NCAA Football 14 - A Deeper Look at Coach Skills

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33615

    #1

    NCAA Football 14 - A Deeper Look at Coach Skills


    Yesterday we learned about NCAA Football 14 Dynasty mode, today EA Sports has released an article focusing on Coach Skills. The next article will cover power recruiting.

    Perform well in games to earn XP, and when you secure enough XP, you’ll level up and earn a skill point. Head coaches gain XP for accomplishing a variety of goals, both in-game and over the course of a season. Head coaches can also assign the skills of their CPU coordinators, so you’ll still have full control over how your program is run.

    For coordinators, the XP is tied to their unit’s on-field performance and recruiting. Offensive coordinators will earn points for gaining yards and scoring touchdowns, while defensive coordinators gain XP from shutting down the opposing offense and forcing turnovers. User-controlled coordinators will also be able to recruit, and can utilize their head coach’s recruiting bonuses for their benefit, and reap the XP benefit for signing prospects.

    Source - Coach Skills Deep Dive (EA Sports)
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33615

    #2
    Re: NCAA Football 14 - A Deeper Look at Coach Skills

    Here are 2 images not shown in the blog.
    Attached Files
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter

    Comment

    • ClemTiger
      Rookie
      • Jul 2004
      • 156

      #3
      Re: NCAA Football 14 - A Deeper Look at Coach Skills

      Visa versa?

      lol

      Comment

      • DirtyJerz32
        All Star
        • Aug 2007
        • 7617

        #4
        Re: NCAA Football 14 - A Deeper Look at Coach Skills

        Dirty and filthy all white unis! Good stuff!!!

        Would be nice to see some green on the pants/jerseys and white chalk on the arms like Madden, but all white unis is a start.
        Last edited by DirtyJerz32; 05-30-2013, 04:40 PM.
        Moderator
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        Originally posted by bluengold34_OS
        No longer shall you be referred to as DirtyJerz32, but simply BOSS -

        Comment

        • jeremym480
          Speak it into existence
          • Oct 2008
          • 18197

          #5
          I'm not going to lie.. this leveling up stuff is sort of intriguing, however I've never been more nervous about a new feature in NCAA. Ever.

          Hopefully, none of these skills are too overpowered. Also I hope the game plays well out of the box.... if not, we may see a lot of bald slider makers this Fall.

          I'm cautiously optimistic at this point.

          Sent from my VS920 4G using Tapatalk 2
          My 2K17 Boston Celtics MyLeague

          Alabama Crimson Tide
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          Comment

          • JerseySuave4
            Banned
            • Mar 2006
            • 5152

            #6
            Re: NCAA Football 14 - A Deeper Look at Coach Skills

            THE GAME MANAGER

            The Game Management skill tree offers on-field boosts, including influencing player abilities, recognizing what sorts of plays the other team is running and keeping players disciplined and poised even in pressure-packed situations One such skill is Coachstradamus, which allows you to see the last play called by your opponent. Upgrade the skill to level 2 and you’ll have a 10% chance of identifying the play type your opponent will run next. Become a true Coachstradamus and you’ll have a 25% chance of correctly guessing the opponent’s upcoming play.

            Another example is the Big Game skill, which lets your team start off HOT in rivalry games. When a team is HOT, the players get a dynamic ratings boost that allows them to play above and beyond their typical skills. Upgrade it once and you’ll also come out HOT in bowl and championship games. Put in another skill point and you’ll come charging onto the field VERY HOT and ready to jump all over the other team.

            Here is a full listing of the Game Management skills and an idea of what they offer at their base level. Each skill can be upgraded to level 3, but you’ll have to wait until the game launches to see what the higher level skills can do!

            Antifreeze- Nothing gets to your kickers. Nothing.

            Level 1: Ice the Kicker is ineffective 50% of the time.

            Road Warrior- Your quarterbacks shine on the road and don’t get rattled by Home Field Advantage.

            Level 1: No controller vibration.

            Matchup- Find the best mismatch and then attack. All matchups are shown from the offensive point of view.

            Level 1: Passing Matchups appear in Preplay Coach Cam. (Coach Cam + Right Stick to the right)

            Setup Artist- Successful run plays will set up the play action pass plays faster and vice-versa.

            Level 1: Decreases the yardage needed for Setup Plays by 10%. Choose plays that are in the same formation type (pass or run).

            Clean Laundry- Play disciplined and avoid costly penalties. Caution: Increasing team aggressiveness will cancel this skill.

            Level 1: CPU is 50% less likely to cause penalties.

            Light a Fire- Players can get HOT and COLD. Call a timeout to fire up your team when they need it. HOT players get performance bonuses.

