NCAA Football 14 Gameplay Hands-On

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    NCAA Football 14 Gameplay Hands-On



    I recently got the chance to attend an EA Sports event and had roughly 20 to 25 minutes of hands-on playing time with NCAA Football 14. Producers Ben Haumiller and Larry Richart stated there is still time to tweak and adjust some of the gameplay, so it’s worth noting and stressing my experiences were with a brief playtime from an early build of the game which probably won't fully represent the final product.

    With that disclaimer out of the way, here are my impressions of what I observed.

    Read More - NCAA Football 14 Gameplay Hands-On
    OS Executive Editor
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  • LionsFanNJ
    All Star
    • Apr 2006
    • 9464

    #2
    Though I am aggravated IMMENSELY by the lack of line play adjustments of any kind (let's be real nothing was done here) hearing some of the other things are actually things I liked as more info comes out.

    First big nono was hearing that the db glitch MAY still be in the game. That should be totally unacceptable. Hopefully that play was just an aberration


    A a good thing in this writeup is seperate offensive and defensive difficulties. That is awesome.

    Still want to see (or hear from someone thats played )the AI run the option though. As long as the AI can run it then I'll at least be content to schedule some of those teams in my dynasty.
    HELLO BROOKYLN.
    All Black Everything

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    • Rodimus13
      Banned
      • Feb 2013
      • 45

      #3
      Re: NCAA Football 14 Gameplay Hands-On

      Still no double-team pass blocking Chris? What are the blockers doing with a three-man pass rush in the game?

      Comment

      • boxboy99
        MVP
        • Feb 2006
        • 2320

        #4
        I like you can have different difficulty levels for Offense and Defense. Nice touch that is long over due.
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        • The_Wise_One
          Why Not Us?
          • Jan 2011
          • 2633

          #5
          Sounds to me like the changes didn't make a huge difference
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          • SageInfinite
            Stop The GOAT Talk
            • Jul 2002
            • 11896

            #6
            Re: NCAA Football 14 Gameplay Hands-On

            Great write-up. Really enjoyed the honest preview.
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            • Omniphobe
              Rookie
              • Jul 2010
              • 35

              #7
              Re: NCAA Football 14 Gameplay Hands-On

              Didn't get a reply in the other thread, but since this one is about gameplay, I'll ask it here:

              Anybody know if defensive assignments (lining up a specific DB on a specific WR, LB on TE, etc) made it into the game?

              It was one of my favourite features from the older Maddens before they took it away, and it really added to the strategy aspect of having a shutdown corner.

              Defensive assignments combined with formation subs would make an ultimate strategy game on the defensive side of the ball (which it should be).
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              • JerseySuave4
                Banned
                • Mar 2006
                • 5152

                #8
                Sounds like the improvements to gameplay were slim. When you spend your focus on the run game as your big gameplay fix this year, and STILL have awkward running animations, sliding and poor foot planting, that's not good.

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                • Watson
                  Burrow Club
                  • Jul 2008
                  • 27013

                  #9
                  Damn, there was nothing really all that damning in the article and y'all are PILING ON. If anything, it was mostly positives and overall good news.
                  And may thy spirit live in us, Forever LSU

                  @AdamdotH

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                  • ch46647
                    MVP
                    • Aug 2006
                    • 3514

                    #10
                    Re: NCAA Football 14 Gameplay Hands-On

                    Originally posted by JerseySuave4
                    Sounds like the improvements to gameplay were slim. When you spend your focus on the run game as your big gameplay fix this year, and STILL have awkward running animations, sliding and poor foot planting, that's not good.
                    Agreed, the gameplay changes do seem very minor this year. Quite honestly, I expected this and I think it is EA's way of just pretty much giving up on this console generation. When you have had 8 years and STILL CANNOT GET PLAYERS TO MOVE REALISTICALLY, you know there are huge underlying issues.

                    I really dont care much about this year and I am just hoping they blow us away with the next-gen engine. It is time to scrap this thing and put out a game that people will truly enjoy. I would expect that player movement and line play will be completely re-written with the next-gen engine. I also expect whatever the issue is with the animation engine that creates such herky jerky and unrealistic animations to be replaced as well.

