NCAA Football 10 - Designer Chat
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You either in or you out and if you're out, then you better stay in because them wolves is out.. -
Re: NCAA Football 10 - Designer Chat
Man I didn't even quote what he said. I had posted the exact same question 5 pages back, and I quoted my original statement. I did that to illustrate to the developers we were gamers with similar interests and so it may be a common complaint. Please make sure you are correct in your assumptions before smarting off because apparently many of them weren't this time.Last edited by FadeEmAll; 03-25-2009, 03:04 PM.Comment
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Re: NCAA Football 10 - Designer Chat
Man I didn't even quote what he said. I had posted the exact same question 5 pages back, and I quoted my original statement. I did that to illustrate to the developers we were gamers with similar interests and so it may be a common complaint. Please make sure you are correct in your assumptions before smarting off because apparently many of them weren't this time.
funny because like most major complaints of this game it is still being ignored.Comment
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Re: NCAA Football 10 - Designer Chat
Online Dynasty Hirings and Firings would be great too.
I am in a BIG12/ACC dynasty and I have won 6/8 BCS titles. Texas and Miami still have like 4x the amount of interested recruits every year, so I wouldn't mind going and getting one of those teams if possible. I finish up #3 every year in recruiting regardless of their respective records.
Don't you think 6/8 titles would get me the Notre Dame treatment?Comment
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Re: NCAA Football 10 - Designer Chat
Online Dynasty Hirings and Firings would be great too.
I am in a BIG12/ACC dynasty and I have won 6/8 BCS titles. Texas and Miami still have like 4x the amount of interested recruits every year, so I wouldn't mind going and getting one of those teams if possible. I finish up #3 every year in recruiting regardless of their respective records.
Don't you think 6/8 titles would get me the Notre Dame treatment?Comeback can happen...thanks to EA Sports!Comment
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Re: NCAA Football 10 - Designer Chat
It's a huge boost to my expectations to see the OL/DL getting worked on.
The core of NCAA should be the OL/DL interaction. The game is won in the trenches..both on the field and in video games.
(Edited for space)
Love to hear how you guys plan on addressing these issues in NCAA 2010.
1. The D-Line has to matter, blitzing should not be the only way to get pressure
What I mean is simply we want the defensive line to be able to make an impact on the running and passing game, guys should be able to get off blocks and make plays.
2. Higher rated players should dominate (when faced up against lower talent) on both sides of the ball
Ratings need to be able to drive the action, while I don't want to create a situation where a 90+ DE beats a 75 OT 100% of the time, you should be scared that every play that DE can be in the backfield.
Also I'm going to have to double check but I'm pretty sure most of the huge impact blocks no longer play for inteior linemen. It is sort of silly a 280 pound player gets pushed back in the air 3 yards. But they still can be cut blocked, so you will see some D-Linemen on the ground.
-RussComment
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Re: NCAA Football 10 - Designer Chat
We are working on the Recruits (with a close eye on ATH) to get a few more players that can play multiple positions.
I have been looking at the position changes rating hits, and I agree that getting a negative 4 in speed does not seem right. The reason for this hit originally was to stop exploits, but I do not feel like that is a valid reason anymore and will likely be removing those penalties (AWR will stay for sure, but SPD, ACC, STR penalties are high on my chopping block).
-RussComment
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Once again I want complete playbooks...also why was Tebow only a 95 rating last year especially as the season goes on you should update ratings on the game. Donald Brown of UCONN rating was in the 80's. Please keep more up to date charge 10 dollars more if u have too.Comment
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Re: NCAA Football 10 - Designer Chat
We are working on the Recruits (with a close eye on ATH) to get a few more players that can play multiple positions.
I have been looking at the position changes rating hits, and I agree that getting a negative 4 in speed does not seem right. The reason for this hit originally was to stop exploits, but I do not feel like that is a valid reason anymore and will likely be removing those penalties (AWR will stay for sure, but SPD, ACC, STR penalties are high on my chopping block).
