NCAA Football 09 Demo Available: Discuss Here
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Re: NCAA Football 09 Demo Available: Discuss Here
I'd rather have a game that has the emotion of real football incorporated into it than have one crippled. It's a mistake on EA's part they shoulda had a realistic and emotional stadium, fans, and sidelines and tweaked the graphics engine from there to run at 60 fps.
Also during the cut scenes, sidelines could be animated more as the developers could choose to render only what is visible on screen and or create the cut scenes separately like other sports have done.
We could only do so much on the cut scenes. We went with cheerleaders over sideline cut scenes because we felt they contributed to the college feel more than players. We didn't ignore the sidelines... we made sure to improve them a lot including new tech that allows us to populate them more. Maybe the bench doesn't react perfectly, but you cannot say it isn't 10 times better than 08.Comment
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Re: NCAA Football 09 Demo Available: Discuss Here
game is miles ahead of 08. coaching decisions after timeouts is a nice touch. Passing game improved. HFA finally integrated. Better presentation. "College Atmosphere" during gameplay. sketchy breakaway runs at times (awkward mo cap) . Playcall screen bluffs. MASCOT GAMES!!! YES!!!.overall seems like a great improvement over 08.Last edited by tyronebiggums35; 06-21-2008, 01:13 AM."Sports is human life in microcosm."
-Howard CosellComment
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Re: NCAA Football 09 Demo Available: Discuss Here
Gotta disagree about the 60 fps thing. At the end of the day, you're playing a game and 60 fps makes the game SOOOO much better.
We could only do so much on the cut scenes. We went with cheerleaders over sideline cut scenes because we felt they contributed to the college feel more than players. We didn't ignore the sidelines... we made sure to improve them a lot including new tech that allows us to populate them more. Maybe the bench doesn't react perfectly, but you cannot say it isn't 10 times better than 08.
Personally I agree, if you guys have to drop certain things like crowds/sidelines to get the game running at a smooth 60 FPS, I'm all for it. 60 FPS in football is like night and date compared to 30 FPS. The action and animations are just so much more fluid and it also gives you way more control.
Also it is nice that you guys just didn't leave it at 60 FPS like last year but adjusted the speed and all that. 60 FPS last year was nice but some of the animations felt forced or rushed last year. This year, you don't see that.Comment
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Re: NCAA Football 09 Demo Available: Discuss Here
I've gotten some pressure, usually about 2-3 sacks per game.
Originally posted by S-EliteI havent downloaded da demo yet, is it any good?PSN-Shugarooo
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Re: NCAA Football 09 Demo Available: Discuss Here
Also I love how you guys continued the game even when the action is over. Like with post game celebrations and how you can run around and choose what to do. Before, after you scored a TD you lose control and it kind of makes you feel left out. Not this year though.
The INT coverage picture is also a nice touch and it kind of makes you look at the defense and all that. It isn't just oh I threw a INT and now back on defense. Good stuff all around.
Now the bad stuff, 3 weeks away or so from retail version.Comment
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game felt great, at times it seemed like staying in the pocket was a better choice than scrambling which is new. It'd be nice to recruit some slower QB's with dead on accuracy and not worry about getting so many sacks. Run game was a little harder to get consistent yards but it should be, especially against OSU or LSU defense.BoomerComment
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