Matt10's CFB26 Sliders
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I've been using the AA sliders for about a week now. Some quick feedback:
-I think I've only intercepted one pass through 15 games. Might need some slight tweaking there.
-I'm not noticing subs coming in and out very much related to fatigue levels.
-The only penalty I see with any consistency is illegal blocking in the back on WR's on running plays.
-CPU pass blocking seems turned up a bit too much. It's impossible to get pressure, even against FCS teams.
Overall I really like this set and appreciate your sliders. Just some feedback from my use of them and might be some stuff worth monitoring.Comment
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I've been using the AA sliders for about a week now. Some quick feedback:
-I think I've only intercepted one pass through 15 games. Might need some slight tweaking there.
-I'm not noticing subs coming in and out very much related to fatigue levels.
-The only penalty I see with any consistency is illegal blocking in the back on WR's on running plays.
-CPU pass blocking seems turned up a bit too much. It's impossible to get pressure, even against FCS teams.
Overall I really like this set and appreciate your sliders. Just some feedback from my use of them and might be some stuff worth monitoring.
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Some of you having issues stopping the QB. Audible pre snap on defense. It’s a chess game. I’ll even shade my defense pre snap and right before the snap shade them back.👍 1Comment
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I've been using the AA sliders for about a week now. Some quick feedback:
-I think I've only intercepted one pass through 15 games. Might need some slight tweaking there.
-I'm not noticing subs coming in and out very much related to fatigue levels.
-The only penalty I see with any consistency is illegal blocking in the back on WR's on running plays.
-CPU pass blocking seems turned up a bit too much. It's impossible to get pressure, even against FCS teams.
Overall I really like this set and appreciate your sliders. Just some feedback from my use of them and might be some stuff worth monitoring.👍 1Comment
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I don't really understand the logic on some of these sliders. User interceptions at 35...I have a 99 OVR defense and I have one interception in 5 games in season 2. The previous season I had 3 all year I think. CPU FG Accuracy at 42...CPU missed one field goal on me all year last year and none so far this year (again, 5 games). Seems like just throwing random numbers up and calling it good. Sliders like FG accuracy have nothing to do with user input either.
The CPU will definitely miss field goals at 42 because the user can. The threshold I use at that value is because if I go too much lower and mess up just a bit, the miss isn't realistic because it hits a cheerleader on the sidelines rather than barely miss the posts.😎 1Comment
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Did they fix the bug where the kicking sliders don’t effect the CPU and they always have 50 power/accuracy? I tried it in practice mode the first week or so and it was the same thing as last year, they’d still make the kick (45 yards iirc) even with 0 power and 0 accuracy where as a user it was impossible.Comment
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Did they fix the bug where the kicking sliders don’t effect the CPU and they always have 50 power/accuracy? I tried it in practice mode the first week or so and it was the same thing as last year, they’d still make the kick (45 yards iirc) even with 0 power and 0 accuracy where as a user it was impossible.
With that said, I'm not sure that was a bug confirmed or not. From my testing in games, the CPU's chances of missing inside 45 yards was minimal. This year, they miss from everywhere. The key for me is making sure there's enough power that increases the chance of missing. As a former kicker my misses didn't come from weak underpowered kicks, they came from adequate height that was drilled high into the air, but were either pushed or pulled like my golf swing. That's the effect I push for here and in Madden.👍 3Comment
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Something I've learned in the past and even gave it a go this year, is that testing sliders in practice mode is absolutely pointless. I can figure out a solution to the outside zone issue in practice, run in 20x with great pathfinding by the RB - then throw them in the game and create the same amount of sample size and they never perform the same way. It's just not transferrable.
With that said, I'm not sure that was a bug confirmed or not. From my testing in games, the CPU's chances of missing inside 45 yards was minimal. This year, they miss from everywhere. The key for me is making sure there's enough power that increases the chance of missing. As a former kicker my misses didn't come from weak underpowered kicks, they came from adequate height that was drilled high into the air, but were either pushed or pulled like my golf swing. That's the effect I push for here and in Madden.
😂 1Comment
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Is anyone else having a hard time stopping teams on defense? I just let up over 400 yards to a 61 overall rated offense. Their QB was a 72 overall and had a. 75% completion percentage. My defense is an 84. I’m on HeismanLast edited by MrMet2912; 09-01-2025, 02:01 PM.Comment
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Been using the AA sliders for the last few days and I'm really happy with the results so far.
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Yep, I'm using the AA sliders as well. And the game is playing really good. And I'm having a blast. I did make a couple tweaks to cpu QB acc (25) and cpu wr catch (45). Other than that everything is the same. I'm really enjoying this game. Great job on the sliders
Sent from my Pixel 9 Pro XL using Tapatalk
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