NCAA Football 13 Demo Is Out, Post Your Impressions Here

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  • PowerofRed25
    MVP
    • Jul 2011
    • 1477

    #691
    Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

    Some observations as I go. In no real order, just have this open and typing things as I notice them

    - Already sick of Rece Davis. Same game got a studio update on back to back plays and somehow covered 6 minutes. I'm sure they'll be spread out more in a full game, but it was just so stale.

    - Motion blur in replays and cut scenes has to stop. My QB was standing up and it was like watching Neo dodge bullets.

    - Read option is a lot better, but I'm more concerned about the read option out of Pistol than I am Shotgun. I'm playing as KSU right now so I'll address this later. Read in the gun almost seemed too easy, I broke off two HUGE runs with Klein and the DE never once stayed home.

    - QB Blast is a LOT faster out of the shoot for the QB, unfortunately, still not very well blocked.

    - CPU defense still calls some flat out ridiculous defensive plays. I got Engage 8 on 3rd and long and completed an easy first down pass.

    - Kickoff return holes were HUGE.

    - Absolutely LOVE the new white text with black outline, makes it easier to pick out.

    - Presentation is dull as ever. Could be because this is Baylor, but it is dead in here.

    - Didn't see any new plays. Only one playbook though. If there aren't playbook changes, I'll be sick.

    - CPU defenders run like they were shot out of a cannon, especially in pursuit on run plays off the edge. DT's and DE's FLEW after me and linebackers shot the gap and ran me down almost every time. Surprising given Baylor's bad defense and the game play level.

    - CPU passing is atrocious. Again, could be ratings on the Baylor QB, could be gameplay level. But I ran straight man to man for an entire drive and they completed 1 pass before getting picked off on an out route floated into no mans land. The player who picked it off had his back to the play and was man to man on a different receiver at the time. Next drive, two drops including one on a HB screen ruined the drive.

    - Human passing is insanely easy. I could throw into traffic on the run to a crossing WR and no one would attempt to make a play. Sidenote though, I love the auto-rollout on Z Spot. I used to have to do that manually. My favorite pass play in NCAA 12 was QB Sprintout in Ace Y Trips because it was just an easy boot and throw to the flat or curl.

    - Visually, looks just like NCAA 12. One difference is depth perception. For whatever reason, there seems to be a weird depth perception issue when you look down the field from one end to the other. It is almost like a fisheye lens effect. I just feel like there is distortion. I haven't played in Baylor's stadium much at all in recent years games, I'll check out the others eventually but wanted to run spread option for a while with KSU. Graphics are sub-standard all around though.

    - There are a lot of flickers in the stands as well. A little distracting, but not horrible. Probably just incomplete art.

    - QB Wrap worked well, but like Read Option, I am breaking off 15 yard runs every play.

    - They MUST re-map the buttons to the same configuration they are before. L2 not being pitch is just trippy. That is EA's "if it ain't broke, let's completely shatter it" mindset at work.

    I'll keep going and eventually compile this into a more organized breakdown after I take a break and play a few more times with other teams.
    Last edited by PowerofRed25; 06-07-2012, 12:22 AM.

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    • blueangelsdude6
      Rookie
      • Aug 2009
      • 11

      #692
      Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

      Game looks like absolute crap on the PS3...again. I was really hoping they would have fixed the jaggies all over the place from last year (gameplay not cutscenes) but they're all over the place again. Gameplay graphics took a step back from 11 to 12, and now from 12 to 13 on the PS3. The anti-aliasing is just terrible, I'm sure it looks great on the 360. Looks absolutely horrid on the PS3 though. Lighting at night is still screwed up and I bet it has the same green filter for rain games. Gameplay didn't feel very fluid, felt more like NCAA 10. Commentary is pretty much the same, while the studio updates are neat, all that talk about the audio technology from Fifa was crap - the commentary in the updates does not flow at all. Got picked of by a super lb in the 4th quarter of Bama vs LSU.

