NCAA Football 10 - Designer Chat

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  • MMAsterkillah
    Rookie
    • Jan 2009
    • 79

    #136
    Re: NCAA Football 10 - Designer Chat

    Wow, I had to chime in when I saw the Toal reference.

    That guy is my hero, what can I say, I'm from Boston.

    Comment

    • acts238shaun
      MVP
      • Dec 2005
      • 2714

      #137
      Re: NCAA Football 10 - Designer Chat

      Originally posted by MMAsterkillah
      Wow, I had to chime in when I saw the Toal reference.

      That guy is my hero, what can I say, I'm from Boston.
      Being from a small town, having guys play two positions are common in high school, but for a guy to do it in college effectively is amazing. On top of that he played LB AND RB at BC? Respect...I see Toal goint to the Pats, lol.

      Comment

      • MMAsterkillah
        Rookie
        • Jan 2009
        • 79

        #138
        Re: NCAA Football 10 - Designer Chat

        I don't want to get too far off topic, but he recently ran a 4.6 at his pro day, fresh off some serious injuries. He was only 228 pounds, which was surprising considering he weighed in around 250 at one point. Supposedly, teams were evaluating Toal's skillset in regards to whether he should play FB, or less likely, SS.

        I think every player should have specific ratings in even the most irrelevant (to his position) attribute ratings. Nearly every player is a legit ATH, and could be used in different ways or situations to fit a teams needs. Certainly players are best suited at specific positions, but they don't turn into a different physical specimen when switching spots.

        Comment

        • Potatoes002
          MVP
          • Jul 2008
          • 2142

          #139
          Re: NCAA Football 10 - Designer Chat

          Any chance on accelerated clock or sim quarter length Russ?

          Comment

          • youALREADYknow
            MVP
            • Aug 2008
            • 3635

            #140
            Re: NCAA Football 10 - Designer Chat

            Originally posted by Potatoes002
            Any chance on accelerated clock or sim quarter length Russ?
            99% sure we're getting some sort of accelerated clock. It was brought up by Greg on the NCAA team months ago when addressing the length of games.

            Comment

            • sportzbro
              MVP
              • May 2008
              • 3892

              #141
              Re: NCAA Football 10 - Designer Chat

              Originally posted by youALREADYknow
              99% sure we're getting some sort of accelerated clock. It was brought up by Greg on the NCAA team months ago when addressing the length of games.
              I've seen a lot of people talk about this feature..but I don't really understand fully how you guys want it used in the game. Could someone explain please?

              Comment

              • Potatoes002
                MVP
                • Jul 2008
                • 2142

                #142
                Re: NCAA Football 10 - Designer Chat

                In old madden and ncaa this was a feature where the clock ran at a very fast rate. About 99% of us dont run the clock down under 5 sec. each play so the cloack will advance almost like we have even though we havnt. (sorry if you dont follow) The computer takes a while with the ball so the clock is ran down faster where as with us the clock isnt ran down as much.... So in other words we get through games at about the same rate (10-15 min with accerated clock=5-7 min regular quarters) but the stats are more realistic compared to a normal game and our stats compare to the cpu's.

                Comment

                • sportzbro
                  MVP
                  • May 2008
                  • 3892

                  #143
                  Re: NCAA Football 10 - Designer Chat

                  alright, thanks..that kind of what I thought it was.

                  Comment

                  • GoToledo
                    Pro
                    • Jun 2008
                    • 510

                    #144
                    Re: NCAA Football 10 - Designer Chat

                    I was just about to ask about an accelerated clock. Glad to see it is a concern for others as well.
                    "Attempted murder? Now, honestly, what is that? Do they give a Nobel Prize for attempted chemistry?"

                    Sideshow Bob

                    Comment

                    • marcoyk
                      Pro
                      • Mar 2009
                      • 744

                      #145
                      will NCAA have the same new ratings like madden will have???
                      please say yes!
                      UNC Tar Heels
                      Detroit Pistons
                      Washington Redskins

                      Comment

                      • ODogg
                        Hall Of Fame
                        • Feb 2003
                        • 37953

                        #146
                        Re: NCAA Football 10 - Designer Chat

                        Originally posted by marcoyk
                        will NCAA have the same new ratings like madden will have???
                        please say yes!
                        no, read back in the thread
                        Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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                        Comment

                        • sportzbro
                          MVP
                          • May 2008
                          • 3892

                          #147
                          Re: NCAA Football 10 - Designer Chat

                          K I have few others I've thought of...none are life threatening in terms of gameplay but still kind of annoying to see.

