NCAA Football 11 Demo Available Now, Post Your Impressions Here

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  • 1GATORFAN4EVA
    Banned
    • Jul 2009
    • 250

    #346
    Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

    The really good thing I like about the demo is you don't feel cheated, like if the CPU made your team mess up on there coverage so they can get a easy TD.

    Last game I was down 14-7 I had 5 yards to go for a score, so I run a option but I didn't get the pitch off in time an the linebacker hit me an I fumbled losing the game. But again I didn't feel cheated as it was my fault.

    Comment

    • ThaShark28_316
      Pro
      • Apr 2008
      • 692

      #347
      Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

      My impressions:

      O-Line is sick, but they aren't overpowering. They can be beat by the D.

      The movement. wow, wow...WOW. they move so fluid now. i can't wait til the full game, and further releases. (ncaa 12, 13, etc)

      Presentation is sick than the plague.

      play calling is new and improved in my book.

      Canned animations are still around. don't like it, but we all knew they'd be back for at least one more year.

      If you think you can go the old way and stop the run with a zone D and not playing D, then I feel very sorry for you.

      Kind of seems like the kickoff coverage needs to be tweaked. Seems a little too easy to get to the 30 and beyond.

      Hey, draw play, nice to see you, homie. We never see you come around here.

      Read Option is great if run right.

      The no-huddle style is as good as they said it would be.

      It is a little easy to get to the outside with RBs on run plays.

      About the play calling...some will struggle (like myself early) with the overall picking of the plays and wondering where some plays are.
      Astros
      Texans
      Rockets
      Horns FBall
      Horns BBall
      Stars

      Comment

      • peteykirch
        Banned
        • Apr 2006
        • 3944

        #348
        Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

        And no more than 2 plays later, Jacory Harris throws another interception, this one returned a 100 yards for a TD.

        Comment

        • Tengo Juego
          MVP
          • Dec 2007
          • 2524

          #349
          Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

          Originally posted by Illcat
          I think for me, I would definitely like to knock the speed down one notch. After playing Madden more last year at the slow-normal speed, this seems just a tad fast.
          Slow is where locomotion will be at it's best. At least that's my prediction.

          Comment

          • 1GATORFAN4EVA
            Banned
            • Jul 2009
            • 250

            #350
            Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

            Originally posted by MrSkagTrendy
            Check your PMs
            I did? But I don't see anything lol

            Comment

            • canes21
              Hall Of Fame
              • Sep 2008
              • 22896

              #351
              Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

              Just played my first two games. As Miami @ OSU and as Mizzou at Clemson.

              The Miami game was awesome and in perfect weather. I had a good drive to start the game off, but it lost gas near the 35 and I had to settle for a punt. Ohio State drove on me, but I eventually stopped them before they got in striking range. Both of us had some unsuccessful drives then I called a deap pass. My slot was running a deep post while the outside WR was running a streak towards the sideline. I watched the safety, he followed the outside WR, so I threw it deep to my slot and.... the old EA is gone! The safety couldn't recover and I got an easy 40 yard TD pass. OSU then drove down the field to tie it. We went back and forth some more, but no one scored. Then finally in the 4th they scored with under a minute left. I started getting a little nervous.

              I started my 4th quarter drive and it didn't start hot. Two plays for zero yards. Then on third down they came out like they were going to cover the deep ball, but when I hiked it I saw the DB and LB from my right blitz, so I threw it to my WR for a 70 yard TD with 5 seconds left. I hit the PA and to OT we went. In OT i won the coin toss and elected to be on defense first. OSU took 7 plays and scored on me. I got the ball, got 3 yards on a run, then an incomplete pass. So on 3rd and 7 I made a big mistake and went for the tie instead of the first down, it cost me as I threw a pick to lose the game.

              The Missouri game was really different. It was raining pretty hard. I got the ball first and didn't get but one first down then punted. Clemson got the ball and drove on me with ease to go up 7-0. Then on the kickoff I fumbled and they had another easy time scoring on me. I continued to struggle on offense and we went into half time at 21-0.

              Throughout the 3rd nothing much happened. We got in the 4th and I was determined to make a 21 point comeback. I had the ball to start the 4th and finally had something as I drove down the field and scored with a minute and a half remaining. On to the onside kick. I took my time, aimed it, kicked it and it did the opposite of what I wanted it. It stayed flat on the ground with no big bounce. Luckily the rain stopped them from recovering the ball and I ended up getting it. I still had my momentum and drove down to the 30. I called a pass play, watched the safety and through to my slot WR. He caught it at the five, took a few steps, then the safety hammered him and he fumbled and Clemson recovered. I then on defense called a heavy blitz. The risk worked too as I manually caused a fumble and recovered it for the TD.

              I then kicked the next onside kick differently and it went out of bounds, they got the ball and I lost.

              I love the game though, I may just go to the midnight release. Something I have only done for one other game, GTA IV.
              “No one is more hated than he who speaks the truth.”


