CPU clock styles

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  • Dewie12
    Banned
    • Jul 2010
    • 787

    #1

    CPU clock styles

    NCAA already has these elements in the game. Now they just need to be setable to all teams.

    There should be 4 different clock styles for each team. This controls how much time it takes for the CPU to line up at the line of scrimmage, when they take a snap.

    Fastbreak - Oregon, Notre Dame.
    • No huddle
    • System oriented.
    • Quick plays with minimum substitution
      • Teams snap the ball quickly. As fast as the current no huddle offense (which is insanely quick and unrealistic how quick the team can get back to the line of scrimmage)


    Quick - Texas Tech, Michigan,
    • Sometimes no huddle, other times will huddle up.
    • Look to sideline for plays
    • Some substitution
    • On the line adjustments and audibles

    Standard - Stanford, Alabama
    • Huddle almost all the time
    • On line adjustments

    Ball Control (Chew Clock)
    • Basically the current chew clock.
    • Ball control teams.

    Times when the team gets to the line of scrimmage
    Fastbreak - As soon as the play is over. No huddle.
    Quick - 20-30 seconds on the play clock
    Standard - 16-24 seconds on the play clock (give the QB some time to adjust, audible, variable snap count)
    Ball Control - 8-12 seconds on the play clock (3-4 more seconds than the current control the clock)

    Give the CPU QB more variation in snap counts. Patience at the line of scrimmage.

    Teams should be adaptable in game. When down by 21 points teams might go to the no huddle quick. The CPU teams need to go into chew the clock quicker when up big.

    Need to add more time for special team subsitutions.

    I love the simming the clock after plays. I love the fact that I can play 15 minute quarters against the CPU now against spread/no huddle teams. I would just like a little more representation of the standard teams and the teams that use more clock between plays.

    This has become a strategic element in college football. All the tools are already in the game. Now EA you just need to refine them and make them more usuable to the gamer.

    These need to be setable options for all teams in dynasty mode (team screen for rosters also). This would greatly enhance the game.

    On average, it takes about 34 seconds from the end of the previous play for a conventional college team to start the next one
    Oregon's average time between plays is 23.2 seconds—32% faster than the norm. And for them, that's just third gear.
    http://online.wsj.com/article/SB1000...867540424.html
  • boomersooner31
    Rookie
    • Jul 2009
    • 312

    #2
    Re: CPU clock styles

    I agree. Playcalling needs to be revamped too. I'm sick of the CPU constantly faking punts (whenever they're punting from between the 40s, I always come out in a safe punt formation cause half the time they'll fake it and won't get it...morons), yet when they're down 14 with 2:30 to go, they punt it away on 4th down wherever they are on the field? Morons.

    I'm also sick of the super fast hurry up to the line the CPU does in the no-huddle offense. They can line up to spike the ball in literally a second.

    I feel confident that this will all be addressed in 2012.

    Comment

    • Dewie12
      Banned
      • Jul 2010
      • 787

      #3
      Re: CPU clock styles

      I wrote this because I played Stanford last night. 15 minute quarters. They snapped the ball with 20 seconds on the play clock most of the time. They ran 100+ plays......which is just too many.

      If you don't want to do the above at least let the USER set the CPU to use "chew clock" by changing controller sides to the CPU then back to the USER team.

      Should be a simple thing. It would greatly enhance my desire to play NCAA football next year. Along with custom playbooks!!!!!!

      Comment

      • Dewie12
        Banned
        • Jul 2010
        • 787

        #4
        Re: CPU clock styles

        Originally posted by z4ckdabeast
        Don't play 15 minute quarters...
        Dude great point never thought of that.....I must be by a bridge.

        I do believe NCAA football has regulation quarters of 15 minutes. Isn't that something.

        Comment

        • Roggie
          MVP
          • Dec 2008
          • 1753

          #5
          Re: CPU clock styles

          Originally posted by Dewie12
          Dude great point never thought of that.....I must be by a bridge.

          I do believe NCAA football has regulation quarters of 15 minutes. Isn't that something.
          But the game isn't designed for use with 15 minute quarters, as EA knows the majority of players don't have time to play that long of a game. They must find a way to allow close to a realistic number of plays (Or a way to get realistic stats/scores) in the 6-8 minute quarter length range, as most players choose one of those three to play on.
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          • SaintsTheMetal
            Rookie
            • Oct 2010
            • 25

            #6
            Re: CPU clock styles

            Originally posted by Dewie12
            Dude great point never thought of that.....I must be by a bridge.

            I do believe NCAA football has regulation quarters of 15 minutes. Isn't that something.
            do you want to spend a solid 3 hours, as long as a real CFB game takes, every time you want to play a game?

