HYPE/DC & Co - WWE 2K23 Project

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Hyperballer21
    MVP
    • Feb 2003
    • 2040

    #106
    Re: HYPE/DC & Co - WWE 2K23 Project

    Here are some matches from WM39 we simulated. Check them out - https://youtube.com/playlist?list=PL...aqX3hocoP2okAP

    Comment

    • King_Razor2229
      Just started!
      • Apr 2023
      • 2

      #107
      Re: HYPE/DC & Co - WWE 2K23 Project

      First, I'd like to say thank you as I'm a long-time user of your attributes and sliders. You guys do a fantastic job every year and I cannot imagine how long these take to perfect. You guys have no idea how much I appreciate these ratings when it comes to CAWs as it levels the playing field and gives them legitimate ratings compared to overly drastic ratings (90+) for every CAW.

      Second, I do have a question. I know you guys posted the majority of the WWE/NXT roster. Will you guys be adding/supporting the remaining talents you haven't uploaded to the sheet soon? An example that immediately came to mind while adjusting the roster was Sanga of Indus Sher as it's weird having Veer and Jinder at my disposal but not being able to use Sanga at this time due to the rating difference.

      Third, I saw a comment that suggested you guys create a sheet with every wrestler at different positions on the card. I would absolutely LOVE this as like someone else said, it would be nice to be able to reflect changes in the card in Universe Mode. Plus it would give people more creative freedom when it comes to booking a card using your ratings.

      Anyway, thank you guys for all your hard work and I look forward to seeing this project continue and grow as you guys continue adding more talent this year!

      Comment

      • gbmbjj
        Rookie
        • Apr 2016
        • 400

        #108
        Re: HYPE/DC & Co - WWE 2K23 Project

        Originally posted by Hyperballer21
        I may consider making a separate tab with every active WWE/NXT at various card levels. Depends on if we have the will/time. We'll see...
        Sir, what would you recommend as a quick fix to this?

        I played my first Player vs AI match just now with your sliders ...(mind you, I have been using them for AI vs AI and all is great)

        However, within a min of very reserved play with Lesnar, his circle was blinking on RED, and was very difficult to get back; along with super duper slow and labored movement/punches.

        What advice? Just down Stamina Cost?

        Comment

        • OTTAPPS
          Rookie
          • Apr 2021
          • 51

          #109
          Re: HYPE/DC & Co - WWE 2K23 Project

          Originally posted by King_Razor2229
          Third, I saw a comment that suggested you guys create a sheet with every wrestler at different positions on the card. I would absolutely LOVE this as like someone else said, it would be nice to be able to reflect changes in the card in Universe Mode. Plus it would give people more creative freedom when it comes to booking a card using your ratings.
          Yes, this is exactly how I would use it. A secondary benefit will be that people will not have to ask for Wrestler A being moved further up the card or that their current rating is wrong. They'll just be able to pick the stats that they want to use. Also if other promotions have the same then I can mix in NJPW, AEW etc and choose where I want them to sit on the card initially.

          Originally posted by Hyperballer21
          Here are some matches from WM39 we simulated. Check them out - https://youtube.com/playlist?list=PL...aqX3hocoP2okAP

          These are effin' great!
          Last edited by OTTAPPS; 04-05-2023, 06:19 AM.

          Comment

          • Mercury112491
            All Star
            • Mar 2007
            • 7426

            #110
            Re: HYPE/DC & Co - WWE 2K23 Project

            Originally posted by Hyperballer21
            Here are some matches from WM39 we simulated. Check them out - https://youtube.com/playlist?list=PL...aqX3hocoP2okAP


            Wow those played out so perfectly! I’ve been going back and forth on investing the time to make all the edits but these convinced me 100%!!!


            Sent from my iPhone using Operation Sports

            Comment

            • Killadar1
              Rookie
              • Apr 2015
              • 13

              #111
              Re: HYPE/DC & Co - WWE 2K23 Project

              The new sliders are awesome! I'm running a G1 Climax tournament and Owens and Rhodes met in a match to determine who would take the lead in their block. What a match! Kick outs! Reversals! Rhodes finally hit Owens with CrossRhodes to finish the match after about 13 minutes. Superb work by you gents. I really appreciate all the time and hard work you put into making our game experiences better. Again, please let us know how we can support you financially.

              Comment

              • PeoplesChampGB
                All Star
                • May 2012
                • 6005

                #112
                Re: HYPE/DC & Co - WWE 2K23 Project

                Forgive me if you already know this, but I just wanted to post an observation. As far as weapon tendencies go, I believe they affect Wargames matches. At least the weapon AI tendency does.

                Just played a Wargames match with Imperium and Bron Breakker vs. Diamond Mine and Carmelo and no AI person pulled a weapon out before getting in the ring.

                Now, I am an old school Wargames match fan so it made no difference to me.

                Just wanted to let people know. I believe I read during testing that you didn't think they made a difference. Maybe it was just the table tendency. IDK.
                Last edited by PeoplesChampGB; 04-05-2023, 10:56 PM.
                NFL- Green Bay Packers
                NCAA- Florida State Seminoles
                NHL- Carolina Hurricanes

                Comment

                • Scorpio007
                  Rookie
                  • Apr 2023
                  • 31

                  #113
                  Re: HYPE/DC & Co - WWE 2K23 Project

                  Originally posted by PeoplesChampGB
                  Forgive me if you already know this, but I just wanted to post an observation. As far as weapon tendencies go, I believe they affect Wargames matches. At least the weapon AI tendency does.

