Is Dynasty ruined down the road?

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  • IndyColts2
    Banned
    • Mar 2009
    • 570

    #16
    Re: Is Dynasty ruined down the road?

    I'm at the end of year 2 in my dynasty and all the powerhouses of this past season have 2 losses or more. Bama, Texas (not even ranked preseason), Florida, Oklahoma, Ohio State, etc are all out of the top 10. TCU and Boise of course are going to the NC cause of such easy schedules and no more powerhouses to take the spot. Penn State has 1 loss but idk if they can slip into 1 of the spots. Kinda sucks, oh and at one point, teams like Stanford, Arkansas and other not so great teams were in the Top 5. Pretty gay but w/e

    Comment

    • JJ_Bills9
      Banned
      • Dec 2008
      • 264

      #17
      Re: Is Dynasty ruined down the road?

      Originally posted by Von Dozier
      Every single year theres some sort of "DYNASTY IS BRRROOKKEEEENNN" panic posts.

      Now people are complaining that Dynasty actually has balance in their recruits.
      There's not enough balance though. The lowly rated teams have no shot to even be competitive. I'm rolling with B- Colorado right now and pummeled FIU 41-3 on default Heisman settings. That means, if I'm any good at recruiting, my team will get a little better every year, whereas, there are going to be a myriad of teams down the line who are C- or D+ teams because recruits come in too lowly rated. There should be a few 2 stars who are in the low 70's and a few 3 stars who are around 80 when they come in.

      I guess my idea is that a good 15% of the players accross the nation should fall into the 45 to 60 range, that's like a walk-on at Western Kentucky bad, 55% of the players should fall into the 60-75 range. That's an average player (which is what most teams are mainly comprised of). 20-25% should be in the 75 to 85 range, which is a very serviceable, above average, sometimes bordering on really good player. and 3-5% should be 85+ which signifies a draftable commodity type player.

      Per team breakdown
      85+......... 2.1 to 3.5
      75 85...... 14 to 17.5
      60-75...... 38.5
      45-60...... 10.5

      National breakdown
      85+......... 252 to 420
      75-85...... 1680 to 2100
      60-75...... 4620
      45-60...... 1260

      Now personally, I think those numbers look pretty damn good. I'd tend to say the number of 85+ players should be closer to the 420 end because there are obviously going to be some guys (True Freshman and Sophomores) who aren't even eligible for the draft who are 85+. And the 75 to 85 range may need lowered to a 75-80 range instead, as the 85 cap may allow for a little bit too much balance still.

      And obviously, the team averages are just averages, as top teams are going to have more guys in the top two tiers (75-85+) and occasionally in the 3rd tier (60-75). Then the average teams will be topping out mostly in the middle two tiers (60-85) with occasional duds (45-60) and bottom feeder teams will be comprised mostly of the bottom two tiers (45-75) with an occasional guy in the second tier (75-85).

      This would allow for some real competitive balance with some teams that are clearly better than others, but the little guys would still have some hope of competing, and having an occasional NFL type player on their roster. It would also allow these teams to build their program. This sounds pretty realistic to me. I think I might have to save this post.

      Led me add, this would mean EA would need a new mean by which they hand out letter grades because the system right now requires you to have about 15 90+ players to be an A team.

      Comment

      • Whoman
        Banned
        • Oct 2005
        • 456

        #18
        Re: Is Dynasty ruined down the road?

        And all that isn´t even considering the fact that the CPU doesn´t recruit to their on-field strategy or as an alternative change their playstyle based on personell.

        That´s a major issues no matter how you slice it, period. The CPU should at least go to a run based playbook or a higher run-percentage in years it has a 85 HB and a 65 rated QB.

        I actually will go in and edit the Top 25 and all my conference oponents before the next season and change their playstyle acording to their current roster (edits you make there do stick, right ? Right ?)

        There are also dozens of teams later on with kickers so bad (40ish KP and KA) that they miss extra-points regularly on default sliders and even when you crank up the sliders. Super Sim is a bit better, but still it´s an issue. That´s an issue.

        Also the awareness rating of a lot of players is way too low as mentioned and should go up a lot more. It´s fine to spread out ratings, but using awareness as the only tool ? Look at default rosters and compare the awarenes of starters and backups, seniors and freshmen (unless they are considered blue-chippers) , they will be seperated by very little in the skill ratings but a lot in awareness.

        @MattUMD224:

        this in general is part of the reason why the lower prestige teams really suck later on, i would expect a 3* QB to go a couple teams down on his list rather than signing with a team where he´s 7th on the depth chart.

