Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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  • DC
    Hall Of Fame
    • Oct 2002
    • 17996

    #46
    Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

    Originally posted by Jamster26
    I don't think Big Show should be upper, mid at best I'd say.

    Mistake on our part. He has been adjusted
    Concrete evidence/videos please

    Comment

    • Jamster26
      Rookie
      • Nov 2016
      • 59

      #47
      Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

      Originally posted by DC
      Mistake on our part. He has been adjusted
      Cool mate, love the work done so far! Would love to help you guys out with the TNA guys at some point since I watch that more than WWE these days, You might have that covered already though.
      Last edited by Jamster26; 10-20-2017, 02:43 PM.

      Comment

      • Jamster26
        Rookie
        • Nov 2016
        • 59

        #48
        Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

        Just a few of my suggestions:

        Ambrose Reversals is only 30, I think this should be higher?
        Also think Mark Henry should have the "ring breaker" skill
        I think Roman Reigns could do with abit of a boost, seeing as he is a main guy.
        Rollins is listed with "hammer throw", don't think he should have this personally
        Titus O'Neil Damage Recovery seems rather higher for someone in his position.

        Comment

        • DC
          Hall Of Fame
          • Oct 2002
          • 17996

          #49
          Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

          Following RETRO wrestlers are available

          Alundra Blayze ('95 WWF)
          Andre the Giant ('73 WWWF)
          Bam Bam Bigelow ('94 WWF)
          Big Boss Man ('90 WWF) (Face)
          Big Boss Man ('99 Coporation)
          Big Show ('00)
          Booker T ('02 Invasion)
          Bradshaw (JBL) ('08)
          Bret Hart ('97 WWF) (Heel)
          Bret Hart ('98 WCW)
          British Bulldog ('97 WWF) (Heel)
          Brutus Beefcake ('87 Barber)
          Butch Miller (Bushwacker)
          Chris Jericho ('00)
          Christian ('12)
          Daniel Bryan ('13)
          Diamond Dallas Page ('92)
          Diamond Dallas Page ('98)
          Dusty Rhodes ('91 WWF)
          Earthquake (Natural Disaster)
          Eddie Guerrero ('04)
          Edge (Rated-R)
          Fab. Freebird - Buddy Roberts
          Fab. Freebird - Jimmy Garvin
          Fab. Freebird - Michael Hayes
          Godfather
          Goldberg ('97)
          Greg Valentine
          Ivory
          Jacqueline
          Jake Roberts ('91 Heel)
          Jim Neidhart ('97 Hart Foundation)
          Concrete evidence/videos please

          Comment

          • Reed1417
            MVP
            • May 2012
            • 6120

            #50
            Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)

            I know somebody asked this question but I didn't see an answer. Would it be ok to just use the slider set and keep the base rosters as they are? My Universe is on hold at the moment so I wanted to get you guys' opinion before I decide to edit these things.

            Sent from my SM-G920P using Tapatalk
            Reed is comin' atcha!
            Check out the YouTube channel!
            www.youtube.com/BRonSports

            Reed's WWE 2k23 Universe: Youtube Edition
            https://forums.operationsports.com/f...e-edition.html

            Comment

            • DC
              Hall Of Fame
              • Oct 2002
              • 17996

              #51
              Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)

              Originally posted by Reed1417
              I know somebody asked this question but I didn't see an answer. Would it be ok to just use the slider set and keep the base rosters as they are? My Universe is on hold at the moment so I wanted to get you guys' opinion before I decide to edit these things.

              Sent from my SM-G920P using Tapatalk
              Andre Reed,

              I would suggest testing them out with the default rosters. Honestly, we started editing as soon as we got the game since our sheet was ready to go at the point of release.

              So, I would say test it out because we are not sure
              Concrete evidence/videos please

              Comment

              • COMMISSIONERHBK9
                MVP
                • Dec 2003
                • 4563

                #52
                Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)

                Originally posted by Reed1417
                I know somebody asked this question but I didn't see an answer. Would it be ok to just use the slider set and keep the base rosters as they are? My Universe is on hold at the moment so I wanted to get you guys' opinion before I decide to edit these things.

