Accelerated Clock Bug (If You Set It Above 17 Seconds)

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  • Funkycorm
    Cleveland Baseball Guru
    • Nov 2016
    • 3159

    #16
    Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

    I have mine set to 12 minutes (20 second acceleration) and it behaves as it should.
    Funkycorm

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    • LowerWolf
      Hall Of Fame
      • Jun 2006
      • 12268

      #17
      Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

      Originally posted by CM Hooe
      Just throwing a wild idea out there, I admit I have not tested this at all and it is based off of absolutely nothing — has anyone tested whether accelerated play clock runoff is in any way affected by quarterback composure?
      I've noticed it runs down below 15 when I go to punt, so I wouldn't think anything with the QB would impact it there.

      I am wondering if it's maybe running off extra time to account for personnel going on/off the field. That would explain why the most extra time runs off when my punt team comes on.

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      • ChaseB
        #BringBackFaceuary
        • Oct 2003
        • 9844

        #18
        Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

        Originally posted by CM Hooe
        Just throwing a wild idea out there, I admit I have not tested this at all and it is based off of absolutely nothing — has anyone tested whether accelerated play clock runoff is in any way affected by quarterback composure?

        Scott O’Gallagher did tweet that there were several unannounced minor gameplay features which didn’t appear in the Gameplay Campus Huddle blog. For whatever reason, this is jumping out at me as a candidate for such a feature.

        I know it’s a wild thought, and it’s very likely I’m looking for something that isn’t there, but maybe worth a sanity check if nothing else.
        Not a bad theory, but I've tested it during the first drives before any composure comes into play and it still does it after the first play of the drive.
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        • wolffs9605
          Rookie
          • Feb 2013
          • 38

          #19
          Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

          The play clock in college football is 40 seconds after a down ends, unless the game is stopped for administrative reasons. After a stoppage, the clock is reduced to 25 seconds. Stoppages include penalties, injuries, clock errors, and changes of possession. The referee will also call a timeout and set the clock to 25 seconds if the 40-second clock is running and reaches 25 seconds before the ball is ready to snap.

          Only time I've noticed is after a stoppage in play.

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          • kdutch98
            Pro
            • Aug 2021
            • 764

            #20
            Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

            Originally posted by wolffs9605
            The play clock in college football is 40 seconds after a down ends, unless the game is stopped for administrative reasons. After a stoppage, the clock is reduced to 25 seconds. Stoppages include penalties, injuries, clock errors, and changes of possession. The referee will also call a timeout and set the clock to 25 seconds if the 40-second clock is running and reaches 25 seconds before the ball is ready to snap.

            Only time I've noticed is after a stoppage in play.
            To add to this (and most probably kow this) using accelerated clock only runs the clock down to the set point if you choose a play before it runs down that far.

            If you choose a play with 15 seconds left on the play clock. The play clock will be 15, not 20 (or whatever you have it set to)

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            • kdutch98
              Pro
              • Aug 2021
              • 764

              #21
              Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

              Originally posted by knich1
              In Dynasty, without accelerated clock, first play of drive clock always starts with less than 20 seconds. Not sure if that is true IRL except the start time seems random.
              This is because after a stoppage in play (like a change in possession) the play clock starts at 25, not 40.

              SO if you take 5 or more seconds to choose a play, the play clock will be under 20, no matter what your accelerated clock settings are

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              • canes21
                Hall Of Fame
                • Sep 2008
                • 22916

                #22
                Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

                Originally posted by LowerWolf
                I've noticed it runs down below 15 when I go to punt, so I wouldn't think anything with the QB would impact it there.



                I am wondering if it's maybe running off extra time to account for personnel going on/off the field. That would explain why the most extra time runs off when my punt team comes on.
                I thought about that, then realized I think the entire point of accelerated clock is to stimulate that happening so it shouldn't be taking that into account for more runoff I wouldn't think.

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                • matt2053
                  Rookie
                  • Feb 2009
                  • 315

                  #23
                  Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

                  The bug where accelerated clock doesn’t work under 2 minutes is annoying. It makes huddling up faster than no-huddle or turbo. There’s literally no penalty for huddling. You can gain 80 yards and then be lined up ready to snap one second later. It’s dumb. Madden gets this right.

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                  • LowerWolf
                    Hall Of Fame
                    • Jun 2006
                    • 12268

                    #24
                    Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

                    Originally posted by matt2053
                    The bug where accelerated clock doesn’t work under 2 minutes is annoying. It makes huddling up faster than no-huddle or turbo. There’s literally no penalty for huddling. You can gain 80 yards and then be lined up ready to snap one second later. It’s dumb. Madden gets this right.
                    I don’t think that’s a bug. When AC was first introduced in Madden, that’s how it was under two minutes. It took a few years before it was changed in Madden.

                    But yeah, it annoys me too. I don’t know if that’s something that can be changed in a patch, but I did add it to my EA bug report on AC.

                    Comment

                    • KingTD
                      Rookie
                      • Jul 2024
                      • 21

                      #25
                      Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

                      I guess the accelerated clock goes below 25 (when set at 25) to simulate the time it takes to get out of a huddle? Maybe it's designed that if you want to run more plays, you should go no huddle or turbo.

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                      • ChaseB
                        #BringBackFaceuary
                        • Oct 2003
                        • 9844

                        #26
                        Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

                        Originally posted by KingTD
                        I guess the accelerated clock goes below 25 (when set at 25) to simulate the time it takes to get out of a huddle? Maybe it's designed that if you want to run more plays, you should go no huddle or turbo.
                        That'd be fair except if you break huddle with Accel Clock on 15 it breaks as you go from 16 to 15 each time.
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                        • thedudedominick
                          MVP
                          • Mar 2009
                          • 3794

                          #27
                          Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

                          Originally posted by LowerWolf
                          I don’t think that’s a bug. When AC was first introduced in Madden, that’s how it was under two minutes. It took a few years before it was changed in Madden.

                          But yeah, it annoys me too. I don’t know if that’s something that can be changed in a patch, but I did add it to my EA bug report on AC.
                          Yeah it's crazy that right now that it actually takes less time to huddle up and call a play under 2 minutes than to run a hurry up. Madden finally got their under 2 minutes right with time running off based on how long to huddle and line up.
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                          • dirk1970
                            Rookie
                            • Jan 2016
                            • 158

                            #28
                            Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

                            May be it's not a bug, but a feature. Offenses do not always have the same amount of time on the play clock when breaking the huddle. Hopefully it's not getting "fixed".
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                            • LowerWolf
                              Hall Of Fame
                              • Jun 2006
                              • 12268

                              #29
                              Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

                              Originally posted by dirk1970
                              May be it's not a bug, but a feature. Offenses do not always have the same amount of time on the play clock when breaking the huddle. Hopefully it's not getting "fixed".
                              What's the point of giving the user a runoff setting then? If it's going to be completely random, just have it On or Off.

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                              • dahlzy19
                                Rookie
                                • Jul 2013
                                • 85

                                #30
                                Re: Accelerated Clock Bug (If You Set It Above 17 Seconds)

                                Originally posted by matt2053
                                The bug where accelerated clock doesn’t work under 2 minutes is annoying. It makes huddling up faster than no-huddle or turbo. There’s literally no penalty for huddling. You can gain 80 yards and then be lined up ready to snap one second later. It’s dumb. Madden gets this right.
                                Is this the reason why I sacked the AI QB behind the line of scrimmage with 5 seconds left and they were somehow able to huddle, bring the whole field goal squad out, and line up without a second dripping off the clock? AI had zero timeouts.

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