        In real life i think that Positions like QB and HB are actually filled with good players even at smaller programs, the problem starts in "depth-positions" like the Oline where they may have 1 or 2 serviceable guys but also 2 or 3 guys that are just totally outmatched on most nights.

        a 1 or 2 star CPU controlled program in the game will basically never sign a 3 star player, i´d like for them to be able to "pick up the scraps" at the skills positions at least .

        to those complaining about threads like this : Why ? What´s wrong with pointing out things that aren´t working overly well ? No one is arguing that the basic idea of less talent and more spread-out ratings is a good one, but that doesn´t mean it´s perfect.

        I am currently in 2014 (simmed 3 years, played 1) and don´t find the gameplay broken, but there are certainly issues wor´th fixing.
        Last edited by Whoman; 07-22-2010, 05:16 AM.

        Comment

        • clee354
          Rookie
          • Jul 2010
          • 3

          #19
          Re: Is Dynasty ruined down the road?

          Originally posted by Whoman

          There are also dozens of teams later on with kickers so bad (40ish KP and KA) that they miss extra-points regularly on default sliders and even when you crank up the sliders. Super Sim is a bit better, but still it´s an issue. That´s an issue.

          Also the awareness rating of a lot of players is way too low as mentioned and should go up a lot more. It´s fine to spread out ratings, but using awareness as the only tool ? Look at default rosters and compare the awarenes of starters and backups, seniors and freshmen (unless they are considered blue-chippers) , they will be seperated by very little in the skill ratings but a lot in awareness.
          YES SIR you hit the issue real well!!!

          Im in 2015 right now (simmed 2 seasons) being playing the game non-stop. Im using Mississippi state right now and I got them up to a four star school, I have been playing in Heisman mode with adjusted sliders to the pass blocking/pass rushing.

          AWR is huge factor in this game especially in defence! It really makes me mad how alot of my starters are rated 80-85 BUT their AWR is so horrible that they constantly run around like idiots! I mean the progression is fine, BUT Most of my seniors AWR is in the 50 range. I feel this is the only major issue in this game right now.

          Also the kickers are really bad. I remember playing Tennesse at their home game and we were tied and they made it all the way to make a 35 yd field goal kick to win the game but because of the kicker they completely missed the field goal! I was happy at the momment but I realized they should have won.

          Other than these minor problems, the GAME is great! I love how they weakened the progression problem but AWR and kicking is probably the only issue they need to address in my opinion

          Comment

          • Pogo27
            MVP
            • Jul 2009
            • 1632

            #20
            Re: Is Dynasty ruined down the road?

            Originally posted by IndyColts2
            Kinda sucks, oh and at one point, teams like Stanford, Arkansas and other not so great teams were in the Top 5. Pretty gay but w/e
            In the second season?

            Arkansas has almost no senior starters. TE DJ Williams is a senior. Maybe an O-Linemen or two are seniors.

            Ryan Mallett and the top 3 WRs are juniors, plus the 4th WR who is like an 86 ovr is a freshman. There are 4 or 5 RBs that are all sophomores and juniors.

            And Arkansas' offense starts as a 96. In year 2, depending on who left early for the draft, I imagine their offense is a 99.

            I'm not sure about the defense.

            Comment

            • Michgantown
              Rookie
              • Jun 2010
              • 329

              #21
              Re: Is Dynasty ruined down the road?

              The bottom teams are terrible. If you want a real challenge play with them in the future. You'll probably won't beat the generic FCS teams

              Comment

              • ExistentialAngst
                Rookie
                • Apr 2010
                • 14

                #22
                Re: Is Dynasty ruined down the road?

                Does the CPU play down because of awareness or is it only User controlled teams? I would assume it would be the entire recruiting class that would come back with the awareness problem
                Every existing thing is born without reason, prolongs itself out of weakness, and dies by chance.

                Comment

                • ACardAttack
                  Pro
                  • Jul 2005
                  • 711

                  #23
                  Re: Is Dynasty ruined down the road?

                  Originally posted by BigSteveTN09
                  not to sound like a jackass, but i honestly believe that the slow progression is to add incentive into buying their "max training" in the off-season.
                  I can jump on board with this theory

                  Comment

                  • Whoman
                    Banned
                    • Oct 2005
                    • 456

                    #24
                    Re: Is Dynasty ruined down the road?

                    Originally posted by ACardAttack
                    I can jump on board with this theory
                    thats BS, the CPU doesn´t improve any more than you do.

                    Comment

                    • mavfan21
                      MVP
                      • Jul 2007
                      • 1842

                      #25
                      Re: Is Dynasty ruined down the road?

                      If EA would allow us to edit player ratings in dynasty mode (like, I don't know...NBA 2K has allowed for YEARS) we would have no problems with lowsy progression. We could edit ratings for realism, balance, or fun at any point.

                      Wow, that would be nice.
                      Don't look back too long and don't look too far ahead.

                      Comment

                      • joejccva71
                        Banned
                        • Mar 2008
                        • 1535

                        #26
                        Re: Is Dynasty ruined down the road?