            Comment

            • UniversityofArizona
              Rookie
              • Dec 2009
              • 322

              #7
              Re: CPU clock styles

              i don't see whats wrong with at least providing the option for realistic 15 minute quarter games for those that want to play games that long, or having an option to just run off variably longer amounts of time for different teams automatically between plays that way you can still have 15 minute games and a realistic number of plays in about an hour of gameplay

              personally i would like cpu teams to sit at the line of scrimmage a few extra seconds so i have time to make adjustments and simply because it looks less robotic

              Comment

              • nmm666
                Rookie
                • Apr 2009
                • 43

                #8
                Re: CPU clock styles

                When up by a lot I set the tempo to conservative to chew the clock, but the trouble is by the time I get to the line, I basically have to snap the ball. There's no chance for any motion or audibles.

                Perhaps that's the point of chew clock, but perhaps I'm looking for something along the lines of Madden's run clock setting, which If I'm not mistaken, applies to both teams.

                Comment

                • LOLBAMA
                  Banned
                  • Nov 2010
                  • 6

                  #9
                  Re: CPU clock styles

                  Originally posted by SaintsTheMetal
                  do you want to spend a solid 3 hours, as long as a real CFB game takes, every time you want to play a game?

                  100% agreed

                  Comment

                  • Dewie12
                    Banned
                    • Jul 2010
                    • 787

                    #10
                    Re: CPU clock styles

                    All they need to do is allow the CPU to have conservative clock management, in the least allow the USER to set it for the CPU.....

                    I am not asking for much.

                    Thanks for your thoughts fellas.

                    I play two maybe three games a week. So if I game 10 hours a week I am OK. How many hours do you guys spend playing? Why do you gain by playing a lot of games of psuedo football where strategy doesn't matter. Why not just play tecmo bowl?

                    Comment

                    • Dewie12
                      Banned
                      • Jul 2010
                      • 787

                      #11
                      Re: CPU clock styles

                      Originally posted by z4ckdabeast
                      I do believe this is a video game we're talking about, not actual football. Isn't that something.
                      Yup so why not have a 150 yard field? Or 6 downs. Its just video game football.

                      Comment

                      • Roggie
                        MVP
                        • Dec 2008
                        • 1753

                        #12
                        Re: CPU clock styles

                        Originally posted by Dewie12
                        All they need to do is allow the CPU to have conservative clock management, in the least allow the USER to set it for the CPU.....

                        I am not asking for much.

                        Thanks for your thoughts fellas.

                        I play two maybe three games a week. So if I game 10 hours a week I am OK. How many hours do you guys spend playing? Why do you gain by playing a lot of games of psuedo football where strategy doesn't matter. Why not just play tecmo bowl?

                        Because I'd rather get more games in when I have time to play. I enjoy my online dynasty. But the longer the game, the more chances of internet hiccups, freezes, power surges, stuff like that. I've had storms hit while playing and wipe out my game. If I'm in the 4th quarter, up 30, with 3 minutes to go in a full game, do you think I'm going to want to play it over? No way.

                        And strategy matters in a shorter game. I'd say it matters more. Less possessions = less chances to overcome a mistake, or make a crazy call to win a game.
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                        • Dewie12
                          Banned
                          • Jul 2010
                          • 787

                          #13
                          Re: CPU clock styles

                          Originally posted by Roggie
                          Because I'd rather get more games in when I have time to play. I enjoy my online dynasty. But the longer the game, the more chances of internet hiccups, freezes, power surges, stuff like that. I've had storms hit while playing and wipe out my game. If I'm in the 4th quarter, up 30, with 3 minutes to go in a full game, do you think I'm going to want to play it over? No way.

                          And strategy matters in a shorter game. I'd say it matters more. Less possessions = less chances to overcome a mistake, or make a crazy call to win a game.
                          Did you notice that this was about CPU clock styles? Nothing to do with online. It is in the title.

                          And even if your concern is for a long game. These features are designed to shorten the time playing the game but keeping real time of possession/plays per game.

                          I don't understand why people post in a thread that has nothing to do with the way they are playing.

                          You can already play 5-7 minute quarters and quick play your way through a game.....all I am is asking that they incorporate a way to play 15 minute quarters for those of us who want it.

                          In the least I am asking that they allow us to set chew clock for the CPU by having it save if we move our controller over to the CPU at the start of the game and adjust the gameplan. Or a better solution is have all the gameplan stuff be settable for each team in a dynasty.

                          Comment

                          • TheCapstone32
                            Rookie
                            • Dec 2008
                            • 128

                            #14
                            Re: CPU clock styles

                            I might put up 300 points per game if I played 15 minute quarters.

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