              ― Plato

              Comment

              • RGiles36
                MVP
                • Jan 2008
                • 3957

                #352
                Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                Originally posted by WatsonTiger
                you ever realize you guys treat it's like....you know....not a video game?
                Church!

                Originally posted by seasprite
                I disagree with some that are saying the pass rush is ineffective. I have been able to put good pressure on with the front 4 on Heisman. Also I have been pressured a good bit while on the offensive side of the ball.
                Granted I only played one game, but this is how I feel too. Even when I was engaged, I was able to peel off with the higher rated defenders and generate some pressure. When I was able to get a sack, I definitely had a satisfied feeling as if I had earned it.
                Twitter

                Comment

                • Illustrator76
                  Sorry, I Got Nothing...
                  • Jan 2003
                  • 2216

                  #353
                  Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                  I have been very critical of both NCAA and Madden over the past few years, but this demo is looking great and really has me excited for the game. If the final product plays better than the demo (which it usually does) then this game is going to own me for the first time in years. I'll post a few positives and negatives below.

                  POSITIVES

                  1. The addition of Locomotion is awesome and really makes this game feel more like true football. I am really liking the physics and some of the new animations that have been added this year (had a sideline catch animation that was awesome).

                  2. Blocking is the best I have seen in an NCAA game so far. Screens (Bubble, WR, HB, etc...) now function properly (they don't work all of the time, but they FUNCTION properly). In the run game, my linemen actually pull and block properly and open up nice lanes for me to go through. Ditto for the CPU, Miami gashed me pretty good a few times on some nice runs where I called the wrong defense. I have also seen linemen get off a block and get to the 2nd level and spring me for some nice yardage.

                  3. Interceptions seem to be toned down from last year. I think this is due to the CB's (and DT's) not having "sticky" hands like they did last year.

                  4. Fatigue seems to be working properly.

                  5. I have thrown the ball completely in the wrong direction when I though a player was going to zig when he should have zagged. I just thought that was awesome.

                  6. Referees being on the field really does add a lot to the game.

                  7. I haven't seen a ton of Robo-QB, as the CPU seems to take more sacks this year instead of firing the ball to a WR that magically gets open right at the last minute.

                  8. I love the slower gameplay speed, especially for the running game.

                  9. Gameplay overall just feels so much more varied and dynamic than it has in past years.

                  10. Graphics and lighting look great. I love the new accessories like the OL knee braces and the short sleeve shirts under the pads. The Ohio State field also got some nice shadows as the game progressed.

                  NEGATIVES

                  1. Honestly, for me, the new presentation looks good, but it still feels dry and tacked-on. The much ballyhooed team entrances did absolutely nothing to get me hyped up for the game at all. Maybe EA is saving some things for the full version, but as it stands right now, I am less than impressed with the "new" presentation.

                  2. Brad Nessler is still as dry and boring as ever.

                  3. It is still hard to get pressure on the QB with your front four. As Texas against Oklahoma, my front four was getting totally handled, and I was still seeing a few too many "pancake blocks" when I tried to spin or jump. Blitzing helps, but I still should be able to get to the QB with my front four sometimes.

                  4. CPU AI does some weird things sometimes. In the 4th quarter with 8 seconds left, I was kicking and extra point to tie the game and the CPU called three straight timeouts on me. Why use all 3 timeouts when you are going to get the ball back with a little time left on the clock? That didn't make much sense to me.

                  5. What happened to head tracking? I still see way too many WRs and CBs turn right when the ball gets to them to make a catch. It's not a game killer, but it just looks kind of off sometimes.

                  6. I am still seeing a problem that grates on my nerves to the highest degree. On curl routes the WR runs the pattern and then just turns and freezes...forever (usually with a CB right behind him). Then the CPU throws the ball to that WR and the CB just runs up in front of the WR and picks the ball off. I really wish WRs would run the curl route and then break it the route off if they see their QB scrambling, or if the CB shuts the route down.

                  All in all I am very excited to play the full release of this game, it really feels like a different game from NCAA 10. This may finally be the year where I can lead my Michigan Wolverines back to the promised land, heck I may even join an online dynasty or two!

                  Comment

                  • KleShreen
                    MVP
                    • May 2003
                    • 1081

                    #354
                    Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                    Originally posted by Illustrator76
                    I have been very critical of both NCAA and Madden over the past few years, but this demo is looking great and really has me excited for the game. If the final product plays better than the demo (which it usually does) then this game is going to own me for the first time in years. I'll post a few positives and negatives below.

                    POSITIVES

                    1. The addition of Locomotion is awesome and really makes this game feel more like true football. I am really liking the physics and some of the new animations that have been added this year (had a sideline catch animation that was awesome).

                    2. Blocking is the best I have seen in an NCAA game so far. Screens (Bubble, WR, HB, etc...) now function properly (they don't work all of the time, but they FUNCTION properly). In the run game, my linemen actually pull and block properly and open up nice lanes for me to go through. Ditto for the CPU, Miami gashed me pretty good a few times on some nice runs where I called the wrong defense. I have also seen linemen get off a block and get to the 2nd level and spring me for some nice yardage.

