Varsity CPU vs CPU sliders "Lets work together"

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  • chrisgatt7
    Rookie
    • Feb 2012
    • 65

    #1

    Varsity CPU vs CPU sliders "Lets work together"

    Hello, everyone I like a lot of you love CPU vs CPU gameplay, these sliders are currently WIP but, have some videos are ready to back the stats. So far, the only main issue I'm having is with injuries. My players in Dynasty are not getting multi week injuries at all. I need your help from the community to get these sliders as perfect as possible. Please test and feel free to comment. All Gameplay tests are conducted inside Dynasty mode. Testing is being conducted by Famous Youtuber Coach Gunns.

    These are some of the best CPU vs CPU sliders you will find !!!


    GAME SETTINGS 1.015 UPDATED 07/26
    Difficulty: Heisman
    Quarter Length: 15 Minutes
    Accelerated Clock: On
    Minimum Play Clock Time: 14 Seconds
    Defensive Ball Hawk: ON
    Defensive Heat Seeker Assist: ON
    Injuries: 50
    Fatigue: 55
    Player Speed parity Scale: 55

    PENALTIES
    Offside: 70
    False State: 30
    Offensive Holding: 45
    Facemask: 10
    Illegal Block in the Back: 60
    Roughing the Passer: 50
    Defensive Pass Interference: 50
    Ineligible Receiver Down Field OFF
    Offensive PI ON
    Intentional Grounding On
    Kick catch Interference OFF
    Roughing The Kicker ON
    Running Into the Kicker ON
    Illegal Contact OFF


    User /CPU SKILL
    QBA: 29
    Pass Blocking: 61
    WR Catching: 14
    Run Blocking: 89
    Ball Security: 6
    Reaction Time: 9
    Interceptions: 50
    Pass Coverage: 14
    Tackling: 5
    SPECIAL TEAMS
    FG Power 45
    FGA 45
    Punt Power 55
    Punt Accuracy75
    Kick Off Power 55




    AUTO SUBS DEFAULT:

    Wear and Tear
    All Impact sliders - 60
    All in game recovery sliders - 35
    Week to Week Recovery – 45
    In-Game Healing Reserve Pool – 50

    Transfer Portal:
    Max Transfers per team: 30
    User chance: 40
    CPU chance: 40






    Last edited by chrisgatt7; 07-26-2025, 01:28 PM.
  • chrisgatt7
    Rookie
    • Feb 2012
    • 65

    #2
    CoachGunns is a tester ... block field goal with settings https://youtu.be/_SUJYlIByR8

    Comment

    • mjh4025
      Rookie
      • Jul 2005
      • 10

      #3
      Gonna check these out. Playing first game of South Carolina dynasty vs. Virginia Tech. Up 17-7 half. Lanorris Sellers threw 2 early picks but recovered. Liking what I see with QB completion percentages right now. They actually miss some easier passes. Worried injuries may be too high but too early to tell.

      Comment

      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15344

        #4
        Looks good.....

        I'd also test threshold at 0 since it's CPU vs CPU. That gives the best player separation and unlike User games over the years this has giving me the best experience and also helps the Return game since it's just the AI going at each other.
        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
        https://forums.operationsports.com/f...s-dynasty.html

        Follow some the Greatest College Football players of All Time in NCAA Football 14

        Comment

        • chrisgatt7
          Rookie
          • Feb 2012
          • 65

          #5
          Originally posted by mjh4025
          Gonna check these out. Playing first game of South Carolina dynasty vs. Virginia Tech. Up 17-7 half. Lanorris Sellers threw 2 early picks but recovered. Liking what I see with QB completion percentages right now. They actually miss some easier passes. Worried injuries may be too high but too early to tell.
          Going back to CFB 25 ive had major issues with injuries either too many or not enough. Wear and tear is not is great as people make it out to be. Going to keep testing. Please test the sliders in dynasty mode.

          Comment

          • chrisgatt7
            Rookie
            • Feb 2012
            • 65

            #6

            Comment

            • chrisgatt7
              Rookie
              • Feb 2012
              • 65

              #7
              Coach Gunns has communicated to me he is taking the whole day to test sliders, I will post his findings here. He says he starting from scratch. He gave me this base information.

