McGibblets' CFB 26 Coach Mode Sliders

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  • Mcgibblets82
    Rookie
    • Sep 2017
    • 488

    #1

    McGibblets' CFB 26 Coach Mode Sliders

    I'm more excited than ever about coach mode this year. Now that EA has programmed the user QB to move on his own, we finally have a way to play coach mode without having to jump through hoops! So with that being said, I've been working hard on testing out some different things and have come up with a solid base coach mode set.

    AUGUST 12 UPDATE

    MAIN MENU SETTINGS


    Difficulty: All-American
    Quarter Length: 15 Minutes
    Acceleratd Clock: 18 Seconds (Use House Rule #3 at bottom of post)

    These Wear & Tear settings will allow better W&T throughout the season. If you get a guy with a severe W&T injury, be prepared to remove him from your depth chart for multiple games. It will take him some time to recover from a severe W&T injury. Some of the minor injuries may require you to sit a guy for the remainder of a game, but he should be fine to return for the next game. Over the course of the season, you should have some guys miss a few games though.

    You will also see your guys have comparable W&T to the non-user teams' players. So for example, your RB with 150 carries should have a similar level of W&T as another team's RB with 150 carries.

    Normal Tackle Impact 10
    Catch Tackle Impact 10
    Hit Stick Impact 20
    Cut Stick Impact 20
    Defender Tackle Advantage 20
    Sack Impact 10
    Block Impact 10
    Impact Block Impact 10
    Per-Play Recovery 5
    Per-Timeout Recovery 10
    Between-Quarter Recovery 10
    Halftime Recovery 15
    Week to Week Recovery 20
    In-Game Healing Reserve Pool 25

    Passing Type: Revamped Passing
    Passing Slowdown: Off
    Pass Lead Increase: Small
    Reticle Speed: 7
    Reticle Visibility: Hidden
    Meter Visibility: Hidden

    AI WR Use for Teams: On

    Auto Flip Defensive Playcall: On
    Defensive Ball Hawk: On
    Defensive Heat Seeker Assist: On
    Defensive Heat Seeker Window Size: 100%
    Switch Stick Delay: Slight
    Defensive Switch Assist: Off
    Controlled Player Art: Off
    Coach Mode: On

    Injuries 35
    Fatigue 65 (I'm still monitoring fatigue. I'm considering dropping this to 60. I've noticed players disappearing if you raise this too high. I have noticed my RB has disappeared on 1 or 2 occasions, but I haven't determined if it's the fatigue being too high or the auto subs causing it)
    Player Speed Parity Scale: 95

    Precipitation Sliders: All Default until further testing has been done

    Penalties
    Offside 35
    False Start 95
    Offensive Holding 35
    Facemask 35
    Illegal Block in the Back 65
    Roughing the Passer 50
    Defensive Pass Interference 65
    Ineligible Receiver Downfield On
    Offensive Pass Interference On
    Kick Catch Interference On
    Intentional Grounding On
    Roughing the Kicker On
    Running into the Kicker On
    Illegal Contact Off

    Player Skill and CPU Skill
    QB Accuracy 5
    In a perfect world, this would be much higher. But Robo QB is a thing in this game. This doesn't eliminate it, but it helps. Good QBs are still good QBs with it set this low, and bad QBs can have good games, but are generally bad to mediocre.

    Pass Blocking 55
    You MUST set up pass block assignments. Can't set this much higher or it introduces Robo QB almost every game. Set up your blocking. Audible backs and Tight Ends to stay in and block. Figure out creative ways to limit sacks and give your QB more time. I am routinely able to limit sacks to only a couple per game. Elite defensive lines can and will give you trouble still.

    WR Catching 65
    I'm still monitoring this slider and may adjust it some more. For now it's fine. Generally see around 4 drops total, combined for both user and cpu.

    Run Blocking 65
    Ball Security 65
    The running game is good. Good running teams will generally run the ball well. Against elite defenses, you will still struggle to run the ball. You also need to set up outside runs. Put guys in motion. Don't run against stacked boxes. You will need to get creative to sustain an effective running game, especially late in games when trying to run the clock out.