      I hate to be all negative, I really wanted it to be good, but I can't stand this. It's a piece of crap. They've done a half-*** job again. I've bought NCAA every year since 03, not happening this year.

      Comment

      • misterkrabz
        Banned
        • Feb 2011
        • 610

        #693
        Mixed bag for me...the game really does feel greatly improved in a lot of areas but after 24 hours I have no real desire to fire it up again. You still can't switch men on defense and make a play on a passed ball, your guy simply will not jump/swat/defend when you hit the button. Not sure if it's lag in the controls or bad coding but this has been the case on next gen and it hasn't changed with this release. Passing is too easy, I have no real sense of satsifaction with completing a pass. Some of the passes look cool but there is no real challenge to it...find open man and press button...boom you just complete a pass. Too easy. I'm probably a "no buy" and I'll give Madden a look to see if the next physics enigne actually lives up to the hype...if it does I might buy that one.

        Comment

        • DetroitStyle
          Meow
          • May 2011
          • 1035

          #694
          I was not very impressed with the demo. The cons far outweighed the pros.

          Pros:
          - Incredible presentation elements. From the ticker, to the updates with Reece, and the intros, it's an overall great package!

          - The game felt very fluid. Both the passing and running game felt fun to play.

          - CPU QB's react incredibly well to their surroundings. They are definitely not afraid to take off on you.

          - All the animations looked great and I didn't see anything out of place.

          Cons:
          - The PS3 code is one word: atrocious. Every replay and pre snap/post snap had either slow down or stuttering. It's completely unacceptable this late in the console gen. I wouldn't say it makes the game unplayable but it's certainly noticeable and annoying!

          - The graphics were terrible as well. Although jaggies are unique to the PS3 everything else seemed really low res. The 3D grass looked painted on and pixelated, the crowd was completely pixelated, and the replays looked so blurry that I might need new glasses.

          - CPU play calling intelligence is non existent. Down by 3 with a minute left they called several passes up the middle rather than the sideline. They also called a poor RB screen up the middle with little time left. They also completely mismanaged their timeouts.

          - Saw psychic defenders again. Threw a pass to my receivers back shoulder and the DB did a 360 spin from one shoulder to the other, turning his back to the ball and still managed to pick it off. It was a head scratcher for sure.

          Bottom line:

          It's just a demo, not the final product. None of the nit picky issues really bother me all that much in regards to AI and such. However I cannot, and neither should any other PS3 users, be content with the terrible graphics and performance issues. We'll see how the final product is but I might cancel my preorder and rent the game to check on the resolution of those issues.

          Once again, it's only a demo so the code isn't final. But I also don't trust EA given their track record so I'm very weary about this game.

          Comment

          • TrapStar215
            MVP
            • Jun 2008
            • 2832

            #695
            OMGGGGGGG!!!!!!!! You can finally block FG's without cheesing!


            Sent from my iPhone using Tapatalk
            "Okay, here's the story. I come from the gutter. I know that. I got no education... but that's okay. I know the street, and I'm making all the right connections. With the right woman, there's no stopping me. I could go right to the top."

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            • PowerofRed25
              MVP
              • Jul 2011
              • 1477

              #696
              Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

              Originally posted by TrapStar215
              OMGGGGGGG!!!!!!!! You can finally block FG's without cheesing!


              Sent from my iPhone using Tapatalk
              I can't wait until the CPU crosses the 50 in one of these games so I can try. I've shut out Baylor 3 times, haven't crossed the 50 once.

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              • Wildcats302
                MVP
                • May 2011
                • 1046

                #697
                Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

                Played first game on PS3 after it FINALLY downloaded.

                LSU vs. Bama. I'm LSU. I won 16-0, which makes sense with those 2 teams, 3 field goals and a TD. I dominated running it, liked the running style better, passing was ok, I like it, I did ok with it but will get better.