              Version - Base Varsity: Alabama user @ Florida State (CPU vs CPU)
              Points scored User / CPU: 7 / 17
              QB Acc Away / Home: 78 / 87
              QB YPA Away / Home: 5.7 / 14.6
              QB INT’s Away / Home: 1/0
              RB YPA Away / Home: 8.5 / 2.6
              WR Dropped Away / Home: 0/0
              Longest TD Away / Home: 1 pass / 42 pass
              Total QB Sacks:11
              Total Fumbles: 3
              Total Penalties / Yards: 1/10
              Total plays 2 Quarter: 69

              Notes:
              Team Overall Alabama 94 / FSU 85
              QB overall 84/ 86 *both Scramblers
              RB overall 88/84
              WR Average 4 players: 86.75 / 81.75
              OL Average: 89.6/82.8
              DL Average: 85.5/82.25
              DB Average: 89/84.5

              Summary:

              -Running game seems decent on base, Alabama OL / DL dominated Running the Ball.
              -Way too many sacks for both teams. need to lower this considerably.
              -Low YPA can be explained with the high pass rush and sack rate.
              -FSU got lucky with a INT and a long 42 yard TD pass which was a slant broken tackle house call.
              -Total plays seems good
              -Problem with the game right now is Pass blocking on play action passes. Its broken. Worried about raising the holding slider all that much and how it will effect the run game.



              Guys Coach Gunns is taking time away from his life to help us with these sliders please subscribe to his Youtube Account. https://www.youtube.com/@CoachGunns

              Comment

              • chrisgatt7
                Rookie
                • Feb 2012
                • 65

                #8
                Version 1.001: Alabama @ Florida State GAME SETTINGS
                Difficulty: Varsity
                Quarter Length: 15 Minutes
                Accelerated Clock: On
                Minimum Play Clock Time: 15 Seconds
                Defensive Ball Hawk: ON
                Defensive Heat Seeker Assist: ON
                Injuries: 50
                Fatigue: 55
                Player Speed parity Scale: 48

                PENALTIES
                Offside: 50
                False State: 50
                Offensive Holding: 50
                Facemask: 45
                Illegal Block in the Back: 50
                Roughing the Passer: 50
                Defensive Pass Interference: 50
                Ineligible Receiver Down Field ON
                Offensive PI ON
                Intentional Grounding On
                Roughing The Kicker ON
                Running Into the Kicker ON
                Illegal Contact ON


                CPU SKILL
                QBA: 35
                Pass Blocking: 60
                WR Catching: 45
                Run Blocking: 50
                Ball Security: 50
                Reaction Time: 50
                Interceptions: 50
                Pass Coverage: 50
                Tackling: 50
                SPECIAL TEAMS
                FG Power 45
                FGA 45
                Punt Power 55
                Punt Accuracy70
                Kick Off Power 55

                TEST
                Points scored User / CPU: 14/13
                QB Acc Away / Home: 87 / 76
                QB YPA Away / Home: 8.7 / 7.0
                QB INT’s Away / Home: 0/0
                RB YPA Away / Home: 8.6 / 6.0
                WR Dropped Away / Home: 0/0
                Longest TD Away / Home: 14-yard run / 5-yard pass
                QB Sacks given up Away/ Home: 2 /3.5
                Total Fumbles: 1
                Total Penalties / Yards: 0/0
                Total plays 2 Quarter: 65

                Summary:
                -QB accuracy is still way to high
                -Would like to lower the sacks slightly more.
                -DB's need more PBU's and need tighter converge.


                Notes:
                Team Overall Alabama 94 / FSU 85
                QB overall 84/ 86 *both Scramblers
                RB overall 88/84
                WR Average 4 players: 86.75 / 81.75
                OL Average: 89.6/82.8
                DL Average: 85.5/82.25
                DB Average: 89/84.5

                Comment

                • fifasar20
                  Rookie
                  • Oct 2014
                  • 67

                  #9
                  Speed polarity i been using 83 and not zero and been getting realistic speed difference. In my opinion.

                  Comment

                  • fifasar20
                    Rookie
                    • Oct 2014
                    • 67

                    #10
                    Sacks are very streaky for me. But I think it is influenced by wear and tear. I think to combat this it would take a time out but the cpu's never do this . Which is a shame.