-RussRuss, the ATHLETE issue is huge. By definition an athlete should be good at several positions but ATHLETE in next gen has been useless. I really hope this glitch can be fixed so an athlete will be strong in multiple positions.
Roar you Lions roar!Comment
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Re: NCAA Football 10 - Designer Chat
We are working on the Recruits (with a close eye on ATH) to get a few more players that can play multiple positions.
I have been looking at the position changes rating hits, and I agree that getting a negative 4 in speed does not seem right. The reason for this hit originally was to stop exploits, but I do not feel like that is a valid reason anymore and will likely be removing those penalties (AWR will stay for sure, but SPD, ACC, STR penalties are high on my chopping block).
-RussComment
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Re: NCAA Football 10 - Designer Chat
Russell (and OMT), thanks for being available for questions.
Are you guys going to be able to address imbalance in CPU recruiting and depth charts -- ie, teams with 6 QBs but only 3 OTs? Or starting a 65 rated walkon RE when they have a pair of LE's in the 80s? Has there been any thought on the general philosophy of some positions that should be fairly interchangeable -- FS/SS, RE/LE, RT/LT? If not, can you explain the thought process behind why they are relatively inflexible and what you are hoping to prevent or encourage?Comment
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Re: NCAA Football 10 - Designer Chat
Russell (and OMT), thanks for being available for questions.
Are you guys going to be able to address imbalance in CPU recruiting and depth charts -- ie, teams with 6 QBs but only 3 OTs? Or starting a 65 rated walkon RE when they have a pair of LE's in the 80s? Has there been any thought on the general philosophy of some positions that should be fairly interchangeable -- FS/SS, RE/LE, RT/LT? If not, can you explain the thought process behind why they are relatively inflexible and what you are hoping to prevent or encourage?
Now the CPU will do position changes if the backup on one side is better than the starter on the other side. Note, this does not actually happen during Position Changes in the offseason, so if you look at CPU teams before starting a new season, the change won't have happened yet.Comment
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Re: NCAA Football 10 - Designer Chat
We've fixed the issue with the CPU recruiting a bunch of LTs when they need a RT. The problem is you are only recruiting Ts, and you don't know if they are left/right until you sign them. The depth chart logic puts the best player with that natural position (left or right), but the CPU never does position changes.
Now the CPU will do position changes if the backup on one side is better than the starter on the other side. Note, this does not actually happen during Position Changes in the offseason, so if you look at CPU teams before starting a new season, the change won't have happened yet.
And I haven't gotten far enough in my own dynasty to see this in action since I just got my new Xbox in December, but I saw threads from other users saying that 3-4 years into dynasty, CPU teams would be playing WRs and RBs on the line because they didn't have enough beef up front.Comment
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Re: NCAA Football 10 - Designer Chat
We are working on the Recruits (with a close eye on ATH) to get a few more players that can play multiple positions.
I have been looking at the position changes rating hits, and I agree that getting a negative 4 in speed does not seem right. The reason for this hit originally was to stop exploits, but I do not feel like that is a valid reason anymore and will likely be removing those penalties (AWR will stay for sure, but SPD, ACC, STR penalties are high on my chopping block).
-Russ
While on the recruits, i would love to not see so many guys over 95 speed. After 2-3 years in an OD every freaking user team has a few. I would also venture to say we shouldn't see anymore than 15-20 96+ speed guys in a 4 year span (or no more than that in a dynasty at any one time). Twenty might even be too large a number. In the same token no more than 2 99-rated speed guys in any 4-year period. And the top speed for recruits in the 40-yard dash should not be 4.16. It should be somewhere around 4.27 or 4.28 for a 99 rated guy and 4.30 or 4.31 for a 98 rated player. Basically nothing below 4.27.
Thanks for taking the time to consider our input.----------
PSN: RuFF_NeXX
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