Playmakers Varsity Level Sliders (USER vs CPU & CPU vs CPU)

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15418

    #76
    Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

    Originally posted by Spartan Warrior
    I tried playing against 95 coverage with classic passing on and it was really tough.

    Should also note I didn't have any injuries that kept players out for a game. Injury slider at 30 might be too low or injuries might just be broken. Guys would get hurt but they would always come back in.
    Injuries 35
    Fatigue 70

    That's the base set up
    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
    https://forums.operationsports.com/f...s-dynasty.html

    Follow some the Greatest College Football players of All Time in NCAA Football 14

    Comment

    • DomZ
      Rookie
      • Oct 2008
      • 28

      #77
      Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

      Played two games last night with updated Varsity set (but not the updated penalties).
      Here are some observations :

      One thing that completely changed from the original is the revamped passing.
      With first set, Was able to get green/yellow passing but now all my passes are in the red lol

      UCF(me) @ Tulane in the rain : beside one big play due to missed tackle, Tulane was shut out until the 4th where suddenly QB hit all his passes ( some 3rd down, 4th down and 26...) on 2 drives. They were on a heavy run gameplan until then (not efficient though)
      They got the ball very late to tie but got a pick 6 (play was same screen that burnt me before so it was really cool)
      They again got the ball last drive but I managed to get a user pick with a DL I sent deep in coverage (felt dirty on that one tbh)
      Too many holdings and block in the back.
      One DPI
      On offense, passing was average on both sides (thought initially it was maybe due to the rain, would have make very much sense but next game proved me wrong) and correct running game (not OP on my side)
      Overall, still plays nice overall.

      Virginia Tech @ NC State (me)

      Overall, same as above (gameplay wise), running game was good on CPU side and not on mine, so good to see this happen.
      HFA didn't make much difference.

      One thing that is VERY annoying though is USER (cpu controlled) reaction to a scrambling QB.
      Last edited by DomZ; 07-20-2024, 05:37 AM.

      Comment

      • Play2winBig
        Rookie
        • Nov 2019
        • 12

        #78
        Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

        Anyone working on formation subs for realism?

        Comment

        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15418

          #79
          Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

          Originally posted by DomZ
          Played two games last night with updated Varsity set (but not the updated penalties).
          Here are some observations :

          One thing that completely changed from the original is the revamped passing.
          With first set, Was able to get green/yellow passing but now all my passes are in the red lol

          UCF(me) @ Tulane in the rain : beside one big play due to missed tackle, Tulane was shut out until the 4th where suddenly QB hit all his passes ( some 3rd down, 4th down and 26...) on 2 drives. They were on a heavy run gameplan until then (not efficient though)
          They got the ball very late to tie but got a pick 6 (play was same screen that burnt me before so it was really cool)
          They again got the ball last drive but I managed to get a user pick with a DL I sent deep in coverage (felt dirty on that one tbh)
          Too many holdings and block in the back.
          One DPI
          On offense, passing was average on both sides (thought initially it was maybe due to the rain, would have make very much sense but next game proved me wrong) and correct running game (not OP on my side)
          Overall, still plays nice overall.

          Virginia Tech @ NC State (me)

          Overall, same as above (gameplay wise), running game was good on CPU side and not on mine, so good to see this happen.
          HFA didn't make much difference.

          One thing that is VERY annoying though is USER (cpu controlled) reaction to a scrambling QB.
          Varsity has consistent CPU running game which I love.

          For their passing game I'll need to revisit the USER pass defense settings. I probably have the coverages set a little high on this level for USER.

          My settings are all tested in play now mode but it doesn't seem like Dynasty creates too much a difference in the gameplay unlike Madden where you had to do all testing in franchise mode.

          I don't plan starting any defense until EA gets their **** together with the SIM stuff
          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
          https://forums.operationsports.com/f...s-dynasty.html

          Follow some the Greatest College Football players of All Time in NCAA Football 14

          Comment

          • Teleo
            MVP
            • Nov 2013
            • 2302

            #80
            Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

            Playmakers -

            Hope your Saturday is going well! Do you have an ETA when a beta CPU vs CPU set will be posted? Thank you in advance.

            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15418

              #81
              Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

              Originally posted by Teleo
              Playmakers -

              Hope your Saturday is going well! Do you have an ETA when a beta CPU vs CPU set will be posted? Thank you in advance.
              Just wrapping up my 2nd set of AA Sliders.

              Will probably wrap up the Varsity set tomorrow and then begin the process of creating CPU vs CPU sliders.

              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

              Comment

              • Teleo
                MVP
                • Nov 2013
                • 2302

                #82
                Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

                Originally posted by Playmakers
                Just wrapping up my 2nd set of AA Sliders.

                Will probably wrap up the Varsity set tomorrow and then begin the process of creating CPU vs CPU sliders.