                    Bring on Next-Gen and please don't dissapoint EA. This is the only football game available to play

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                    • roadman
                      *ll St*r
                      • Aug 2003
                      • 26339

                      #11
                      Re: NCAA Football 14 Gameplay Hands-On

                      Originally posted by WatsonTiger
                      Damn, there was nothing really all that damning in the article and y'all are PILING ON. If anything, it was mostly positives and overall good news.
                      I think the crowd here is continually disappointed by the legacy issues not being addressed. ie player movement, OL/DL and WR/DB interractions.

                      Quite frankly, I don't blame them. Hoping these issues can be addressed jumping to NG.

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                      • BA2929
                        The Designated Hitter
                        • Jul 2008
                        • 3342

                        #12
                        Re: NCAA Football 14 Gameplay Hands-On

                        -You can set the offense and defensive difficulties separately this year. So you can actually set the AI offense to Heisman and place the defense on varsity.
                        This is the best part of this entire article, imo. Sometimes going against the Heisman defense by the CPU is frustrating to me, but I like playing Heisman while I'm on defense.

                        Now, if we can set different sliders for each side of the ball................
                        "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

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                        • Steve_OS
                          Editor-in-Chief
                          • Jul 2002
                          • 33611

                          #13
                          Re: NCAA Football 14 Gameplay Hands-On

                          Originally posted by Omniphobe
                          Didn't get a reply in the other thread, but since this one is about gameplay, I'll ask it here:

                          Anybody know if defensive assignments (lining up a specific DB on a specific WR, LB on TE, etc) made it into the game?

                          It was one of my favourite features from the older Maddens before they took it away, and it really added to the strategy aspect of having a shutdown corner.

                          Defensive assignments combined with formation subs would make an ultimate strategy game on the defensive side of the ball (which it should be).
                          Unfortunately, I didn't even think to check on this. It most likely would have been mentioned by someone if it was in though. Had some good guys behind the sticks.
                          Steve Noah
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                          http://www.operationsports.com
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                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #14
                            Re: NCAA Football 14 Gameplay Hands-On

                            One positive about the last 8 years is it has made for some very balanced reviews this year from various sources and I appreciate that. None of that "rose colored glasses" or complete cynic stuff, just factual pros and cons, really good write up.

                            Like I have been pretty much saying all day, this year for EA football gaming thus far, seems to imply a noticeable determination to get these games where they should be, not just lip service and marketing. We should have all learned by now that for the most part, whatever EA Tiburon shows early on of a feature, is what we should expect on release, so while I was somewhat disappointed with the "gliding" and some zig-zagging still being there, it was not unexpected considering the game play playbook video.

                            Legacy issues notwithstanding, everything thus far seems to bode well for EA football going forward on the new consoles.

                            Comment

                            • UMhester04
                              MVP
                              • Nov 2006
                              • 1384

                              #15
                              Re: NCAA Football 14 Gameplay Hands-On

                              Dont get me wrong, I like the direction we are going in with this years title, but I am really just getting annoyed with the half *** improvements.

                              -fixing the running game, but not completely cause there is still "swerve" running and not even touching the horrible running animations
                              -fixing the blocking, but not having a pocket for the QB and still not fixing the patty cake animations...also no arm tackling from blocks
                              -still don't know if the defense "swerve" runs or if any "non-ball carrier" uses this new system - if this was only implemented with the ball carrier then what is the point (THIS is the most important thing to me, bc once I make a cut, the defense should have to use foot planting as well. If this isn't in, then the ball carrier foot planting is literally just window dressing. This is a difference between changing the way the game is played, and another semi-pointless addition)
                              -god only knows with the presentation stuff, but that all sounds pretty food so far
                              -havent even touched special teams (punt returns mostly)...AGAIN
                              -coaching carousel from 2 years ago, untouched last year
                              -A WHOLE YEAR SPENT MAKING "AUTHENTIC" PRE-GAME RUN OUTS AND YOU BASICALLY THROW ALL OF IT AWAY THE NEXT YEAR
                              -many more that i cant think of


                              I'm just sick of these issues being in the game year after year. Im excited for the game and all, but throw me a friggin bone here EA, I wanna get really fired up about one of your football games for once - YOURS IS THE ONLY ONE IN TOWN - but all I can do is get moderately overjoyed bc once I get pumped hearing about your foot planting stuff, someone tells us it's not really done completely and I come right back down to earth
                              Last edited by UMhester04; 04-18-2013, 08:08 PM.

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