Realistic Recruiting Expected in NCAA Football 14
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I'll believe this when I see it. EA it's all about showing and not talking. We as football gamers have heard enough talk, just start producing. Also, why do you have to get intake on recruiting from a certain university? All you have to do is be aware of how recruiting has changed dramatically to know what to put in a game. I've always felt that they never did recruiting in the game any justice. Anyways I could careless what EA says theses days. -
Sounds like some variation of Connected Careers to me. I've never made it to the Recruiting because most of my time has been spent editing to improve the overall so called "Fun" of the game.
I guess for Recruiting to matter the "Type of Players" need to matter during actual gameplay. Outside of Speed, why would a gamer waste time going through this aspect/injection of the game. All the feedback in the world does not change the fact that "Every" player plays the same outside of the Speed factor.
With this, I would pose the question to anyone on the developement team...
What's the point of Recruiting when the end-game has always been the fastest player at any given position?Comment
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Re: Realistic Recruiting Expected in NCAA Football 14
Way to go to the epicenter of college football recruiting.
SEC anyone?
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Re: Realistic Recruiting Expected in NCAA Football 14
EA Sports had never consulted with a college about recruiting.
"Everything we've done for the game previously was what made sense to us and what we felt was the right way to do recruiting with the limited abilities within the game to emulate recruiting and have it be fun," said EA Sports producer Ben Haumiller.
I SMH and LOL at the same time on this, oh Tiburon. Anyway better late than never to start consulting real college recruiters about recruiting in a sim game. I hope this all means realism, not the devs idea of "fun", is the new goal for G4 consoles because I am pretty sure EA football games on current consoles are FUBAR at this point.
I am still on a wait and see approach, but I am optimistic. Im expecting to see a overhaul in dynasty..Comment
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Re: Realistic Recruiting Expected in NCAA Football 14
I'm unable to find the words to accurately describe how much I disagree with these statements.Favorite Teams:
College #1: Michigan Wolverines
College #2: Michigan State Spartans (my alma mater)
College #3: North Carolina Tar Heels
NHL: Detroit Redwings
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Re: Realistic Recruiting Expected in NCAA Football 14
I second the above. madden is a different story but NCAA players are well done, except for in 12 1 position "athletes" and WRs having A carrying but D catching.Comment
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I can't even get excited or my hopes up. New systems are coming out this holiday season and the last important NCAA Football game on this current generation of systems still won't be as good compared to how we felt going into the transition of ps2 (xbox) to ps3 (xbox 360). I hope this game is able to bring me back because I haven't played an EA football game for longer than 2 weeks in a while.Comment
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Re: Realistic Recruiting Expected in NCAA Football 14
I am very afraid of the comments on decommits. I realize they happen and while I am all about realism in the game, I think this is something that would be incredibly difficult to emulate properly in the video game. I can definitely see this being one of those things that gets way over done. I spend approximately 25 minutes per week recruiting as it is. That manages to dwindle with commits through the season but I still put a lot of time in. Imagine if you are forced to continue recruiting guys who are committed? Again, I realize this is real life but I just see it being very difficult to implement. Maybe if they change the call system up it would be easier. Like for instance the old March Madness or CH2k recruiting where you make sure to visit them or continually assign phone calls to them with the check of a button. Then again maybe all of this wouldn't be too bad if the phone call menus didn't load slow as can be and take forever... oh I digress...Comment
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Re: Realistic Recruiting Expected in NCAA Football 14
Hope that with the recruiting mechanisms being overhauled, that the recruit database is overhauled as well. I am tired of seeing the same players every year in recruiting. I can't think of any specific ones off the top off my head, but there is always similar players year to year. For example a QB with Face #10, B Speed, A Throw Power, and B Accuracy that you can find every year or 2.
What they need to do is completely randomize recruits. They need to use some kind of interval for generating recruits for each position where there is a baseline average class that will occur most years. Some years there will be a great depth in a QB class, with 10 guys beteween 76-80. Some years there will be 2-3 guys at the top over 82 overall, but no guys between 78-81 behind them.
Some kind of interval like this is what I have in mind roughly:
For example looking at the strength of QB recruiting classes (Would generate this for each position for each recruiting class)
5 is weakest, 10 is highest strength:- Probability of Class strength 5= 10%
- Probability of Class strength 6= 15%
- Probability of Class strength 7= 25%
- Probability of Class strength 8= 25%
- Probability of Class strength 9= 15%
- Probability of Class strength 10= 10%
This just means a class 10 strength class for a position has a 10% chance of being generated each year, strength 7 class has a 25% chance, and so on. The talent at the top, as well as the depth would play into how highly a positions class strength was rated.
The way recruiting is now just seems too predictable and like there isn't a whole heck of a lot of variety between guys. There will never be another player exactly like Michael Vick coming out of high school, same as Andrew Luck, same as anyone else. Every player is a different puzzle piece that coaches have to decide if they are worth pursuing, and how they would use them if they got them.Last edited by BV11; 03-11-2013, 07:10 PM.Comment
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Re: Realistic Recruiting Expected in NCAA Football 14
So does this mean I can start an Ole Miss dynasty and load up on 5 star recruits with Microsoft points?
Kidding aside, it'll be interesting to see just what they mean. I'm not sure if I would have went to West Virginia, or just West Virginia, but it's their game, I guess.
Does this mean that there will be repercussions for oversigning, academically ineligible players, and so on?Comment
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Re: Realistic Recruiting Expected in NCAA Football 14
I as well as others have been tweaking Ratings for years to try and get AI players to behave somewhat differently which has led to Recruiting serving little need because outside of Speed, that 1 Star player at Sac State played "The Same" as that Blue Chip that signed with Alabama at every position across the board (as far as being AI controlled).
Until there is a difference between a 1 Star and 5 Star player, again, Recruiting is meaningless because your 30 min spent in this phase has the "Same Exact" Gameplay outcome as the gamer who just skip/sim past.
If one chooses to spend time going through and getting something out of the Recruiting, good for them, but there is no error in my statement. Speed has always been the foundation EA football has been built on top of.
Players do not behave differently (1 Star through 5 Star) when the AI controls them.Comment
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Re: Realistic Recruiting Expected in NCAA Football 14
I would say go back to some of the threads by GotMadSkillzSon and you'll know were my comments derive from.
I as well as others have been tweaking Ratings for years to try and get AI players to behave somewhat differently which has led to Recruiting serving little need because outside of Speed, that 1 Star player at Sac State played "The Same" as that Blue Chip that signed with Alabama at every position across the board (as far as being AI controlled).
Until there is a difference between a 1 Star and 5 Star player, again, Recruiting is meaningless because your 30 min spent in this phase has the "Same Exact" Gameplay outcome as the gamer who just skip/sim past.
If one chooses to spend time going through and getting something out of the Recruiting, good for them, but there is no error in my statement. Speed has always been the foundation EA football has been built on top of.
Players do not behave differently (1 Star through 5 Star) when the AI controls them.Comment
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Think they've consulted with college offensive lineman on how to run block? Seriously though, any news is good news. Let's get this cover vote stuff out of the way and start getting the good stuff!Comment
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