheet was ready to go at the point of release.
So, I would say test it out because we are not sureConcrete evidence/videos pleaseComment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)
I know somebody asked this question but I didn't see an answer. Would it be ok to just use the slider set and keep the base rosters as they are? My Universe is on hold at the moment so I wanted to get you guys' opinion before I decide to edit these things.
Sent from my SM-G920P using TapatalkComment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
I personally play with the reversal sliders off, makes it abit more even to me, more of a contest.
Do you think you could make game sliders designed with the reversals off? Although I have tried your current sliders and they still work greatComment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
Noted that Jimmy Uso's grapple offense is 43 which seems quite high compared to other superstars in the same weight class. Jey Uso also has grapple offense of 43 but I assumed that was because he is in a different weight class. Corbin, who is also a heavyweight like Jimmy, has 22 Grapple Offense, so looks like this could be a bug?
Also, think Jinder should be classed as "Main" seeing as he is the current WWE champ.Last edited by Jamster26; 10-21-2017, 06:53 AM.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
One way I do a lot of my editing is I edit them before I play a match. So if you never get around to playing with someone, you don’t waste time editing them. This is during my universe so I edit whoever is on the card.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
Same thing I am doing.Concrete evidence/videos pleaseComment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
I appreciate this thread a lot as the current ratings are way overpowered. I do have a question however. Since I first got the game on PC I've been lowering all the ratings by 10-15 for each wrestler. I see that your ratings go way below that. Example being arm power so low. Can you give me some insight on why these ratings are so low before I start using your ratings? How does it affect the game play? Appreciate the responses.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project
I appreciate this thread a lot as the current ratings are way overpowered. I do have a question however. Since I first got the game on PC I've been lowering all the ratings by 10-15 for each wrestler. I see that your ratings go way below that. Example being arm power so low. Can you give me some insight on why these ratings are so low before I start using your ratings? How does it affect the game play? Appreciate the responses.
Notes
* Ratings appear low but that isn't important. We actually use the entire scale 0-100 in our attributes, so you will get a wider range of outputs.
* Giants/Monsters will appear to be overrated due to their Kayfabe strength/unstoppable nature.
* View an 80 the way 2K naturally treats the 100 rating. So if a wrestler is over a 65, he is doing something right in the wrestling business.
* Don't get into, " How is ____ 3 points higher than ____." Look at tiers. If two wrestlers are within 3-4 points of eachother, that really isn't that much of a differential since we are in fact using the entire scale.
* Don't JUST look at the Overall rating. Remember, wrestlers are rated based on their skillset. So to blindly look at the OVR and not look at the individual attributes wouldn't due each wrestler justice.Comment
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