I have mine set to 12 minutes (20 second acceleration) and it behaves as it should.
Accelerated Clock Bug (If You Set It Above 17 Seconds)
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
I am wondering if it's maybe running off extra time to account for personnel going on/off the field. That would explain why the most extra time runs off when my punt team comes on.Comment
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
Just throwing a wild idea out there, I admit I have not tested this at all and it is based off of absolutely nothing — has anyone tested whether accelerated play clock runoff is in any way affected by quarterback composure?
Scott O’Gallagher did tweet that there were several unannounced minor gameplay features which didn’t appear in the Gameplay Campus Huddle blog. For whatever reason, this is jumping out at me as a candidate for such a feature.
I know it’s a wild thought, and it’s very likely I’m looking for something that isn’t there, but maybe worth a sanity check if nothing else.I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
The play clock in college football is 40 seconds after a down ends, unless the game is stopped for administrative reasons. After a stoppage, the clock is reduced to 25 seconds. Stoppages include penalties, injuries, clock errors, and changes of possession. The referee will also call a timeout and set the clock to 25 seconds if the 40-second clock is running and reaches 25 seconds before the ball is ready to snap.
Only time I've noticed is after a stoppage in play.Comment
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
The play clock in college football is 40 seconds after a down ends, unless the game is stopped for administrative reasons. After a stoppage, the clock is reduced to 25 seconds. Stoppages include penalties, injuries, clock errors, and changes of possession. The referee will also call a timeout and set the clock to 25 seconds if the 40-second clock is running and reaches 25 seconds before the ball is ready to snap.
Only time I've noticed is after a stoppage in play.
If you choose a play with 15 seconds left on the play clock. The play clock will be 15, not 20 (or whatever you have it set to)Comment
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
SO if you take 5 or more seconds to choose a play, the play clock will be under 20, no matter what your accelerated clock settings areComment
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
I've noticed it runs down below 15 when I go to punt, so I wouldn't think anything with the QB would impact it there.
I am wondering if it's maybe running off extra time to account for personnel going on/off the field. That would explain why the most extra time runs off when my punt team comes on.
Sent from my SM-S901U using Tapatalk“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
The bug where accelerated clock doesn’t work under 2 minutes is annoying. It makes huddling up faster than no-huddle or turbo. There’s literally no penalty for huddling. You can gain 80 yards and then be lined up ready to snap one second later. It’s dumb. Madden gets this right.Comment
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
The bug where accelerated clock doesn’t work under 2 minutes is annoying. It makes huddling up faster than no-huddle or turbo. There’s literally no penalty for huddling. You can gain 80 yards and then be lined up ready to snap one second later. It’s dumb. Madden gets this right.
But yeah, it annoys me too. I don’t know if that’s something that can be changed in a patch, but I did add it to my EA bug report on AC.Comment
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
I guess the accelerated clock goes below 25 (when set at 25) to simulate the time it takes to get out of a huddle? Maybe it's designed that if you want to run more plays, you should go no huddle or turbo.Comment
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
That'd be fair except if you break huddle with Accel Clock on 15 it breaks as you go from 16 to 15 each time.I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
I don’t think that’s a bug. When AC was first introduced in Madden, that’s how it was under two minutes. It took a few years before it was changed in Madden.
But yeah, it annoys me too. I don’t know if that’s something that can be changed in a patch, but I did add it to my EA bug report on AC.NHL: Vegas Golden Knights
NCAAF: Ohio State
NFL: Minnesota Vikings
MLB: Chicago CubsComment
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
May be it's not a bug, but a feature. Offenses do not always have the same amount of time on the play clock when breaking the huddle. Hopefully it's not getting "fixed".Proudly supports: freedom, democracy, Ukraine, Canada, Mexico, Panama, Greenland, the European Union, free GeorgiaComment
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
What's the point of giving the user a runoff setting then? If it's going to be completely random, just have it On or Off.Comment
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Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)
The bug where accelerated clock doesn’t work under 2 minutes is annoying. It makes huddling up faster than no-huddle or turbo. There’s literally no penalty for huddling. You can gain 80 yards and then be lined up ready to snap one second later. It’s dumb. Madden gets this right.Comment
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