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Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
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NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)
CPU vs CPU SLIDER SECTION
UPDATED BASE SETTINGS AS OF (10/23/24)
CLASSIC PASSING
GAME SETTINGS
Difficulty: Varsity
Quarter Length: 12 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 20 Seconds
Defensive Ball Hawk: ON
Defensive Heat Seeker Assist: Off
Injuries: 30
Fatigue: 70
Player Speed parity Scale: 0
PENALTIES
Offside: 75
False State: 95
Offensive Holding: 55
Facemask: 75
Illegal Block in the Back: 55
Roughing the Passer: 50
Defensive Pass Interference: 95
ALL OTHER PENALTIES ON EXCEPT INTENTIONAL GROUNDING
PLAYER & CPU SETTINGS THE SAME
QB Accuracy: 20
Pass Blocking: 60
WR Catching: 60
Run Blocking: 45
Ball Security: 40
Reaction Time: 45
Interceptions: 25
Pass Coverage: 95
Tackling: 20
SPECIAL TEAMS
FG Power 45
FG Accuracy 25
Punt Power 55
Punt Accuracy 90
KO Power 60
DEFAULT AUTO SUBS (FATIGUE SETTING WILL CONTROL SUBS)
Been awhile but I finally made some updates to the CPU vs CPU Gameplay. Old settings didn't seem to play well at all after the title/patch updates.
So quite a few changes were made to original version
Recent changes include the following:
QBA reduced down from 40 to 20
Pass Block increased up from 50 to 60
WR Catch increased up from 40 to 60
Run Block increased up from 10 to 45
Pass Coverage increased up from 40 to 45
Interception increased up from 15 to 25
Tackle increased up from 10 to 20NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
-
NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
I'm really liking these sliders, but user QB accuracy and WR catching need to be bumped up. I've played 6 games and averaging about 48% completion percentage and about 8 drops total per game which is obviously part of the reason for my low completion percentage. Every time a receiver gets bumped by a defender right after a catch, they drop it every time. That's just not realistic.Comment
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
I'm really liking these sliders, but user QB accuracy and WR catching need to be bumped up. I've played 6 games and averaging about 48% completion percentage and about 8 drops total per game which is obviously part of the reason for my low completion percentage. Every time a receiver gets bumped by a defender right after a catch, they drop it every time. That's just not realistic.
As mentioned with AA set I do plan on working all levels again
Thanks for the inputNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
Used these as a base. They are very solid. I had to make some changes because I’m not as good and it took the fun out of it. But I’m enjoying this game with what little time I have to play it. Thank you!STEELERS INDIANS CELTICS
Comment
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
After testing with the new updated patch with Playmakers Varsity set here is what I’ve found for realism along with my house rules:
1. NO DEFENSIVE SWITCH
2. NO USER CATCHING
3. NO CONTROLLING RB AND WR
4. CLASSIC PASSING WITH SMALL LEAD (HIDDEN RETICLE) FOR TRUE USER QB RATINGS
5. CAMERA WIDE
VARSITY LEVEL (User vs CPU)
GAME SETTINGS
Difficulty: Varsity
Quarter Length: 12 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 20 Seconds
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off
Injuries: 25
Fatigue: 100
Player Speed Parity Scale: 40
Penalties
Offside: 80
False State: 95
Offensive Holding: 55
Facemask: 80
Illegal Block in the Back: 55
Roughing the Passer: 50
Defensive Pass Interference: 95
PLAYER SKILL
QB Accuracy: 10
Pass Blocking: 20
WR Catching: 45
Run Blocking: 5
Ball Security: 45
Reaction Time: 50
Interceptions: 25
Pass Coverage: 50
Tackling: 20
CPU Skill
QB Accuracy: 40
Pass Blocking: 75
WR Catching: 45
Run Blocking: 100
Ball Security: 50
Reaction Time: 100
Interceptions: 30
Pass Coverage: 100
Tackling: 75
Special Teams
FG Power 55
FG Accuracy 30
Punt Power 55
Punt Accuracy 90
Kick Off Power 60
NO ADJUSTING AUTO SUBSComment
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
After testing with the new updated patch with Playmakers Varsity set here is what I’ve found for realism along with my house rules:
1. NO DEFENSIVE SWITCH
2. NO USER CATCHING
3. NO CONTROLLING RB AND WR
4. CLASSIC PASSING WITH SMALL LEAD (HIDDEN RETICLE) FOR TRUE USER QB RATINGS
5. CAMERA WIDE
VARSITY LEVEL (User vs CPU)
GAME SETTINGS
Difficulty: Varsity
Quarter Length: 12 Minutes
Accelerated Clock: On
Minimum Play Clock Time: 20 Seconds
Defensive Ball Hawk: Off
Defensive Heat Seeker Assist: Off
Injuries: 25
Fatigue: 100
Player Speed Parity Scale: 40
Penalties
Offside: 80
False State: 95
Offensive Holding: 55
Facemask: 80
Illegal Block in the Back: 55
Roughing the Passer: 50
Defensive Pass Interference: 95
PLAYER SKILL
QB Accuracy: 10
Pass Blocking: 20
WR Catching: 45
Run Blocking: 5
Ball Security: 45
Reaction Time: 50
Interceptions: 25
Pass Coverage: 50
Tackling: 20
CPU Skill
QB Accuracy: 40
Pass Blocking: 75
WR Catching: 45
Run Blocking: 100
Ball Security: 50
Reaction Time: 100
Interceptions: 30
Pass Coverage: 100
Tackling: 75
Special Teams
FG Power 55
FG Accuracy 30
Punt Power 55
Punt Accuracy 90
Kick Off Power 60
NO ADJUSTING AUTO SUBS
Adjusted CPU “Interceptions” to 50Comment
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
Thanks for sharing
That slider on varsity level helps to keep coverage tighter. I know it can get out of control on higher levels if you increase it too high but on Varsity level you can definitely play it a little higher.
Anything under 50 and the CPU seems to play way to conservative in pass coverageNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
Thanks for sharing
That slider on varsity level helps to keep coverage tighter. I know it can get out of control on higher levels if you increase it too high but on Varsity level you can definitely play it a little higher.
Anything under 50 and the CPU seems to play way to conservative in pass coverageComment
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
Hey playmakers! I was wondering which difficulty is the most realistic for cpu vs cpu. I know you use varsity but other people says all American is the most realistic but I want to hear it from you which one is most realistic. Thank you and have a wonderful day.Comment
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Re: Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)
But in my years of testing and observing gameplay I've always felt the player ratings on Varsity and Pro level have always stood out more for CPU vs CPU games.
I believe it was khalib that used to do those under the hood ratings threads and compare the variables. His findings were really informative and the lower levels always seemed provide a more equal outcome.
I don't have his older threads saved but I'd definetly recommend if you can go back and read his findings.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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