                Sent from my SM-G920P using Tapatalk
                Thx bro. Let me know what u think I might do some testing myself.
                Check out my YouTube page

                https://www.youtube.com/@mr_too_soon

                https://twitter.com/Mr_too_soon

                Comment

                • Jamster26
                  Rookie
                  • Nov 2016
                  • 59

                  #53
                  Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                  I personally play with the reversal sliders off, makes it abit more even to me, more of a contest.

                  Do you think you could make game sliders designed with the reversals off? Although I have tried your current sliders and they still work great

                  Comment

                  • Jamster26
                    Rookie
                    • Nov 2016
                    • 59

                    #54
                    Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                    Noted that Jimmy Uso's grapple offense is 43 which seems quite high compared to other superstars in the same weight class. Jey Uso also has grapple offense of 43 but I assumed that was because he is in a different weight class. Corbin, who is also a heavyweight like Jimmy, has 22 Grapple Offense, so looks like this could be a bug?

                    Also, think Jinder should be classed as "Main" seeing as he is the current WWE champ.
                    Last edited by Jamster26; 10-21-2017, 06:53 AM.

                    Comment

                    • DC
                      Hall Of Fame
                      • Oct 2002
                      • 17996

                      #55
                      Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                      I uploaded a Moveset for Neville/Metalik.

                      Please test it out in the download sections

                      Hashtag

                      Hype/DC
                      Last edited by DC; 10-21-2017, 10:55 AM.
                      Concrete evidence/videos please

                      Comment

                      • TheBleedingRed21
                        Game Dev
                        • Oct 2010
                        • 5071

                        #56
                        Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                        One way I do a lot of my editing is I edit them before I play a match. So if you never get around to playing with someone, you don’t waste time editing them. This is during my universe so I edit whoever is on the card.
                        PSN: TheBleedingRed21
                        Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                        Comment

                        • DC
                          Hall Of Fame
                          • Oct 2002
                          • 17996

                          #57
                          Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                          Originally posted by TheBleedingRed21
                          One way I do a lot of my editing is I edit them before I play a match. So if you never get around to playing with someone, you don’t waste time editing them. This is during my universe so I edit whoever is on the card.
                          Good suggestion

                          Same thing I am doing.
                          Concrete evidence/videos please

                          Comment

                          • calbearlover
                            Rookie
                            • Aug 2011
                            • 45

                            #58
                            Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                            I appreciate this thread a lot as the current ratings are way overpowered. I do have a question however. Since I first got the game on PC I've been lowering all the ratings by 10-15 for each wrestler. I see that your ratings go way below that. Example being arm power so low. Can you give me some insight on why these ratings are so low before I start using your ratings? How does it affect the game play? Appreciate the responses.

                            Comment

                            • BlaqkRe1gn
                              Rookie
                              • Aug 2010
                              • 46

                              #59
                              Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                              Originally posted by calbearlover
                              I appreciate this thread a lot as the current ratings are way overpowered. I do have a question however. Since I first got the game on PC I've been lowering all the ratings by 10-15 for each wrestler. I see that your ratings go way below that. Example being arm power so low. Can you give me some insight on why these ratings are so low before I start using your ratings? How does it affect the game play? Appreciate the responses.
                              Via first post

                              Notes

                              * Ratings appear low but that isn't important. We actually use the entire scale 0-100 in our attributes, so you will get a wider range of outputs.

                              * Giants/Monsters will appear to be overrated due to their Kayfabe strength/unstoppable nature.

                              * View an 80 the way 2K naturally treats the 100 rating. So if a wrestler is over a 65, he is doing something right in the wrestling business.

                              * Don't get into, " How is ____ 3 points higher than ____." Look at tiers. If two wrestlers are within 3-4 points of eachother, that really isn't that much of a differential since we are in fact using the entire scale.

                              * Don't JUST look at the Overall rating. Remember, wrestlers are rated based on their skillset. So to blindly look at the OVR and not look at the individual attributes wouldn't due each wrestler justice.

                              Comment

                              • Jamster26
                                Rookie
                                • Nov 2016
                                • 59

                                #60
                                Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                                Hideo Itami > Catch Finisher > GTS

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