Hype/DC: WWE 2K20 / WWE 2K19: Attributes Edit Project
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Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)
I'd finish if I were you. A big thing here is do you play your matches or watch them (I play mine)?
Also Steven could you provide any data from matches besides those two, just to eliminate or confirm an outlier?
I have seen some suspect things but I havn't found anything as drastic as his concerns. And I play a LOT
When I get home from work, I'll run more matches. I want to create a wrestler with all 30's and see how that plays out against a wrestler like Strowman. If the 30's goes toe to toe, then there is definitely something wrong with the game.
Also, we should look at the sliders, too. I do believe they are having more affect this year which could be throwing off the attributes.
UPDATE: Well, I guess 2K doesn't want to address the attribute issue because they deleted my post about it in the bug thread. Which I do believe it's a bug if the attributes aren't working like should. Nice.Last edited by Steven547; 01-22-2019, 03:55 PM.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)
Using Braun Strowman (79) v Jobber (44).
Jobber has all 30's for Offense and Defensive stats.
Match 1:
Jobber kept reversing. Strowman's stamina decreased fast. Jobber kept kicking out of pins. Strowman finally won around the 9 min mark.
Match 2:
Actually ended in 2 mins.
Match 3:
Ended in 1 min. But what I did notice were a lot of strike reversals by the jobber.
Match 4:
8 min match with the Jobber winning by POWER SLAMMING Strowman, even though the Jobber's strength was 40...and his body was dark red and yellow head with 1/4 stamina.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)
Using Braun Strowman (79) v Jobber (44).
Jobber has all 30's for Offense and Defensive stats.
Match 1:
Jobber kept reversing. Strowman's stamina decreased fast. Jobber kept kicking out of pins. Strowman finally won around the 9 min mark.
Match 2:
Actually ended in 2 mins.
Match 3:
Ended in 1 min. But what I did notice were a lot of strike reversals by the jobber.
Match 4:
8 min match with the Jobber winning by POWER SLAMMING Strowman, even though the Jobber's strength was 40...and his body was dark red and yellow head with 1/4 stamina.
Have you tried playing the matches? Is this only a CPU vs CPU issue?Comment
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Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)
This was CPU v CPU. I haven't played it Hum vs CPU because my theory is that I will know what to do in order to win. Even if you control a jobber, you can still win if you know how. Plus, I'm not too good with reversals. So to get this "realistic", I let the CPU play.
My overall thoughts are:
To get the results and because 2k for some unseen reason, limited us to 30 on attributes, there needs to be a greater gap in ratings. Even with that gap, there is still that oddity that happens.
I also think lowering the strike speed of the "Jobber" or lower card could help with reducing their strike and reversals. It's almost as if you need to do some workaround to make it all work.
Also, I do believe the sliders can affect this more, but that's a whole other area of testing. The "payback" sliders could be what affects the CPU as well in CPU v CPU matches.
UPDATE: I played a match as me (Braun Strowman) vs the jobber and destroyed him. This is also using the NORMAL diff settings.Last edited by Steven547; 01-22-2019, 10:33 PM.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)
This was CPU v CPU. I haven't played it Hum vs CPU because my theory is that I will know what to do in order to win. Even if you control a jobber, you can still win if you know how. Plus, I'm not too good with reversals. So to get this "realistic", I let the CPU play.
My overall thoughts are:
To get the results and because 2k for some unseen reason, limited us to 30 on attributes, there needs to be a greater gap in ratings. Even with that gap, there is still that oddity that happens.
I also think lowering the strike speed of the "Jobber" or lower card could help with reducing their strike and reversals. It's almost as if you need to do some workaround to make it all work.
Also, I do believe the sliders can affect this more, but that's a whole other area of testing. The "payback" sliders could be what affects the CPU as well in CPU v CPU matches.
UPDATE: I played a match as me (Braun Strowman) vs the jobber and destroyed him. This is also using the NORMAL diff settings.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)
I have posted on the 2k forums and sent a ticket to 2k (which they tell you to just post in the forums anyway.)
When I get home from work, I'll run more matches. I want to create a wrestler with all 30's and see how that plays out against a wrestler like Strowman. If the 30's goes toe to toe, then there is definitely something wrong with the game.
Also, we should look at the sliders, too. I do believe they are having more affect this year which could be throwing off the attributes.
UPDATE: Well, I guess 2K doesn't want to address the attribute issue because they deleted my post about it in the bug thread. Which I do believe it's a bug if the attributes aren't working like should. Nice.
Sent from my REVVLPLUS C3701A using Operation Sports mobile appComment
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Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)
Yeah I saw your post over there and I was going to go check that after this. That is absurd that they deleted it.
