stecropper's CFB26 Dynasty Varsity CPU vs CPU Settings

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  • doncropper
    MVP
    • Jul 2002
    • 1403

    #1

    stecropper's CFB26 Dynasty Varsity CPU vs CPU Settings

    Below are my "Current" CFB26 Offline Dynasty Varsity CPU vs CPU Settings.
    ---------------
    VERSION 11 : (After25 Games Tested with just minor adjustments mainly to Tackling & a few game with Auto Defense turned OFF but later turned back ON )
    ---------------
    ***NOTES***
    a) CHANGES from previous version are Noted in RED

    b) I will continue to test but these should be considered close to FINAL prior to the next Patch Update from EA Sports.

    LEAGUE SETTINGS

    -- COMMISSIONER SETTINGS

    Skill Level = VARSITY
    Coach Firing = ON
    Coach XP Speed Setting = SLOWEST
    Player Edit Permission = ANY PLAYER
    Injury = ON
    Wear and Tear = ON

    -- CLOCK MANAGEMENT
    Quarter Length = 12 MINUTES
    Accelerated Clock = ON
    Minimum Play Clock = 14

    -- USER TEAM HELP
    Season Experience = CUSTOMIZED
    League Advancement = MANUAL

    -- TEAM SETTINGS
    Auto Recruiting = ON
    User Coach Auto-Progression = ON


    XP SLIDERS (DEFAULT)
    AUTO SUBS (DEFAULT)
    Wear & Tear (DEFAULT)


    GAMEPLAY SLIDERS

    -- PLAYER & CPU
    QB Accuracy = 2
    Pass Blocking = 88
    WR Catching = 34
    Run Blocking = 100
    Ball Security = 9
    Pass Defense Reaction Time = 52
    Interceptions = 98
    Pass Coverage = 81
    Tackling = 25

    -- SPECIAL TEAMS
    FG Power = 40
    FG Accuracy = 0
    Punt Power = 100
    Punt Accuracy = 69
    Kickoff Power = 50

    -- GAME OPTIONS
    Injuries = 11
    Fatigue = 71
    Min Player Speed Threshold = 49
    Precipitation Catch Chance Scale - 59
    Precipitation Pass Accuracy Scale - 60
    Precipitation Pass Strength Scale - 58
    Precipitation Broken Tackle Scale - 44
    Precipitation Kicking Accuracy Scale - 60
    Precipitation Kicking Strength Scale - 60
    Precipitation Movement Penalties - 65

    -- PENALTIES
    Offside = 99
    False Start = 99
    Holding = 81
    Face Mask = 99
    Defensive Pass Interference = 99
    Offensive Pass Interference = ON
    Kick Catch Interference = ON
    Illegal Block In The Back = 99
    Intentional Grounding = ON
    Roughing Passer = 65
    Roughing Kicker = ON
    Running Into the Kicker = ON
    Illegal Contact = ON



    USER SETTINGS

    -- COIN TOSS
    Coin Toss 1st Choice = KICK
    Coin Toss 2nd Choice = AGAINST WIND

    -- KICKING
    Control Scheme = TAP AND TAP

    -- PASSING MECHANICS
    Passing Type = CLASSIC PASSING
    Passing Slowdown = OFF
    Pass Lead Increase = MEDIUM
    Reticle Speed = 1
    Reticle Visibility = HIDDEN
    Meter Visibility = HIDDEN

    -- GAMEPLAY HELPERS
    Auto Flip Defensive Play Call = ON
    Defensive Ball Hawk = OFF
    Defensive Heat Seeker Assist = OFF
    Defensive Heat Seeker Window Size = 100%
    Defensive Switch Assist = ON
    Controlled Player Art = OFF
    Last edited by doncropper; 08-11-2025, 12:53 PM.
  • doncropper
    MVP
    • Jul 2002
    • 1403

    #2
    Dynasty Analysis for Version 02:
    Attached Files

    Comment

    • dman08
      Pro
      • Jan 2008
      • 754

      #3
      Good to see u back at it.
      Watch me at twitch.tv/dmanchi

      Comment

      • dman08
        Pro
        • Jan 2008
        • 754

        #4
        These are playing great. I did incorporate another member's special teams sliders just to get some misses on FG from range. I also added wear and tear sliders and precipitation sliders. Games are playing wonderful
        Watch me at twitch.tv/dmanchi

        Comment

        • doncropper
          MVP
          • Jul 2002
          • 1403

          #5
          I've watched a few games since the CFB26 Update today & looks like there needs to be some adjusting as Sacks have apparently turned up & Running Game slowed down a bit BUT it will take a few more games to make sure on these changes.

          Please Post your wear & tear & precipitation sliders as I haven't touched those.

          Thanks

          Comment

          • doncropper
            MVP
            • Jul 2002
            • 1403

            #6
            VERSION 03, after testing 35 games, has been UPDATED in the 1st Post.