                          -Celebrations

                          As soon as the human controlled player crosses the goal line, the other players on the team will simply start walking toward the bench with zero emotion. The same thing happens with the CPU team.

                          Could you somehow make teammates be more excited or emotional when they score, instead of just walking away-possibly continue jogging into the endzone then patting each other on the helmet, pads, whatever (players are pratically always given some kind of "congrats" when they score). I do realize if you press Y (360) your player will celebrate...but rarely with other teammates...and that animation sucks anyway. Could it be set so a celebration would just happen and not have to press the button?

                          Also should have different levels of excitement. For example an early game score would be just a small, basic animation, but a clenching TD late in the game though would trigger a bunch of teammates going nuts (not Georgia style, but I think you know what I mean). I don't know how far you could take this, but something different is needed.

                          This would be the type of celebration you for just a regular ole touchdown:

                          http://www.youtube.com/watch?v=arbtabW0s8Y (notice how only a couple guys come over)








                          This would be a celebration for a huge play, game winning/clenching TD:

                          http://www.youtube.com/watch?v=lIFqDVUX6XU (notice most of the players going to the endzone)

                          http://www.youtube.com/watch?v=ZaN_c...eature=related (this being the ultimate obviously)








                          -Convoy Blocking & Celebration


                          This is what happened in 09 & needs to be tweaked. - you would have a break away play and there's a teammate or two running with you, and his arms are usually up. But they would almost immediately turn around oddly to pick up a block on a player that has no chance of even catching the ball carrier. They wouldn't continue down the field to the endzone with you ever.

                          -Diving Into the Endzone


                          Small thing also, but the motion the player makes when they dive. First the low super man like dive. Its horrible looking & you can't be hit really while in the animation going into the endzone...collision problems. If you have even the smallest amount of daylight and you dive, you get the yards because the defenders will stay upright, and basically run over/in to you not effecting your momentum at all.

                          Second - the higher dive that happens usually when you are close to the pylons. It looks and feels really goofy. Basically the player jumps and floats unnaturally, and you can basically steer them mid air. This type of jump occurs even when there are no defenders to jump over. And when there are defenders and the ball carrier leaps, make him hittable (something like the animation when a runner tries to leap over the lines, but gets stopped mid air by a line backer).

                          When close to the front corners of the endzone, they should be programed to reach for the goal line or pylon in that situation under 3 conditions:

                          1. If you are trying to turn the corner, but have decreasing room to score.

                          2. You are within a pre-determined proximity to the front corner of the endzone/pylon.

                          3. You actually hit the dive button at the correct moment.


                          -Kicking

                          Just thought I'd throw this in here while I was at it. Has the interface while in a game been changed (kicking meter). And have squib kicks returned?

                          Thoughts Russ?
                          Last edited by sportzbro; 03-27-2009, 02:42 AM.

                          Comment

                          • deadlyCane
                            Pro
                            • Aug 2002
                            • 930

                            #148
                            Re: NCAA Football 10 - Designer Chat

                            Potatoes thanks for the explanation on the accelerated clock. A question I have for those who want this: doesn't that give you less time to make adjustments at the line of scrimmage or am I missing something here?
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                            • stewaat

                              #149
                              Re: NCAA Football 10 - Designer Chat

                              Well it seems as though EA is moving in the right direction, and this is great to hear. This is my favorite series, a must buy every year; but lately it has been disappointing. Fortunately last season EA gave us online dynasties, which saved the game.

                              If the game is much more intelligent this year I see the majority of people here being very pleased. You're always gonna get the guys nitpick the smallest things.

                              Comment

                              • stewaat

                                #150
                                Re: NCAA Football 10 - Designer Chat

                                Oh and please fix the TD celebrations. I'm going to say that 99% of college touchdowns have a bunch of teammates come over and crowd the guy who scored the TD giving him pats on the back, hitting helmets, etc. Can't that be a choice?

                                Pretty please?

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