Building a Better NCAA Football 12
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I definitely want to see enhancements to TeamBuilder details to make players and teams look more like they are supposed to. For example, I don't want visors on my 1979 USC Trojans. And some guys have hair that protrudes out of the helmet (dreads, mullets, etc -- that would be good to see. Further, being able to input real hometown info would be nice.Comment
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Re: Building a Better NCAA Football 12
Yeah sad indeed.......I remember on Madden 96 back on the Playstation One, had a pre-game, halftime and post game show and they were using CDs back then. They had actual live real people in them too.
Hell nowadays we can't even get an animated version of the people, all we get is a voice.
More importantly I hope they test this game playing against the CPU and not human players. Human vs human will always be exploitable due to its humans controlling the action.
Last year NCAA 11's bark was 10 times louder then it's bite. It remains me of my youth when you always had a kid in school who always talked a big game but couldn't back it up.
And that is NCAA 11. The running game isn't a threat like they said it was. Spread offense isn't a threat like they said it was. Dual threat QBs weren't a threat at all. Dynasty recruiting logic was still broken because you still had schools recruting players that didn't go with their style of offense.Comment
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Well, I'm a stickler for small details. Right now I would love to see the revolution facemasks corrected (they sit too low and protrude too far out) and more facemasks in general (WITHOUT TAKING OUT THE CURRENT FACEMASKS thank you very much kind sirs).
Add mouthpieces if possible. Try to give the players a little more mass/weight, NCAA 11 was a good title but players still felt kinda...feathery/light I guess is a good word for it?
Still waiting on some type of in depth broadcast presentation. ESPN wipes in between replays doesn't really cut it. I'm looking for pregame analysis with the commentators sitting at the table similar to older versions of NCAA. That type of thingComment
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I'm addicted to NCAA '11!!! I'd LOVE to see better in-game stats as well as a score ticker of other games like when you're watching a real game. Also, i really think the game of the week should have the CORSO HEADGEAR PICK!!!!!!!!!!!!!!!!!!!!!! Whats a college football Saturday without Corso & his mascot heads?!?!?Comment
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Re: Building a Better NCAA Football 12
Besides the normal things like gameplay and scrambling quarterbacks this game would be so much better if they had different commentary. I know having a lot of commentators would be to hard but if you hard herbs and musberger just do the big games or night games and then someone else can do the other games.Current careers:
Enough is Enough | Buying Tottenham (FC 25)Comment
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Re: Building a Better NCAA Football 12
Exactly! AND...the reason I'm migrating to Madden next year. I'm tired of losing 1 game and getting shipped off to the "whatever meaningless" bowl. I set up my sliders to be challenging, so I always lose a game or two. I need a playoff for my style of play.Currently playing:
MLB 21 The Show
College Hoops 2K8
Pro Evolution Soccer 2018
NHL 19
NCAA Football 14/11
NBA 2K16
Madden 20Comment
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Re: Building a Better NCAA Football 12
First off, let me say that I'm a big fan of NCAA 11. I've had the game since launch and 6 months later am still playing it. I feel like it's the best football game we've had this generation, Madden included.
Obviously there are things we'd all like to see improved/implemented/changed going into NCAA 12 and the article does a good job stating some of the ones most frequently discussed on these boards.
For me, the biggies are:
-Fix the QB ratings so we can actually have "dual-threat" quarterbacks.
-To do that, we'll also need to see better blocking out of the spread and better AI by both the QB and RB.
-Improve zone defense AI for both the Human and CPU.
-Reduce the leaping ability of DL/LB, especially on the CPU side. This wasn't an issue until the patches/tuners came out.
-As the article mentioned, give us the option to choose which Tuner Set we want to use.
-Bowl patches
-Dreads (for you, ODogg!)
-Improved commentary
-Pre-game, halftime and post-game show
-Improve in-game stats layout
I'm sure there's more but that starts getting into nit-picking territory.
NCAA 11 took a lot of positive steps forward. I'm hopeful the development crew will continue to build on this now solid foundation.Currently Playing:
MLB The Show 25 (PS5)Comment
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I thing that I like about NCAA football dynasty is the ability to change teams after awhile. In madden your stuck with the same team and after awhile you want to change it up and you cant.
The one game that got this correct was 2k's College Hoops. You got to create your own coach similar to create a player mode, but with less options. Then you had to pick a bottom tier team to build up your coach's profile and after two years you could sign with a new team. Depending on how well you did the better teams you did. It usually took 4 years to get to a top tier team, 2 with a low tier and 2 with a mid tier team and then you could sign with a top tier team. Then it would usually take longer to get to the team you really wanted. Along the way your coach would be improving his recruiting, scouting, defensive, offensive, etc skills. If this was implemented into NCAA Footballs it would just make it last longer and be for fun.Comment
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I miss the Home Field Advantage. Remember the noise meter? The shaking screen? Now you hear Nessler yell about how loud the crowd is, but you can barely hear them. I want some of that atmosphere back. Maybe not exactly how it was, but if the crowd is supposed to be jacked up I want them to sounds it. If I bring a true freshman QB into the Swamp, I want my controller to have my hands shaking as bad as his should be.
And maybe offset that with some sort of a clutch rating for players. Low ratings mean you're guy is going to misread plays or blow assignments. Higher ratings mean your guys are going to step up and perform no matter where they're playing.Comment
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Re: Building a Better NCAA Football 12
First off, let me say that I'm a big fan of NCAA 11. I've had the game since launch and 6 months later am still playing it. I feel like it's the best football game we've had this generation, Madden included.
Obviously there are things we'd all like to see improved/implemented/changed going into NCAA 12 and the article does a good job stating some of the ones most frequently discussed on these boards.
For me, the biggies are:
-Fix the QB ratings so we can actually have "dual-threat" quarterbacks.
-To do that, we'll also need to see better blocking out of the spread and better AI by both the QB and RB.
-Improve zone defense AI for both the Human and CPU.
-Reduce the leaping ability of DL/LB, especially on the CPU side. This wasn't an issue until the patches/tuners came out.
-As the article mentioned, give us the option to choose which Tuner Set we want to use.
-Bowl patches
-Dreads (for you, ODogg!)
-Improved commentary
-Pre-game, halftime and post-game show
-Improve in-game stats layout
I'm sure there's more but that starts getting into nit-picking territory.
NCAA 11 took a lot of positive steps forward. I'm hopeful the development crew will continue to build on this now solid foundation.Comment
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Re: Building a Better NCAA Football 12
Yeah it would be cool if you had to pick your offensive, defensive and special teams coordinators. And each one would be giving a letter grade in the following categories:
Offense
Defense
Special Teams
Teaching
And what they were rated in those categories would determine how fast your players progressed during the course of the year.Comment
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Re: Building a Better NCAA Football 12
Yeah it would be cool if you had to pick your offensive, defensive and special teams coordinators. And each one would be giving a letter grade in the following categories:
Offense
Defense
Special Teams
Teaching
And what they were rated in those categories would determine how fast your players progressed during the course of the year.Currently Playing:
MLB The Show 25 (PS5)Comment
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