            Comment

            • dman08
              Pro
              • Jan 2008
              • 754

              #7
              Originally posted by doncropper
              I've watched a few games since the CFB26 Update today & looks like there needs to be some adjusting as Sacks have apparently turned up & Running Game slowed down a bit BUT it will take a few more games to make sure on these changes.

              Please Post your wear & tear & precipitation sliders as I haven't touched those.

              Thanks
              Before I post them are u seeing a lot of fumbles by qbs? Like almost too many?
              Watch me at twitch.tv/dmanchi

              Comment

              • doncropper
                MVP
                • Jul 2002
                • 1403

                #8
                I have seen a few but also by RBs & WRs ............ QB fumbles are almost always when they scramble out of the pocket to avoid a sack and get hit fairly hard while holding the ball loosely. To me , so far at least, it has seemed fairly natural.

                Comment

                • doncropper
                  MVP
                  • Jul 2002
                  • 1403

                  #9
                  After further review (going back and checking Box Scores for a number of games) QBs are fumbling way more than RBs or WRs ........... However, it looks to me, that most of these fumbles happen with QBs from the Smaller Schools ---- which might indicate that having the QB Slider set at 1 might not be the way to go with Smaller Schools since likely those QBs have low ratings to begin with .......... I will try bumping UP the QB Slider a bit while probably increasing the Defense Reaction Time to compensate for this (also might need to bump up Ball Security because right now the # of fumbles per game is On Target but if I reduce these Smaller School QB Fumbles I will need to have more fumbles from RBs & WRs to compensate)............ THANKS for the HEADS UP !!!

                  Comment

                  • doncropper
                    MVP
                    • Jul 2002
                    • 1403

                    #10
                    Estimated Fumble Share by Position (College Football)
                    These represent the percentage of all offensive fumbles attributed to each position (not the percentage of their own touches that result in fumbles):

                    Position Fumble Share (%) Typical Causes
                    Quarterbacks 35–45% Sacks, mishandled snaps, option plays, rushing attempts
                    Running Backs 30–40% Carries, hits after handoff, strip attempts
                    Receivers 10–20% After-the-catch fumbles (YAC), end-arounds, jet sweeps

                    Comment

                    • Pizzaguylol
                      Rookie
                      • Nov 2009
                      • 212

                      #11
                      These look interesting, I will definitely try them. Curious, though, why only 6 minute quarters? I've been running 12 min quarters, 20 second min play clock, and have usually been getting within 10 or so plays of 120-140 plays a game.
                      Gₒ Bᵣₒₙcₒₛ

                      Comment

                      • dman08
                        Pro
                        • Jan 2008
                        • 754

                        #12
                        Ok. I tried this new set and I honestly liked the feel of the first set better. I was seeing too many ints on 2.0. I did raise pass blocking to 81. Other than that I'm still using your initial setting. I really wish EA didn't mess w gameplay. It was playing perfect before all these sacks w that last game update.
                        Watch me at twitch.tv/dmanchi

                        Comment

                        • doncropper
                          MVP
                          • Jul 2002
                          • 1403

                          #13
                          Originally posted by Pizzaguylol
                          These look interesting, I will definitely try them. Curious, though, why only 6 minute quarters? I've been running 12 min quarters, 20 second min play clock, and have usually been getting within 10 or so plays of 120-140 plays a game.
                          I have always used Accelerated Clock but didn't like the cut scenes that much in this game as they seemed really poorly done ......... So I tried No Accelerated Clock and saw improved cut scenes (those scenes after touchdowns, penalties, injuries etc.) thus I have made the switch. I really prefer having double digit minute quarters to only 6 minute quarters but the trade-off to me wasn't worth it.

                          Comment

                          • doncropper
                            MVP
                            • Jul 2002
                            • 1403

                            #14
                            Originally posted by dman08
                            Ok. I tried this new set and I honestly liked the feel of the first set better. I was seeing too many ints on 2.0. I did raise pass blocking to 81. Other than that I'm still using your initial setting. I really wish EA didn't mess w gameplay. It was playing perfect before all these sacks w that last game update.
                            I totally understand ...... Since the Patch/Update I am still trying to get back to similar results as prior to it --- I am still in Week 1 of the Schedule and have watched every Non-FCS participant game with possibly the exception of 2-3 and those include a lot of Smaller School Teams. My thought going forward into Week 2 is to only watch games involving Major College Teams as I feel those results will be more in-line with what I am trying to achieve with these Sliders. I am beginning to question if Very Early Season games play out quite differently than mid-later Season games. (as they do in Real-Life). We shall see.

                            Comment

                            • dman08
                              Pro
                              • Jan 2008
                              • 754

                              #15
                              I'm gonna continue testing but I also think the reason sacks are becoming more of an issue is because of the speed parity. When u lower that slider it opens up the gap between d lineman and o lineman. D lineman usually have more speed by default which is allowing them to get into the o line quick and initiate their move fast
                              Watch me at twitch.tv/dmanchi

                              Comment

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