Showtime Football - A True Simulation

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  • Arargi_Jojo
    Just started!
    • Jul 2025
    • 2

    #16
    Do you think with pass reaction and coverage on 90, can you still throw back shoulders without the defender defending it most of the time?

    Comment


    • YaBarber
      YaBarber commented
      Editing a comment
      Yes, definitely. In previous games, a high coverage/reaction slider would for sure make DBs become fairly psychic. But I haven't seen that happen in this game or CFB25 as well. You'll always have a weird random animation occasionally in any situation, but it has played great across the board for us. I can make any pass but that doesn't mean it'll be successful at the same time.
  • YaBarber
    Rookie
    • Dec 2017
    • 351

    #17
    If you want to download the slider set, they will be under the names:

    ShowtimeUser
    ShowtimeCPU
    Go Colts

    Comment

    • delspf
      Rookie
      • Mar 2004
      • 447

      #18
      Tried these in CPU v CPU supersim slow ...same story as every slider set after that last patch, no run game and o line blocking is non existent, sacks galore. Seriously about to go back to 25. They really dropped the ball on this game this year, its really pathetic
      Teams Liberty UTEP
      Score 12 7
      First Downs 6 13
      Total Offense 88 165
      Rushing 46 att 30 yds 0 td 42 att 57 ydd 0 td
      Yards Per Rush 0.7 1.4
      Passing 8 att 9 comp 0 14 att 29 comp 1 td
      Yards Per Pass 6.4 3.7
      Passing Yards 58 108
      Turnovers 0 3
      Fumbles 0 3
      INT 0 0
      Total Yards 123 249
      Penalties 0 2
      Yards Per Play 1 2
      Total Plays 55 71
      SACKS 9 4
      Played another game against Kennesaw St. This time I set user sliders the same as the CPU sliders.
      Same thing.
      Teams UTEP Kennesaw
      Score 30 24
      First Downs 10 26
      Total Offense 270 446
      Rushing 35 att 18 yds 2 td 48 att 106 yds 1 td
      Yards Per Rush 0.5 2.2
      Passing 24 comp 34 att 0 34 comp 51 att 2 TD
      Yards Per Pass 7.4 6.7
      Passing Yards 252 340
      Turnovers 0 1
      Fumbles 0 1
      INT 0 0
      Total Yards 380 588
      Penalties 3 4
      Yards Per Play 3 4
      Total Plays 69 99
      SACKS 12 6
      Last edited by delspf; 07-23-2025, 07:48 PM.
      Can't believe I been a member here this long

      Comment


      • YaBarber
        YaBarber commented
        Editing a comment
        Yeah EA hasn't had a good supersim system in decades, it's sad to see.
    • tall.canadian
      Rookie
      • Jun 2014
      • 65

      #19
      Loving the set, curious if you’ve got an update coming soon?


      Sent from my iPhone using Tapatalk

      Comment


      • YaBarber
        YaBarber commented
        Editing a comment
        Appreciate you!

        I am most likely going to bump CPU Pass blocking up a bit when we advance to week 5. It seems like CPU QBs are either RoboQB or braindead with no in between. But when they are being stupid, they just take ridiculous sacks, so some users have had 15 sacks in a game.
    • YaBarber
      Rookie
      • Dec 2017
      • 351

      #20
      And as usual, EA breaks the game with each patch. Seems like CPU has gone to crap again. Going to boost CPU Pass blocking by at least 10, QB acc by 5, run blocking by 5, and will see how that goes.
      Go Colts

      Comment

      • YaBarber
        Rookie
        • Dec 2017
        • 351

        #21
        New update posted in the main post!
        Go Colts

        Comment

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