Sent from my REVVLPLUS C3701A using Operation Sports mobile app
Anyway, it's frustrating to not hear one thing from them regarding this, and I also believe they released a patch few years back adding more weight to the attributes. It seems they took 3 steps backwards this year.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)
Yea. It's frustrating. Deleting that just makes it appear as if they don't care. I followed the procedure of contacting them through the support email first and even sent them photos of the wrestler with a gray body (pretty much broken body by then) and dark red head/arms, yet acted like nothing was wrong. Then posted in the forums following the outline requested.
Anyway, it's frustrating to not hear one thing from them regarding this, and I also believe they released a patch few years back adding more weight to the attributes. It seems they took 3 steps backwards this year.
I decided to turn the reversal limit off. On legend, I defaulted the sliders, then adjusted them to an almost unanimous 75-25 and holy crap. It plays like a different game. The AI moves and executes with purpose, almost like it's been freed up from the burden of a top written game code to help them manage their reversal limits.
Just played a 3 way with Becky, Asuka and Carmella and was blown away by the pacing and how they all acted like they should. I'll keep playing and report back.
PS : yes I'm using the DC/Hype edits with it just be clear.
Sent from my REVVLPLUS C3701A using Operation Sports mobile appComment
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Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)
Wow. So hey check this out.... Idk if it's a "breakthrough" per say for everyone, but it's looking like one for me. If you guys haven't delved into this, you should.
I decided to turn the reversal limit off. On legend, I defaulted the sliders, then adjusted them to an almost unanimous 75-25 and holy crap. It plays like a different game. The AI moves and executes with purpose, almost like it's been freed up from the burden of a top written game code to help them manage their reversal limits.
Just played a 3 way with Becky, Asuka and Carmella and was blown away by the pacing and how they all acted like they should. I'll keep playing and report back.
PS : yes I'm using the DC/Hype edits with it just be clear.
Sent from my REVVLPLUS C3701A using Operation Sports mobile app
So....with the adjustments I mentioned above to Alicia Fox, I used these sliders with these edits and have had much better matches. These may have been from Hyperballer's last year maybe? I don't remember. But they were "clicks from 0" so I just adjusted:
Diff: Hard
BALANCING 1 Clicks from 0
AI STANDING STRIKE REVERSAL RATE 100
AI STANDING GRAPPLE REVERSAL RATE 35
AI GROUND STRIKE REVERSAL RATE 95
AI GROUND GRAPPLE REVERSAL RATE 25
AI FINISHER REVERSAL RATE 30
AI FOREIGN ATTACK REVERSAL RATE 30
ENTRACE RUN IN 100
MID-MATCH RUN IN 15
POST-MATCH RUN IN 100
REFEREE DOWN TIME 100
SPECIAL MOVE STRENGTH 95
FOREIGN OBJECT STRENGTH 100
CHAIN WRESTLING DURATION 100
BALANCING 2
STANDING STRIKE REVERSAL 10
STANDING GRAPPLE REVERSAL 25
GROUND STRIKE REVERSAL 10
GROUND GRAPPLE REVERSAL 30
FINISHER REVERSAL 10
FOREIGN OBJECT REVERSAL 10
STAMINA COST 55
STAMINA RECOVERY RATE 75
STUNNED RECOVERY RATE 5
REVERSAL RECOVERY RATE 55
SQUASH MATCH RATE 80
With those, Ronda defeated Fox in 3 straight matches. Much better outcomes.
UPDATE:
Using the above sliders I had CPU v CPU match again with Braun vs the Jobber. HUGE improvement.
Match 1: Braun dominated and destroyed his opponent.
Match 2: Again, Braun dominated in under 2 mins.
Match 3: Jobber actually got Braun to be yellow in body. Match was probably under 10 mins, but that "comeback" kicked in again for the jobber. However, Braun ended up winning. The one issue I see, is with Braun's powerslam move. He slams the guy down, it's usually by the ropes. This causes a rope break moment, where I think he could have won sooner.
The sliders above have definitely helped.
A big thing I noticed are the Payback meters. I do believe these are causing a lot of those comeback issues. For the "jobbers" I would suggest removing those and reducing the sliders to 0 or half. Watching these matches, that payback almost creates more of an "arcade" mode and not sim. I see that meter light up for the jobber and realized that's what it was. I did another match (Braun v Jobber) and the match ended in under a minute once those were removed. Sorry for the long post!Last edited by Steven547; 01-23-2019, 10:36 PM.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K19 Attribute Project (WIP)
I might leave them on the "Cena's" and "Undertakers", but they definitely are affecting the game. Without them, you get more squash matches. While this is an interesting feature, it wasn't implemented right. I had wrestlers with purple and gray bodies, and still kick out and win. Purple/gray area is basically a broken back!Comment
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