The offense with the side line catching (the finally nailed it, its about time), right analog stick jukes, and locomotion is a improvement. but the tackling is horrible, and the button pressing to pass to your receivers is getting old, the need to put it on the right analog stick or do something different.
NCAA Football 11 Demo Available Now, Post Your Impressions Here
Collapse
Recommended Videos
Collapse
X
-
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
The offense with the side line catching (the finally nailed it, its about time), right analog stick jukes, and locomotion is a improvement. but the tackling is horrible, and the button pressing to pass to your receivers is getting old, the need to put it on the right analog stick or do something different. -
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
Well.. I have to say I am pleasantly suprised at this effort EA has made this year. This game in my opinion is "leaps and bounds" a different game from 2010. EA has done an excellent job with the gameplay and presentation. The commentary is starting to show its age and could be reworked a little, but overall an excellent demo. EA has my business this year! Great job!
Comment
-
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
well loco will really help:0 no more BUMS running quarter d online all game without getting shredded to pieces. And if u try and run commit out of the QUARTER your TOAST. SO alot of these so called top 100 players online better step their game up for 11.Comment
-
Comment
-
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
Love it. Just hoping they fix some of the little things but this will be an excellent game. I like how you can change the shoes.
The pregame thing with the ESPN Music, they could of added Kirk and Brad in the booth.
After the Teams enter then circle up, the QB is always in the middle. its usually the captains, not always the QB.
The graphics are freakin awesome.
Ponder and Pryor are rated toooooo high.
Love the pro combats even thought florida wears the white helmets.
Loving the pre game warm ups.
Last, i havent seen those facemask that jean showed us. Maybe they are saving those. idk. I just hope they are in. Because the replays and other angles show a good deal on equipment.
Midnite buy!!!Comment
-
-Ohio State-
-Cleveland Browns-
-Cleveland Cavaliers-Comment
-
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
The stats.....how are the stats set up for the half tackles.
Example: Does it have solo tackles as a category then half tackles as a category? Or does it count half tackles on the total tackles like it should?PSN: buckeye02Comment
-
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
You can't view stats in the demo, unfortunately so we don't know.Huskers | Chelsea FC | Minnesota United | OmahaComment
-
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
Their quesadillas are the shiznit!Comment
-
Re: NCAA Football 11 Demo Available Now, Post Your Impressions Here
I only had time for a couple of games before work so I played Tex vs. OU and then Florida vs. FSU. Here's some random thoughts.
Running read options with Texas' 90 SPD QB was nice. Much more effective than with Brantly of FU. My success didn't seem to depend on me making the right read. I'd give it when I should've kept it and either get a big gain or stopped cold. I'd keep when I should've given and it could go either way.
On AA my pass rush with Tex was brutal. I ended up with 4 sacks (all CPU controlled players) in the game.
I played as a MLB for Texas. I didn't notice his ACC rating, but there was a very noticeable difference in how long it took him to get to full speed compared to players in NCAA '10. I LOVED this!!
Going against OU's no huddle was difficult to call my defensive plays in time.
I mainly dabbled with no huddle with Texas since I plan on running it with Michigan. After setting my gameplanning to aggressive (no huddle) I was surprised that I still had to hold "Y" after the play. I figured setting that to "no huddle" would cause my guys to go no huddle on their own.
Going no huddle caused my guys to get very tired quickly. They went from green -> yellow -> orange -> red and no one was auto subbed in. I'm hoping this is just in the demo as I really hope my guys will sub out when they get tired.
OU no huddled for 4 or 5 plays in a row. After an incompletion they came out with 1 QB, 1 TE, 2 WR, 2 CBs. I'm not sure how many WRs are on their depth chart, but it appears as if there's still the issue of the game using CBs when they run out of WRs on the depth chart, even if there's a 7th WR that's no on the chart.
I found a bubble screen in FSU's playbook. I looked through several FU formations and never found one.
QUESTION:
In gameplanning for tempo, it says that aggressive "no huddle" means that your players get tired easily. Did anyone try going no huddle without the gameplanning setting? Since I still had to hold "Y" after the play to go no huddle, I'm wondering what the no huddle setting actually does.Favorite Teams:
College #1: Michigan Wolverines
College #2: Michigan State Spartans (my alma mater)
College #3: North Carolina Tar Heels
NHL: Detroit Redwings
Comment
Comment