Some observations as I go. In no real order, just have this open and typing things as I notice them
- Already sick of Rece Davis. Same game got a studio update on back to back plays and somehow covered 6 minutes. I'm sure they'll be spread out more in a full game, but it was just so stale.
- Motion blur in replays and cut scenes has to stop. My QB was standing up and it was like watching Neo dodge bullets.
- Read option is a lot better, but I'm more concerned about the read option out of Pistol than I am Shotgun. I'm playing as KSU right now so I'll address this later. Read in the gun almost seemed too easy, I broke off two HUGE runs with Klein and the DE never once stayed home.
- QB Blast is a LOT faster out of the shoot for the QB, unfortunately, still not very well blocked.
- CPU defense still calls some flat out ridiculous defensive plays. I got Engage 8 on 3rd and long and completed an easy first down pass.
- Kickoff return holes were HUGE.
- Absolutely LOVE the new white text with black outline, makes it easier to pick out.
- Presentation is dull as ever. Could be because this is Baylor, but it is dead in here.
- Didn't see any new plays. Only one playbook though. If there aren't playbook changes, I'll be sick.
- CPU defenders run like they were shot out of a cannon, especially in pursuit on run plays off the edge. DT's and DE's FLEW after me and linebackers shot the gap and ran me down almost every time. Surprising given Baylor's bad defense and the game play level.
- CPU passing is atrocious. Again, could be ratings on the Baylor QB, could be gameplay level. But I ran straight man to man for an entire drive and they completed 1 pass before getting picked off on an out route floated into no mans land. The player who picked it off had his back to the play and was man to man on a different receiver at the time. Next drive, two drops including one on a HB screen ruined the drive.
- Human passing is insanely easy. I could throw into traffic on the run to a crossing WR and no one would attempt to make a play. Sidenote though, I love the auto-rollout on Z Spot. I used to have to do that manually. My favorite pass play in NCAA 12 was QB Sprintout in Ace Y Trips because it was just an easy boot and throw to the flat or curl.
- Visually, looks just like NCAA 12. One difference is depth perception. For whatever reason, there seems to be a weird depth perception issue when you look down the field from one end to the other. It is almost like a fisheye lens effect. I just feel like there is distortion. I haven't played in Baylor's stadium much at all in recent years games, I'll check out the others eventually but wanted to run spread option for a while with KSU. Graphics are sub-standard all around though.
- There are a lot of flickers in the stands as well. A little distracting, but not horrible. Probably just incomplete art.
- QB Wrap worked well, but like Read Option, I am breaking off 15 yard runs every play.
- They MUST re-map the buttons to the same configuration they are before. L2 not being pitch is just trippy. That is EA's "if it ain't broke, let's completely shatter it" mindset at work.
I'll keep going and eventually compile this into a more organized breakdown after I take a break and play a few more times with other teams.
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