Roster itself can be found here: https://forums.operationsports.com/f...x-new-gen.html
Gameplay sliders can be found here: https://forums.operationsports.com/f...x-new-gen.html
Newly created draft class can be found here (it has a unique twist to it): https://forums.operationsports.com/f...-gen-xbox.html
I'll most likely be utilizing these exact MyLeague settings by Sim Gaming Network: https://www.youtube.com/watch?v=_Ec593IdRrs
And finally, this is the OS-wide thread that most closely correlates with this topic: https://forums.operationsports.com/f...gue-mynba.html
My job as a roster maker is not just to perform all of my work and then release it and announce it's ready for you guys then hope for downloads (actually that's kind of what inspired this whole thing about not just relying on all of that good stuff).
It's also to prove the quality of my work and that's part of what I'm doing here. I know that obviously my roster can only do so much and that simulation kind of has a mind of its own regardless of what roster you're using, but here are the different outcomes of MyLeague using my roster for what it's worth...
What I'm doing is simulating the first season for 5 separate MyLeague files, sharing all of the results, and see what the consistency is like. There also could be differences that aren't necessarily bad either.
Here goes the schedule I'm planning for each simulation, as I plan on sharing every result from that respective season on these days:
SEASON 1: FRIDAY, FEBRUARY 12
SEASON 2: THURSDAY, FEBRUARY 18
SEASON 3: TUESDAY, FEBRUARY 23
SEASON 4: SUNDAY, FEBRUARY 28
SEASON 5: FRIDAY, MARCH 5
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