            Level 1: Call a timeout to get all COLD or lower players back up to NORMAL.

            Big Game- The bigger the game, the HOTTER your team starts. HOT players get performance bonuses.

            Level 1: Your team starts off HOT in rivalry games.

            Coachstradamus- Learn which plays and play types your opponent calls so you can be a step ahead.

            Level 1: You are shown your opponent's previously-called play. This can be seen in the upper-right of the play select menu.

            Clutch- Your team always seems to get HOT in high-pressure situations and perform better. HOT players get performance bonuses.

            Level 1: You start the fourth quarter HOT if the score difference is 14 or less.
            Not a fan of this at all. I won't go on too much about it and i'll let those who like this express their joy.

            But I do like that both home & away jerseys are dirty in that screen.

            Comment

            • Cowboy008
              MVP
              • Mar 2012
              • 4574

              #7
              Re: NCAA Football 14 - A Deeper Look at Coach Skills

              Originally posted by JerseySuave4
              Not a fan of this at all. I won't go on too much about it and i'll let those who like this express their joy.

              But I do like that both home & away jerseys are dirty in that screen.
              The only one I like is the where you can call a timeout to get you cold players back to normal. Hopefully the other ones are not over done like your team get hot hopefully it's only like +5 points to your players. I love the first pic.

              Comment

              • tHurley2010
                Pro
                • May 2011
                • 541

                #8
                Re: NCAA Football 14 - A Deeper Look at Coach Skills

                The only thing that worries me is the BIG GAME feature. If it makes your team absolutely unstoppable and you're down 21-0 as the opposing team early because of an obscene amount of broken tackles--well that just pretty much speaks for itself now dosen't it?

                Comment

                • DirtyJerz32
                  All Star
                  • Aug 2007
                  • 7617

                  #9
                  Re: NCAA Football 14 - A Deeper Look at Coach Skills

                  Not a fan of the skill that shows the last play ran by the offense. I know it's not like Tecmo if you pick the same play, but it still worries me.
                  Moderator
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                  Originally posted by bluengold34_OS
                  No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                  Comment

                  • Motown
                    OS Brew Connoisseur
                    • Jul 2002
                    • 9169

                    #10
                    Re: NCAA Football 14 - A Deeper Look at Coach Skills

                    Diggin this screen

                    Comment

                    • TryHard_Nation
                      Rookie
                      • Dec 2011
                      • 454

                      #11
                      Re: NCAA Football 14 - A Deeper Look at Coach Skills

                      Originally posted by Motown
                      Diggin this screen
                      These all look damn good
                      "YOU MAY ALL GO TO HELL AND I WILL GO TO TEXAS"
                      --DAVY CROCKETT

                      Comment

                      • JerseySuave4
                        Banned
                        • Mar 2006
                        • 5152

                        #12
                        Re: NCAA Football 14 - A Deeper Look at Coach Skills

                        Originally posted by 32
                        Not a fan of the skill that shows the last play ran by the offense. I know it's not like Tecmo if you pick the same play, but it still worries me.
                        I just don't understand what's the benefit of this. They show you the last play ran by the cpu but wouldn't you already know (to a degree) what they just ran if it just happened?

                        Comment

                        • Cowboy008
                          MVP
                          • Mar 2012
                          • 4574

                          #13
                          Re: NCAA Football 14 - A Deeper Look at Coach Skills

                          Originally posted by Motown
                          Diggin this screen
                          This screen is terrible Florida wouldn't be winning. lol

                          Comment

                          • The_Rick_14
                            Rookie
                            • Apr 2012
                            • 353

                            #14
                            Re: NCAA Football 14 - A Deeper Look at Coach Skills

                            Originally posted by JerseySuave4
                            I just don't understand what's the benefit of this. They show you the last play ran by the cpu but wouldn't you already know (to a degree) what they just ran if it just happened?
                            Seems like they couldn't think of anything better for a Level 1 unlock. The benefit seems to come in at Levels 2 and 3 where you have a chance at guessing their play.

                            Comment

                            • DirtyJerz32
                              All Star
                              • Aug 2007
                              • 7617

                              #15
                              Re: NCAA Football 14 - A Deeper Look at Coach Skills

                              Originally posted by JerseySuave4
                              I just don't understand what's the benefit of this. They show you the last play ran by the cpu but wouldn't you already know (to a degree) what they just ran if it just happened?
                              Not sure myself, but if someone is calling the same play from the same formation all over and over, you'll be able to tell when they come out in that formation. I'm just guessing here...
                              Moderator
                              YouTube: DirtyJerz32
                              Twitter: DirtyJerz32

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                              Originally posted by bluengold34_OS
                              No longer shall you be referred to as DirtyJerz32, but simply BOSS -

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