Figured out you cant do the "I'm going to use the left stick and go 2 yards to left then cut back to the right once i get aruond you" trick anymore.
NCAA Football 13 Demo Is Out, Post Your Impressions Here
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
Figured out you cant do the "I'm going to use the left stick and go 2 yards to left then cut back to the right once i get aruond you" trick anymore. -
Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
That is an over exaggeration.. It is not night and day. It looks good on my xbox and ps3. I play on a 42" LCD TV. Maybe that is the problem? I have also noticed on PS3, the closer you sit, the more jaggies you see. Sit back a little farther might help also? Just a suggestion.
I'll tell you one big difference though... this has been downloading on my PS3 since 6pm and is only at 57%.... F you PSN!Comment
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
Im not sure how I feel at this point. I played 4 games. I'm 2-2. At first, I thought it was fantastic, that was during a game I lost too. Then the more I've played it, the more of the same old, same old I've seen.
My biggest complaints have to be the OL/DL play. But, without that being really touched much, I guess it was to be expected. Just hate not being able to ever release from the clutches of the OL.
DB/LB's that are more aggressive than the WR's, and almost always putting themselves in the better position to make a play on the ball. Basically just mirroring the route of the WR, as if they already know what it is. But nothing frustrates me more than having man coverage down the sideline, taking the shot deep, and the WR just keeps running, while the DB goes up and makes a play on the ball.
Hopefully sliders can fix up some of those issues.
Also, on 360 here, and I don't feel the graphics are are that great either. Hope that changes between demo, and release.
That being said... I've noticed alot of good too. Presentation is good, its always been in this series IMO. Crowd interaction sounded like it was good. New passing system seems good, was able to throw some WR's open really nicely, some nice new animations. What I really like, is the potential that Madden has, implementing RTP, along with all the changes to the gameplay. Even with NCAA this year without the RTP, I notice, and feel the changes from last year. Just needs some tightening up I think. And of course, some getting used to the changes in the passing system.
As a side note... that I'm sure alot of you will find amusing. In one game... Alabama (me), against LSU... I had 6 posessions, threw 6 INT's, was 0-1 on 3rd downs, and 0-4 on 4th downs. Yes, I got picked on every single drive, and only made it past second down once. Needless to say, I lost. lol In my defense, I was distracted while playing as I was chatting on the phone. But, still... lolLast edited by brandon27; 06-06-2012, 10:19 PM.Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADAComment
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
Been waiting since 3:30 mtn. time. My 360 demo didn't take this long.Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
Does anyone feel like the defense once the play is made, is in lock on mode? Like they feel like they are accelerated to the ball. Move a frame or two faster than the offense...
Seems like it's a cheap way for them to make up for the more offensive oriented changes to the game. LSU RB got ran down quickly in open field by a DE.Comment
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
Yeah, worst part about this demo is damn PSN made it take 4 hoursComment
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
Really wish the "Demo Now Available on PS3" thread wasn't locked. I think a couple people, including myself, were trying to share information on Demo download times just to compare notes and see if there may be a way to fix it and that talk really does not belong in this thread.
Would it be possible to delete/move the "impressions" from that thread to this one and then re-open it so those of us trying to download it can troubleshoot why time remaining sits at over 2 hours (having already been going for over an hour)?Comment
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
You might be on to something.
What were the defaults for NCAA 2012 online? Does anyone know? I never played one offline game, lol.
Anyone else having a hard time getting instant reaction on the User Catch/Jump. I've had this issue in previous demos also...Comment
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
After one game in the Heisman mode, I'd say this game sits at about a 6/7.
It's above average, but not elite. Reaction time for the hype it received is largely worthless. I actually played worse trying to use it than when I wasn't. Onto the gameplay, using a guy like RG3, I wanted to test out his legs and scramble a few times. D-lineman still have an insanely high rate of breaking blocks when a QB scrambles, I understand why EA does this but it isn't realistic. I scrambled more than I typically would and never picked up more than five yards.
On the plus side, from what I've seen the secondary is much more realistic and felt natural, cuts actually worked, throwing the ball on a receivers break yielded expected success. I was also able to throw it over a streaking receivers shoulders which was beautiful, last year it would've had the no-look one handed swat, this year it actually worked.
Obviously I can't touch the run game too much since the CPU only called three run plays, some alarming things though, on a HB inside run, the halfback had a wide open hole and instead ran the wrong assignment into two offensive lineman an ultimately a defensive tackle. Ratings aren't available, but if Ball carrier vision affects a HB not being able to run their proper play and hit the correct hole, than that's a huge issue, BCV should focus more-so on cutback lanes and open field running, not the first three steps after where they should be hitting a hole especially one so wide open. Small sample size so I can't overly be concerned.
