Run Blocking is not the key Slider for CPU Running game

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15340

    #1

    Run Blocking is not the key Slider for CPU Running game

    Just a heads up some of you are never going to fix the CPU running game by just increasing run block.

    Editing the RB's isn't required either.

    I'm share 3 videos all on Varsity level with my sliders and yet the CPU RB is going to behave Heisman like. You will see him alter his path finding more than once trying to locate openings and avoid defenders as much as possible. Ball Security is Default for those wondering.

    Video one watch him change his direction 3 times and get skinny


    Video two watch how the defender bites on RPO


    Video three watch him avoid the defender on the ground and the bigger back does a cut back to find open lane and then stiff arms a defender
    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
    https://forums.operationsports.com/f...s-dynasty.html

    Follow some the Greatest College Football players of All Time in NCAA Football 14
  • ZekeRoberts
    Pro
    • Dec 2004
    • 595

    #2
    With what I think many people safely assume about sliders, this makes a lot of sense. Safe to say lowering User Tackling makes the CPU RB more aggressive? My only question then becomes how does this affect the WR YAC when we know that Robo-QBs check down so frequently to amass most of their 350-400 per game (assuming I'm not the only one who tries to adjust coverages and then gets burned by a big play or three, as well as the paper cuts)...

    I digress... but as a frequent slider user and consumer I did want to upvote that this makes a lot of sense.
    Those who stay will be champions 〽️

    Comment

    • J-Unit40
      Boom!!
      • Sep 2005
      • 8258

      #3
      Interesting. I’ve seen CPU RB do this with ball security at 8 on Varsity as well. This is such a mystery trying to figure out CPU running game.

      If ball security is at default, will the CPU fumble much?

      I’ve played a lot of games on Varsity with a combo of lower HUM tackle (20-22), CPU run blocking at 95+ , and HUM reaction time around 20-25 with CPU ball security at 8 and the CPU gets anywhere from 80-180yds per game on 2.2-5.5ypc. Mostly using P4 teams vs evenly matched P4 teams.

      That rushing total also includes the negative yardage from the 0-5 sacks/game. Average is about 2-2.5 sacks per game.

      I like the work you put in though! The game is so, so close. I’m pretty happy with QB CPU play on varsity now after major tweaking. Seeing some really cool scrambles and throws on the run. Always could be better though.


      Sent from my iPhone using Tapatalk Pro
      "Hard work beats talent, when talent isn't working hard.”

      Comment

      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15340

        #4
        College football is more about big plays. So my question is why wouldn't we want to see top WR'S run after the catch when that's what we see on most Saturdays?

        I persinally see a few big plays by the receivers after the catch but nothing alarming.

        Everyone wants perfect Tackling in a video game but most college players take poor angles. In EA football they all take perfect angles and chase down the RB's immediately on the USER side. Doesnt matter the threshold 0 or 100 the defender will be a step ahead of the RB's until you tap into their puruit and recognition.

        I posted the videos to show that it's more about the USER settings that handcuff the CPU running game more than the CPU themselves. The two lower levels Varsity & AA both already give the USER a huge advantage out of the box.



        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
        https://forums.operationsports.com/f...s-dynasty.html

        Follow some the Greatest College Football players of All Time in NCAA Football 14

        Comment

        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15340

          #5
          Originally posted by J-Unit40
          Interesting. I’ve seen CPU RB do this with ball security at 8 on Varsity as well. This is such a mystery trying to figure out CPU running game.

          If ball security is at default, will the CPU fumble much?

          I’ve played a lot of games on Varsity with a combo of lower HUM tackle (20-22), CPU run blocking at 95+ , and HUM reaction time around 20-25 with CPU ball security at 8 and the CPU gets anywhere from 80-180yds per game on 2.2-5.5ypc. Mostly using P4 teams vs evenly matched P4 teams.

          That rushing total also includes the negative yardage from the 0-5 sacks/game. Average is about 2-2.5 sacks per game.

          I like the work you put in though! The game is so, so close. I’m pretty happy with QB CPU play on varsity now after major tweaking. Seeing some really cool scrambles and throws on the run. Always could be better though.


          Sent from my iPhone using Tapatalk Pro
          Yes they do fumble anywhere between 50 & 60 Ball Security. I had some videos posted of the fumbles as well before I deleted. This was on both AA and Varsity.

          I used 20 tackle vs 95 Run Block For several years on Varsity but this year what I noticed by going lower is it enhances the RB vision even more. The tackle radius isn't as large and that allows the CPU to have the ability to spot open lanes and even reverse field. It's almost human like tbh

          It gets even better in Madden I just haven't posted my full set yet




          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
          https://forums.operationsports.com/f...s-dynasty.html

          Follow some the Greatest College Football players of All Time in NCAA Football 14

          Comment

          • kamackeris76
            MVP
            • Oct 2012
            • 1651

            #6
            Hey man... So is this varsity set done? Looking good!

            Sent from my Pixel 7 using Tapatalk

            Comment

            • DarthRambo
              MVP
              • Mar 2008
              • 6630

              #7
              Thanks for this post! CPU running game I am sure everyone can agree has been the biggest struggle to achieve anything decent.