                Thank you Playmakers 👊🏻

                Comment

                • DCD6890
                  Rookie
                  • Sep 2014
                  • 89

                  #83
                  Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

                  Originally posted by Playmakers
                  Varsity level (User vs CPU)

                  ** INDICATES RECENT CHANGES TO A SLIDER

                  Reserved

                  Game Settings
                  Difficulty: Varsity
                  Quarter Length: 12 Minutes
                  Accelerated Clock: On
                  Minimum Play Clock Time: 20 Seconds
                  Defensive Ball Hawk: Off
                  Defensive Heat Seeker Assist: Off
                  Injuries: 35
                  Fatigue: 70
                  Player Speed parity Scale: 95

                  Penalties
                  Offside: 75
                  False State: 95
                  Offensive Holding: 55
                  Facemask: 95
                  Illegal Block in the Back: 75
                  Roughing the Passer: 50
                  Defensive Pass Interference: 95


                  Player Skill
                  QB Accuracy: 20 **
                  Pass Blocking: 45
                  WR Catching: 45

                  Run Blocking: 20**
                  Ball Security: 45

                  Reaction Time: 45
                  Interceptions: 20**
                  Pass Coverage: 45**

                  Tackling: 20**

                  Special Teams all at 50

                  CPU Skill
                  QB Accuracy: 45
                  Pass Blocking: 95**
                  WR Catching: 55

                  Run Blocking: 95**
                  Ball Security: 45**

                  Reaction Time: 95**
                  Interceptions: 45
                  Pass Coverage: 95**

                  Tackling: 95**

                  Special Teams Default as of now
                  2 questions sir: Could I test these in play now with varsity or are these strictly in dynasty only?

                  Also, if I wanted to bump the quarters to 15 minutes instead of 12 would it mess with the balance of these? Thank you very much!

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15418

                    #84
                    Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

                    Originally posted by DCD6890
                    2 questions sir: Could I test these in play now with varsity or are these strictly in dynasty only?

                    Also, if I wanted to bump the quarters to 15 minutes instead of 12 would it mess with the balance of these? Thank you very much!
                    The set you quoted is Varsity level settings.

                    The testing was all done in Play Now Mode.

                    As for 15 minutes you might want to adjust the accelerated clock then you should be good.
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                    https://forums.operationsports.com/f...s-dynasty.html

                    Follow some the Greatest College Football players of All Time in NCAA Football 14

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15418

                      #85
                      Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

                      UPDATED 2nd set of All American Sliders. All Testing done in a Play Now Mode

                      1st set will be for those who utilize revamp passing. Pass defense on that set is much tougher by the CPU AI.

                      New set was strictly created for Classic Passing. (Still offers a pretty good challenge especially if you boost CPU Tackle Slider up.

                      This set is going to produce some nice animations and the overall feel of the game is going to be the smoothest set.

                      Sliders were scaled back on both sides of the ball to provide a more equal setup for both USER and CPU.

                      All American Level (User vs CPU) 2nd Set

                      Created for Classic Passing Style and No Switch Defensive Rule

                      Camera (Wide or All 22 is recommended with this set)

                      Game Settings
                      Difficulty: All American
                      Quarter Length: 12 Minutes
                      Accelerated Clock: On
                      Minimum Play Clock Time: 20 Seconds
                      Defensive Ball Hawk: Off
                      Defensive Heat Seeker Assist: Off
                      Injuries: 35
                      Fatigue: 70
                      Player Speed parity Scale: 45 **(New Update designed specifically for this set)

                      Penalties. (Updated All Penalty Sliders)
                      Offside: 75
                      False State: 95
                      Offensive Holding: 55
                      Facemask: 95
                      Illegal Block in the Back: 75
                      Roughing the Passer: 50
                      Defensive Pass Interference: 95

                      Player Skill/CPU Skill
                      QB Accuracy: 5
                      Pass Blocking: 55
                      WR Catching: 50....(Helps to keep Catch in traffic ratings relevant)

                      Run Blocking: 5/45
                      Ball Security: 25/40...(CPU uses more spins and jukes in their arsenal)

                      Reaction Time: 40
                      Interceptions: 20
                      Pass Coverage: 35

                      Tackling: 25/40.....(Reduced down to compensate for lower Ball security Slider and open up more animations)

                      Do not let the lower settings fool you into thinking they won't work for gameplay just from the naked eye.

                      I will make this thread moving forward just for Varsity CPU vs CPU & User vs CPU. ALL American will be moved to a new thread Later to keep the traffic separate for each level.
                      Last edited by Playmakers; 07-21-2024, 07:27 AM.
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                      https://forums.operationsports.com/f...s-dynasty.html

                      Follow some the Greatest College Football players of All Time in NCAA Football 14

                      Comment

                      • BungerHenry
                        Rookie
                        • Jul 2004
                        • 98

                        #86
                        Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

                        Originally posted by Playmakers
                        Just wrapping up my 2nd set of AA Sliders.