                    3. Interceptions seem to be toned down from last year. I think this is due to the CB's (and DT's) not having "sticky" hands like they did last year.

                    4. Fatigue seems to be working properly.

                    5. I have thrown the ball completely in the wrong direction when I though a player was going to zig when he should have zagged. I just thought that was awesome.

                    6. Referees being on the field really does add a lot to the game.

                    7. I haven't seen a ton of Robo-QB, as the CPU seems to take more sacks this year instead of firing the ball to a WR that magically gets open right at the last minute.

                    8. I love the slower gameplay speed, especially for the running game.

                    9. Gameplay overall just feels so much more varied and dynamic than it has in past years.

                    10. Graphics and lighting look great. I love the new accessories like the OL knee braces and the short sleeve shirts under the pads. The Ohio State field also got some nice shadows as the game progressed.

                    NEGATIVES

                    1. Honestly, for me, the new presentation looks good, but it still feels dry and tacked-on. The much ballyhooed team entrances did absolutely nothing to get me hyped up for the game at all. Maybe EA is saving some things for the full version, but as it stands right now, I am less than impressed with the "new" presentation.

                    2. Brad Nessler is still as dry and boring as ever.

                    3. It is still hard to get pressure on the QB with your front four. As Texas against Oklahoma, my front four was getting totally handled, and I was still seeing a few too many "pancake blocks" when I tried to spin or jump. Blitzing helps, but I still should be able to get to the QB with my front four sometimes.

                    4. CPU AI does some weird things sometimes. In the 4th quarter with 8 seconds left, I was kicking and extra point to tie the game and the CPU called three straight timeouts on me. Why use all 3 timeouts when you are going to get the ball back with a little time left on the clock? That didn't make much sense to me.

                    5. What happened to head tracking? I still see way too many WRs and CBs turn right when the ball gets to them to make a catch. It's not a game killer, but it just looks kind of off sometimes.

                    6. I am still seeing a problem that grates on my nerves to the highest degree. On curl routes the WR runs the pattern and then just turns and freezes...forever (usually with a CB right behind him). Then the CPU throws the ball to that WR and the CB just runs up in front of the WR and picks the ball off. I really wish WRs would run the curl route and then break it the route off if they see their QB scrambling, or if the CB shuts the route down.

                    All in all I am very excited to play the full release of this game, it really feels like a different game from NCAA 10. This may finally be the year where I can lead my Michigan Wolverines back to the promised land, heck I may even join an online dynasty or two!
                    Thanks sir. Can't wait to get into this when I get out of work today.

                    Comment

                    • bb09red
                      Rookie
                      • Feb 2009
                      • 107

                      #355
                      This Game Looks Great! Just finished Playing as Miami , against Ohio State. Won with the score 22-3.
                      Pryor threw 2 picks, one at the beggining and one with 1 min left in the game

                      Defense did show up and I got Sacked twice. Running wasnt too easy but I did break one long run for a td.

                      The motion and feels so much better in this game, and the o-line actually does its job. Also forget using the hit stick every time for a tackle as you will get burned!!

                      Forgot to mention this was All-American
                      -And give them No Quarter!

                      Comment

                      • J-Unit40
                        Boom!!
                        • Sep 2005
                        • 8258

                        #356
                        Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                        Very good and detailed impressions Illustrator. I agree with the majority of what you said. Some of the points were dead on.

                        Overall, this is the college football game from EA we have been waiting for.
                        "Hard work beats talent, when talent isn't working hard.”

                        Comment

                        • C3B
                          Banned
                          • Jun 2010
                          • 28

                          #357
                          Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                          oh damn, they're making me post 5 times before i can post links of videos i made haha...ok here is one

                          Comment

                          • C3B
                            Banned
                            • Jun 2010
                            • 28

                            #358
                            Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                            I'm a madden player, and to be honest the major thing i was interested in when i downloaded this, was i wanted to see how the locomotion was because i know madden will have that.

                            I must say, it feels pretty good

                            Comment

                            • Illustrator76
                              Sorry, I Got Nothing...
                              • Jan 2003
                              • 2216

                              #359
                              Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                              Originally posted by J-Unit40
                              Very good and detailed impressions Illustrator. I agree with the majority of what you said. Some of the points were dead on.

                              Overall, this is the college football game from EA we have been waiting for.
                              Thanks man, Agreed! I am hyped for this one. If you do an Online Dynasty, shoot me a PM!

                              Comment

                              • 1GATORFAN4EVA
                                Banned
                                • Jul 2009
                                • 250

                                #360
                                Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here

                                I kinda feel bad for OSU fans. TP is so fast you can just cheese your butt off or run with him everyplay an the CPU can't stop it. Imma stay away from them it's the same cheap feeling as in Ncaa 10 with them.

                                I'm still getting used to a pocket Qb myself with Brantley, I like the change it makes have to read the coverage better because you know you can't just run around.

                                Comment

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