I noticed that EA was pushing the new tackling system which had done away with 'suction tackles'. It is fine and dandy (and realistic) that a tackle sequence or animation cannot commence until the player makes contact with the ball carrier. Great.
However, it is obvious that the tackle system is either separate of the blocking system, or the coding team chose to disregard tweaking the blocking component because THERE ARE STILL SUCTION BLOCKS.
I can deal with a defender being smashed from the side by a blocker, thus derailing his pursuit. I cannot deal with a defender rotating 90 degrees mid stride to engage in an approaching blocker.
Logic would infer that there would be a player contact system, not two separate modules. Regardless, this lies at the heart of the lackluster physics engine.
I have much less gripes about the engine than others I have read on the site, however, the aforementioned really irks me.
Also, being as I have not played NCAA since '05 on PS2, I was shocked when I encountered difficulties in the initial setup (e.g., restrictions for Team Builder and created players, amongst others) and the sheer absence of features from earlier games that i really enjoyed (e.g., NCAA violations in Dynasty mode, the impact player blinking circles, the atmosphere in the stadium). The limitations of certain aspects were rather appalling when compared to what I remembered in previous installments.
My two cents, I have others, but I'll leave it at that
Oh, and I agree with everything in the initial post, sans the classic teams. I just want FCS and Other schools which were present in the older games.
Yea,
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