    Reaction Time 35
    This does more than just pass reaction. This also affects the defense reaction to running plays. The lower setting really helped to open up the running game a bit. It feels like it's a good balance now.

    Interceptions 35
    I haven't seen an abundance of interceptions. A lot of them come on plays where the QB will miss the receiver. Seems like a good balance here.

    Pass Coverage 65
    Pass deflections and coverage feels fine. I don't see defensive players racking up deflections or anything like that. This setting combined with the reaction and interceptions feels like a good balance.

    Tackling 38
    This number is what I've settled on for two reasons. 1) Defenders aren't just automatically stuffing every running play and 2) Broken tackles are similar to numbers you get from simmed games

    FG Power 38
    FG Accuracy 38
    Kicking field goals is difficult. 50+ yard field goals are FAR from automatic now. If you don't want to kick, slow sim the field goals. Just be aware your team may try to go for it instead of kicking the field goal.

    Punt Power 65
    Punt Accuracy 63
    This allows some booming punts and sets up for better punt returns. It also makes it harder to do coffin corner punts, even with the higher than normal punt accuracy. Again, slow sim the kicks if you wish.

    Kickoff Power 65
    This allows you to implement some level of strategy into your kickoffs. Can easily kick it out of the back of the endzone if you want to ensure they don't return it. Or maybe you do want them to return it, in which case you only need to kick it at a little more than half power. Can also slow sim the kickoffs.


    DYNASTY SETTINGS
    Coach XP Speed Setting: Normal
    Manual Progression XP Penalty % 0 (Leave at default if using auto progression)

    Play call Cooldown: None
    Play call Limit: 12
    If you struggle to be creative with your play calling, setting a cooldown limit helps to force you be creative. I prefer none because it's not realistic to limit yourself on defense like that. I do like using a play call limit though. I like 12, because that in theory gives you 3 times per quarter to call any particular play.

    Quarter Length: 15 Minutes
    Accelerated Clock: On
    Minimum Play Clock Time: 18

    Normal Tackle Impact 10
    Catch Tackle Impact 10
    Hit Stick Impact 20
    Cut Stick Impact 20
    Defender Tackle Advantage 20
    Sack Impact 10
    Block Impact 10
    Impact Block Impact 10
    Per-Play Recovery 5
    Per-Timeout Recovery 10
    Between-Quarter Recovery 10
    Halftime Recovery 15
    Week to Week Recovery 20
    In-Game Healing Reserve Pool 25

    Transfer Portal:
    Max Transfer Per Team 20
    User Player Transfer Chance 30
    CPU Player Transfer Chance 30
    Trying to limit the chance of players like Arch Manning, Dylan Stewart, Colin Simmons, etc all hitting the portal and getting stockpiled on teams. Still testing at 30, but this is where I'm currently at. Last year, in real life FBS, roughly 30% of all FBS players hit the portal. So I'm using 30% as my starting point.

    Auto Recruiting: Off
    Auto Progress Players: Off
    User Coach Auto-Progression: Off

    Ball Hawk: Turn On
    Heat Seeker: Turn On
    Switch Assist: Turn Off

    XP Sliders: Credit to @Wrongful-Lump on Reddit
    QB 80
    RB 88
    FB 100
    TE 100
    WR 5
    T 100
    G 100
    C 130
    Edge 83
    DT 130
    MLB 102
    OLB 101
    CB 80
    FS 195
    SS 300
    K 100
    P 100

    Gameplay Sliders: Import Custom Sliders

    Auto Subs
    I set the following overrides for my positions.

    Quarterback: Grind it Out
    Halfback: Keep Fresh
    Wide Receiver: Normal
    Tight End: Normal
    Offensive Line: Grind it Out
    Defensive End: Keep Fresh
    Defensive Tackle: Keep Fresh (Must set this position in game to 85/92 at the start of every game, as it's missing from the dynasty menu)
    Linebacker: Normal (Could also use Keep Fresh)
    Cornerback: Grind it Out
    Safety: Grind it Out

    HOUSE RULES
    1. Being that this is coach mode, this one is obvious. No controlling the players allowed. Except for special teams and for HB Screen calls. Most HB Screens result in an automatic sack, so manually throwing those is allowed. My reasoning here is because you have to be strategic with your HB Screen calls. These are not automatic first downs any longer. The CPU will blow them up. With this being the case, the coach mode element of the game is still there, you just have to throw it at the appropriate time. It's a small sacrifice I'm willing to make.