                Bama did nothing on offense...just pathetic. I know all of this was on varsity and it showed I suppose. I never was threatened...do not even think they crossed midfield once. That said, 3 minute quarters...varsity, so understandable.

                I played RGIII on USC in the Heisman Challenge. It was an interesting arcade type mode...I somehow lost the game though in OT because my stupid defense gave up 50 points in OT to Oregon, and if not for 2 TD's and 2 2 point conversions by me in the last 2 minutes we would have not even got to OT. I like that I can audible....do no huddle...and save the 20 change plays. I am guessing we are stuck with 5 minute quarters in that mode...or maybe not but I guess that is ok since it is sooo easy. But once again on Varsity. I think playing WR would be tougher though, RB would be ok...QB will be easy regardless I think.

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                • TrapStar215
                  MVP
                  • Jun 2008
                  • 2832

                  #698
                  Originally posted by PowerofRed25
                  I can't wait until the CPU crosses the 50 in one of these games so I can try. I've shut out Baylor 3 times, haven't crossed the 50 once.
                  Im using K. State too. Number 30 off the edge has decent speed.

                  Side note. Im getting WAYYY to many Studio Updates. I just got 4 of them in the 2nd quarter about the TCU vs WVU game.


                  Sent from my iPhone using Tapatalk
                  "Okay, here's the story. I come from the gutter. I know that. I got no education... but that's okay. I know the street, and I'm making all the right connections. With the right woman, there's no stopping me. I could go right to the top."

                  Comment

                  • PowerofRed25
                    MVP
                    • Jul 2011
                    • 1477

                    #699
                    Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

                    Originally posted by TrapStar215
                    Im using K. State too. Number 30 off the edge has decent speed.

                    Side note. Im getting WAYYY to many Studio Updates. I just got 4 of them in the 2nd quarter about the TCU vs WVU game.


                    Sent from my iPhone using Tapatalk
                    I am just owning with KSU and especially Klein. I'm not sure I've thrown an incomplete pass once with him and I run all over the place in their offense. Defense seems pretty quick as well.

                    Going to take a break from them and see what more traditional teams feel like.

                    Comment

                    • pigsooie3
                      Rookie
                      • Jun 2010
                      • 107

                      #700
                      Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

                      Originally posted by TracerBullet
                      Tried to bullet it in to the TE running an in route. Got batted down at the line. My mistake on the pass choice.

                      Also, nice little cutscene as I take the lead with 3 seconds left on a FG. Kicker and Baylor players celebrate in the background while the MLB gets pissed off in the foreground along with another player.
                      I like the fact that when the CPU makes a great play it's because I read something wrong and not the fact that they did some super human stuff. The gameplay is extremely improved and I'm excited about this game although visually like looks just like '12.
                      PIG SOOIE!!!

                      PSN:FrshOutaBubblGum

                      Comment

                      • pirates946
                        Pro
                        • May 2010
                        • 624

                        #701
                        Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

                        Spencer Ware...I mean HB#11 is a straight up monster!
                        6+5=7
                        Harrell+Crabtree=Touchdown

                        Taylor Potts Gang or Die

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                        • PowerofRed25
                          MVP
                          • Jul 2011
                          • 1477

                          #702
                          Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

                          A few more observations.

                          - The demo on PS3 looks worse and worse as I go. Slow down and lag is prevalent during every transition, the game seems to skip when breaking the huddle, horribly flickering in the stands and I'm still seeing a weird fisheye-like distortion looking down the field. Also notice some occasional button lag in the playbook and at the line of scrimmage.

                          - CPU pass defense is downright awful. They may be reading but they sure aren't reacting. I've noticed on broken plays when a WR in the flat works upfield, the CPU defender covering him just simply stops covering him.

                          - The ticker on the bottom of the screen looks like it gets very slightly cut off at the bottom. Then again, so does ESPN's ticker in real life for me.

                          - Both Baylor and KSU's helmets seem almost mirrored in the game, they aren't like that in real life.

