Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

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  • calbearlover
    Rookie
    • Aug 2011
    • 45

    #61
    Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

    Originally posted by BlaqkRe1gn
    Via first post

    Notes

    * Ratings appear low but that isn't important. We actually use the entire scale 0-100 in our attributes, so you will get a wider range of outputs.

    * Giants/Monsters will appear to be overrated due to their Kayfabe strength/unstoppable nature.

    * View an 80 the way 2K naturally treats the 100 rating. So if a wrestler is over a 65, he is doing something right in the wrestling business.

    * Don't get into, " How is ____ 3 points higher than ____." Look at tiers. If two wrestlers are within 3-4 points of eachother, that really isn't that much of a differential since we are in fact using the entire scale.

    * Don't JUST look at the Overall rating. Remember, wrestlers are rated based on their skillset. So to blindly look at the OVR and not look at the individual attributes wouldn't due each wrestler justice.
    I read that and I do appreciate the response but it doesn't answer the question. Why are these ratings being lowered this much? What is the justification for lowering arm strength from 80 to 10? Their has to be a reason for it. In other words when posting sliders for a sports game it's because it's been tested over and over again and an explanation can be given to why. What has the testing shown to be different when lowering these rating so much?

    Comment

    • DC
      Hall Of Fame
      • Oct 2002
      • 17996

      #62
      Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

      Well there is an entire scale of mumbers that 2K refused to use and we just took advantage of what was there. 0-100. For Strikes being so low, we didn't want strikes to dominate our matches in terms of damage infliction, this isn't MMA.

      Most damage should be coming from Grapples and Submissions, then followed by strikes. So that is why our Arm/Leg power ratings are so low.

      Momentum: We kept this low to actually have a BUILD UP in our matches. We felt like finishers were achieved way too quickly as it stripped away that natural progression of a wrestling match that we prefer.. (Some others might not prefer that).
      Concrete evidence/videos please

      Comment

      • calbearlover
        Rookie
        • Aug 2011
        • 45

        #63
        Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

        Ok thanks for that response, that makes more sense. So essentially your saying the arm power led to strikes taking off too much damage. Hmmm I'm going to have to test this and see how my matches are affected with a 60-70 arm and leg strength vs. where you guy's have it. Thanks for knowledge.

        Comment

        • DC
          Hall Of Fame
          • Oct 2002
          • 17996

          #64
          Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

          Just a heads up. When editing attributes, it is best if you go in through the MOVESET EDIT screen as the scrolling is faster. So it will save you some time inputting the ratings
          Concrete evidence/videos please

          Comment

          • shiitsweak87
            Rookie
            • Nov 2012
            • 100

            #65
            Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)

            Love these re rates!!

            Hope you guys make a '15 Seth Rollins & hopefully Mitb/champion Ziggler

            That would be clutch

            Sent from my SM-G955U using Tapatalk

            Comment

            • AtlantiasFalcon
              Rookie
              • Aug 2016
              • 59

              #66
              Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)

              What is the solution or go-to approach when a superstar has more skills to place than slots available. You can only put 10 but some characters have 11+ assigned to them.

              Sent from my SM-G955U using Tapatalk

              Comment

              • jcmreds
                Rookie
                • Jan 2010
                • 199

                #67
                Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                Originally posted by DC
                Most damage should be coming from Grapples and Submissions, then followed by strikes. So that is why our Arm/Leg power ratings are so low.

                Momentum: We kept this low to actually have a BUILD UP in our matches. We felt like finishers were achieved way too quickly as it stripped away that natural progression of a wrestling match that we prefer.. (Some others might not prefer that).
                I would say in modern WWE strikes are more important than submissions unless that submission is used as a finish. The superkick is way more common place now than the abdominal stretch.

                Comment

                • Steven547
                  MVP
                  • May 2004
                  • 3797

                  #68
                  Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                  Originally posted by jcmreds
                  I would say in modern WWE strikes are more important than submissions unless that submission is used as a finish. The superkick is way more common place now than the abdominal stretch.
                  I think they definitely play more importance than in the past. I'm going to update all these ratings before I make any changes.

                  One thing I did notice was some Head and Body durabilities need to go up / down on some wrestlers. Braun Strowman has a 70 something for Head and Body. He is more of a beast than that. But, I'll enter these and make adjustments as needed.

                  Comment

                  • TheBleedingRed21
                    Game Dev
                    • Oct 2010
                    • 5071

                    #69
                    Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                    Just had a 20+ min match with Chris Jericho vs Kurt Angle. It was an awesome back and forth.

                    As always, awesome work!
                    PSN: TheBleedingRed21
                    Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                    Comment

                    • DC
                      Hall Of Fame
                      • Oct 2002
                      • 17996

                      #70
                      Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                      We added the "Reversal Edits" tab to be a workaround for the fact that Weight Detection is broken in those situation. All of those Reversals are in the "Ground" section of the MoveSet edits. (In Game)

                      However, I am uploading MoveSets with those in place as well. So go to community creations and search under movesets, hashtag "HypeDC"
                      Concrete evidence/videos please

                      Comment

                      • DC
                        Hall Of Fame
                        • Oct 2002
                        • 17996

                        #71
                        Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)

                        Originally posted by AtlantiasFalcon
                        What is the solution or go-to approach when a superstar has more skills to place than slots available. You can only put 10 but some characters have 11+ assigned to them.

                        Sent from my SM-G955U using Tapatalk
                        These are just suggestions. You can select whichever ones you feel are needed.
                        Concrete evidence/videos please

                        Comment

                        • DC
                          Hall Of Fame
                          • Oct 2002
                          • 17996

                          #72
                          Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                          Originally posted by jcmreds
                          I would say in modern WWE strikes are more important than submissions unless that submission is used as a finish. The superkick is way more common place now than the abdominal stretch.
                          Remember this game isn't made just for the WWE Roster. If it was strictly WWE, we would have Strikes at a higher priority, but we want people to be able to use these edits that scan all promotions/eras.

                          We didn't want this to be a strike fest
                          Concrete evidence/videos please

                          Comment

                          • AtlantiasFalcon
                            Rookie
                            • Aug 2016
                            • 59

                            #73
                            Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project (Spreadsheet Posted)

                            Do you input these in the main menu or within the universe mode?

                            I found current edits are used when you make the universe, but once it's created it doesn't reflect any more changes you make in the main menu.

                            Sent from my SM-G955U using Tapatalk

                            Comment

                            • vinay
                              Rookie
                              • Aug 2015
                              • 43

                              #74
                              Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                              Originally posted by TheBleedingRed21
                              Just had a 20+ min match with Chris Jericho vs Kurt Angle. It was an awesome back and forth.

                              As always, awesome work!
                              How? my matches are so short lol

                              Comment

                              • TheBleedingRed21
                                Game Dev
                                • Oct 2010
                                • 5071

                                #75
                                Re: Hyperballer & DCAllAmerican WWE 2K18 Attribute Project

                                Originally posted by vinay
                                How? my matches are so short lol
                                Depend on the wrestlers. My two were main eventers which have 25 momentum or 15 can’t remember. At normal rate, it takes a good while to build up finishers which are what it usually takes to end a match.

                                Plus, I always let the cpu get some offense in even if I have a reversal. I don’t try to reverse everything as soon as I have a reversal.
                                PSN: TheBleedingRed21
                                Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                                Comment

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