    2. Simulation style football at all times. No cheese plays allowed. Punt on 4th down, unless it's reasonable to go for it. Just follow the typical sim football style.

    3. Snap the ball when the play clock turns red (7 seconds remaining or lower). This helps keep the total number of plays from getting too high. I usually find that by the time I make my pass block adjustments, the play clock is close to expiring anyway. So it's not too much of a stretch to do this house rule.

    This is all I can think of at the moment. I'll keep this post updated throughout the year. Hope you enjoy the set. Please post your feedback. I'm always open to constructive feedback. Hi
    Last edited by Mcgibblets82; 08-13-2025, 12:14 PM.
  • Spudbox65
    Rookie
    • Aug 2021
    • 197

    #2
    Any Wear and Tear Sliders? I keep seeing people raising the wear and tear so that 50 is considered a lower value... I think its going to make more sense to lower them though so that 50 would be considered a HIGH value. Blocks should be at like 2 I'm thinking, and per play recovery also at like 2. etc...

    Comment

    • Mcgibblets82
      Rookie
      • Sep 2017
      • 488

      #3
      For now I’m using default. I have similar thoughts about the wear and tear as well. To me 50 should be the high end. But I’ve not had time to test any of that yet.

      Comment

      • Mcgibblets82
        Rookie
        • Sep 2017
        • 488

        #4
        I've created a community for my coach mode sliders and other info over on reddit. Here's the link for anyone that prefers reddit over the forums here.
        McGibbletsCoachMode

        Comment

        • Mcgibblets82
          Rookie
          • Sep 2017
          • 488

          #5
          Currently testing the following W&T sliders. Will update OP if the changes are good.

          Normal Tackle Impact 25

          Catch Tackle Impact 30

          Hit Stick Impact 50

          Cut Stick Impact 35

          Defender Tackle Advantage 40

          Sack Impact 45

          Block Impact 15

          Impact Block Impact 20

          Per-Play Recovery 10

          Per-Timeout Recovery 20

          Between-Quarter Recovery 30

          Halftime Recovery 40

          Week to Week Recovery 50

          In-Game Healing Reserve Pool 50
          Last edited by Mcgibblets82; 07-10-2025, 11:20 AM.

          Comment

          • Mcgibblets82
            Rookie
            • Sep 2017
            • 488

            #6
            Also testing these changes. Will update OP if the changes are good.

            Bumping up Block in Back penalty to 60.
            Dropping Ball Security to 40

            Comment

            • TheRage
              Rookie
              • Mar 2007
              • 38

              #7
              Is this:

              "Player Speed Parity Scale:"

              The slider that says:

              "Min Player Speed Threshold"?

              Comment


              • Mcgibblets82
                Mcgibblets82 commented
                Editing a comment
                Yes that’s correct
            • PKerMORn
              Rookie
              • Sep 2021
              • 23

              #8
              Coach mode players we are so ****ing back

              Comment

              • PKerMORn
                Rookie
                • Sep 2021
                • 23

                #9
                In my (very limited) testing, the QB seems to throw HB screens on his own now. Will keep testing.

                Comment


                • Mcgibblets82
                  Mcgibblets82 commented
                  Editing a comment
                  He does. BUT, a lot of screens are still automatic sack, so I will still manually throw it. I’d reconsider if EA fixes that
              • dtguy34
                Rookie
                • May 2024
                • 45

                #10
                So I’ve literally tried coach mode for two pass plays and both times my QB just stood there and got annihilated. Is there some master coach mode setting I’m missing? Just bring back “14 coach mode already.