                          - Decided to just call plays and let the CPU play defense for me and got mixed results. The CPU still makes incredibly poo decisions, but they also converted a few 3rd down pass plays, including a beautiful comeback route tip toeing the sideline. That all ended when they ran 4 verticals on 3rd and 2 and launched a hail mary, which was dropped.

                          - Tackling animations don't seem any different. Still see a ton of two handed push attempted.

                          - Collin Klein has God mode and it is divine. I never ran for less than 15 yards on a run with him in any game I played. I had three long TD's on QB Wrap or Read Option keep including one with a filthy spin move. I decided to do one full half of him QB'ing the wildcat and just abused Baylor's run D. Blast, Blast, Jet, Counter of the Jet for an 83 yard run. He exploded up field and was GONE. 14 runs, 190 yards and 5 TD on the ground in the most recent game. Down side of this was he was in red stamina after 3 good runs most of the time.

                          - Unfortunately, that Wildcat experiment yielded a glitch. When I substituted Klein in as the quarterback in Wildcat (as opposed to the default RB), home field advantage kicked in and caused the controller to rattle and play art to shake uncontrollably. I was only calling runs so it wasn't a big deal, but a problem none the less.

                          Going to move on to the Oregon vs USC matchup and play with Oregon for a while, a team and offense I've incredibly familiar with and see what their playbook looks like and how it all works.

                          EDIT: I'll put those observations in another post, but during the intro's, I noticed a few graphics issues:

                          - Half the crowd seems to be in a different shade of cardinal and gold, right about the 50 yard line and going around.

                          - The Song Girls which EA put "two and a half weeks" into look so god awful it made me have flashbacks to video games 10 years ago. They are literally the most embarrassing thing I've ever seen in a modern video game.
                          Last edited by PowerofRed25; 06-07-2012, 01:46 AM.

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                          • Chrisksaint
                            $$$
                            • Apr 2010
                            • 19127

                            #703
                            Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

                            Loved it, everything in the passing game felt more realistic. I was able to actually hit a quick hitch play when I usually couldn't due to an inevitable pick six. Did a rollout pass on a hitch type play and it threw it behind him but he ran back toward the ball.

                            Able to throw it inside on a post type route before he broke for the easy TD

                            Liked seeing a guy reach back behind him and keep going in stride, had same catch animation later but DB swatted it.

                            Hit a deep bomb in stride, didn't have to wait on it high in the air even tho I tapped it.

                            Defense was a little meh, but that's typical in a demo I would suppose. I liked more pass rush from DEs, granted LSU has 2 top 10 picks there
                            Saints, LSU, Seminoles, Pelicans, Marlins, Lightning

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                            • Gotmadskillzson
                              Live your life
                              • Apr 2008
                              • 23425

                              #704
                              Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

                              Cover 2 seems to be not working. Every time I call a deep pass play and they are in Cover 2, one of the safeties seems to always leave a WR wide open down field. The corner back came up to bump and pointed to the outside to pass him off to the next level of the zone, safety never came over, he was still in the middle of the field leaving my WR standing in the end zone wide open, which resulted in a 55 yard TD pass.

                              Running game is very good with an agile back. How ever I am not a fan of linebackers diving at me from 4 yards away to tackle me. I swear they just torpedo you out of no where. Then when you look at the replay, that defender was a good 4 or 5 yards away when he went into torpedo mode.

                              I thought they said they fixed the screen plays and QBs suppose to automatically drift away from the Defensive Tackles ? Every time they try a HB screen it ends up as a 10 yard sack.

                              Same thing with play action.....I am seeing the CPU QB getting sack a lot on those plays as well.

                              Bull rush animation don't seem to be fixed at all. You still get stuck bent over too long and the RB or QB just run right pass you.

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                              • weeeeeeez
                                MVP
                                • May 2011
                                • 1736

                                #705
                                Can't get enough of playing with Colin Klein.
                                The Ohio State University
                                Cincinnati Reds
                                Cincinnati Bengals
                                Chelsea FC

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