Inside running worked in the two HB runs, one was a 17 yard touchdown the other a four yard gain.
Staying in the pocket gives a realistic amount of success, a lot of times a nice pocket will form around you, the issue is as soon as you start to move out of the pocket, it's a jail break. Mainly just trying to escape pressure from a DT and trying to roll outside is near impossible because the DE will usually follow suit and break his block. That and for some reason a DT could catch RG3 from behind by a good six yards?
Without replays I can't say too much for the awareness of the CB's, but their routes seemed to be more believable, they intercept the trajectory of the pass, not run for the marker on the field like they did in previous games which makes a much better result.
Graphics seem a bit darker, the opening was the exact same from last year, so I won't touch on that.
Once I finish all the available games I will throw out my last impressions.
Cliffs
- Reaction time seems worthless
- Scrambling on passes is extremely difficult
- No super LB's
- Pass trajectories improved
- Cuts and leading passes seems to be more efficient
- Option blocking improved
- Graphics slightly darker / opening presentations same as last yearBulls|Bears|Cubs| Blackhawks|Huskies|Horned Frogs|
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
LOVING the offensive line. Forms pockets, uses their hands, shuffles feet, gets back in the play, pushes the DE upfield if you try to speed rush. Amazing.Comment
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
I find scambling to be effective.
But my problem with super speed shows big time with RG3.
I think I ran it 80 yards in about 4 seconds...
But scrambling should be effective. Excited to take Shoelace online vs. the world.Comment
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
anybody else having a problem with the replays in the demo. I having replays where everybody is sliding.Comment
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
I finally had the opportunity to play the demo for a bit. I did a quick Heisman Challenge game, and after that, the LSU-Alabama matchup.
I like the addition of player's not reacting to the ball when they can't see it. It really alleviates a lot of the frustration I had with last year's game.
However, one glaring complaint that ruins immersion for me is the locomotion and lack of foot planting on this game. I really do feel like I'm playing a hockey game instead of a football game. And the way plays accelerate way too fast just kills the realism factor for me. Some have mentioned that changing the game speed and speed threshold may alleviate this somewhat in the retail version, and that may be true. Unfortunately, nothing can be done to combat the zig zag running that's rampant in this game, and that's a shame. Other than the O-line/D-line interaction, that's the only glaring weakness holding this game back from being a very realistic football experience.
That being said, there were enough positives in the demo to keep me optimistic about what Madden 13 will offer. I think if NCAA Football had the Infinity engine as well, I would be able to overlook some of the aforementioned flaws in the game. I guess I'll wait to NCAA 14 to see if EA Tiburon will finally address those two remaining issues.According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.Comment
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
Heisman Challenge as a QB is going to be the most boring thing in the game. It's entirely too easy. It would definitely be more fun to play as Eddie George and Barry Sanders.
The dynasty games were great, IMO. Same player models as last year, but my god, it looks so much better. The colors are still a bit off, but the lighting is much better, the presentation has been GREATLY improved, the animations are SO much better, and the motion blur, while it's sometimes a bit excessive, has made things look MUCH more realistic.
The gameplay is much improved as well. I know people are calling this NCAA 12.5, but I think this is a good step up from NCAA 12, and will be easily the best current-gen NCAA game that EA has put out. This is a day one buy for me, after playing the demo.
Receivers actually catch the ball in stride now, and read options are great. Bubble screens don't totally suck anymore, either (although they're still not that good) and you see athletic interceptions. Also, when balls are tipped, you actually see players slide and dive to get the ball. Coverage is VERY realistic now.
Normally, on a fly route, the DB would run in front of the receiver and the ball would get overthrown. In the demo, I was playing as LSU, and Tyrann Mathieu had decent coverage on a bigger receiver, who had gotten slightly behind him, but it was mostly step-for-step. Well, the ball got thrown over the receiver's back shoulder, he made the catch in stride, and went the distance. Mathieu was watching the ball the whole way, but there was nothing he could do. Psychic DB's are gone, super linebackers are gone (if you had one tip a ball, it's because you threw right at him. Yes, that does sometimes actually happen in real life), post routes actually work, bubble screens actually work, quarterbacks can actually throw on the run, everything seems a lot more realistic.
There are a FEW flaws, but it's nothing glaring like the linebackers and coverage from last year. And until NCAA gets the infinity engine, those flaws will always exist. But just from the demo, I'd venture to say that this is going to be the best NCAA so far.
With that said, NCAA 14 is going to completely blow this out of the water. But judging from the demo, this game will be VERY good.Comment
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here
I have the imagine the final release will slow down the game a bit.
Like you said above, it's just too fast. Players cover too much ground per second.Comment
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