              I'm currently using tackling at 30, run block at 99, and ball security at 30. I'm still really not seeing the consistent decent run game with those. I'm not sure how ball security would help their run game but I'll give it a shot! Perhaps with higher security they're more likely to make quicker decisions, one cut and go because they're somehow aware they're less likely to fumble? That's probably reaching but if what you say is true I have to wonder how.

              I'm going to play a test game using your cpu run game settings on Varsity and see how it goes. Thanks again!

              Sent from my Pixel 8a using Tapatalk

              https://www.youtube.com/DarthRambo

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15340

                #8
                Originally posted by kamackeris76
                Hey man... So is this varsity set done? Looking good!

                Sent from my Pixel 7 using Tapatalk
                Yes I posted all the settings in my Varsity thread separate from the AA thread
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                https://forums.operationsports.com/f...s-dynasty.html

                Follow some the Greatest College Football players of All Time in NCAA Football 14

                Comment

                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15340

                  #9
                  Originally posted by DarthRambo
                  Thanks for this post! CPU running game I am sure everyone can agree has been the biggest struggle to achieve anything decent.

                  I'm currently using tackling at 30, run block at 99, and ball security at 30. I'm still really not seeing the consistent decent run game with those. I'm not sure how ball security would help their run game but I'll give it a shot! Perhaps with higher security they're more likely to make quicker decisions, one cut and go because they're somehow aware they're less likely to fumble? That's probably reaching but if what you say is true I have to wonder how.

                  I'm going to play a test game using your cpu run game settings on Varsity and see how it goes. Thanks again!

                  Sent from my Pixel 8a using Tapatalk
                  30 tackling is way too high bro.

                  Trust me even 100 Run Block isn't going to hold up vs that tackle setting and if you got reaction slider close to 50 you can pretty much forget it on AA and Varsity because the CPU ain't going nowhere on the ground even if you don't switch on defense. You guys have to really take into consideration the boost the USER is given on both Varsity and AA level. The settings that don't make sense are usually the best settings on these levels
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                  https://forums.operationsports.com/f...s-dynasty.html

                  Follow some the Greatest College Football players of All Time in NCAA Football 14

                  Comment

                  • zpq12
                    MVP
                    • Jun 2003
                    • 1097

                    #10
                    I saw this shortly after it was posted and was skeptical because I was worried about broken tackles and QBs avoiding sacks, but after playing 10 or so games(various teams, various skill gaps higher and lower - I wasn’t running a trial) the CPU run game has opened up. The RBs still aren’t amazing, but every CPU run doesn’t just turn into a doomed sad-race to the sideline. A fair share of broken tackles, but nothing that’s broken the game. On my current settings, my defensive line isn’t getting to the QB tons, but the QBs haven’t been heroic in shedding sacks. I have seen a couple plays where the defensive player doesn’t engage on the potential sack(fly-by) like you’d like, but I’m not sure if that already existed, I’m more tuned into it, is an animation based on a (play)fake or it’s an effect of the slider at zero.

                    From my VERY early standpoint, this is a breakthrough. I was really struggling with better teams just giving up downs on running plays. I can't just sit in Cover 4 now, which I could previously.
                    UofM-Duluth Bulldogs Hockey

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15340

                      #11
                      Originally posted by zpq12
                      I saw this shortly after it was posted and was skeptical because I was worried about broken tackles and QBs avoiding sacks, but after playing 10 or so games(various teams, various skill gaps higher and lower - I wasn’t running a trial) the CPU run game has opened up. The RBs still aren’t amazing, but every CPU run doesn’t just turn into a doomed sad-race to the sideline. A fair share of broken tackles, but nothing that’s broken the game. On my current settings, my defensive line isn’t getting to the QB tons, but the QBs haven’t been heroic in shedding sacks. I have seen a couple plays where the defensive player doesn’t engage on the potential sack(fly-by) like you’d like, but I’m not sure if that already existed, I’m more tuned into it, is an animation based on a (play)fake or it’s an effect of the slider at zero.

                      From my VERY early standpoint, this is a breakthrough. I was really struggling with better teams just giving up downs on running plays. I can't just sit in Cover 4 now, which I could previously.
                      The thing is tackle controls Pursuit and block shedding. It also stops defenders from taking perfect angles every single play to the ball Carriers. Reaction controls their ability to recognize the play immediately after the ball is snapped. I use both sliders in tandem on the low end to open up the CPU Run game and slow down pass rush.

                      When you try to play with both of those sliders up high the CPU offense has no shot in hell of running the ball even if you put run block at 100.

                      As for broken tackles the way I see it this is college football and you see it every single game where kids are missing tackles or taking bad Pursuit angles to the ball.

                      Now RB'S can actually be more of a threat and this year you can actually benefit from raising their Ball Security slider more so than in year's past.



                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                      https://forums.operationsports.com/f...s-dynasty.html

                      Follow some the Greatest College Football players of All Time in NCAA Football 14

                      Comment

                      • Footballjunki3
                        Rookie
                        • Aug 2025
                        • 11

                        #12
                        Seems to be some solid insight, but I am cant determine the end advice lol. Ball security should be at what? I currently have CPU run block at 100 and BS at 42 on AA and the CPU run game still isnt that great.

                        Also have user tackle at 8.
                        Last edited by Footballjunki3; 09-01-2025, 08:59 AM.

                        Comment

                        Working...