                Comment


                • Mcgibblets82
                  Mcgibblets82 commented
                  Editing a comment
                  Did you turn on coach mode in the game settings on the main menu?
              • Zorrohere
                Rookie
                • Aug 2016
                • 131

                #11
                Can you play cpu vs cpu mode with these sliders? . Thank you in advance for any info you can give on this.

                Comment


                • Mcgibblets82
                  Mcgibblets82 commented
                  Editing a comment
                  I have not tried cpu vs cpu yet this year. From everything I have seen and read about, the game plays pretty well on default varsity for cpu vs cpu. But I'd love to hear your feedback if it you try it with these sliders.
              • Zorrohere
                Rookie
                • Aug 2016
                • 131

                #12
                Thank you very much for the feedback my friend

                Comment

                • Mcgibblets82
                  Rookie
                  • Sep 2017
                  • 488

                  #13
                  Originally posted by Mcgibblets82
                  Currently testing the following W&T sliders. Will update OP if the changes are good.

                  Normal Tackle Impact 25

                  Catch Tackle Impact 30

                  Hit Stick Impact 50

                  Cut Stick Impact 35

                  Defender Tackle Advantage 40

                  Sack Impact 45

                  Block Impact 15

                  Impact Block Impact 20

                  Per-Play Recovery 10

                  Per-Timeout Recovery 20

                  Between-Quarter Recovery 30

                  Halftime Recovery 40

                  Week to Week Recovery 50

                  In-Game Healing Reserve Pool 50
                  Was not seeing enough W&T effect with this. Will try the following now:

                  Normal Tackle Impact 35

                  Catch Tackle Impact 45

                  Hit Stick Impact 85

                  Cut Stick Impact 55

                  Defender Tackle Advantage 65

                  Sack Impact 75

                  Block Impact 15

                  Impact Block Impact 25

                  Per-Play Recovery 10

                  Per-Timeout Recovery 20

                  Between-Quarter Recovery 30

                  Halftime Recovery 40

                  Week to Week Recovery 50

                  In-Game Healing Reserve Pool 50

                  Comment

                  • Zorrohere
                    Rookie
                    • Aug 2016
                    • 131

                    #14
                    Does anyone have a problem with game locking up? I have had 3 or 4 games ending that
                    way. One of them was in overtime making me having to start over. Maybe it is because I am playing cpu vs cpu? Does anyone else have this trouble?

                    Comment


                    • Mcgibblets82
                      Mcgibblets82 commented
                      Editing a comment
                      Hasn't happened to me yet....knock on wood
                  • Mcgibblets82
                    Rookie
                    • Sep 2017
                    • 488

                    #15
                    Updating the OP with the following changes:
                    User Pass Block 70 to 55
                    CPU Pass Block 70 to 60
                    WR Catch 50 to 25
                    CPU Run Block 70 to 85
                    Ball Security 45 to 35
                    Reaction Time 52 to 55
                    User Interceptions 52 to 50
                    CPU Interceptions 48 to 50
                    User Pass Coverage 55 to 65
                    CPU Pass Coverage 55 to 60
                    Punt Power 65 to 67
                    KO Power 50 to 37
                    False Start 50 to 70
                    Facemask 75 to 50
                    Illegal Block in Back 50 to 60
                    Roughing the Passer 50 to 15
                    Intentional Grounding Off to On
                    Running into the Kicker Off to On

                    Wear & Tear Changes:
                    Normal Tackle Impact 50 to 35
                    Catch Tackle Impact 50 to 45
                    Hit Stick Impact 50 to 85
                    Cut Stick Impact 50 to 55
                    Defender Tackle Advantage 50 to 65
                    Sack Impact 50 to 75
                    Block Impact 50 to 15
                    Impact Block Impact 50 to 25
                    Per-Play Recovery 50 to 20
                    Per-Timeout Recovery 50 to 40
                    Between-Quarter Recovery 50 to 60
                    Halftime Recovery 50 to 80
                    Week to Week Recovery 50 to 100
                    In-Game Healing Reserve Pool 50 to 100
                    Last edited by Mcgibblets82; 07-12-2025, 01:10 AM.

                    Comment

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