                        Any way you slice it the progression, ratings, and how the AI does their dynasty recruiting is just flat out broken. Period.

                        Just the fact alone about the AI CPU dynasty recruiting where teams are recruiting in upwards of 10 QB's is flat out ridiculous and needs to be fixed now, not 1 month from now. There are ALOT of issue that needs to be fixed now, but the patch may not come for a month.

                        The fact that down the road the lower teams end up being worse than they already are is extremely dissapointing and doesn't make me want to play dynasty mode anymore.

                        The fact that after simming 10 years down the road, the game freezes when you try to recruit is just the QA team being lazy, and it's truely inexusable. Things like that should be checked. When you test a game for issues, you check the entire package not just the outer cover.

                        Comment

                        • jdefreitas
                          Rookie
                          • Jul 2010
                          • 184

                          #27
                          Re: Is Dynasty ruined down the road?

                          Originally posted by joejccva71
                          Any way you slice it the progression, ratings, and how the AI does their dynasty recruiting is just flat out broken. Period.

                          Just the fact alone about the AI CPU dynasty recruiting where teams are recruiting in upwards of 10 QB's is flat out ridiculous and needs to be fixed now, not 1 month from now. There are ALOT of issue that needs to be fixed now, but the patch may not come for a month.

                          The fact that down the road the lower teams end up being worse than they already are is extremely dissapointing and doesn't make me want to play dynasty mode anymore.

                          The fact that after simming 10 years down the road, the game freezes when you try to recruit is just the QA team being lazy, and it's truely inexusable. Things like that should be checked. When you test a game for issues, you check the entire package not just the outer cover.
                          I think this pretty much sums it up for all us offline dynasty people who take that part of the game so seriously. I mean we keep stats, blog entries, set the foundation for a long trek dynasty only to find... oops ten years out so sorry. So much for getting a 60 year dynasty achievement eh?
                          Jason and Cole's Madden 2013 Offline CCM All-Madden Sliders:

                          http://www.operationsports.com/forum...n-sliders.html

                          Comment

                          • Whoman
                            Banned
                            • Oct 2005
                            • 456

                            #28
                            Re: Is Dynasty ruined down the road?

                            What i would really like to see is less teams that are absolutely terrible. Maybe a few more blue-chip prospects that come in rated 75-85, but most of all i´de like more recruits come in as 55-65 as opposed to 45-55, which would make for a better sense of accomplishment controlling a bad team against other bad teams and also would give small (CPU controlled !) programs a chance to be competitive every once in a while when they get lucky with a good recruiting class and maybe a transfer or 2.

                            Playing in the major conferences is still fun later in dynasty (simmed 4 years, played 1 in the WAC and am now playing my first in the Pac 10, 5-4 so far), but the lower ranked conferences become really pointless.
                            I realize there should be a big gap, but it´s gone overbord, there´s just too many really, really bad teams. A bell curve would be nice with a lot of medium teams distinguished by little things and timing (like 1 team having a lot of senior starters while another just graduated many stars) .

                            Theres a suffcicient amount of stars IMHO, there isn´t a sufficient amount of decent players available to spread out over 120 schools.

                            In 2016 it may look like this right now (taken from over at IGN, credit User BryanSW)

                            A+: 0
                            A: 0
                            A-: 0
                            B+: 4
                            B: 8
                            B-: 11
                            C+: 17
                            C: 15
                            C-: 10
                            D+: 12
                            D: 16
                            D-: 27
                            What i´d like to see from a competitivness standpoint is sth like this

                            A+: 0
                            A: 2
                            A-: 3
                            B+: 10
                            B: 10
                            B-: 15
                            C+: 15
                            C: 20
                            C-: 15
                            D+: 15
                            D: 15
                            D-: 10

                            There should be less atrocious teams and way more average teams that are distinguished by certain players within a similar Overall talent. Say one of the C teams got lucky 5 years ago and now has a 90 rated HB, they could make some noise despite a lack of talent in other positions. Or in the lower conferences you might have a D team that has a 80 senior QB that makes them suddenly the team to beat compared to other D-teams.
                            Last edited by Whoman; 07-22-2010, 09:56 AM.

                            Comment

                            • Michgantown
                              Rookie
                              • Jun 2010
                              • 329

                              #29
                              Re: Is Dynasty ruined down the road?

                              I never had the freezing problem and I am way past 10 years.

                              Comment

                              • mjarz02
                                Rookie
                                • Jul 2009
                                • 434

                                #30
                                Re: Is Dynasty ruined down the road?

                                I prefer the progression to prior years, however if they were to make any changes, I think it would be regarding awareness.

                                IRL players may make slight improvements athletically, but the real improvements are what they learn. If they could tweak awareness progression I think that would satisfy alot of people including myself.

                                Comment

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