                  Just played a Wargames match with Imperium and Bron Breakker vs. Diamond Mine and Carmelo and no AI person pulled a weapon out before getting in the ring.

                  Now, I am an old school Wargames match fan so it made no difference to me.

                  Just wanted to let people know. I believe I read during testing that you didn't think they made a difference. Maybe it was just the table tendency. IDK.
                  Coincidence maybe? It helps that in Wargames they only have a single opportunity in the match to grab a weapon while in other modes they'll always be tempted by it. I remember messing with the weapon sliders before this sheet even came out and I had results similar to theirs. Was trying to have a triple threat match where one of the AI didn't randomly run out to grab the stairs every minute. Couldn't manage to do so even with the weapon sliders all the way down to zero.

                  Comment

                  • PeoplesChampGB
                    All Star
                    • May 2012
                    • 6005

                    #114
                    Re: HYPE/DC & Co - WWE 2K23 Project

                    Originally posted by Scorpio007
                    Coincidence maybe? It helps that in Wargames they only have a single opportunity in the match to grab a weapon while in other modes they'll always be tempted by it. I remember messing with the weapon sliders before this sheet even came out and I had results similar to theirs. Was trying to have a triple threat match where one of the AI didn't randomly run out to grab the stairs every minute. Couldn't manage to do so even with the weapon sliders all the way down to zero.
                    Maybe so. I am going to do further testing to see. This has been the only Wargames match where no weapons have been pulled since I got the game on Day 1 early release. And the first Wargames match I've played since inputting the values.

                    EDIT: Played another Wargames match. Order was as follows:

                    Seth->Cena->Edge->Cody

                    Logan Paul->Theory->Finn->Roman

                    Heels had advantage.

                    Only Theory (7 Weapon, 59 Table) pulled a weapon out from under the ring, and it was a table.

                    Edit 2: I cloned the same wrestlers and played another Wargames match. Same order, same advantage. Maxed weapon AI out for all participants.

                    -Cena brought in two tables and a sledgehammer.

                    -Finn brought in a chair.

                    -Edge brought in a kendo stick and a stop sign.

                    So by Edge coming in, all weapons on the weapon wheel had been picked. I believe my theory is correct.
                    Last edited by PeoplesChampGB; 04-06-2023, 02:39 AM.
                    NFL- Green Bay Packers
                    NCAA- Florida State Seminoles
                    NHL- Carolina Hurricanes

                    Comment

                    • lbnt149
                      Rookie
                      • Apr 2016
                      • 353

                      #115
                      Re: HYPE/DC & Co - WWE 2K23 Project

                      Thanks for taking the time to do this, got round to updating all the male wwe stars last night, time consuming but worth it, love how it makes the game play a bit slower and more realistic.

                      Can you advise why the rating of aerial reversal is maxed out for so many big guys, and lower for smaller guys? Is this to force the game to do high flying moves when these guys are in matches, but if it knows the opponent has a higher reversal rate, they do less high flying stuff?

                      Similarly, why are some maxed out but you can only go to say 80 in game? I get that we just max it as far as it goes, but interested to see why the max number value isnt just used instead, does the max it can go to in game fluctuate?

                      Comment

                      • Hyperballer21
                        MVP
                        • Feb 2003
                        • 2040

                        #116
                        Re: HYPE/DC & Co - WWE 2K23 Project

                        Interesting find regarding weapons and War Games. I haven't touched that mode yet. But if thats the case then it'll be something we'd look into.

                        Larger guys have higher Aeriel reversals as it allows them to catch their opponent in mid-air.

                        Its easier for us to have it maxed out into the sheet rather than individualize each an every weight-classes' cap.

                        Comment

                        • baseballguy99
                          Pro
                          • Mar 2019
                          • 935

                          #117
                          Re: HYPE/DC & Co - WWE 2K23 Project

                          Is there slider that can reduce the number of cpu pin attempts? Is there a way to stop them from pinning immediately after a signature and actually set the opponent up for their finisher?

                          Comment

                          • Kingbailey87
                            Rookie
                            • Dec 2011
                            • 158

                            #118
                            Re: HYPE/DC & Co - WWE 2K23 Project

                            Question. Do I have to enter all the attributes in universe mode? In previous versions I was able to save it without doing it twice.

                            And my second question is how to I change the fighting class.

                            Edit: I figured out how to import my play now roster
                            Last edited by Kingbailey87; 04-06-2023, 12:23 PM.

                            Comment

                            • gbmbjj
                              Rookie
                              • Apr 2016
                              • 400

                              #119
                              Re: HYPE/DC & Co - WWE 2K23 Project

                              Curious as to why the TV presentation selections are the way they are....

                              For 1 v 1 on PPV, it's listed as Signature SLOW and Finisher FAST.

                              Why would the Finisher hit first? ...and the Sig slower?

                              Just curious.

                              Comment

                              • Steven547
                                MVP
                                • May 2004
                                • 3797

                                #120
                                Re: HYPE/DC & Co - WWE 2K23 Project

                                Originally posted by Kingbailey87
                                Question. Do I have to enter all the attributes in universe mode? In previous versions I was able to save it without doing it twice.

                                And my second question is how to I change the fighting class.

                                Edit: I figured out how to import my play now roster
                                If I remember correctly, any changes you make and then save, will prompt if you want to save them in Universe mode (assuming you started a Universe mode). If you didn't start a Universe mode, the changes should automatically carry over from Play Now to Universe when created.

                                Comment

                                Working...