NCAA Football 11 Blog: Live Tuning Pack 4

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  • LambertandHam
    All Star
    • Jul 2010
    • 8008

    #61
    Re: NCAA Football 11 Blog: Live Tuning Pack 4

    Originally posted by Block-O
    This is true to a certain extent. The major problem is this game is the CPU AI Recruiting. I wish they would release a tuner that overhauls this.

    -Top tier teams get too many JUCOS and walk ons bc they refuse to sign 25 players. I see top schools signing like 10 players. Then they take walk on o-lineman for example. Those lineman stay on the teams. You have teams like Ohio State and Oklahoma with 40s and 50s on their rosters. Not too mention the high amount of low overall JUCOS they sign. JUCOS should be signing with weaker teams more often.

    -Top players shouldnt ALWAYS go to top teams. They should sign and be recruited by schools that need them. They way it is now, Alabama is getting a top QB almost every year and then they wind up with 10 or more QBs on their roster. All the QBs are decent and realistically should be starting or backup for a weaker team.

    -Teams just DO NOT recruit realistically at all. Teams like Arizona will never be able to get 90s on their team ever again. They have 2 or 3 to start the game. But due to poor recruiting and stale progression they will never see another and be lucky to see an 80. They will never sign a 5 star player or 4 star.

    -Recruiting isnt as spread out as it should be. Top players are always going to a handful of schools which makes things uneven across the board and unrealistic.

    -Teams are still gradually getting worse overall through the years. How can you have fun playing a game where no team ever gets better??? And the teams always stay the same. Alabama will always be at the top, while teams like Arizona will never come up and have a suprise year bc their team will always be garbage due to progression and bad CPU recruiting logic. And logic of where recruits are signing.
    That's my only real beef with my dynasty(in year four) and recruiting right now. Granted I won't get the same recruits as a Bama or Ohio State, but after a Rose Bowl win one year, and a NC win in another, I do have some high recruits interested in me. These guys are instantly picked up by the Bama's of the world, many times in the first half of the season regardless of team needs or depth.

    Thankfully a lot of the high 3 to low 4 star recruits are pretty good players, and human play calling evens somethings out.
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    • Hunsy34
      Rookie
      • Sep 2008
      • 171

      #62
      Re: NCAA Football 11 Blog: Live Tuning Pack 4

      After this tuning pack I had my first players awr and overall go up SO I am pretty excited, grant it it was only 1 but when your florida atlantic every bit helps.

      Has anyone noticed when the cpu punts you get a clipping call they always decline it? I played a game last night got a clipping call on a punt return and they actually accepted it I wonder if that was something they fixed in the tuner.
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      • jello1717
        All Star
        • Feb 2006
        • 5688

        #63
        Re: NCAA Football 11 Blog: Live Tuning Pack 4

        Originally posted by blazer003
        I don't get this. I hardly see any fumbles, yet everyone keeps talking about them.
        Originally posted by BadAssHskr
        im with you on this one.
        I see way too many. I think the problem is that the CPU goes aggressive on running (which of course increases the likelihood of fumbles) and there's no way for me to tell them to cut it out because it's just going to cause them to fumble too much. In '10 I usually hovered around 0 for turnover ratios. In '11 I'm usually in double digits for turnover ratio because of how often the CPU fumbles. Also, to try to counter that a little, I have my INT slider very low which results in an unrealistically low number of INTs for my defense, but this is necessary because a normal # of INTs combined with the excessive fumbles would lead to WAY too many CPU turnovers.
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        • rudyjuly2
          Cade Cunningham
          • Aug 2002
          • 14813

          #64
          Re: NCAA Football 11 Blog: Live Tuning Pack 4

          Originally posted by jello1717
          I see way too many. I think the problem is that the CPU goes aggressive on running (which of course increases the likelihood of fumbles) and there's no way for me to tell them to cut it out because it's just going to cause them to fumble too much.
          What do you have cpu RBA set at? I have them at 60 and I think it's fine. That's the only slider that helps as it boosts their ball security.

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          • Sundown2600
            Brake less...Go Faster!
            • Jul 2009
            • 1362

            #65
            Re: NCAA Football 11 Blog: Live Tuning Pack 4

            Originally posted by Block-O
            God I want to play my NCAA so bad!! Especially that college football is in full swing. But I cant, this games dynasty mode is just so brutally bad.

            -CPU recruiting
            -Pass Defense
            -Conference Scheduling
            -Stale progression which leads to the same schools always being at the top.
            -Weird attribute ratings. High speeds and low accels.

            Those things are just so bad and in need of a major overhaul, especially recruiting and how progression works.

            Its nice to see them releasing tuning packages often, but they need to fix the glaring issues with their tuner packages.
            That's exactly why this game has been a 'Play Now' only disc ever since I bought it. I love the improved gameplay but this game is not worth 60 bucks only to play exhibition games.

            What baffles me is that it seems weight and size has basically no bearing on what positions some of the players in the game are capable of playing. I'm almost certain that in the past (PS2 days) when the Ath/Position change options were made available later in the series a player's weight was always taken into consideration by the CPU logic when pos changes were made. A 215 pound safety would take an automatic overall penalty when his pos was changed to say an OL or DL.

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            • bamabound2010
              Pro
              • Jul 2010
              • 638

              #66
              Re: NCAA Football 11 Blog: Live Tuning Pack 4

              Also alittle thing i noticed do the jerseys get dirty anymore? i played until halftime it wasnt raining but auburns all white unis didnt get dirty whats the deal??
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              • l3ulvl
                Hall Of Fame
                • Dec 2009
                • 17227

                #67
                Re: NCAA Football 11 Blog: Live Tuning Pack 4

                Originally posted by Sundown2600
                That's exactly why this game has been a 'Play Now' only disc ever since I bought it. I love the improved gameplay but this game is not worth 60 bucks only to play exhibition games.

                What baffles me is that it seems weight and size has basically no bearing on what positions some of the players in the game are capable of playing. I'm almost certain that in the past (PS2 days) when the Ath/Position change options were made available later in the series a player's weight was always taken into consideration by the CPU logic when pos changes were made. A 215 pound safety would take an automatic overall penalty when his pos was changed to say an OL or DL.
                I remember heavily recruiting athletes on ps2 and having them wind up at positions that just didn't match up with their size. Like I'd have a freshman athlete 5'11 180 lbs starting at defensive end with a 91 rating. Or a 6'5 250 lb guy who ended up at SS.

                My favorites were the 6'6 325 lb athletes that checked in as 99 OVR right away at fullback, since the position is so heavily tied in with blocking. I also remember you could search OTs for speed when recruiting them, and find a few guys you could change to fullback or tight end and just flat out dominate. Having those giant beasts at TE who could block and still have good hands with average speed was unstoppable.
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                • kmaxhokie
                  Rookie
                  • Jul 2009
                  • 143

                  #68
                  Re: NCAA Football 11 Blog: Live Tuning Pack 4

                  Originally posted by bamabound2010
                  Also alittle thing i noticed do the jerseys get dirty anymore? i played until halftime it wasnt raining but auburns all white unis didnt get dirty whats the deal??
                  I just played a game with Virginia Tech when it wasnt raining and there was definitely dirty uniforms still.
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                  • bamabound2010
                    Pro
                    • Jul 2010
                    • 638

                    #69
                    Re: NCAA Football 11 Blog: Live Tuning Pack 4

                    Originally posted by kmaxhokie
                    I just played a game with Virginia Tech when it wasnt raining and there was definitely dirty uniforms still.


                    alright thanks man jw
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