NCAA Football 10 Pre-E3 Hands-On (IGN)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • moylan1234
    MVP
    • Jul 2004
    • 3946

    #151
    Re: NCAA Football 10 Pre-E3 Hands-On (IGN)

    Originally posted by JerseySuave4
    care to explain how you can just add to the 120 teams without screwing up the schedule for every other team in the game? If you add 1 more team so theres 121 teams, you need to create a schedule for that extra team, therefore you will affect other team's schedules, which will affect other team's schedules and so on. You can't just add on extra teams without it screwing up the schedules.

    Unless you have a way this can be done, there doesnt seem to be one. And dont give that, "its not my job its their job" crap because its easy to sit here and ask for everything in the world and just say its their job to figure it out and then complain that its not there.
    you missed the point I thought the person I was arguing with was complaining that we couldn't add teams. I know it's impossible to do right now especially since all sports games handle this the same way.

    Comment

    • Solidice
      Guns Up!
      • Jul 2006
      • 9925

      #152
      Re: NCAA Football 10 Pre-E3 Hands-On (IGN)

      Originally posted by michigan21
      For example, there has been absolutely no info on the presentational aspect for this year.
      we know that the pre-game has been updated, however the full details on it have not been talked about yet. likely will be announced at E3. they also added a sideline reporter(Erin Andrews) and the bowl game endzones will add to presentation in the bowl games at least(better than the generic ones from the past).

      Originally posted by michigan21
      Also there has not been any info, if im not mistaken, on major bug fixes like the inability to sign OL. Most teams would end up having 7 qbs, 5 rb, 1ot, 1 og etc. It killed dynasty after 3 or 4 years. A true game killer.
      this has already been talked about and tweaked. there was a blog about dynasty changes and this was one of them. Russ and Adam also have made a few posts about it being fixed/tweaked.
      College Football 26 Team Information Spreadsheet

      My CFB 25 Dynasty Spreadsheet
      My CFB 25 Dynasty Youtube playlist(full games, no commentary)

      Comment

      • Mad 69
        Rookie
        • Jul 2008
        • 374

        #153
        Could you give us reasons why people should not say Madden 10 is going to be better than NCAA 10? This has been the case every year (Madden better than NCAA) and everyone seems to realize it. We don't care about more game modes, we just want whats broken - fixed. Gameplay is what is most important, why waste even an hour developing game types such as Mascot games?

        Comment

        • MBFranchise
          We had subs. It was crazy
          • May 2009
          • 1656

          #154
          Re: NCAA Football 10 Pre-E3 Hands-On (IGN)

          Originally posted by Mad 69
          Could you give us reasons why people should not say Madden 10 is going to be better than NCAA 10? This has been the case every year (Madden better than NCAA) and everyone seems to realize it. We don't care about more game modes, we just want whats broken - fixed. Gameplay is what is most important, why waste even an hour developing game types such as Mascot games?
          Picture this:

          Coke Zero approaches the NCAA team and says: We will pay you to create Mascot Game and Season Showdown. Neither will take much time to develop and will invariably make 8 year olds buy the game at Wal-Mart. The tradeoff will be that a little of your gameplay development time will be used up. That may upset that hardcore sports gamers but let's face it, they'll buy the game anyway. Work on something that appeals to people who normally won't buy the game because they don't know any better.

          Its all about money.
          Like Father, Like Son (CH2K8)
          The Yellow Wall (FIFA)
          Low Country Football (FIFA)

          Comment

          • Strummer101er
            Banned
            • Jul 2008
            • 597

            #155
            That's great to hear -- except the wide-open gameplay thing.

            I loved 09's wide-open gameplay and the speed curve. The only problem with it was that the AI took disastrous pursuit angles, which meant too many long TDs.

            Comment

            • JerseySuave4
              Banned
              • Mar 2006
              • 5152

              #156
              Re: NCAA Football 10 Pre-E3 Hands-On (IGN)

              Originally posted by Strummer101er
              That's great to hear -- except the wide-open gameplay thing.

              I loved 09's wide-open gameplay and the speed curve. The only problem with it was that the AI took disastrous pursuit angles, which meant too many long TDs.
              09 was annoying because there was no defense. Unless a pass was intercepted, usually games were 49-42 or some other ridiculously high scoring games. Wheres the defense?

              Comment

              • sozo
                Rookie
                • Apr 2009
                • 66

                #157
                Re: NCAA Football 10 Pre-E3 Hands-On (IGN)

                As long as I dont average 50-10 victories over the CPU on Heisman level like I do now then I will be happy with this years game. Hopefully adaptive AI, defensive assist and improved pursuit angles will help out enough.

                Comment

                • Lava
                  Pro
                  • Mar 2009
                  • 966

                  #158
                  Re: NCAA Football 10 Pre-E3 Hands-On (IGN)

                  Originally posted by MBFranchise
                  Picture this:

                  Coke Zero approaches the NCAA team and says: We will pay you to create Mascot Game and Season Showdown. Neither will take much time to develop and will invariably make 8 year olds buy the game at Wal-Mart. The tradeoff will be that a little of your gameplay development time will be used up. That may upset that hardcore sports gamers but let's face it, they'll buy the game anyway. Work on something that appeals to people who normally won't buy the game because they don't know any better.

                  Its all about money.
                  Something about the way they're beating the drum for SS tells me they spent some significant time/resources on it, though. When you put it up there with TeamBuilder as the top two features of the game this year, I gotta think it took at least some time.

                  Not saying it is true, just my theory/speculation.
                  Yankees | Titans | Huskers | Kings

                  Comment

                  Working...