                        Will probably wrap up the Varsity set tomorrow and then begin the process of creating CPU vs CPU sliders.

                        Setting both User skill and CPU skill to the slider set for CPU in the first post of this thread seems to be a good start for CPU vs CPU games.

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15418

                          #87
                          Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

                          Originally posted by BungerHenry
                          Setting both User skill and CPU skill to the slider set for CPU in the first post of this thread seems to be a good start for CPU vs CPU games.
                          Interesting

                          Are you talking about the User settings on All Pro Level?
                          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                          https://forums.operationsports.com/f...s-dynasty.html

                          Follow some the Greatest College Football players of All Time in NCAA Football 14

                          Comment

                          • BungerHenry
                            Rookie
                            • Jul 2004
                            • 98

                            #88
                            Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

                            Originally posted by Playmakers
                            Interesting

                            Are you talking about the User settings on All Pro Level?
                            Yes, I guess it's actually the 2nd post of the thread. The sliders under CPU skill, I entered for both CPU and User. It seems to be a good start, but the defense might still be too soft. One problem I notice, and I don't know if it will be fixable with sliders, is that when a team starts to pull away, they don't sub in the 2nd string, and they keep using an aggressive or normal offense, which causes the score to run up pretty high.

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15418

                              #89
                              Re: Playmakers CFB 25 Varsity Level Sliders (USER vs CPU & CPU vs CPU )

                              I've began testing on the CPU vs CPU settings

                              1st change will be Speed Threshold dropping down to 0

                              This change will take effect to make sure that the bigger programs maintain a speed advantage over the smaller programs.

                              Ball Security will be set at 25 to allow a realistic amount of fumbles to occur. This will not hinder the CPU's Running game.

                              QBA will be the key slider. The goal is to keep the percentages around 65% with a few off target throws that doesn't always occur via pressure.

                              All testing will be done in Play Now Mode and may vary between Dynasty. But I'm always feedback and stats. I can't say when I'll start dynasty mode because I know EA will eventually release a patch. So I'm not doing any sliders for Dynasty mode until they clear up their act
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                              https://forums.operationsports.com/f...s-dynasty.html

                              Follow some the Greatest College Football players of All Time in NCAA Football 14

                              Comment

                              • CoachCot
                                Rookie
                                • Oct 2023
                                • 114

                                #90
                                Re: Playmakers CFB 25 (Varsity & All American Simulation Sliders)

                                Originally posted by Playmakers
                                UPDATED 2nd set of All American Sliders. All Testing done in a Play Now Mode

                                1st set will be for those who utilize revamp passing. Pass defense on that set is much tougher by the CPU AI.

                                New set was strictly created for Classic Passing. (Still offers a pretty good challenge especially if you boost CPU Tackle Slider up.

                                This set is going to produce some nice animations and the overall feel of the game is going to be the smoothest set.

                                Sliders were scaled back on both sides of the ball to provide a more equal setup for both USER and CPU.

                                All American Level (User vs CPU) 2nd Set

                                Created for Classic Passing Style and No Switch Defensive Rule

                                Camera (Wide or All 22 is recommended with this set)

                                Game Settings
                                Difficulty: All American
                                Quarter Length: 12 Minutes
                                Accelerated Clock: On
                                Minimum Play Clock Time: 20 Seconds
                                Defensive Ball Hawk: Off
                                Defensive Heat Seeker Assist: Off
                                Injuries: 35
                                Fatigue: 70
                                Player Speed parity Scale: 45 **(New Update designed specifically for this set)

                                Penalties. (Updated All Penalty Sliders)
                                Offside: 75
                                False State: 95
                                Offensive Holding: 55
                                Facemask: 95
                                Illegal Block in the Back: 75
                                Roughing the Passer: 50
                                Defensive Pass Interference: 95

                                Player Skill/CPU Skill
                                QB Accuracy: 5
                                Pass Blocking: 55
                                WR Catching: 50....(Helps to keep Catch in traffic ratings relevant)

                                Run Blocking: 5/45
                                Ball Security: 25/40...(CPU uses more spins and jukes in their arsenal)

                                Reaction Time: 40
                                Interceptions: 20
                                Pass Coverage: 35

                                Tackling: 25/40.....(Reduced down to compensate for lower Ball security Slider and open up more animations)

                                Do not let the lower settings fool you into thinking they won't work for gameplay just from the naked eye.

                                I will make this thread moving forward just for Varsity CPU vs CPU & User vs CPU. ALL American will be moved to a new thread Later to keep the traffic separate for each level.
                                I must suck because I can hardly run the ball on default. 5 has made it brutal lol
                                1990s - Beyond N"if"L dynasty story:
                                https://forums.operationsports.com/f...-1992-m25.html

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