Hype/DC: WWE 2K20 / WWE 2K19: Attributes Edit Project

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  • Steven547
    MVP
    • May 2004
    • 3797

    #211
    Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

    Originally posted by Hyperballer21
    I haven't played the game much since the last patch. I just downloaded the newest one and the results are much better. I'll have a new slider set sometime this weekend.
    One thing I do remember doing, is lowering the Head and Body HP for the jobbers. I believe this game spams the head and body moves. So lowering those two HP I think creates a better squash match.....?

    Comment

    • Hyperballer21
      MVP
      • Feb 2003
      • 2040

      #212
      Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

      Originally posted by Steven547
      One thing I do remember doing, is lowering the Head and Body HP for the jobbers. I believe this game spams the head and body moves. So lowering those two HP I think creates a better squash match.....?
      It could. The real problems are amount of Reverals jibber are able to start with (2). I made the reversal slider high and they reversal recovery low so they would run out faster, while making vulnerable to attacks longer.

      I REALLY wish we could go below 30 for attributes again.

      Comment

      • deadman2181
        Rookie
        • Jul 2018
        • 14

        #213
        Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

        I'm really eager to play with the mods, but still don't see NJPW or ROH, Etc. Seeing as how the team must be busy, or not planning to do stats for them, has anyone tried the old stats? Curious if they still hold up in WWE 2k19, as the 2K18 ones were pretty solid.

        Comment

        • awffltony77
          MVP
          • Mar 2014
          • 1005

          #214
          Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

          Originally posted by Hyperballer21
          I haven't played the game much since the last patch. I just downloaded the newest one and the results are much better. I'll have a new slider set sometime this weekend.
          Oh man that is so cool to hear. As I've said, I've put in the time and applied your edits to the entire roster. And your sliders worked, for sure, but count me in the camp that feels things are just a little off. And no doubt it's the 30 floor we've been needlessly saddled with. But I feel very confident things can be as good as they will get with a modified slider set.

          So how disappointing was that last update to not have included that attribute fix? They gave it to us last year. So strange...

          Sent from my REVVLPLUS C3701A using Operation Sports mobile app

          Comment

          • Steven547
            MVP
            • May 2004
            • 3797

            #215
            Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

            Originally posted by awffltony77
            Oh man that is so cool to hear. As I've said, I've put in the time and applied your edits to the entire roster. And your sliders worked, for sure, but count me in the camp that feels things are just a little off. And no doubt it's the 30 floor we've been needlessly saddled with. But I feel very confident things can be as good as they will get with a modified slider set.

            So how disappointing was that last update to not have included that attribute fix? They gave it to us last year. So strange...

            Sent from my REVVLPLUS C3701A using Operation Sports mobile app
            The 30 cap is definitely hurting. I lowered Fox's HP for Head and Body and raised arm and leg. She still put up a fight with Rousey.

            Just had another CPU v CPU (Rousey v Fox) match. I lowered Fox's HP to 920, 960, 960, 1000. She was in red on the bar, and orange body/yellow arms. Somehow, she was able to lower Rousey all the way down to red and beat her.

            I think the damage inflicted attributes might have to be raised a good amount for certain superstars. Because we have the 30 cap, I think it has to be adjusted a tad more.
            Last edited by Steven547; 01-19-2019, 10:35 PM.

            Comment

            • awffltony77
              MVP
              • Mar 2014
              • 1005

              #216
              Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

              Originally posted by Steven547
              The 30 cap is definitely hurting. I lowered Fox's HP for Head and Body and raised arm and leg. She still put up a fight with Rousey.

              Just had another CPU v CPU (Rousey v Fox) match. I lowered Fox's HP to 920, 960, 960, 1000. She was in red on the bar, and orange body/yellow arms. Somehow, she was able to lower Rousey all the way down to red and beat her.

              I think the damage inflicted attributes might have to be raised a good amount for certain superstars. Because we have the 30 cap, I think it has to be adjusted a tad more.
              Right on, that was the first thing I considered also. But the last thing I wanted to do was throw the who system out of whack.