                    Comment

                    • chrisgatt7
                      Rookie
                      • Feb 2012
                      • 65

                      #11
                      GAME SETTINGS 1.004
                      Difficulty: Varsity
                      Quarter Length: 15 Minutes
                      Accelerated Clock: On
                      Minimum Play Clock Time: 15 Seconds
                      Defensive Ball Hawk: ON
                      Defensive Heat Seeker Assist: ON
                      Injuries: 50
                      Fatigue: 55
                      Player Speed parity Scale: 48

                      PENALTIES
                      Offside: 50
                      False State: 50
                      Offensive Holding: 55
                      Facemask: 50
                      Illegal Block in the Back: 50
                      Roughing the Passer: 45
                      Defensive Pass Interference: 55
                      Ineligible Receiver Down Field ON
                      Offensive PI ON
                      Intentional Grounding On
                      Roughing The Kicker ON
                      Running Into the Kicker ON
                      Illegal Contact ON


                      CPU SKILL
                      QBA: 25
                      Pass Blocking: 60
                      WR Catching: 35
                      Run Blocking: 55
                      Ball Security: 50
                      Reaction Time: 55
                      Interceptions: 60
                      Pass Coverage: 55
                      Tackling: 45
                      SPECIAL TEAMS
                      FG Power 45
                      FGA 45
                      Punt Power 55
                      Punt Accuracy70
                      Kick Off Power 55

                      AUTO SUBS DEFAULT:

                      Wear and Tear
                      All Impact sliders - 60
                      All in game recovery sliders - 35
                      Week to Week Recovery – 45
                      In-Game Healing Reserve Pool – 50

                      Transfer Portal:
                      Max Transfers per team: 25
                      User chance: 50
                      CPU chance50


                      Version 1.004: Alabama @ Florida State
                      Points scored User / CPU: 7/13
                      QB Acc Away / Home: 70 / 93
                      QB YPA Away / Home: 5.0 / 9.5
                      QB INT’s Away / Home: 0/1
                      RB YPA Away / Home: 4.5 / 1.0
                      WR Dropped Away / Home: 2/0
                      Longest TD Away / Home: 50-yard run / 4-yard pass
                      QB Sacks given up Away/ Home: 1/0
                      Total Fumbles: 0
                      Total Penalties / Yards: 0/0
                      Total plays 2 Quarter: 66

                      Notes:
                      Team Overall Alabama 94 / FSU 85
                      QB overall 84/ 86 *both Scramblers
                      RB overall 88/84
                      WR Average 4 players: 86.75 / 81.75
                      OL Average: 89.6/82.8
                      DL Average: 85.5/82.25
                      DB Average: 89/84.5



                      Comment

                      • chrisgatt7
                        Rookie
                        • Feb 2012
                        • 65

                        #12
                        Originally posted by fifasar20
                        Speed polarity i been using 83 and not zero and been getting realistic speed difference. In my opinion.
                        The passing game is what I'm struggling with right now

                        Comment

                        • fifasar20
                          Rookie
                          • Oct 2014
                          • 67

                          #13
                          Originally posted by chrisgatt7

                          The passing game is what I'm struggling with right now
                          It is very finicky. I am having similar issues.

                          Comment

                          • chrisgatt7
                            Rookie
                            • Feb 2012
                            • 65

                            #14
                            Originally posted by fifasar20
                            it is very finicky. I am having similar issues.
                            Which sucks because All American has a very good passing game but games are not favored to the user even when the team is considerably better. What's your take on CPU sliders vs user sliders. In CPU vs CPU do you believe user sliders should be the same as CPU or different.

                            Comment

                            • fifasar20
                              Rookie
                              • Oct 2014
                              • 67

                              #15
                              Originally posted by chrisgatt7

                              Which sucks because All American has a very good passing game but games are not favored to the user even when the team is considerably better. What's your take on CPU sliders vs user sliders. In CPU vs CPU do you believe user sliders should be the same as CPU or different.
                              I been doing different sliders. I honestly think the wear and tear system is impacting the user team more even though its cpu vs cpu. Just a hunch though. My "user cpu" passing sliders are a little higher than the "cpu"

                              To be fair though my wear and tear is a bit higher in some areas, but so is recovery.

                              Comment

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