              However, there is no getting around it. When we are dealing with something such as your example, where one should have strikes in the 5 range and grapples 10-15, it no longer works to keep the other at the 35-40 when the first is bottomed out at 30.

              I'm very eager to apply something like this do you have a theory as to how much or what range we should look at when adding?

              Sent from my REVVLPLUS C3701A using Operation Sports mobile app

              Comment

              • Hyperballer21
                MVP
                • Feb 2003
                • 2040

                #217
                Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

                Originally posted by awffltony77
                Right on, that was the first thing I considered also. But the last thing I wanted to do was throw the who system out of whack.

                However, there is no getting around it. When we are dealing with something such as your example, where one should have strikes in the 5 range and grapples 10-15, it no longer works to keep the other at the 35-40 when the first is bottomed out at 30.

                I'm very eager to apply something like this do you have a theory as to how much or what range we should look at when adding?

                Sent from my REVVLPLUS C3701A using Operation Sports mobile app
                The issue with raising the damage inflicting attributes is while it creates separation between the card status, you'll have shorter matches in the higher cards.

                The next update will have overhauled durability attributes and pin escape. I may also redo the reversal attributes too

                Comment

                • Steven547
                  MVP
                  • May 2004
                  • 3797

                  #218
                  Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

                  Originally posted by Hyperballer21
                  The issue with raising the damage inflicting attributes is while it creates separation between the card status, you'll have shorter matches in the higher cards.

                  The next update will have overhauled durability attributes and pin escape. I may also redo the reversal attributes too
                  I'm comparing Fox and Rousey's stats. I see a pretty big difference between most of them, except the Stamina ratings. Those are about equal. Maybe those are the keys? When I have a CPU v CPU match for testing, I put myself in as a manager to see the damage infliction, etc.

                  One thing I noticed, is that Fox's reversal gained pretty fast, almost faster than Rousey. Maybe Stamina has some affect on this, because like I said, those ratings are close. I'm going to use these two wrestlers as my "tests", as well as Braun and Bo. Both those should be fairly easy squash matches.

                  Comment

                  • Hyperballer21
                    MVP
                    • Feb 2003
                    • 2040

                    #219
                    Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

                    Originally posted by Steven547
                    I'm comparing Fox and Rousey's stats. I see a pretty big difference between most of them, except the Stamina ratings. Those are about equal. Maybe those are the keys? When I have a CPU v CPU match for testing, I put myself in as a manager to see the damage infliction, etc.

                    One thing I noticed, is that Fox's reversal gained pretty fast, almost faster than Rousey. Maybe Stamina has some affect on this, because like I said, those ratings are close. I'm going to use these two wrestlers as my "tests", as well as Braun and Bo. Both those should be fairly easy squash matches.
                    I'm interested in seeing what you find. Maybe STAMINA RECOVERY = REVERSAL RECOVERY?

                    Comment

                    • Steven547
                      MVP
                      • May 2004
                      • 3797

                      #220
                      Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

                      Originally posted by Hyperballer21
                      I'm interested in seeing what you find. Maybe STAMINA RECOVERY = REVERSAL RECOVERY?
                      I'm lost. Like really lost on this game. So I lowered the Stamina and Stam Rec for Fox to 30. Ran a CPU v CPU match with Rousey. Fox literally has a red upper body and orange head and arms. Her HP meter is a 1/4 long and in orange.

                      Yet, she keeps kicking out of pins and has turned Rousey's HP meter to red now and Rousey is yellow in head and body.

                      I'm so confused because none of the attributes match what should be happening in match. Honestly, it's almost as if:

                      1: The stats don't matter (didn't 2k release some patch a year or so back that made them more effective?)
                      2: There is some sort of "comeback" code that keeps the matches close.
                      3: Some stats are backwards.

                      Other than that, I'm completely lost.

                      Another match:
                      Changes to Fox:
                      Pin Escape - 30
                      Stamina - 30
                      Stamina Recovery - 30
                      Damage Recover - 30

                      Hit Points:
                      Head 800
                      Body 960
                      Arms 960
                      Legs 1280

                      Fox has a red HP bar and red body. Knocked Rousey to red stamina bar and yellow body....and......ready for this? Pinned Ronda.

                      Again...very lost.
                      Last edited by Steven547; 01-20-2019, 03:43 PM.

                      Comment

                      • Hyperballer21
                        MVP
                        • Feb 2003
                        • 2040

                        #221
                        Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

                        Originally posted by Steven547
                        I'm lost. Like really lost on this game. So I lowered the Stamina and Stam Rec for Fox to 30. Ran a CPU v CPU match with Rousey. Fox literally has a red upper body and orange head and arms. Her HP meter is a 1/4 long and in orange.

                        Yet, she keeps kicking out of pins and has turned Rousey's HP meter to red now and Rousey is yellow in head and body.

                        I'm so confused because none of the attributes match what should be happening in match. Honestly, it's almost as if:

                        1: The stats don't matter (didn't 2k release some patch a year or so back that made them more effective?)
                        2: There is some sort of "comeback" code that keeps the matches close.
                        3: Some stats are backwards.

                        Other than that, I'm completely lost.

                        Another match:
                        Changes to Fox:
                        Pin Escape - 30
                        Stamina - 30
                        Stamina Recovery - 30
                        Damage Recover - 30

                        Hit Points:
                        Head 800
                        Body 960
                        Arms 960
                        Legs 1280

                        Fox has a red HP bar and red body. Knocked Rousey to red stamina bar and yellow body....and......ready for this? Pinned Ronda.

                        Again...very lost.
                        Yep. That's why I stopped playing the game over a month ago.
                        2k takes 1 step forward and 2 step backwards every year (same thing with their basketball series).

                        I do think the game balance sliders are backwards too.

                        Comment

                        • Steven547
                          MVP
                          • May 2004
                          • 3797

                          #222
                          Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

                          I thought by lowering the Payback meters to 0 would help but NOPE! Same wrestlers again...

                          Match is going on 10 plus minutes. Fox is GRAY in body / head and Red on arms. Hit point meter is orange.

                          Rousey has red in HP meter...orange body and yellow arms.

                          Really think the attributes don't meet squat this year. 2K messed this up big time.
                          Last edited by Steven547; 01-20-2019, 10:31 PM.

                          Comment

                          • NYBorn81
                            Pro
                            • Aug 2007
                            • 502

                            #223
                            Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

                            So should we even bother putting the rest of these in? I'm almost done, I have NXT & NXT UK and a few Divas left A ****load of CAWS but there doesnt seem to be any attributes for a lot of the guys I have, so I'll base those off some in-game guys. Is there no way to contact 2k and inquire what the deal really is?

                            Comment

                            • awffltony77
                              MVP
                              • Mar 2014
                              • 1005

                              #224
                              Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

                              Originally posted by NYBorn81
                              So should we even bother putting the rest of these in? I'm almost done, I have NXT & NXT UK and a few Divas left A ****load of CAWS but there doesnt seem to be any attributes for a lot of the guys I have, so I'll base those off some in-game guys. Is there no way to contact 2k and inquire what the deal really is?
                              I'd finish if I were you. A big thing here is do you play your matches or watch them (I play mine)?

                              Also Steven could you provide any data from matches besides those two, just to eliminate or confirm an outlier?

                              I have seen some suspect things but I havn't found anything as drastic as his concerns. And I play a LOT

                              Comment

                              • awffltony77
                                MVP
                                • Mar 2014
                                • 1005

                                #225
                                Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)

                                Hyperballer is there still a slider update coming soon? Or did that sort of get pushed back with the overhaul you mentioned?
                                Last edited by awffltony77; 01-21-2019, 04:22 PM. Reason: spelling

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